Class: Bayonetta::WTBFile
- Inherits:
-
Object
- Object
- Bayonetta::WTBFile
- Includes:
- Endianness
- Defined in:
- lib/bayonetta/wtb.rb
Constant Summary collapse
- ALIGNMENTS =
{ '.dds' => 0x1000, '.gtx' => 0x2000, '.bntx' => 0x2000, '.xt1' => 0x1000 }
Instance Attribute Summary collapse
-
#big ⇒ Object
readonly
Returns the value of attribute big.
-
#game ⇒ Object
readonly
Returns the value of attribute game.
-
#texture_flags ⇒ Object
Returns the value of attribute texture_flags.
-
#texture_idx ⇒ Object
Returns the value of attribute texture_idx.
-
#texture_infos ⇒ Object
Returns the value of attribute texture_infos.
-
#unknown ⇒ Object
Returns the value of attribute unknown.
Instance Method Summary collapse
- #compute_layout ⇒ Object
- #dump(name) ⇒ Object
- #each ⇒ Object
-
#initialize(f = nil, big = false, wtp = nil, game: nil, platform: nil) ⇒ WTBFile
constructor
A new instance of WTBFile.
- #invalidate_layout ⇒ Object
- #push(file, flag = 0x0, idx = nil) ⇒ Object
Constructor Details
#initialize(f = nil, big = false, wtp = nil, game: nil, platform: nil) ⇒ WTBFile
Returns a new instance of WTBFile.
24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 |
# File 'lib/bayonetta/wtb.rb', line 24 def initialize(f = nil, big = false, wtp = nil, game: nil, platform: nil) @game = nil if f f.rewind @wtp = wtp @id = f.read(4) case @id when "WTB\0".b texture_type = ".dds" if @wtp tex_id = @wtp.read(4) if tex_id == "BNTX" texture_type = ".bntx" end end @big = false when "\0BTW".b texture_type = ".gtx" @big = true else "Invalid file type #{@id}!" end uint = get_uint @total_size = f.size @unknown = f.read(4).unpack(uint).first @num_tex = f.read(4).unpack(uint).first @offset_texture_offsets = f.read(4).unpack(uint).first @offset_texture_sizes = f.read(4).unpack(uint).first @offset_texture_flags = f.read(4).unpack(uint).first @offset_texture_idx = f.read(4).unpack(uint).first @offset_texture_infos = f.read(4).unpack(uint).first if @offset_texture_infos != 0 && @num_tex > 0 off = f.tell f.seek(@offset_texture_infos) if f.read(4) == "XT1\0".b texture_type = ".xt1" end f.seek(off) end if @wtp && @big @offset_mipmap_offsets = f.read(4).unpack(uint).first if @offset_mipmap_offsets != 0 f.seek(@offset_mipmap_offsets) @mipmap_offsets = f.read(4*@num_tex).unpack("#{uint}*") end end f.seek(@offset_texture_offsets) @texture_offsets = f.read(4*@num_tex).unpack("#{uint}*") if @offset_texture_sizes != 0 f.seek(@offset_texture_sizes) @texture_sizes = f.read(4*@num_tex).unpack("#{uint}*") end if @offset_texture_flags != 0 f.seek(@offset_texture_flags) @texture_flags = f.read(4*@num_tex).unpack("#{uint}*") end if @offset_texture_idx != 0 f.seek(@offset_texture_idx) @texture_idx = f.read(4*@num_tex).unpack("#{uint}*") else @texture_idx = [] end @texture_infos = [] if !@wtp && texture_type == ".dds" && @offset_texture_offsets != 0 && @offset_texture_sizes != 0 @texture_offsets.each_with_index { |off, i| if @texture_sizes[i] > 4 f.seek(off) tex_id = f.read(4) if tex_id == "BNTX" texture_type = ".bntx" break end end } end if !@wtp && texture_type == ".xt1" # Astral Chain Switch @textures = @texture_offsets.each_with_index.collect { |off, i| f.seek(@offset_texture_infos + i*0x38) tex_header = f.read( 0x38 ) f.seek(off) StringIO::new( tex_header << f.read(@texture_sizes[i]), "rb" ) } elsif @wtp && texture_type == ".xt1" # Astral Chain Switch @textures = @texture_offsets.each_with_index.collect { |off, i| f.seek(@offset_texture_infos + i*0x38) @wtp.seek(off) StringIO::new( f.read( 0x38 ) + @wtp.read(@texture_sizes[i]), "rb" ) } @wtp = true elsif !@wtp && @offset_texture_offsets != 0 && @offset_texture_sizes != 0 @textures = @texture_offsets.each_with_index.collect { |off, i| f.seek( off ) StringIO::new( f.read( @texture_sizes[i] ), "rb" ) } elsif @wtp && @big && @offset_texture_offsets != 0 && @offset_texture_sizes != 0 # Bayo 2 WiiU @wtp.rewind @data_length = [] @mipmap_length = [] @textures = @texture_offsets.each_with_index.collect { |off, i| of = StringIO::new("", "w+b") f.seek(@offset_texture_infos + i*0xc0) gx2 = f.read(0x9c) num_mipmap = gx2[0x10...0x14].unpack(uint).first data_length = gx2[0x20...0x24].unpack(uint).first mipmap_length = gx2[0x28...0x2c].unpack(uint).first @data_length.push data_length @mipmap_length.push mipmap_length of.write("\x47\x66\x78\x32\x00\x00\x00\x20\x00\x00\x00\x07\x00\x00\x00\x01\x00\x00\x00\x02\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00") of.write("\x42\x4C\x4B\x7B\x00\x00\x00\x20\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x0B\x00\x00\x00\x9C\x00\x00\x00\x00\x00\x00\x00\x00") of.write(gx2) of.write("\x42\x4C\x4B\x7B\x00\x00\x00\x20\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x0C") of.write(gx2[0x20...0x24]) of.write("\x00\x00\x00\x00\x00\x00\x00\x00") @wtp.seek(off) of.write( @wtp.read(data_length) ) if num_mipmap > 1 of.write("\x42\x4C\x4B\x7B\x00\x00\x00\x20\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x0D") of.write(gx2[0x28...0x2c]) of.write("\x00\x00\x00\x00\x00\x00\x00\x00") @wtp.seek(@mipmap_offsets[i]) of.write( @wtp.read(mipmap_length) ) end of.write("\x42\x4C\x4B\x7B\x00\x00\x00\x20\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00") of.close_write of } @wtp = true elsif @wtp && !@big && @offset_texture_offsets != 0 && @offset_texture_sizes != 0 # Nier PC @wtp.rewind @textures = @texture_offsets.each_with_index.collect { |off, i| of = StringIO::new("", "w+b") @wtp.seek(off) of.write( @wtp.read(@texture_sizes[i]) ) of.close_write of } if @offset_texture_infos != 0 f.seek(@offset_texture_infos) @texture_infos = f.read(5*4*@num_tex).unpack("#{uint}*") end else raise "Invalid texture data!" end @texture_types = [texture_type]*@num_tex else @big = big @wtp = wtp @id = "WTB\0".b @id.reverse! if @big @unknown = 0x1 @num_tex = 0 @offset_texture_offsets = 0x0 @offset_texture_sizes = 0x0 @offset_texture_flags = 0x0 @offset_texture_idx = 0x0 @offset_texture_infos = 0x0 if @wtp && @big @offset_mipmap_offsets = 0x0 @mipmap_offsets = [] @mipmap_length = [] @data_length = [] end @texture_offsets = [] @texture_sizes = [] @texture_flags = [] @texture_idx = [] @texture_infos = [] @textures = [] @texture_types = [] end end |
Instance Attribute Details
#big ⇒ Object (readonly)
Returns the value of attribute big.
13 14 15 |
# File 'lib/bayonetta/wtb.rb', line 13 def big @big end |
#game ⇒ Object (readonly)
Returns the value of attribute game.
14 15 16 |
# File 'lib/bayonetta/wtb.rb', line 14 def game @game end |
#texture_flags ⇒ Object
Returns the value of attribute texture_flags.
10 11 12 |
# File 'lib/bayonetta/wtb.rb', line 10 def texture_flags @texture_flags end |
#texture_idx ⇒ Object
Returns the value of attribute texture_idx.
11 12 13 |
# File 'lib/bayonetta/wtb.rb', line 11 def texture_idx @texture_idx end |
#texture_infos ⇒ Object
Returns the value of attribute texture_infos.
12 13 14 |
# File 'lib/bayonetta/wtb.rb', line 12 def texture_infos @texture_infos end |
#unknown ⇒ Object
Returns the value of attribute unknown.
9 10 11 |
# File 'lib/bayonetta/wtb.rb', line 9 def unknown @unknown end |
Instance Method Details
#compute_layout ⇒ Object
220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 |
# File 'lib/bayonetta/wtb.rb', line 220 def compute_layout if @wtp && ( @big || ( @texture_types && @texture_types.size > 0 && @texture_types[0] == ".bntx" ) ) last_offset = @offset_texture_offsets = 0x40 else last_offset = @offset_texture_offsets = 0x20 end last_offset = @offset_texture_sizes = align(last_offset + 4*@num_tex, 0x20) last_offset = @offset_texture_flags = align(last_offset + 4*@num_tex, 0x20) if @texture_idx != [] last_offset = @offset_texture_idx = align(last_offset + 4*@num_tex, 0x20) end unless @wtp last_offset = last_offset + 4*@num_tex if @texture_types[0] == ".xt1" #Astral chain wtb last_offset = @offset_texture_infos = align(last_offset, 0x20) last_offset = align(last_offset + 0x38*@num_tex, 0x10) end @texture_offsets = @num_tex.times.collect { |i| tmp = align(last_offset, ALIGNMENTS[@texture_types[i]]) last_offset = align(tmp + @texture_sizes[i], ALIGNMENTS[@texture_types[i]]) tmp } @total_size = last_offset else unless @texture_types && @texture_types.size > 0 && @texture_types[0] == ".bntx" #Bayo 2 Switch last_offset = @offset_texture_infos = align(last_offset + 4*@num_tex, 0x20) if @big last_offset = @offset_mipmap_offsets = align(last_offset + 0xc0*@num_tex, 0x20) last_offset = align(last_offset + 4*@num_tex, 0x20) elsif @texture_types[0] == ".xt1" #Astral chain last_offset = align(last_offset + 0x38*@num_tex, 0x10) else #Nier last_offset = align(last_offset + 5*4*@num_tex, 0x20) end else last_offset = align(last_offset + 4*@num_tex, 0x20) end @total_size = last_offset offset_wtp = 0x0 if @big @texture_offsets = @num_tex.times.collect { |i| tmp = align(offset_wtp, ALIGNMENTS[@texture_types[i]]) offset_wtp = align(tmp + @data_length[i], ALIGNMENTS[@texture_types[i]]) tmp } @mipmap_offsets = @num_tex.times.collect { |i| if @mipmap_length[i] != 0 tmp = align(offset_wtp, ALIGNMENTS[@texture_types[i]]) offset_wtp = align(tmp + @mipmap_length[i], ALIGNMENTS[@texture_types[i]]) tmp else 0 end } elsif @texture_types[0] == ".xt1" #Astral chain wta @texture_offsets = @num_tex.times.collect { |i| tmp = align(offset_wtp, ALIGNMENTS[@texture_types[i]]) offset_wtp = align(tmp + @texture_sizes[i], ALIGNMENTS[@texture_types[i]]) tmp } else #Nier or Bayo 2 Switch @texture_offsets = @num_tex.times.collect { |i| tmp = align(offset_wtp, ALIGNMENTS[@texture_types[i]]) offset_wtp = align(tmp + @texture_sizes[i], ALIGNMENTS[@texture_types[i]]) tmp } end @total_size_wtp = offset_wtp end end |
#dump(name) ⇒ Object
364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 |
# File 'lib/bayonetta/wtb.rb', line 364 def dump(name) compute_layout uint = get_uint File.open(name,"wb") { |f| f.write("\0"*@total_size) f.rewind f.write(@id) f.write([@unknown].pack(uint)) f.write([@num_tex].pack(uint)) f.write([@offset_texture_offsets].pack(uint)) f.write([@offset_texture_sizes].pack(uint)) f.write([@offset_texture_flags].pack(uint)) f.write([@offset_texture_idx].pack(uint)) f.write([@offset_texture_infos].pack(uint)) f.write([@offset_mipmap_offsets].pack(uint)) if @wtp && @big f.seek(@offset_texture_offsets) f.write(@texture_offsets.pack("#{uint}*")) if @offset_texture_sizes != 0 f.seek(@offset_texture_sizes) f.write(@texture_sizes.pack("#{uint}*")) end if @offset_texture_flags != 0 f.seek(@offset_texture_flags) f.write(@texture_flags.pack("#{uint}*")) end if @offset_texture_idx != 0 f.seek(@offset_texture_idx) f.write(@texture_idx.pack("#{uint}*")) end unless @wtp if @texture_types.first == ".xt1" #Astral Chain @textures.each_with_index { |f_t, i| f.seek(@offset_texture_infos + i*0x38) f_t.rewind f.write( f_t.read(0x38) ) f.seek(@texture_offsets[i]) f.write( f_t.read ) f_t.rewind } else @texture_offsets.each_with_index { |off, i| f.seek(off) @textures[i].rewind f.write( @textures[i].read ) @textures[i].rewind } end else if @big @textures.each_with_index { |f_t, i| f.seek(@offset_texture_infos + i*0xc0) f_t.seek(0x20*2) f.write( f_t.read(0x9c) ) } if @offset_mipmap_offsets != 0 f.seek(@offset_mipmap_offsets) f.write(@mipmap_offsets.pack("#{uint}*")) end elsif @texture_types.first == ".xt1" #Astral Chain @textures.each_with_index { |f_t, i| f.seek(@offset_texture_infos + i*0x38) f_t.rewind f.write( f_t.read(0x38) ) } else #Nier or Bayo 2 Switch if @offset_texture_infos != 0 f.seek(@offset_texture_infos) f.write(@texture_infos.pack("#{uint}*")) end end File.open(name.gsub(".wta", ".wtp"), "wb") { |f_wtp| f_wtp.write("\x00"*@total_size_wtp) f_wtp.rewind if @big @texture_offsets.each_with_index { |off, i| f_wtp.seek(off) @textures[i].seek(0x20*3+0x9c) f_wtp.write(@textures[i].read(@data_length[i])) } @mipmap_offsets.each_with_index { |off, i| if off != 0 f_wtp.seek(off) @textures[i].seek(0x20*4+0x9c+@data_length[i]) f_wtp.write(@textures[i].read(@mipmap_length[i])) end } elsif @texture_types.first == ".xt1" #Astral Chain @texture_offsets.each_with_index { |off, i| f_wtp.seek(off) @textures[i].seek(0x38) f_wtp.write( @textures[i].read ) @textures[i].rewind } else #Nier or Bayo 2 Switch @texture_offsets.each_with_index { |off, i| f_wtp.seek(off) @textures[i].rewind f_wtp.write( @textures[i].read ) @textures[i].rewind } end } end } end |
#each ⇒ Object
354 355 356 357 358 359 360 361 362 |
# File 'lib/bayonetta/wtb.rb', line 354 def each if block_given? then @num_tex.times { |i| yield [@texture_types[i], @texture_flags[i], @texture_idx[i]], @textures[i] } else to_enum(:each) end end |
#invalidate_layout ⇒ Object
207 208 209 210 211 212 213 214 215 216 217 218 |
# File 'lib/bayonetta/wtb.rb', line 207 def invalidate_layout @offset_texture_offsets = 0x0 @offset_texture_sizes = 0x0 @offset_texture_flags = 0x0 @offset_texture_idx = 0x0 @offset_texture_infos = 0x0 if @wtp && @big @offset_mipmap_offsets = 0x0 @mipmap_offsets = [] end @texture_offsets = [] end |
#push(file, flag = 0x0, idx = nil) ⇒ Object
292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 |
# File 'lib/bayonetta/wtb.rb', line 292 def push(file, flag = 0x0, idx = nil) id = file.read(4) file.rewind case id when "XT1\0".b @texture_types.push( ".xt1" ) when "Gfx2".b @texture_types.push( ".gtx" ) when "DDS ".b @texture_types.push( ".dds" ) when "BNTX".b @texture_types.push( ".bntx" ) else begin warn "Determining type by extension!" p = file.path case File.extname(p).downcase when ".dds" @texture_types.push( ".dds" ) when ".gtx" @texture_types.push( ".gtx" ) when ".bntx" @texture_types.push( ".bntx" ) when ".xt1" @texture_types.push( ".xt1" ) else raise "Unsupported texture type! #{File.extname(p)}" end rescue raise "Unsupported texture type! #{id}" end end invalidate_layout uint = get_uint flag = 0x60000020 if @wtp && flag == 0x0 @texture_sizes.push( file.size ) @textures.push( file ) @texture_flags.push( flag ) @texture_idx.push if idx if @wtp && @big unless idx @texture_idx.push Zlib.crc32(file.read,0) file.rewind end file.seek(0x20*2) gx2 = file.read(0x9c) num_mipmap = gx2[0x10...0x14].unpack(uint).first data_length = gx2[0x20...0x24].unpack(uint).first mipmap_length = gx2[0x28...0x2c].unpack(uint).first @data_length.push( data_length ) if num_mipmap > 1 @mipmap_length.push( mipmap_length ) else @mipmap_length.push( 0x0 ) end elsif @texture_types.last == ".xt1" @texture_sizes[-1] = file.size - 0x38 end @num_tex += 1 self end |