Class: Difficulty
Constant Summary collapse
- MAX_DIFFICULTY =
10
Instance Attribute Summary collapse
-
#difficulty ⇒ Object
readonly
Returns the value of attribute difficulty.
Instance Method Summary collapse
- #button_down(id) ⇒ Object
- #change_difficulty(direction) ⇒ Object
-
#initialize(x, y, window) ⇒ Difficulty
constructor
A new instance of Difficulty.
- #update_text ⇒ Object
Methods inherited from MenuItem
#draw, #on_enter, #select, #unselect
Constructor Details
#initialize(x, y, window) ⇒ Difficulty
Returns a new instance of Difficulty.
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# File 'lib/menuitem.rb', line 79 def initialize(x, y, window) super(x, y, window) @difficulty = 0 update_text end |
Instance Attribute Details
#difficulty ⇒ Object (readonly)
Returns the value of attribute difficulty.
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# File 'lib/menuitem.rb', line 77 def difficulty @difficulty end |
Instance Method Details
#button_down(id) ⇒ Object
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# File 'lib/menuitem.rb', line 85 def (id) case id when Gosu::KB_LEFT change_difficulty(-1) when Gosu::KB_RIGHT change_difficulty(1) else super end end |
#change_difficulty(direction) ⇒ Object
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# File 'lib/menuitem.rb', line 96 def change_difficulty(direction) if direction.positive? @difficulty += 1 if @difficulty < MAX_DIFFICULTY elsif @difficulty.positive? @difficulty -= 1 end update_text end |
#update_text ⇒ Object
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# File 'lib/menuitem.rb', line 105 def update_text @text = "Difficulty: #{@difficulty.zero? ? 'Dynamic' : @difficulty}" end |