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|
# File 'lib/pirate_game/client_app.rb', line 3
def self.run
@my_app = Shoes.app width: 360, height: 360, resizeable: false, title: 'Pirate Game' do
require 'pirate_game/shoes4_patch'
def animate fps, &block
opts = { framerate: fps }
PirateGame::Animation.new @app, opts, block
end
def animate_items
@items_animation = animate(30) do |frame|
@background.animate frame
end
end
def create_items
@background = PirateGame::Background.new(self)
end
def draw_items
clear
@background.draw do
yield
end
end
def state= state
@state = state
@client.set_state @state
end
def launch_screen
@items_animation.start if @items_animation
pirate_ship do
title "What's your name", stroke: PirateGame::Boot::COLORS[:dark]
edit_line text: 'Name' do |s|
@name = s.text
end
button('launch') {
@client = PirateGame::Client.new(name: @name)
}
end
@state_watcher = animate(5) {
watch_state
}
end
def pirate_ship
draw_items do
stack margin: 20 do
yield
end
end
end
def watch_state
return if @client.nil?
return if @state == @client.state
@state = @client.state
case @state
when :select_game
select_game_screen
when :pub
pub_screen
when :stage
stage_screen
when :end
end_screen
end
end
def select_game_screen
@items_animation.start if @items_animation
motherships = @client.find_all_motherships
title_text = if motherships.empty? then
"No Games Found"
else
"Choose Game"
end
pirate_ship do
title title_text, stroke: PirateGame::Boot::COLORS[:dark]
for mothership in motherships
draw_mothership_button mothership
end
button('rescan') {
select_game_screen
}
end
rescue DRb::DRbConnError
state = :select_game
select_game_screen
end
def pub_screen
@stage_animation.remove if @stage_animation
@items_animation.stop if @items_animation
@pub_tagline ||= "Welcome #{@client.name}"
clear do
background PirateGame::Boot::COLORS[:pub]
stack :margin => 20 do
title "Pirate Pub", stroke: PirateGame::Boot::COLORS[:light]
tagline @pub_tagline, stroke: PirateGame::Boot::COLORS[:light]
stack do @status = para '', stroke: PirateGame::Boot::COLORS[:light] end
@registered = nil
@updating_area = stack
stack do
@chat_title = tagline 'Pub Chat', stroke: PirateGame::Boot::COLORS[:light]
@chat_input = flow
@chat_messages = stack
end
end
@pub_animation = animate(5) {
if @client
update_on_registration_change
update_chat_room
end
}
end
rescue DRb::DRbConnError
state = :select_game
select_game_screen
end
def stage_screen
@pub_animation.remove if @pub_animation
@items_animation.start if @items_animation
@pub_tagline = 'SUCCESS!'
pirate_ship do
title PirateCommand.exclaim!, stroke: PirateGame::Boot::COLORS[:dark]
@instruction = caption stroke: PirateGame::Boot::COLORS[:dark]
@progress = progress
@client.bridge.items.each_slice(3).with_index do |items, row|
items.each_with_index do |item, column|
bridge_button =
PirateGame::BridgeButton.new self, item, row, column do
@client.clicked item
end
@background. bridge_button
end
end
end
@stage_animation = animate(10) {
@client.issue_command unless @client.waiting?
@instruction.replace @client.current_action
progress_fraction = (@client.action_time_left.to_f / @client.completion_time.to_f)
@progress.fraction = progress_fraction
}
rescue DRb::DRbConnError
state = :select_game
select_game_screen
end
def end_screen
@pub_animation.remove if @pub_animation
@stage_animation.remove if @stage_animation
@items_animation.stop if @items_animation
clear do
jolly_roger = File.expand_path '../../../imgs/jolly_roger_sm.png', __FILE__
background PirateGame::Boot::COLORS[:dark]
background jolly_roger, height: 256
background rgb(0, 0, 0, 180)
stack margin: 20 do
title "END OF GAME", stroke: PirateGame::Boot::COLORS[:light]
if @client.slop_bucket[:end_game]
game_stats = @client.slop_bucket[:end_game]
para "Game Stats", stroke: PirateGame::Boot::COLORS[:light]
para "Total Stages Completed: #{game_stats[:total_stages]}", stroke: PirateGame::Boot::COLORS[:light]
para "Total Actions: #{game_stats[:total_actions]}", stroke: PirateGame::Boot::COLORS[:light]
para "My Contribution: #{game_stats[:player_breakdown][DRb.uri]}", stroke: PirateGame::Boot::COLORS[:light]
end
end
end
rescue DRb::DRbConnError
state = :select_game
select_game_screen
end
def detect_registration_change
return if @client.registered? == @registered
@registered = @client.registered?
@status.replace "#{"Not " unless @registered}Registered"
yield
end
def update_chat_room
if @registered
@chat_messages.clear do
for msg, name in @client.log_book
para "#{name} said: #{msg}", stroke: PirateGame::Boot::COLORS[:light]
end
end
end
end
def update_on_registration_change
detect_registration_change do
@updating_area.clear do
button("Register") { register } unless @registered
end
@chat_input.clear do
if @registered
el = edit_line
button("Send") {
unless el.text.empty?
@client.broadcast(el.text)
el.text = ''
end
}
end
end
end
end
def draw_mothership_button mothership
button(mothership[:name]) {|b|
begin
@client.initiate_communication_with_mothership(b.text)
@client.register
rescue
select_game_screen
end
}
end
def register
@client.register if @client
end
def unregister
@client.unregister if @client
end
@client = nil
create_items
animate_items
launch_screen
end
ensure
@my_app.unregister if @my_app
end
|