Class: Prism::FlipFlopNode

Inherits:
PrismNode
  • Object
show all
Defined in:
lib/prism/node.rb,
ext/prism/api_node.c

Overview

Represents the use of the ‘..` or `…` operators to create flip flops.

baz if foo .. bar
       ^^^^^^^^^^

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(source, node_id, location, flags, left, right, operator_loc) ⇒ FlipFlopNode

Initialize a new FlipFlopNode node.



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# File 'lib/prism/node.rb', line 6064

def initialize(source, node_id, location, flags, left, right, operator_loc)
  @source = source
  @node_id = node_id
  @location = location
  @flags = flags
  @left = left
  @right = right
  @operator_loc = operator_loc
end

Instance Attribute Details

#leftObject (readonly)

attr_reader left: Prism::node?



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# File 'lib/prism/node.rb', line 6116

def left
  @left
end

#rightObject (readonly)

attr_reader right: Prism::node?



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# File 'lib/prism/node.rb', line 6119

def right
  @right
end

Class Method Details

.typeObject

Return a symbol representation of this node type. See ‘Node::type`.



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# File 'lib/prism/node.rb', line 6144

def self.type
  :flip_flop_node
end

Instance Method Details

#===(other) ⇒ Object

Implements case-equality for the node. This is effectively == but without comparing the value of locations. Locations are checked only for presence.



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# File 'lib/prism/node.rb', line 6150

def ===(other)
  other.is_a?(FlipFlopNode) &&
    (flags === other.flags) &&
    (left === other.left) &&
    (right === other.right) &&
    (operator_loc.nil? == other.operator_loc.nil?)
end

#accept(visitor) ⇒ Object

def accept: (Visitor visitor) -> void



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# File 'lib/prism/node.rb', line 6075

def accept(visitor)
  visitor.visit_flip_flop_node(self)
end

#child_nodesObject Also known as: deconstruct

def child_nodes: () -> Array[nil | Node]



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# File 'lib/prism/node.rb', line 6080

def child_nodes
  [left, right]
end

#comment_targetsObject

def comment_targets: () -> Array[Node | Location]



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# File 'lib/prism/node.rb', line 6093

def comment_targets
  [*left, *right, operator_loc] #: Array[Prism::node | Location]
end

#compact_child_nodesObject

def compact_child_nodes: () -> Array



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# File 'lib/prism/node.rb', line 6085

def compact_child_nodes
  compact = [] #: Array[Prism::node]
  compact << left if left
  compact << right if right
  compact
end

#copy(node_id: self.node_id, location: self.location, flags: self.flags, left: self.left, right: self.right, operator_loc: self.operator_loc) ⇒ Object

def copy: (?node_id: Integer, ?location: Location, ?flags: Integer, ?left: Prism::node?, ?right: Prism::node?, ?operator_loc: Location) -> FlipFlopNode



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# File 'lib/prism/node.rb', line 6098

def copy(node_id: self.node_id, location: self.location, flags: self.flags, left: self.left, right: self.right, operator_loc: self.operator_loc)
  FlipFlopNode.new(source, node_id, location, flags, left, right, operator_loc)
end

#deconstruct_keys(keys) ⇒ Object

def deconstruct_keys: (Array keys) -> { node_id: Integer, location: Location, left: Prism::node?, right: Prism::node?, operator_loc: Location }



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# File 'lib/prism/node.rb', line 6106

def deconstruct_keys(keys)
  { node_id: node_id, location: location, left: left, right: right, operator_loc: operator_loc }
end

#exclude_end?Boolean

def exclude_end?: () -> bool

Returns:

  • (Boolean)


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# File 'lib/prism/node.rb', line 6111

def exclude_end?
  flags.anybits?(RangeFlags::EXCLUDE_END)
end

#inspectObject

def inspect -> String



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# File 'lib/prism/node.rb', line 6134

def inspect
  InspectVisitor.compose(self)
end

#operatorObject

def operator: () -> String



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# File 'lib/prism/node.rb', line 6129

def operator
  operator_loc.slice
end

#operator_locObject

attr_reader operator_loc: Location



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# File 'lib/prism/node.rb', line 6122

def operator_loc
  location = @operator_loc
  return location if location.is_a?(Location)
  @operator_loc = Location.new(source, location >> 32, location & 0xFFFFFFFF)
end

#typeObject

Return a symbol representation of this node type. See ‘Node#type`.



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# File 'lib/prism/node.rb', line 6139

def type
  :flip_flop_node
end