Class: Sprite
- Inherits:
-
Object
- Object
- Sprite
- Defined in:
- lib/scrit/sprite.rb
Instance Method Summary collapse
- #change_x_by(delta) ⇒ Object
- #change_y_by(delta) ⇒ Object
- #direction ⇒ Object
- #draw ⇒ Object
- #init ⇒ Object
-
#initialize(window) ⇒ Sprite
constructor
A new instance of Sprite.
- #key_pressed?(k) ⇒ Boolean
- #set_size_to_percent(p) ⇒ Object
- #set_x_to(x) ⇒ Object
- #set_y_to(y) ⇒ Object
- #turn_left(angle) ⇒ Object
- #turn_right(angle) ⇒ Object
- #x_position ⇒ Object
- #y_position ⇒ Object
Constructor Details
#initialize(window) ⇒ Sprite
Returns a new instance of Sprite.
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# File 'lib/scrit/sprite.rb', line 4 def initialize(window) @name = "Untitled" @x = @y = @vel_x = @vel_y = @angle = 0.0 @scale = 1 @costumes = ["costume1"] @sounds = [""] @current_costume = 0 init @window = window file = File.join(File.dirname(__FILE__), '..', 'costumes', @costumes[@current_costume] + ".png") @image = Gosu::Image.new(window, file, false) @@keymap = { up_arrow: Gosu::KbUp, down_arrow: Gosu::KbDown, left_arrow: Gosu::KbLeft, right_arrow: Gosu::KbRight, space: Gosu::KbSpace } end |
Instance Method Details
#change_x_by(delta) ⇒ Object
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# File 'lib/scrit/sprite.rb', line 51 def change_x_by(delta) @x += delta end |
#change_y_by(delta) ⇒ Object
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# File 'lib/scrit/sprite.rb', line 63 def change_y_by(delta) @y += delta end |
#direction ⇒ Object
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# File 'lib/scrit/sprite.rb', line 35 def direction @angle end |
#draw ⇒ Object
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# File 'lib/scrit/sprite.rb', line 31 def draw @image.draw_rot(@x + 240, 180 - @y, 1, @angle, 0.5, 0.5, @scale, @scale) end |
#init ⇒ Object
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# File 'lib/scrit/sprite.rb', line 28 def init end |
#key_pressed?(k) ⇒ Boolean
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# File 'lib/scrit/sprite.rb', line 71 def key_pressed?(k) @window. @@keymap[k] end |
#set_size_to_percent(p) ⇒ Object
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# File 'lib/scrit/sprite.rb', line 75 def set_size_to_percent(p) @scale = p end |
#set_x_to(x) ⇒ Object
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# File 'lib/scrit/sprite.rb', line 47 def set_x_to(x) @x = x end |
#set_y_to(y) ⇒ Object
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# File 'lib/scrit/sprite.rb', line 59 def set_y_to(y) @y = y end |
#turn_left(angle) ⇒ Object
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# File 'lib/scrit/sprite.rb', line 39 def turn_left(angle) @angle -= angle end |
#turn_right(angle) ⇒ Object
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# File 'lib/scrit/sprite.rb', line 43 def turn_right(angle) @angle += angle end |
#x_position ⇒ Object
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# File 'lib/scrit/sprite.rb', line 55 def x_position @x end |
#y_position ⇒ Object
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# File 'lib/scrit/sprite.rb', line 67 def y_position @y end |