Class: TankChasingState

Inherits:
TankMotionState show all
Defined in:
lib/entities/components/ai/tank_chasing_state.rb

Instance Method Summary collapse

Methods inherited from TankMotionState

#drive, #enter, #on_collision, #should_change_direction?, #substate_expired?, #wait, #wait_time, #waiting?

Constructor Details

#initialize(object, vision, gun) ⇒ TankChasingState

Returns a new instance of TankChasingState.



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# File 'lib/entities/components/ai/tank_chasing_state.rb', line 2

def initialize(object, vision, gun)
  super(object, vision)
  @object = object
  @vision = vision
  @gun = gun
end

Instance Method Details

#change_directionObject



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# File 'lib/entities/components/ai/tank_chasing_state.rb', line 14

def change_direction
  @object.physics.change_direction(
    @gun.desired_gun_angle -
    @gun.desired_gun_angle % 45)

  @changed_direction_at = Gosu.milliseconds
  @will_keep_direction_for = turn_time
end

#drive_timeObject



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# File 'lib/entities/components/ai/tank_chasing_state.rb', line 23

def drive_time
  10000
end

#turn_timeObject



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# File 'lib/entities/components/ai/tank_chasing_state.rb', line 27

def turn_time
  rand(300..600)
end

#updateObject



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# File 'lib/entities/components/ai/tank_chasing_state.rb', line 9

def update
  change_direction if should_change_direction?
  drive
end