Class: TankFightingState

Inherits:
TankMotionState show all
Defined in:
lib/entities/components/ai/tank_fighting_state.rb

Instance Method Summary collapse

Methods inherited from TankMotionState

#drive, #enter, #on_collision, #should_change_direction?, #substate_expired?, #wait, #waiting?

Constructor Details

#initialize(object, vision) ⇒ TankFightingState

Returns a new instance of TankFightingState.



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# File 'lib/entities/components/ai/tank_fighting_state.rb', line 2

def initialize(object, vision)
  super
  @object = object
  @vision = vision
end

Instance Method Details

#change_directionObject



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# File 'lib/entities/components/ai/tank_fighting_state.rb', line 15

def change_direction
  change = case rand(0..100)
  when 0..20
    -45
  when 20..40
    45
  when 40..60
    90
  when 60..80
    -90
  when 80..90
    135
  when 90..100
    -135
  end
  @object.physics.change_direction(
    @object.direction + change)
  @changed_direction_at = Gosu.milliseconds
  @will_keep_direction_for = turn_time
end

#drive_timeObject



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# File 'lib/entities/components/ai/tank_fighting_state.rb', line 40

def drive_time
  rand(5000..10000)
end

#turn_timeObject



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# File 'lib/entities/components/ai/tank_fighting_state.rb', line 44

def turn_time
  rand(300..3000)
end

#updateObject



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# File 'lib/entities/components/ai/tank_fighting_state.rb', line 8

def update
  change_direction if should_change_direction?
  if substate_expired?
    rand > 0.1 ? drive : wait
  end
end

#wait_timeObject



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# File 'lib/entities/components/ai/tank_fighting_state.rb', line 36

def wait_time
  rand(50..300)
end