Method List
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#[] PixelCache
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#[] Texture
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#[]= Ashton::Shader
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#add Ashton::Lighting::Manager
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#alpha PixelCache
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#alpha Texture
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#ashton_initialize Gosu::Window
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#blue PixelCache
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#blue Texture
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blur_shader Ashton::Lighting::LightSource
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#cache Gosu::Image
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#cache Texture
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#camera_x Ashton::Lighting::Manager
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#camera_y Ashton::Lighting::Manager
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#capture Ashton::WindowBuffer
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#check_opengl_extension Ashton::Mixins::VersionChecking
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#check_opengl_version Ashton::Mixins::VersionChecking
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#clear Ashton::Texture
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#color Ashton::ParticleEmitter
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#color Ashton::Lighting::LightSource
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#color= Ashton::Shader
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#color= Ashton::ParticleEmitter
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#color_argb ParticleEmitter
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#color_argb= ParticleEmitter
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#columns Ashton::ImageStub
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#count ParticleEmitter
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#create_light Ashton::Lighting::Manager
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#current? Ashton::Shader
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#disable Ashton::Shader
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distort_shader Ashton::Lighting::LightSource
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#draw Ashton::ParticleEmitter
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#draw Ashton::Lighting::Manager
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#draw Texture
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#draw Gosu::Font
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#draw ParticleEmitter
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#draw Ashton::SignedDistanceField
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#draw Ashton::Lighting::LightSource
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#draw Gosu::Image
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#draw_as_points Gosu::Image
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#draw_debug Ashton::Lighting::LightSource
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#draw_rel Gosu::Font
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#draw_rot Gosu::Image
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draw_shadows_shader Ashton::Lighting::LightSource
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#dup Ashton::Texture
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#dup Ashton::Shader
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#each Ashton::Lighting::Manager
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#emit ParticleEmitter
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#empty? Ashton::Lighting::Manager
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#empty? Ashton::ParticleEmitter
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#enable Ashton::Shader
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#enabled? Ashton::Shader
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fast_cos Ashton
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#fast_cos Ashton
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#fast_sin Ashton
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fast_sin Ashton
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#fbo_id Texture
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#fragment_source Ashton::Shader
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from_opengl Gosu::Color
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from_opengl Color
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#gl Gosu::Window
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#green PixelCache
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#green Texture
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#height Ashton::Lighting::LightSource
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#height Ashton::Lighting::Manager
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#height Texture
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#height PixelCache
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#height Ashton::SignedDistanceField
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#id Texture
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#image= Ashton::Shader
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#initialize Ashton::ParticleEmitter
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#initialize Ashton::Lighting::Manager
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#initialize Gosu::Window
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#initialize PixelCache
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#initialize Ashton::WindowBuffer
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#initialize Ashton::ImageStub
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#initialize Ashton::Shader
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#initialize Ashton::Texture
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#initialize Ashton::SignedDistanceField
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#initialize Ashton::Lighting::LightSource
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#initialize_ ParticleEmitter
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#line_of_sight? Ashton::SignedDistanceField
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#line_of_sight_blocked_at Ashton::SignedDistanceField
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#max_particles ParticleEmitter
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#method_missing Ashton::Shader
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#owner PixelCache
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#pixel Gosu::Window
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pixel Gosu::Window
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pixelated? Ashton::Texture
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#position_clear? Ashton::SignedDistanceField
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#post_process Gosu::Window
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primary_buffer Gosu::Window
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#primary_buffer Gosu::Window
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#radius Ashton::Lighting::LightSource
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#red Texture
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#red PixelCache
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#refresh PixelCache
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#refresh_cache Texture
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#remove Ashton::Lighting::Manager
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#render Ashton::Texture
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#render_field Ashton::SignedDistanceField
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#render_shadows Ashton::Lighting::LightSource
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#rendering? Ashton::Texture
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#rgba PixelCache
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#rgba Texture
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#rows Ashton::ImageStub
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#sample_distance Ashton::SignedDistanceField
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#sample_gradient Ashton::SignedDistanceField
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#sample_normal Ashton::SignedDistanceField
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#secondary_buffer Gosu::Window
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secondary_buffer Gosu::Window
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#size Ashton::Lighting::Manager
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#to_a Ashton::SignedDistanceField
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#to_blob Texture
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#to_blob PixelCache
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#to_blob Ashton::ImageStub
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#to_i Color
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#to_i Gosu::Color
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#to_image Ashton::Texture
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#to_image Ashton::PixelCache
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#to_opengl Gosu::Color
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#to_opengl Color
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#to_texture Gosu::Image
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#transparent? Texture
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#transparent? PixelCache
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#update ParticleEmitter
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#update Ashton::ParticleEmitter
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#update_shadow_casters Ashton::Lighting::Manager
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#vertex_source Ashton::Shader
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#width Ashton::SignedDistanceField
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#width Ashton::Lighting::LightSource
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#width Ashton::Lighting::Manager
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#width PixelCache
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#width Texture
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#x Ashton::Lighting::LightSource
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#y Ashton::Lighting::LightSource
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#z Ashton::Lighting::LightSource
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#z Ashton::Lighting::Manager