Class: Bayonetta::SCR2File
- Inherits:
-
Object
- Object
- Bayonetta::SCR2File
- Includes:
- Alignment, Endianness
- Defined in:
- lib/bayonetta/scr.rb
Constant Summary collapse
- ALIGNMENTS =
{ 'wmb' => 0x80, }
Instance Attribute Summary collapse
-
#big ⇒ Object
readonly
Returns the value of attribute big.
-
#models_metadata ⇒ Object
Returns the value of attribute models_metadata.
-
#unknown ⇒ Object
Returns the value of attribute unknown.
Class Method Summary collapse
Instance Method Summary collapse
- #[](i) ⇒ Object
- #bayo2? ⇒ Boolean
- #compute_layout ⇒ Object
- #dump(name) ⇒ Object
- #each_model ⇒ Object
-
#initialize(f = nil, big = false) ⇒ SCR2File
constructor
A new instance of SCR2File.
- #invalidate_layout ⇒ Object
- #push_model(file) ⇒ Object
- #textures ⇒ Object
Constructor Details
#initialize(f = nil, big = false) ⇒ SCR2File
Returns a new instance of SCR2File.
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# File 'lib/bayonetta/scr.rb', line 45 def initialize(f = nil, big = false) @big = big if f file_name_input = false unless f.respond_to?(:read) && f.respond_to?(:seek) file_name_input = true f = File::new(f, "rb") end @big = SCR2File.is_big?(f) f.rewind uint = get_uint ushort = get_ushort float = get_float short = get_short @id = f.read(4) raise "Invalid id #{id.inspect}!" if @id != "SCR\0".b @unknown, @num_models = f.read(4).unpack("#{ushort}2") @offset_offsets_models = f.read(4).unpack(uint).first f.seek(@offset_offsets_models) @offsets_models_meta = f.read(4*@num_models).unpack("#{uint}#{@num_models}") @offsets_models = [] @sizes_models = [] @models_metadata = @num_models.times.collect { |i| f.seek(@offsets_models_meta[i]) offset = f.read(4).unpack(uint).first name = f.read(64) transform = f.read(4*9).unpack("#{float}9") u_a = f.read(18*2).unpack("#{short}18") @offsets_models.push(offset) { name: name, transform: transform, u_a: u_a } } @num_models.times { |i| if i == ( @num_models - 1 ) @sizes_models.push( f.size - @offsets_models[i] ) else @sizes_models.push( @offsets_models_meta[i+1] - @offsets_models[i] ) end } @models = @num_models.times.collect { |i| f.seek(@offsets_models[i]) StringIO::new( f.read(@sizes_models[i]), "rb") } @total_size = f.size f.close if file_name_input else @id = "SCR\0".b @unknown = 0x12 @num_models = 0 @offsets_models = [] @sizes_models = [] @models_metadata = [] @offsets_models_meta = [] @models = [] @total_size = 0 @offset_offsets_models = 0x10 end end |
Instance Attribute Details
#big ⇒ Object (readonly)
Returns the value of attribute big.
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# File 'lib/bayonetta/scr.rb', line 5 def big @big end |
#models_metadata ⇒ Object
Returns the value of attribute models_metadata.
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# File 'lib/bayonetta/scr.rb', line 7 def @models_metadata end |
#unknown ⇒ Object
Returns the value of attribute unknown.
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# File 'lib/bayonetta/scr.rb', line 6 def unknown @unknown end |
Class Method Details
.is_bayo?(f) ⇒ Boolean
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# File 'lib/bayonetta/scr.rb', line 17 def self.is_bayo?(f) f.rewind id = f.read(4) raise "Invalid id #{id.inspect}!" if id != "SCR\0".b a, b = f.read(4).unpack("S2") f.rewind a == 0 || b == 0 end |
.is_big?(f) ⇒ Boolean
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# File 'lib/bayonetta/scr.rb', line 26 def self.is_big?(f) f.rewind block = lambda { |int, short| id = f.read(4) raise "Invalid id #{id.inspect}!" if id != "SCR\0".b unknown = f.read(2).unpack(short).first model_number = f.read(2).unpack(short).first offset_model_offsets = f.read(4).unpack(int).first unknown >= 0 && model_number >=0 && (model_number * 0x8c + 0x10) < f.size && offset_model_offsets >= 0 && offset_model_offsets < f.size } big = block.call("l>", "s>") f.rewind small = block.call("l<", "s<") f.rewind raise "Invalid data!" unless big ^ small return big end |
Instance Method Details
#[](i) ⇒ Object
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# File 'lib/bayonetta/scr.rb', line 122 def [](i) return @models[i] end |
#bayo2? ⇒ Boolean
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# File 'lib/bayonetta/scr.rb', line 13 def bayo2? true end |
#compute_layout ⇒ Object
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# File 'lib/bayonetta/scr.rb', line 133 def compute_layout invalidate_layout current_offset = @offset_offsets_models + 0x4 * @num_models @num_models.times { |i| current_offset = align(current_offset, 0x20) @offsets_models_meta.push(current_offset) current_offset += 0x8c current_offset = align(current_offset, ALIGNMENTS["wmb"]) @offsets_models.push(current_offset) current_offset += @sizes_models[i] } @total_size = align(current_offset, 0x20) self end |
#dump(name) ⇒ Object
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# File 'lib/bayonetta/scr.rb', line 160 def dump(name) compute_layout uint = get_uint ushort = get_ushort File.open(name,"wb") { |f| f.write("\0"*@total_size) f.rewind f.write([@id].pack("a4")) f.write([@unknown].pack(ushort)) f.write([@num_models].pack(ushort)) f.write([@offset_offsets_models].pack(uint)) f.seek(@offset_offsets_models) f.write(@offsets_models_meta.pack("#{uint}#{@num_models}")) @num_models.times { |i| f.seek(@offsets_models_meta[i]) f.write([@offsets_models[i]].pack(uint)) f.write([@models_metadata[i][:name]].pack("a64")) f.write(@models_metadata[i][:transform].pack("#{get_float}9")) f.write(@models_metadata[i][:u_a].pack("#{get_short}18")) f.seek(@offsets_models[i]) @models[i].rewind f.write(@models[i].read) } } self end |
#each_model ⇒ Object
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# File 'lib/bayonetta/scr.rb', line 112 def each_model if block_given? then @num_models.times { |i| yield @models[i] } else to_enum(:each_model) end end |
#invalidate_layout ⇒ Object
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# File 'lib/bayonetta/scr.rb', line 126 def invalidate_layout @offsets_models = [] @offsets_models_meta = [] @total_size = 0 self end |
#push_model(file) ⇒ Object
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# File 'lib/bayonetta/scr.rb', line 148 def push_model(file) invalidate_layout @models.push file @sizes_models.push file.size @num_models += 1 self end |
#textures ⇒ Object
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# File 'lib/bayonetta/scr.rb', line 156 def textures nil end |