Method: Socket.udp_server_loop
- Defined in:
- lib/socket.rb
.udp_server_loop(host = nil, port, &b) ⇒ Object
:call-seq:
Socket.udp_server_loop(port) {|msg, msg_src| ... }
Socket.udp_server_loop(host, port) {|msg, msg_src| ... }
creates a UDP/IP server on port and calls the block for each message arrived. The block is called with the message and its source information.
This method allocates sockets internally using port. If host is specified, it is used conjunction with port to determine the server addresses.
The msg is a string.
The msg_src is a Socket::UDPSource object. It is used for reply.
# UDP/IP echo server.
Socket.udp_server_loop(9261) {|msg, msg_src|
msg_src.reply msg
}
1445 1446 1447 1448 1449 |
# File 'lib/socket.rb', line 1445 def self.udp_server_loop(host=nil, port, &b) # :yield: message, message_source udp_server_sockets(host, port) {|sockets| udp_server_loop_on(sockets, &b) } end |