Method: RMath3D::RMtx2#e10=
- Defined in:
- lib/rmath3d/rmath3d_plain.rb
#e10=(value) ⇒ Object
Replaces the element at row 1 and column 0 by value
.
154 |
# File 'lib/rmath3d/rmath3d_plain.rb', line 154 def e10=(value) setElement(1,0,value) end |