Method List
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#action_time_left PirateGame::Client
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#actions_completed PirateGame::Stage
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#add PirateGame::LogBook
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#add_extra_item PirateGame::Background
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#all_items PirateGame::Stage
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#all_items PirateGame::Background
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#allow_registration? PirateGame::GameMaster
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#animate PirateGame::Wave
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#animate PirateGame::Image
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#animate PirateGame::BridgeButton
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#animate PirateGame::Background
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#begin_time PirateGame::Stage
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#bridge PirateGame::Client
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#bridge_for_player PirateGame::Stage
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#broadcast PirateGame::Client
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#clicked PirateGame::Client
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#color PirateGame::Background
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#command_start PirateGame::Client
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#complete PirateGame::Stage
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#completion_time PirateGame::Client
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config PirateGame::Boot
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config_file PirateGame::Boot
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config_hash PirateGame::Boot
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#create_action_watcher PirateGame::GameMaster
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#current_action PirateGame::Client
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default PirateGame::Protocol
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default_name PirateGame::Client
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#draw PirateGame::BridgeButton
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#draw PirateGame::Background
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#draw PirateGame::Image
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#draw PirateGame::Wave
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#each PirateGame::LogBook
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#empty? PirateGame::LogBook
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#end_game PirateGame::Client
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#failure? PirateGame::Stage
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#foreground? PirateGame::Background
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#fraction= Shoes::Swt::Progress
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#game_info PirateGame::GameMaster
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#game_rundown PirateGame::GameMaster
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#generate_all_items PirateGame::Stage
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#handle_action PirateGame::GameMaster
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#in_progress? PirateGame::Stage
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#increment PirateGame::Stage
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#increment_stage PirateGame::GameMaster
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#initialize PirateGame::BridgeButton
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#initialize PirateGame::Background
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#initialize PirateGame::Bridge
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#initialize PirateGame::GameMaster
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#initialize PirateGame::LogBook
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#initialize PirateGame::Client
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#initialize PirateGame::Stage
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#initialize PirateGame::Animation
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#initialize PirateGame::Image
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#initialize PirateGame::Wave
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#initialize PirateGame::MasterApp
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#initialize PirateGame::WavingItem
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#initialize PirateGame::TimeoutRenewer
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#issue_command PirateGame::Client
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#items PirateGame::Bridge
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#length PirateGame::LogBook
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#level PirateGame::Stage
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#log_book PirateGame::Client
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#num_players PirateGame::GameMaster
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#on_registration PirateGame::GameMaster
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#paintControl Shoes::Swt::TextBlockPainter
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#passed? PirateGame::Stage
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#perform_action PirateGame::Client
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#player_names PirateGame::GameMaster
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#player_stats PirateGame::Stage
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#players PirateGame::Stage
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#randomize_state PirateGame::Background
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#register PirateGame::Client
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#registrations_text PirateGame::GameMaster
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#renew PirateGame::TimeoutRenewer
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#renewer PirateGame::Client
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#required_actions PirateGame::Stage
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#return_to_pub PirateGame::Client
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run PirateGame::ClientApp
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#run PirateGame::MasterApp
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run PirateGame::MasterApp
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#rundown PirateGame::Stage
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#sample_item PirateGame::Bridge
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#say PirateGame::Client
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#send_end_game_to_clients PirateGame::GameMaster
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#send_return_to_pub_to_clients PirateGame::GameMaster
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#send_speed_to_items PirateGame::Background
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#send_stage_info_to_clients PirateGame::GameMaster
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#send_start_to_clients PirateGame::GameMaster
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#set_state PirateGame::Background
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#set_state PirateGame::Client
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#slop_bucket PirateGame::Client
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#speed PirateGame::WavingItem
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#stage PirateGame::GameMaster
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#stage_ary PirateGame::GameMaster
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#stage_info PirateGame::GameMaster
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#stage_items PirateGame::Bridge
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#start PirateGame::GameMaster
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#start_stage PirateGame::Client
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#startable? PirateGame::GameMaster
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#state PirateGame::Client
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#state PirateGame::GameMaster
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#status PirateGame::Stage
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#success? PirateGame::Stage
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#teammates PirateGame::Client
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#time_left PirateGame::Stage
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#timeout PirateGame::TimeoutRenewer
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#update PirateGame::GameMaster
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#wait_for_action PirateGame::Client
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#waiting? PirateGame::Client
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#waving_offset PirateGame::WavingItem
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waving_offset PirateGame::Boot
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#wrap_block PirateGame::Animation