Class: TankNavigatingState

Inherits:
TankMotionState show all
Defined in:
lib/entities/components/ai/tank_navigating_state.rb

Instance Method Summary collapse

Methods inherited from TankMotionState

#drive, #enter, #on_collision, #should_change_direction?, #substate_expired?, #wait, #waiting?

Constructor Details

#initialize(object, vision) ⇒ TankNavigatingState

Returns a new instance of TankNavigatingState.



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# File 'lib/entities/components/ai/tank_navigating_state.rb', line 2

def initialize(object, vision)
  @object = object
  @vision = vision
end

Instance Method Details

#change_directionObject



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# File 'lib/entities/components/ai/tank_navigating_state.rb', line 12

def change_direction
  closest_free_path = @vision.closest_free_path
  if closest_free_path
    @object.physics.change_direction(
      Utils.angle_between(
        @object.x, @object.y, *closest_free_path))
  end
  @changed_direction_at = Gosu.milliseconds
  @will_keep_direction_for = turn_time
end

#drive_timeObject



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# File 'lib/entities/components/ai/tank_navigating_state.rb', line 27

def drive_time
  rand(1000..2000)
end

#turn_timeObject



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# File 'lib/entities/components/ai/tank_navigating_state.rb', line 31

def turn_time
  rand(300..1000)
end

#updateObject



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# File 'lib/entities/components/ai/tank_navigating_state.rb', line 7

def update
  change_direction if should_change_direction?
  drive
end

#wait_timeObject



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# File 'lib/entities/components/ai/tank_navigating_state.rb', line 23

def wait_time
  rand(10..100)
end