Method List
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#=== DXRubyRP5::Sprite
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#[] DXRubyRP5::Image
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#[]= DXRubyRP5::Image
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#_surface DXRubyRP5::RenderTarget
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#_surface DXRubyRP5::Image
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#add DXRubyRP5::SoundEffect
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#alpha DXRubyRP5::Sprite
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#angle DXRubyRP5::Sprite
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#bgcolor DXRubyRP5::RenderTarget
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#blend DXRubyRP5::Sprite
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caption DXRubyRP5::Window
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caption= DXRubyRP5::Window
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#center_x DXRubyRP5::Sprite
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#center_y DXRubyRP5::Sprite
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#check DXRubyRP5::Sprite
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check DXRubyRP5::Sprite
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clean DXRubyRP5::Sprite
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#collision DXRubyRP5::Sprite
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#collision_enable DXRubyRP5::Sprite
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#collision_sync DXRubyRP5::Sprite
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#compare DXRubyRP5::Image
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draw DXRubyRP5::Sprite
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#draw DXRubyRP5::Sprite
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#draw DXRubyRP5::RenderTarget
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draw DXRubyRP5::Window
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draw_ex DXRubyRP5::Window
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draw_font DXRubyRP5::Window
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#draw_tile DXRubyRP5::RenderTarget
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get_load DXRubyRP5::Window
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#get_width DXRubyRP5::Font
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#height DXRubyRP5::RenderTarget
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#height DXRubyRP5::Image
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height DXRubyRP5::Window
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height= DXRubyRP5::Window
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#image DXRubyRP5::Sprite
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#initialize DXRubyRP5::Sprite
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#initialize DXRubyRP5::Image
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#initialize DXRubyRP5::SoundEffect
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#initialize DXRubyRP5::Sound
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#initialize DXRubyRP5::RenderTarget
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#initialize DXRubyRP5::Font
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key_down? DXRubyRP5::Input
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key_push? DXRubyRP5::Input
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load DXRubyRP5::Image
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load_and_run_sketch Processing
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load_tiles DXRubyRP5::Image
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loop DXRubyRP5::Window
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mouse_down? DXRubyRP5::Input
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mouse_pos_x DXRubyRP5::Input
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mouse_pos_y DXRubyRP5::Input
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mouse_push? DXRubyRP5::Input
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#native DXRubyRP5::Font
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pad_down? DXRubyRP5::Input
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pad_push? DXRubyRP5::Input
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#play DXRubyRP5::Sound
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#play DXRubyRP5::SoundEffect
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#scale_x DXRubyRP5::Sprite
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#scale_y DXRubyRP5::Sprite
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#set_color_key DXRubyRP5::Image
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set_repeat DXRubyRP5::Input
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#set_volume DXRubyRP5::Sound
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#shader DXRubyRP5::Sprite
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#show_help Processing::Runner
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#show_version Processing::Runner
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#size DXRubyRP5::Font
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#slice DXRubyRP5::Image
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#slice_tiles DXRubyRP5::Image
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#stop DXRubyRP5::SoundEffect
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#target DXRubyRP5::Sprite
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#update DXRubyRP5::RenderTarget
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update DXRubyRP5::Sprite
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#vanish DXRubyRP5::Sprite
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#vanished? DXRubyRP5::Sprite
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#visible DXRubyRP5::Sprite
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width DXRubyRP5::Window
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#width DXRubyRP5::Image
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#width DXRubyRP5::RenderTarget
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width= DXRubyRP5::Window
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#x DXRubyRP5::Sprite
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x DXRubyRP5::Input
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#y DXRubyRP5::Sprite
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y DXRubyRP5::Input
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#z DXRubyRP5::Sprite