Class: Bayonetta::SCRFile
- Inherits:
-
Object
- Object
- Bayonetta::SCRFile
- Includes:
- Alignment, Endianness
- Defined in:
- lib/bayonetta/scr.rb
Constant Summary collapse
- ALIGNMENTS =
{ 'wmb' => 0x20, 'wtb' => 0x1000, }
Instance Attribute Summary collapse
-
#big ⇒ Object
readonly
Returns the value of attribute big.
-
#models_metadata ⇒ Object
Returns the value of attribute models_metadata.
-
#unknown ⇒ Object
Returns the value of attribute unknown.
Class Method Summary collapse
Instance Method Summary collapse
- #[](i) ⇒ Object
- #bayo2? ⇒ Boolean
- #compute_layout ⇒ Object
- #dump(name) ⇒ Object
- #each_model ⇒ Object
-
#initialize(f = nil, big = false) ⇒ SCRFile
constructor
A new instance of SCRFile.
- #invalidate_layout ⇒ Object
- #push_model(file) ⇒ Object
- #textures ⇒ Object
- #textures=(file) ⇒ Object
Constructor Details
#initialize(f = nil, big = false) ⇒ SCRFile
Returns a new instance of SCRFile.
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# File 'lib/bayonetta/scr.rb', line 246 def initialize(f = nil, big = false) @big = big if f file_name_input = false unless f.respond_to?(:read) && f.respond_to?(:seek) file_name_input = true f = File::new(f, "rb") end @big = SCRFile.is_big?(f) f.rewind uint = get_uint @id = f.read(4) raise "Invalid id #{id.inspect}!" if @id != "SCR\0".b @num_models = f.read(4).unpack(uint).first @offset_texture = f.read(4).unpack(uint).first @unknown = f.read(4) flt = get_float sh = get_short @offsets_models = [] @sizes_models = [] @models_metadata = @num_models.times.collect { pos = f.tell name = f.read(16) offset = f.read(4).unpack(uint).first transform = f.read(4*9).unpack("#{flt}9") u_a = f.read(42*2).unpack("#{sh}42") @offsets_models.push(pos + offset) { name: name, transform: transform, u_a: u_a } } @num_models.times { |i| if i == ( @num_models - 1 ) @sizes_models.push( @offset_texture - @offsets_models[i] ) else @sizes_models.push( @offsets_models[i+1] - @offsets_models[i] ) end } @size_textures = f.size - @offset_texture @models = @num_models.times.collect { |i| f.seek(@offsets_models[i]) StringIO::new( f.read(@sizes_models[i]), "rb") } f.seek(@offset_texture) @textures = StringIO::new( f.read(@size_textures), "rb") @total_size = f.size f.close if file_name_input else @id = "SCR\0".b @num_models = 0 @offset_texture = 0 @size_textures = 0 @unknown = "\1\0\0\0".b @offsets_models = [] @sizes_models = [] @models_metadata = [] @models = [] @textures = nil @total_size = 0 end end |
Instance Attribute Details
#big ⇒ Object (readonly)
Returns the value of attribute big.
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# File 'lib/bayonetta/scr.rb', line 192 def big @big end |
#models_metadata ⇒ Object
Returns the value of attribute models_metadata.
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# File 'lib/bayonetta/scr.rb', line 194 def @models_metadata end |
#unknown ⇒ Object
Returns the value of attribute unknown.
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# File 'lib/bayonetta/scr.rb', line 193 def unknown @unknown end |
Class Method Details
.is_bayo2?(f) ⇒ Boolean
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# File 'lib/bayonetta/scr.rb', line 222 def self.is_bayo2?(f) f.rewind id = f.read(4) raise "Invalid id #{id.inspect}!" if id != "SCR\0".b a, b = f.read(4).unpack("S2") f.rewind a > 0 && b > 0 end |
.is_big?(f) ⇒ Boolean
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# File 'lib/bayonetta/scr.rb', line 205 def self.is_big?(f) f.rewind block = lambda { |int| id = f.read(4) raise "Invalid id #{id.inspect}!" if id != "SCR\0".b model_number = f.read(4).unpack(int).first offset_texture = f.read(4).unpack(int).first ( model_number >= 0 ) && ( (model_number * 0x8c + 0x10) < f.size ) && ( offset_texture >= 0 ) && ( offset_texture < f.size ) } big = block.call("l>") f.rewind small = block.call("l<") f.rewind raise "Invalid data!" unless big ^ small return big end |
.load(f) ⇒ Object
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# File 'lib/bayonetta/scr.rb', line 231 def self.load(f) file_name_input = false unless f.respond_to?(:read) && f.respond_to?(:seek) f = File::new(f, "rb") file_name_input = true end if is_bayo2?(f) scr = SCR2File::new(f) else scr = SCRFile::new(f) end f.close if file_name_input scr end |
Instance Method Details
#[](i) ⇒ Object
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# File 'lib/bayonetta/scr.rb', line 322 def [](i) return @models[i] end |
#bayo2? ⇒ Boolean
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# File 'lib/bayonetta/scr.rb', line 201 def bayo2? false end |
#compute_layout ⇒ Object
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# File 'lib/bayonetta/scr.rb', line 333 def compute_layout current_offset = 0x10 + 0x8c * @num_models @offsets_models = @num_models.times.collect { |i| tmp = align(current_offset, ALIGNMENTS["wmb"]) current_offset = tmp + @sizes_models[i] tmp } @offset_texture = align(current_offset, ALIGNMENTS["wtb"]) @total_size = @offset_texture + @size_textures self end |
#dump(name) ⇒ Object
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# File 'lib/bayonetta/scr.rb', line 364 def dump(name) compute_layout uint = get_uint File.open(name,"wb") { |f| f.write("\0"*@total_size) f.rewind f.write([@id].pack("a4")) f.write([@num_models].pack(uint)) f.write([@offset_texture].pack(uint)) f.write([@unknown].pack("a4")) @num_models.times { |i| pos = f.tell f.write([@models_metadata[i][:name]].pack("a16")) f.write([@offsets_models[i] - pos].pack(uint)) f.write(@models_metadata[i][:transform].pack("#{get_float}9")) f.write(@models_metadata[i][:u_a].pack("#{get_short}42")) } @offsets_models.each_with_index { |off, i| f.seek(off) @models[i].rewind f.write(@models[i].read) } f.seek(@offset_texture) @textures.rewind f.write(@textures.read) } self end |
#each_model ⇒ Object
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# File 'lib/bayonetta/scr.rb', line 312 def each_model if block_given? then @num_models.times { |i| yield @models[i] } else to_enum(:each_model) end end |
#invalidate_layout ⇒ Object
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# File 'lib/bayonetta/scr.rb', line 326 def invalidate_layout @offsets_models = [] @offset_texture = 0 @total_size = 0 self end |
#push_model(file) ⇒ Object
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# File 'lib/bayonetta/scr.rb', line 345 def push_model(file) invalidate_layout @models.push file @sizes_models.push file.size @num_models += 1 self end |
#textures ⇒ Object
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# File 'lib/bayonetta/scr.rb', line 360 def textures @textures end |
#textures=(file) ⇒ Object
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# File 'lib/bayonetta/scr.rb', line 353 def textures=(file) invalidate_layout @textures = file @size_textures = file.size self end |