Class: TankRoamingState
Instance Method Summary
collapse
#drive, #enter, #on_collision, #should_change_direction?, #substate_expired?, #wait, #waiting?
Constructor Details
Returns a new instance of TankRoamingState.
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# File 'lib/entities/components/ai/tank_roaming_state.rb', line 2
def initialize(object, vision)
super
@object = object
@vision = vision
end
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Instance Method Details
#change_direction ⇒ Object
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# File 'lib/entities/components/ai/tank_roaming_state.rb', line 33
def change_direction
closest_powerup = @vision.closest_powerup(
*required_powerups)
if closest_powerup
@seeking_powerup = true
angle = Utils.angle_between(
@object.x, @object.y,
closest_powerup.x, closest_powerup.y)
@object.physics.change_direction(
angle - angle % 45)
unless @vision.can_go_forward?
@seeking_powerup = false
@object.physics.change_direction(
@object.direction + 180)
end
else
@seeking_powerup = false
change = case rand(0..100)
when 0..30
-45
when 30..60
45
when 60..80
90
when 80..100
-90
end
@object.physics.change_direction(
@object.direction + change)
end
@changed_direction_at = Gosu.milliseconds
@will_keep_direction_for = turn_time
end
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#drive_time ⇒ Object
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# File 'lib/entities/components/ai/tank_roaming_state.rb', line 72
def drive_time
rand(1000..3000)
end
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#required_powerups ⇒ Object
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# File 'lib/entities/components/ai/tank_roaming_state.rb', line 15
def required_powerups
required = []
health = @object.health.health
if @object.fire_rate_modifier < 2 && health > 50
required << FireRatePowerup
end
if @object.speed_modifier < 1.5 && health > 50
required << TankSpeedPowerup
end
if health < 100
required << RepairPowerup
end
if health < 190
required << HealthPowerup
end
required
end
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#turn_time ⇒ Object
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# File 'lib/entities/components/ai/tank_roaming_state.rb', line 76
def turn_time
if @seeking_powerup
rand(100..300)
else
rand(1000..3000)
end
end
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#update ⇒ Object
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# File 'lib/entities/components/ai/tank_roaming_state.rb', line 8
def update
change_direction if should_change_direction?
if substate_expired?
rand > 0.2 ? drive : wait
end
end
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#wait_time ⇒ Object
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# File 'lib/entities/components/ai/tank_roaming_state.rb', line 68
def wait_time
rand(50..400)
end
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