Class: Bayonetta::CLWFile

Inherits:
LibBin::Structure
  • Object
show all
Defined in:
lib/bayonetta/clw.rb

Defined Under Namespace

Classes: ClothWind, FVector

Class Method Summary collapse

Instance Method Summary collapse

Class Method Details

.convert(input_name, output_name, output_big = false) ⇒ Object



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# File 'lib/bayonetta/clw.rb', line 109

def self.convert(input_name, output_name, output_big = false)
  if input_name.respond_to?(:read) && input_name.respond_to?(:seek)
    input = input_name
  else
    input = File.open(input_name, "rb")
  end
  input_big = is_big?(input)

  if output_name.respond_to?(:write) && output_name.respond_to?(:seek)
    output = output_name
  else
    output = File.open(output_name, "wb")
  end
  output.rewind

  clp = self::new
  clp.instance_variable_set(:@__was_big, input_big)
  clp.__convert(input, output, input_big, output_big)

  input.close unless input_name.respond_to?(:read) && input_name.respond_to?(:seek)
  output.close unless output_name.respond_to?(:write) && output_name.respond_to?(:seek)
  clp
end

.is_big?(f) ⇒ Boolean

Returns:

  • (Boolean)


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# File 'lib/bayonetta/clw.rb', line 94

def self.is_big?(f)
  f.rewind
  f.size
  block = lambda { |int|
    num = f.read(4).unpack(int).first
    ( num >= 0 ) && ( num < 256 )
  }
  big = block.call("l>")
  f.rewind
  small = block.call("l<")
  f.rewind
  raise "Invalid data!" unless big ^ small
  return big
end

.load(input_name) ⇒ Object



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# File 'lib/bayonetta/clw.rb', line 133

def self.load(input_name)
  if input_name.respond_to?(:read) && input_name.respond_to?(:seek)
    input = input_name
  else
    input = File.open(input_name, "rb")
  end
  input_big = is_big?(input)

  clp = self::new
  clp.instance_variable_set(:@__was_big, input_big)
  clp.__load(input, input_big)
  input.close unless input_name.respond_to?(:read) && input_name.respond_to?(:seek)
  clp
end

.load_bxm(input_name) ⇒ Object



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# File 'lib/bayonetta/clw.rb', line 81

def self.load_bxm(input_name)
  bxm = BXMFile::load(input_name)
  clw = self::new

  doc = bxm.to_xml
  clw.cloth_wind_num = doc.at_css("//CLOTH_WIND//CLOTH_WIND_NUM").content.to_i

  clw.cloth_wind = doc.css("//CLOTH_WIND//CLOTH_WIND_WK").collect { |c|
    ClothWind.from_bxm_cloth_wind(c)
  }
  clw
end

Instance Method Details

#dump(output_name, output_big = false) ⇒ Object



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# File 'lib/bayonetta/clw.rb', line 148

def dump(output_name, output_big = false)
  if output_name.respond_to?(:write) && output_name.respond_to?(:seek)
    output = output_name
  else
    output = File.open(output_name, "wb")
  end
  output.rewind

  __set_dump_state(output, output_big, nil, nil)
  __dump_fields
  __unset_dump_state

  output.close unless output_name.respond_to?(:write) && output_name.respond_to?(:seek)
  self
end

#remap(map) ⇒ Object



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# File 'lib/bayonetta/clw.rb', line 75

def remap(map)
  @cloth_wind.each { |c|
    c.remap(map)
  }
end

#was_big?Boolean

Returns:

  • (Boolean)


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# File 'lib/bayonetta/clw.rb', line 71

def was_big?
  @__was_big
end