Class: Bayonetta::BoneIndexTranslateTable
- Inherits:
-
LibBin::Structure
- Object
- LibBin::Structure
- Bayonetta::BoneIndexTranslateTable
- Defined in:
- lib/bayonetta/wmb.rb
Instance Attribute Summary collapse
-
#table ⇒ Object
attr_accessor :second_levels attr_accessor :third_levels.
Instance Method Summary collapse
- #__convert(input, output, input_big, output_big, parent, index, level = 1) ⇒ Object
- #__dump(output, output_big, parent, index, level = 1) ⇒ Object
- #__load(input, input_big, parent, index, level = 1) ⇒ Object
- #__size(position = 0, parent = nil, index = nil) ⇒ Object
Instance Attribute Details
#table ⇒ Object
attr_accessor :second_levels attr_accessor :third_levels
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# File 'lib/bayonetta/wmb.rb', line 581 def table @table end |
Instance Method Details
#__convert(input, output, input_big, output_big, parent, index, level = 1) ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 604 def __convert(input, output, input_big, output_big, parent, index, level = 1) __set_convert_state(input, output, input_big, output_big, parent, index) __convert_fields if level == 1 @second_levels = [] @offsets.each { |o| if o != -1 t = self.class::new t.__convert(input, output, input_big, output_big, self, nil, level+1) @second_levels.push t end } @third_levels = [] @second_levels.each { |l| l.offsets.each { |o| if o != -1 t = self.class::new t.__convert(input, output, input_big, output_big, self, nil, level+2) @third_levels.push t end } } decode else @second_levels = nil @third_levels = nil end __unset_convert_state self end |
#__dump(output, output_big, parent, index, level = 1) ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 717 def __dump(output, output_big, parent, index, level = 1) __set_dump_state(output, output_big, parent, index) encode if level == 1 __dump_fields if @second_levels @second_levels.each { |e| e.__dump(output, output_big, self, nil, level+1) } end if @third_levels @third_levels.each { |e| e.__dump(output, output_big, self, nil, level+2) } end __unset_dump_state end |
#__load(input, input_big, parent, index, level = 1) ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 635 def __load(input, input_big, parent, index, level = 1) __set_load_state(input, input_big, parent, index) __load_fields if level == 1 @second_levels = [] @offsets.each { |o| if o != -1 t = self.class::new t.__load(input, input_big, self, nil, level+1) @second_levels.push t end } @third_levels = [] @second_levels.each { |l| l.offsets.each { |o| if o != -1 t = self.class::new t.__load(input, input_big, self, nil, level+2) @third_levels.push t end } } decode else @second_levels = nil @third_levels = nil end __unset_load_state self end |
#__size(position = 0, parent = nil, index = nil) ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 589 def __size(position = 0, parent = nil, index = nil) sz = super() if @second_levels @second_levels.each { |e| sz += e.__size(position, parent, index) } end if @third_levels @third_levels.each { |e| sz += e.__size(position, parent, index) } end sz end |