Module: GL
- Extended by:
- GL
- Included in:
- GL
- Defined in:
- lib/opengl-core.rb,
lib/opengl-core/gl-sym.rb,
lib/opengl-core/gl-enums.rb,
lib/opengl-core/gl-commands.rb,
lib/opengl-core/gl-sym/fiddle-symbol-loader.rb
Defined Under Namespace
Modules: GLSym
Constant Summary collapse
- GL_DEPTH_BUFFER_BIT =
0x00000100
- GL_STENCIL_BUFFER_BIT =
0x00000400
- GL_COLOR_BUFFER_BIT =
0x00004000
- GL_FALSE =
0
- GL_TRUE =
1
- GL_POINTS =
0x0000
- GL_LINES =
0x0001
- GL_LINE_LOOP =
0x0002
- GL_LINE_STRIP =
0x0003
- GL_TRIANGLES =
0x0004
- GL_TRIANGLE_STRIP =
0x0005
- GL_TRIANGLE_FAN =
0x0006
- GL_NEVER =
0x0200
- GL_LESS =
0x0201
- GL_EQUAL =
0x0202
- GL_LEQUAL =
0x0203
- GL_GREATER =
0x0204
- GL_NOTEQUAL =
0x0205
- GL_GEQUAL =
0x0206
- GL_ALWAYS =
0x0207
- GL_ZERO =
0
- GL_ONE =
1
- GL_SRC_COLOR =
0x0300
- GL_ONE_MINUS_SRC_COLOR =
0x0301
- GL_SRC_ALPHA =
0x0302
- GL_ONE_MINUS_SRC_ALPHA =
0x0303
- GL_DST_ALPHA =
0x0304
- GL_ONE_MINUS_DST_ALPHA =
0x0305
- GL_DST_COLOR =
0x0306
- GL_ONE_MINUS_DST_COLOR =
0x0307
- GL_SRC_ALPHA_SATURATE =
0x0308
- GL_NONE =
0
- GL_FRONT_LEFT =
0x0400
- GL_FRONT_RIGHT =
0x0401
- GL_BACK_LEFT =
0x0402
- GL_BACK_RIGHT =
0x0403
- GL_FRONT =
0x0404
- GL_BACK =
0x0405
- GL_LEFT =
0x0406
- GL_RIGHT =
0x0407
- GL_FRONT_AND_BACK =
0x0408
- GL_NO_ERROR =
0
- GL_INVALID_ENUM =
0x0500
- GL_INVALID_VALUE =
0x0501
- GL_INVALID_OPERATION =
0x0502
- GL_OUT_OF_MEMORY =
0x0505
- GL_CW =
0x0900
- GL_CCW =
0x0901
- GL_POINT_SIZE =
0x0B11
- GL_POINT_SIZE_RANGE =
0x0B12
- GL_POINT_SIZE_GRANULARITY =
0x0B13
- GL_LINE_SMOOTH =
0x0B20
- GL_LINE_WIDTH =
0x0B21
- GL_LINE_WIDTH_RANGE =
0x0B22
- GL_LINE_WIDTH_GRANULARITY =
0x0B23
- GL_POLYGON_MODE =
0x0B40
- GL_POLYGON_SMOOTH =
0x0B41
- GL_CULL_FACE =
0x0B44
- GL_CULL_FACE_MODE =
0x0B45
- GL_FRONT_FACE =
0x0B46
- GL_DEPTH_RANGE =
0x0B70
- GL_DEPTH_TEST =
0x0B71
- GL_DEPTH_WRITEMASK =
0x0B72
- GL_DEPTH_CLEAR_VALUE =
0x0B73
- GL_DEPTH_FUNC =
0x0B74
- GL_STENCIL_TEST =
0x0B90
- GL_STENCIL_CLEAR_VALUE =
0x0B91
- GL_STENCIL_FUNC =
0x0B92
- GL_STENCIL_VALUE_MASK =
0x0B93
- GL_STENCIL_FAIL =
0x0B94
- GL_STENCIL_PASS_DEPTH_FAIL =
0x0B95
- GL_STENCIL_PASS_DEPTH_PASS =
0x0B96
- GL_STENCIL_REF =
0x0B97
- GL_STENCIL_WRITEMASK =
0x0B98
- GL_VIEWPORT =
0x0BA2
- GL_DITHER =
0x0BD0
- GL_BLEND_DST =
0x0BE0
- GL_BLEND_SRC =
0x0BE1
- GL_BLEND =
0x0BE2
- GL_LOGIC_OP_MODE =
0x0BF0
- GL_COLOR_LOGIC_OP =
0x0BF2
- GL_DRAW_BUFFER =
0x0C01
- GL_READ_BUFFER =
0x0C02
- GL_SCISSOR_BOX =
0x0C10
- GL_SCISSOR_TEST =
0x0C11
- GL_COLOR_CLEAR_VALUE =
0x0C22
- GL_COLOR_WRITEMASK =
0x0C23
- GL_DOUBLEBUFFER =
0x0C32
- GL_STEREO =
0x0C33
- GL_LINE_SMOOTH_HINT =
0x0C52
- GL_POLYGON_SMOOTH_HINT =
0x0C53
- GL_UNPACK_SWAP_BYTES =
0x0CF0
- GL_UNPACK_LSB_FIRST =
0x0CF1
- GL_UNPACK_ROW_LENGTH =
0x0CF2
- GL_UNPACK_SKIP_ROWS =
0x0CF3
- GL_UNPACK_SKIP_PIXELS =
0x0CF4
- GL_UNPACK_ALIGNMENT =
0x0CF5
- GL_PACK_SWAP_BYTES =
0x0D00
- GL_PACK_LSB_FIRST =
0x0D01
- GL_PACK_ROW_LENGTH =
0x0D02
- GL_PACK_SKIP_ROWS =
0x0D03
- GL_PACK_SKIP_PIXELS =
0x0D04
- GL_PACK_ALIGNMENT =
0x0D05
- GL_MAX_TEXTURE_SIZE =
0x0D33
- GL_MAX_VIEWPORT_DIMS =
0x0D3A
- GL_SUBPIXEL_BITS =
0x0D50
- GL_TEXTURE_1D =
0x0DE0
- GL_TEXTURE_2D =
0x0DE1
- GL_POLYGON_OFFSET_UNITS =
0x2A00
- GL_POLYGON_OFFSET_POINT =
0x2A01
- GL_POLYGON_OFFSET_LINE =
0x2A02
- GL_POLYGON_OFFSET_FILL =
0x8037
- GL_POLYGON_OFFSET_FACTOR =
0x8038
- GL_TEXTURE_BINDING_1D =
0x8068
- GL_TEXTURE_BINDING_2D =
0x8069
- GL_TEXTURE_WIDTH =
0x1000
- GL_TEXTURE_HEIGHT =
0x1001
- GL_TEXTURE_INTERNAL_FORMAT =
0x1003
- GL_TEXTURE_BORDER_COLOR =
0x1004
- GL_TEXTURE_RED_SIZE =
0x805C
- GL_TEXTURE_GREEN_SIZE =
0x805D
- GL_TEXTURE_BLUE_SIZE =
0x805E
- GL_TEXTURE_ALPHA_SIZE =
0x805F
- GL_DONT_CARE =
0x1100
- GL_FASTEST =
0x1101
- GL_NICEST =
0x1102
- GL_BYTE =
0x1400
- GL_UNSIGNED_BYTE =
0x1401
- GL_SHORT =
0x1402
- GL_UNSIGNED_SHORT =
0x1403
- GL_INT =
0x1404
- GL_UNSIGNED_INT =
0x1405
- GL_FLOAT =
0x1406
- GL_DOUBLE =
0x140A
- GL_CLEAR =
0x1500
- GL_AND =
0x1501
- GL_AND_REVERSE =
0x1502
- GL_COPY =
0x1503
- GL_AND_INVERTED =
0x1504
- GL_NOOP =
0x1505
- GL_XOR =
0x1506
- GL_OR =
0x1507
- GL_NOR =
0x1508
- GL_EQUIV =
0x1509
- GL_INVERT =
0x150A
- GL_OR_REVERSE =
0x150B
- GL_COPY_INVERTED =
0x150C
- GL_OR_INVERTED =
0x150D
- GL_NAND =
0x150E
- GL_SET =
0x150F
- GL_TEXTURE =
0x1702
- GL_COLOR =
0x1800
- GL_DEPTH =
0x1801
- GL_STENCIL =
0x1802
- GL_STENCIL_INDEX =
0x1901
- GL_DEPTH_COMPONENT =
0x1902
- GL_RED =
0x1903
- GL_GREEN =
0x1904
- GL_BLUE =
0x1905
- GL_ALPHA =
0x1906
- GL_RGB =
0x1907
- GL_RGBA =
0x1908
- GL_POINT =
0x1B00
- GL_LINE =
0x1B01
- GL_FILL =
0x1B02
- GL_KEEP =
0x1E00
- GL_REPLACE =
0x1E01
- GL_INCR =
0x1E02
- GL_DECR =
0x1E03
- GL_VENDOR =
0x1F00
- GL_RENDERER =
0x1F01
- GL_VERSION =
0x1F02
- GL_EXTENSIONS =
0x1F03
- GL_NEAREST =
0x2600
- GL_LINEAR =
0x2601
- GL_NEAREST_MIPMAP_NEAREST =
0x2700
- GL_LINEAR_MIPMAP_NEAREST =
0x2701
- GL_NEAREST_MIPMAP_LINEAR =
0x2702
- GL_LINEAR_MIPMAP_LINEAR =
0x2703
- GL_TEXTURE_MAG_FILTER =
0x2800
- GL_TEXTURE_MIN_FILTER =
0x2801
- GL_TEXTURE_WRAP_S =
0x2802
- GL_TEXTURE_WRAP_T =
0x2803
- GL_PROXY_TEXTURE_1D =
0x8063
- GL_PROXY_TEXTURE_2D =
0x8064
- GL_REPEAT =
0x2901
- GL_R3_G3_B2 =
0x2A10
- GL_RGB4 =
0x804F
- GL_RGB5 =
0x8050
- GL_RGB8 =
0x8051
- GL_RGB10 =
0x8052
- GL_RGB12 =
0x8053
- GL_RGB16 =
0x8054
- GL_RGBA2 =
0x8055
- GL_RGBA4 =
0x8056
- GL_RGB5_A1 =
0x8057
- GL_RGBA8 =
0x8058
- GL_RGB10_A2 =
0x8059
- GL_RGBA12 =
0x805A
- GL_RGBA16 =
0x805B
- GL_UNSIGNED_BYTE_3_3_2 =
0x8032
- GL_UNSIGNED_SHORT_4_4_4_4 =
0x8033
- GL_UNSIGNED_SHORT_5_5_5_1 =
0x8034
- GL_UNSIGNED_INT_8_8_8_8 =
0x8035
- GL_UNSIGNED_INT_10_10_10_2 =
0x8036
- GL_TEXTURE_BINDING_3D =
0x806A
- GL_PACK_SKIP_IMAGES =
0x806B
- GL_PACK_IMAGE_HEIGHT =
0x806C
- GL_UNPACK_SKIP_IMAGES =
0x806D
- GL_UNPACK_IMAGE_HEIGHT =
0x806E
- GL_TEXTURE_3D =
0x806F
- GL_PROXY_TEXTURE_3D =
0x8070
- GL_TEXTURE_DEPTH =
0x8071
- GL_TEXTURE_WRAP_R =
0x8072
- GL_MAX_3D_TEXTURE_SIZE =
0x8073
- GL_UNSIGNED_BYTE_2_3_3_REV =
0x8362
- GL_UNSIGNED_SHORT_5_6_5 =
0x8363
- GL_UNSIGNED_SHORT_5_6_5_REV =
0x8364
- GL_UNSIGNED_SHORT_4_4_4_4_REV =
0x8365
- GL_UNSIGNED_SHORT_1_5_5_5_REV =
0x8366
- GL_UNSIGNED_INT_8_8_8_8_REV =
0x8367
- GL_UNSIGNED_INT_2_10_10_10_REV =
0x8368
- GL_BGR =
0x80E0
- GL_BGRA =
0x80E1
- GL_MAX_ELEMENTS_VERTICES =
0x80E8
- GL_MAX_ELEMENTS_INDICES =
0x80E9
- GL_CLAMP_TO_EDGE =
0x812F
- GL_TEXTURE_MIN_LOD =
0x813A
- GL_TEXTURE_MAX_LOD =
0x813B
- GL_TEXTURE_BASE_LEVEL =
0x813C
- GL_TEXTURE_MAX_LEVEL =
0x813D
- GL_ALIASED_LINE_WIDTH_RANGE =
0x846E
- GL_TEXTURE0 =
0x84C0
- GL_TEXTURE1 =
0x84C1
- GL_TEXTURE2 =
0x84C2
- GL_TEXTURE3 =
0x84C3
- GL_TEXTURE4 =
0x84C4
- GL_TEXTURE5 =
0x84C5
- GL_TEXTURE6 =
0x84C6
- GL_TEXTURE7 =
0x84C7
- GL_TEXTURE8 =
0x84C8
- GL_TEXTURE9 =
0x84C9
- GL_TEXTURE10 =
0x84CA
- GL_TEXTURE11 =
0x84CB
- GL_TEXTURE12 =
0x84CC
- GL_TEXTURE13 =
0x84CD
- GL_TEXTURE14 =
0x84CE
- GL_TEXTURE15 =
0x84CF
- GL_TEXTURE16 =
0x84D0
- GL_TEXTURE17 =
0x84D1
- GL_TEXTURE18 =
0x84D2
- GL_TEXTURE19 =
0x84D3
- GL_TEXTURE20 =
0x84D4
- GL_TEXTURE21 =
0x84D5
- GL_TEXTURE22 =
0x84D6
- GL_TEXTURE23 =
0x84D7
- GL_TEXTURE24 =
0x84D8
- GL_TEXTURE25 =
0x84D9
- GL_TEXTURE26 =
0x84DA
- GL_TEXTURE27 =
0x84DB
- GL_TEXTURE28 =
0x84DC
- GL_TEXTURE29 =
0x84DD
- GL_TEXTURE30 =
0x84DE
- GL_TEXTURE31 =
0x84DF
- GL_ACTIVE_TEXTURE =
0x84E0
- GL_MULTISAMPLE =
0x809D
- GL_SAMPLE_ALPHA_TO_COVERAGE =
0x809E
- GL_SAMPLE_ALPHA_TO_ONE =
0x809F
- GL_SAMPLE_COVERAGE =
0x80A0
- GL_SAMPLE_BUFFERS =
0x80A8
- GL_SAMPLES =
0x80A9
- GL_SAMPLE_COVERAGE_VALUE =
0x80AA
- GL_SAMPLE_COVERAGE_INVERT =
0x80AB
- GL_TEXTURE_CUBE_MAP =
0x8513
- GL_TEXTURE_BINDING_CUBE_MAP =
0x8514
- GL_TEXTURE_CUBE_MAP_POSITIVE_X =
0x8515
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X =
0x8516
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y =
0x8517
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y =
0x8518
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z =
0x8519
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z =
0x851A
- GL_PROXY_TEXTURE_CUBE_MAP =
0x851B
- GL_MAX_CUBE_MAP_TEXTURE_SIZE =
0x851C
- GL_COMPRESSED_RGB =
0x84ED
- GL_COMPRESSED_RGBA =
0x84EE
- GL_TEXTURE_COMPRESSION_HINT =
0x84EF
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE =
0x86A0
- GL_TEXTURE_COMPRESSED =
0x86A1
- GL_NUM_COMPRESSED_TEXTURE_FORMATS =
0x86A2
- GL_COMPRESSED_TEXTURE_FORMATS =
0x86A3
- GL_CLAMP_TO_BORDER =
0x812D
- GL_BLEND_DST_RGB =
0x80C8
- GL_BLEND_SRC_RGB =
0x80C9
- GL_BLEND_DST_ALPHA =
0x80CA
- GL_BLEND_SRC_ALPHA =
0x80CB
- GL_POINT_FADE_THRESHOLD_SIZE =
0x8128
- GL_DEPTH_COMPONENT16 =
0x81A5
- GL_DEPTH_COMPONENT24 =
0x81A6
- GL_DEPTH_COMPONENT32 =
0x81A7
- GL_MIRRORED_REPEAT =
0x8370
- GL_MAX_TEXTURE_LOD_BIAS =
0x84FD
- GL_TEXTURE_LOD_BIAS =
0x8501
- GL_INCR_WRAP =
0x8507
- GL_DECR_WRAP =
0x8508
- GL_TEXTURE_DEPTH_SIZE =
0x884A
- GL_TEXTURE_COMPARE_MODE =
0x884C
- GL_TEXTURE_COMPARE_FUNC =
0x884D
- GL_FUNC_ADD =
0x8006
- GL_FUNC_SUBTRACT =
0x800A
- GL_FUNC_REVERSE_SUBTRACT =
0x800B
- GL_MIN =
0x8007
- GL_MAX =
0x8008
- GL_CONSTANT_COLOR =
0x8001
- GL_ONE_MINUS_CONSTANT_COLOR =
0x8002
- GL_CONSTANT_ALPHA =
0x8003
- GL_ONE_MINUS_CONSTANT_ALPHA =
0x8004
- GL_BUFFER_SIZE =
0x8764
- GL_BUFFER_USAGE =
0x8765
- GL_QUERY_COUNTER_BITS =
0x8864
- GL_CURRENT_QUERY =
0x8865
- GL_QUERY_RESULT =
0x8866
- GL_QUERY_RESULT_AVAILABLE =
0x8867
- GL_ARRAY_BUFFER =
0x8892
- GL_ELEMENT_ARRAY_BUFFER =
0x8893
- GL_ARRAY_BUFFER_BINDING =
0x8894
- GL_ELEMENT_ARRAY_BUFFER_BINDING =
0x8895
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING =
0x889F
- GL_READ_ONLY =
0x88B8
- GL_WRITE_ONLY =
0x88B9
- GL_READ_WRITE =
0x88BA
- GL_BUFFER_ACCESS =
0x88BB
- GL_BUFFER_MAPPED =
0x88BC
- GL_BUFFER_MAP_POINTER =
0x88BD
- GL_STREAM_DRAW =
0x88E0
- GL_STREAM_READ =
0x88E1
- GL_STREAM_COPY =
0x88E2
- GL_STATIC_DRAW =
0x88E4
- GL_STATIC_READ =
0x88E5
- GL_STATIC_COPY =
0x88E6
- GL_DYNAMIC_DRAW =
0x88E8
- GL_DYNAMIC_READ =
0x88E9
- GL_DYNAMIC_COPY =
0x88EA
- GL_SAMPLES_PASSED =
0x8914
- GL_BLEND_EQUATION_RGB =
0x8009
- GL_VERTEX_ATTRIB_ARRAY_ENABLED =
0x8622
- GL_VERTEX_ATTRIB_ARRAY_SIZE =
0x8623
- GL_VERTEX_ATTRIB_ARRAY_STRIDE =
0x8624
- GL_VERTEX_ATTRIB_ARRAY_TYPE =
0x8625
- GL_CURRENT_VERTEX_ATTRIB =
0x8626
- GL_VERTEX_PROGRAM_POINT_SIZE =
0x8642
- GL_VERTEX_ATTRIB_ARRAY_POINTER =
0x8645
- GL_STENCIL_BACK_FUNC =
0x8800
- GL_STENCIL_BACK_FAIL =
0x8801
- GL_STENCIL_BACK_PASS_DEPTH_FAIL =
0x8802
- GL_STENCIL_BACK_PASS_DEPTH_PASS =
0x8803
- GL_MAX_DRAW_BUFFERS =
0x8824
- GL_DRAW_BUFFER0 =
0x8825
- GL_DRAW_BUFFER1 =
0x8826
- GL_DRAW_BUFFER2 =
0x8827
- GL_DRAW_BUFFER3 =
0x8828
- GL_DRAW_BUFFER4 =
0x8829
- GL_DRAW_BUFFER5 =
0x882A
- GL_DRAW_BUFFER6 =
0x882B
- GL_DRAW_BUFFER7 =
0x882C
- GL_DRAW_BUFFER8 =
0x882D
- GL_DRAW_BUFFER9 =
0x882E
- GL_DRAW_BUFFER10 =
0x882F
- GL_DRAW_BUFFER11 =
0x8830
- GL_DRAW_BUFFER12 =
0x8831
- GL_DRAW_BUFFER13 =
0x8832
- GL_DRAW_BUFFER14 =
0x8833
- GL_DRAW_BUFFER15 =
0x8834
- GL_BLEND_EQUATION_ALPHA =
0x883D
- GL_MAX_VERTEX_ATTRIBS =
0x8869
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED =
0x886A
- GL_MAX_TEXTURE_IMAGE_UNITS =
0x8872
- GL_FRAGMENT_SHADER =
0x8B30
- GL_VERTEX_SHADER =
0x8B31
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS =
0x8B49
- GL_MAX_VERTEX_UNIFORM_COMPONENTS =
0x8B4A
- GL_MAX_VARYING_FLOATS =
0x8B4B
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS =
0x8B4C
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS =
0x8B4D
- GL_SHADER_TYPE =
0x8B4F
- GL_FLOAT_VEC2 =
0x8B50
- GL_FLOAT_VEC3 =
0x8B51
- GL_FLOAT_VEC4 =
0x8B52
- GL_INT_VEC2 =
0x8B53
- GL_INT_VEC3 =
0x8B54
- GL_INT_VEC4 =
0x8B55
- GL_BOOL =
0x8B56
- GL_BOOL_VEC2 =
0x8B57
- GL_BOOL_VEC3 =
0x8B58
- GL_BOOL_VEC4 =
0x8B59
- GL_FLOAT_MAT2 =
0x8B5A
- GL_FLOAT_MAT3 =
0x8B5B
- GL_FLOAT_MAT4 =
0x8B5C
- GL_SAMPLER_1D =
0x8B5D
- GL_SAMPLER_2D =
0x8B5E
- GL_SAMPLER_3D =
0x8B5F
- GL_SAMPLER_CUBE =
0x8B60
- GL_SAMPLER_1D_SHADOW =
0x8B61
- GL_SAMPLER_2D_SHADOW =
0x8B62
- GL_DELETE_STATUS =
0x8B80
- GL_COMPILE_STATUS =
0x8B81
- GL_LINK_STATUS =
0x8B82
- GL_VALIDATE_STATUS =
0x8B83
- GL_INFO_LOG_LENGTH =
0x8B84
- GL_ATTACHED_SHADERS =
0x8B85
- GL_ACTIVE_UNIFORMS =
0x8B86
- GL_ACTIVE_UNIFORM_MAX_LENGTH =
0x8B87
- GL_SHADER_SOURCE_LENGTH =
0x8B88
- GL_ACTIVE_ATTRIBUTES =
0x8B89
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH =
0x8B8A
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT =
0x8B8B
- GL_SHADING_LANGUAGE_VERSION =
0x8B8C
- GL_CURRENT_PROGRAM =
0x8B8D
- GL_POINT_SPRITE_COORD_ORIGIN =
0x8CA0
- GL_LOWER_LEFT =
0x8CA1
- GL_UPPER_LEFT =
0x8CA2
- GL_STENCIL_BACK_REF =
0x8CA3
- GL_STENCIL_BACK_VALUE_MASK =
0x8CA4
- GL_STENCIL_BACK_WRITEMASK =
0x8CA5
- GL_PIXEL_PACK_BUFFER =
0x88EB
- GL_PIXEL_UNPACK_BUFFER =
0x88EC
- GL_PIXEL_PACK_BUFFER_BINDING =
0x88ED
- GL_PIXEL_UNPACK_BUFFER_BINDING =
0x88EF
- GL_FLOAT_MAT2x3 =
0x8B65
- GL_FLOAT_MAT2x4 =
0x8B66
- GL_FLOAT_MAT3x2 =
0x8B67
- GL_FLOAT_MAT3x4 =
0x8B68
- GL_FLOAT_MAT4x2 =
0x8B69
- GL_FLOAT_MAT4x3 =
0x8B6A
- GL_SRGB =
0x8C40
- GL_SRGB8 =
0x8C41
- GL_SRGB_ALPHA =
0x8C42
- GL_SRGB8_ALPHA8 =
0x8C43
- GL_COMPRESSED_SRGB =
0x8C48
- GL_COMPRESSED_SRGB_ALPHA =
0x8C49
- GL_CLIP_DISTANCE6 =
0x3006
- GL_CLIP_DISTANCE7 =
0x3007
- GL_MAJOR_VERSION =
0x821B
- GL_MINOR_VERSION =
0x821C
- GL_NUM_EXTENSIONS =
0x821D
- GL_CONTEXT_FLAGS =
0x821E
- GL_COMPRESSED_RED =
0x8225
- GL_COMPRESSED_RG =
0x8226
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT =
0x00000001
- GL_RGBA32F =
0x8814
- GL_RGB32F =
0x8815
- GL_RGBA16F =
0x881A
- GL_RGB16F =
0x881B
- GL_VERTEX_ATTRIB_ARRAY_INTEGER =
0x88FD
- GL_MAX_ARRAY_TEXTURE_LAYERS =
0x88FF
- GL_MIN_PROGRAM_TEXEL_OFFSET =
0x8904
- GL_MAX_PROGRAM_TEXEL_OFFSET =
0x8905
- GL_CLAMP_READ_COLOR =
0x891C
- GL_FIXED_ONLY =
0x891D
- GL_TEXTURE_1D_ARRAY =
0x8C18
- GL_PROXY_TEXTURE_1D_ARRAY =
0x8C19
- GL_TEXTURE_2D_ARRAY =
0x8C1A
- GL_PROXY_TEXTURE_2D_ARRAY =
0x8C1B
- GL_TEXTURE_BINDING_1D_ARRAY =
0x8C1C
- GL_TEXTURE_BINDING_2D_ARRAY =
0x8C1D
- GL_R11F_G11F_B10F =
0x8C3A
- GL_UNSIGNED_INT_10F_11F_11F_REV =
0x8C3B
- GL_RGB9_E5 =
0x8C3D
- GL_UNSIGNED_INT_5_9_9_9_REV =
0x8C3E
- GL_TEXTURE_SHARED_SIZE =
0x8C3F
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH =
0x8C76
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE =
0x8C7F
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS =
0x8C80
- GL_TRANSFORM_FEEDBACK_VARYINGS =
0x8C83
- GL_TRANSFORM_FEEDBACK_BUFFER_START =
0x8C84
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE =
0x8C85
- GL_PRIMITIVES_GENERATED =
0x8C87
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN =
0x8C88
- GL_RASTERIZER_DISCARD =
0x8C89
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS =
0x8C8A
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS =
0x8C8B
- GL_INTERLEAVED_ATTRIBS =
0x8C8C
- GL_SEPARATE_ATTRIBS =
0x8C8D
- GL_TRANSFORM_FEEDBACK_BUFFER =
0x8C8E
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING =
0x8C8F
- GL_RGBA32UI =
0x8D70
- GL_RGB32UI =
0x8D71
- GL_RGBA16UI =
0x8D76
- GL_RGB16UI =
0x8D77
- GL_RGBA8UI =
0x8D7C
- GL_RGB8UI =
0x8D7D
- GL_RGBA32I =
0x8D82
- GL_RGB32I =
0x8D83
- GL_RGBA16I =
0x8D88
- GL_RGB16I =
0x8D89
- GL_RGBA8I =
0x8D8E
- GL_RGB8I =
0x8D8F
- GL_RED_INTEGER =
0x8D94
- GL_GREEN_INTEGER =
0x8D95
- GL_BLUE_INTEGER =
0x8D96
- GL_RGB_INTEGER =
0x8D98
- GL_RGBA_INTEGER =
0x8D99
- GL_BGR_INTEGER =
0x8D9A
- GL_BGRA_INTEGER =
0x8D9B
- GL_SAMPLER_1D_ARRAY =
0x8DC0
- GL_SAMPLER_2D_ARRAY =
0x8DC1
- GL_SAMPLER_1D_ARRAY_SHADOW =
0x8DC3
- GL_SAMPLER_2D_ARRAY_SHADOW =
0x8DC4
- GL_SAMPLER_CUBE_SHADOW =
0x8DC5
- GL_UNSIGNED_INT_VEC2 =
0x8DC6
- GL_UNSIGNED_INT_VEC3 =
0x8DC7
- GL_UNSIGNED_INT_VEC4 =
0x8DC8
- GL_INT_SAMPLER_1D =
0x8DC9
- GL_INT_SAMPLER_2D =
0x8DCA
- GL_INT_SAMPLER_3D =
0x8DCB
- GL_INT_SAMPLER_CUBE =
0x8DCC
- GL_INT_SAMPLER_1D_ARRAY =
0x8DCE
- GL_INT_SAMPLER_2D_ARRAY =
0x8DCF
- GL_UNSIGNED_INT_SAMPLER_1D =
0x8DD1
- GL_UNSIGNED_INT_SAMPLER_2D =
0x8DD2
- GL_UNSIGNED_INT_SAMPLER_3D =
0x8DD3
- GL_UNSIGNED_INT_SAMPLER_CUBE =
0x8DD4
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY =
0x8DD6
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY =
0x8DD7
- GL_QUERY_WAIT =
0x8E13
- GL_QUERY_NO_WAIT =
0x8E14
- GL_QUERY_BY_REGION_WAIT =
0x8E15
- GL_QUERY_BY_REGION_NO_WAIT =
0x8E16
- GL_BUFFER_ACCESS_FLAGS =
0x911F
- GL_BUFFER_MAP_LENGTH =
0x9120
- GL_BUFFER_MAP_OFFSET =
0x9121
- GL_DEPTH_COMPONENT32F =
0x8CAC
- GL_DEPTH32F_STENCIL8 =
0x8CAD
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV =
0x8DAD
- GL_INVALID_FRAMEBUFFER_OPERATION =
0x0506
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING =
0x8210
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE =
0x8211
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE =
0x8212
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE =
0x8213
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE =
0x8214
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE =
0x8215
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE =
0x8216
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE =
0x8217
- GL_FRAMEBUFFER_DEFAULT =
0x8218
- GL_FRAMEBUFFER_UNDEFINED =
0x8219
- GL_DEPTH_STENCIL_ATTACHMENT =
0x821A
- GL_MAX_RENDERBUFFER_SIZE =
0x84E8
- GL_DEPTH_STENCIL =
0x84F9
- GL_UNSIGNED_INT_24_8 =
0x84FA
- GL_DEPTH24_STENCIL8 =
0x88F0
- GL_TEXTURE_STENCIL_SIZE =
0x88F1
- GL_TEXTURE_RED_TYPE =
0x8C10
- GL_TEXTURE_GREEN_TYPE =
0x8C11
- GL_TEXTURE_BLUE_TYPE =
0x8C12
- GL_TEXTURE_ALPHA_TYPE =
0x8C13
- GL_TEXTURE_DEPTH_TYPE =
0x8C16
- GL_UNSIGNED_NORMALIZED =
0x8C17
- GL_FRAMEBUFFER_BINDING =
0x8CA6
- GL_DRAW_FRAMEBUFFER_BINDING =
0x8CA6
- GL_RENDERBUFFER_BINDING =
0x8CA7
- GL_READ_FRAMEBUFFER =
0x8CA8
- GL_DRAW_FRAMEBUFFER =
0x8CA9
- GL_READ_FRAMEBUFFER_BINDING =
0x8CAA
- GL_RENDERBUFFER_SAMPLES =
0x8CAB
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE =
0x8CD0
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME =
0x8CD1
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL =
0x8CD2
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE =
0x8CD3
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER =
0x8CD4
- GL_FRAMEBUFFER_COMPLETE =
0x8CD5
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT =
0x8CD6
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT =
0x8CD7
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER =
0x8CDB
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER =
0x8CDC
- GL_FRAMEBUFFER_UNSUPPORTED =
0x8CDD
- GL_MAX_COLOR_ATTACHMENTS =
0x8CDF
- GL_COLOR_ATTACHMENT0 =
0x8CE0
- GL_COLOR_ATTACHMENT1 =
0x8CE1
- GL_COLOR_ATTACHMENT2 =
0x8CE2
- GL_COLOR_ATTACHMENT3 =
0x8CE3
- GL_COLOR_ATTACHMENT4 =
0x8CE4
- GL_COLOR_ATTACHMENT5 =
0x8CE5
- GL_COLOR_ATTACHMENT6 =
0x8CE6
- GL_COLOR_ATTACHMENT7 =
0x8CE7
- GL_COLOR_ATTACHMENT8 =
0x8CE8
- GL_COLOR_ATTACHMENT9 =
0x8CE9
- GL_COLOR_ATTACHMENT10 =
0x8CEA
- GL_COLOR_ATTACHMENT11 =
0x8CEB
- GL_COLOR_ATTACHMENT12 =
0x8CEC
- GL_COLOR_ATTACHMENT13 =
0x8CED
- GL_COLOR_ATTACHMENT14 =
0x8CEE
- GL_COLOR_ATTACHMENT15 =
0x8CEF
- GL_DEPTH_ATTACHMENT =
0x8D00
- GL_STENCIL_ATTACHMENT =
0x8D20
- GL_FRAMEBUFFER =
0x8D40
- GL_RENDERBUFFER =
0x8D41
- GL_RENDERBUFFER_WIDTH =
0x8D42
- GL_RENDERBUFFER_HEIGHT =
0x8D43
- GL_RENDERBUFFER_INTERNAL_FORMAT =
0x8D44
- GL_STENCIL_INDEX1 =
0x8D46
- GL_STENCIL_INDEX4 =
0x8D47
- GL_STENCIL_INDEX8 =
0x8D48
- GL_STENCIL_INDEX16 =
0x8D49
- GL_RENDERBUFFER_RED_SIZE =
0x8D50
- GL_RENDERBUFFER_GREEN_SIZE =
0x8D51
- GL_RENDERBUFFER_BLUE_SIZE =
0x8D52
- GL_RENDERBUFFER_ALPHA_SIZE =
0x8D53
- GL_RENDERBUFFER_DEPTH_SIZE =
0x8D54
- GL_RENDERBUFFER_STENCIL_SIZE =
0x8D55
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE =
0x8D56
- GL_MAX_SAMPLES =
0x8D57
- GL_INDEX =
0x8222
- GL_FRAMEBUFFER_SRGB =
0x8DB9
- GL_HALF_FLOAT =
0x140B
- GL_MAP_READ_BIT =
0x0001
- GL_MAP_WRITE_BIT =
0x0002
- GL_MAP_INVALIDATE_RANGE_BIT =
0x0004
- GL_MAP_INVALIDATE_BUFFER_BIT =
0x0008
- GL_MAP_FLUSH_EXPLICIT_BIT =
0x0010
- GL_MAP_UNSYNCHRONIZED_BIT =
0x0020
- GL_COMPRESSED_RED_RGTC1 =
0x8DBB
- GL_COMPRESSED_SIGNED_RED_RGTC1 =
0x8DBC
- GL_COMPRESSED_RG_RGTC2 =
0x8DBD
- GL_COMPRESSED_SIGNED_RG_RGTC2 =
0x8DBE
- GL_RG =
0x8227
- GL_RG_INTEGER =
0x8228
- GL_R8 =
0x8229
- GL_R16 =
0x822A
- GL_RG8 =
0x822B
- GL_RG16 =
0x822C
- GL_R16F =
0x822D
- GL_R32F =
0x822E
- GL_RG16F =
0x822F
- GL_RG32F =
0x8230
- GL_R8I =
0x8231
- GL_R8UI =
0x8232
- GL_R16I =
0x8233
- GL_R16UI =
0x8234
- GL_R32I =
0x8235
- GL_R32UI =
0x8236
- GL_RG8I =
0x8237
- GL_RG8UI =
0x8238
- GL_RG16I =
0x8239
- GL_RG16UI =
0x823A
- GL_RG32I =
0x823B
- GL_RG32UI =
0x823C
- GL_VERTEX_ARRAY_BINDING =
0x85B5
- GL_SAMPLER_2D_RECT =
0x8B63
- GL_SAMPLER_2D_RECT_SHADOW =
0x8B64
- GL_SAMPLER_BUFFER =
0x8DC2
- GL_INT_SAMPLER_2D_RECT =
0x8DCD
- GL_INT_SAMPLER_BUFFER =
0x8DD0
- GL_UNSIGNED_INT_SAMPLER_2D_RECT =
0x8DD5
- GL_UNSIGNED_INT_SAMPLER_BUFFER =
0x8DD8
- GL_TEXTURE_BUFFER =
0x8C2A
- GL_MAX_TEXTURE_BUFFER_SIZE =
0x8C2B
- GL_TEXTURE_BINDING_BUFFER =
0x8C2C
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING =
0x8C2D
- GL_TEXTURE_RECTANGLE =
0x84F5
- GL_TEXTURE_BINDING_RECTANGLE =
0x84F6
- GL_PROXY_TEXTURE_RECTANGLE =
0x84F7
- GL_MAX_RECTANGLE_TEXTURE_SIZE =
0x84F8
- GL_R8_SNORM =
0x8F94
- GL_RG8_SNORM =
0x8F95
- GL_RGB8_SNORM =
0x8F96
- GL_RGBA8_SNORM =
0x8F97
- GL_R16_SNORM =
0x8F98
- GL_RG16_SNORM =
0x8F99
- GL_RGB16_SNORM =
0x8F9A
- GL_RGBA16_SNORM =
0x8F9B
- GL_SIGNED_NORMALIZED =
0x8F9C
- GL_PRIMITIVE_RESTART =
0x8F9D
- GL_PRIMITIVE_RESTART_INDEX =
0x8F9E
- GL_COPY_READ_BUFFER =
0x8F36
- GL_COPY_WRITE_BUFFER =
0x8F37
- GL_UNIFORM_BUFFER =
0x8A11
- GL_UNIFORM_BUFFER_BINDING =
0x8A28
- GL_UNIFORM_BUFFER_START =
0x8A29
- GL_UNIFORM_BUFFER_SIZE =
0x8A2A
- GL_MAX_VERTEX_UNIFORM_BLOCKS =
0x8A2B
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS =
0x8A2D
- GL_MAX_COMBINED_UNIFORM_BLOCKS =
0x8A2E
- GL_MAX_UNIFORM_BUFFER_BINDINGS =
0x8A2F
- GL_MAX_UNIFORM_BLOCK_SIZE =
0x8A30
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS =
0x8A31
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS =
0x8A33
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT =
0x8A34
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH =
0x8A35
- GL_ACTIVE_UNIFORM_BLOCKS =
0x8A36
- GL_UNIFORM_TYPE =
0x8A37
- GL_UNIFORM_SIZE =
0x8A38
- GL_UNIFORM_NAME_LENGTH =
0x8A39
- GL_UNIFORM_BLOCK_INDEX =
0x8A3A
- GL_UNIFORM_OFFSET =
0x8A3B
- GL_UNIFORM_ARRAY_STRIDE =
0x8A3C
- GL_UNIFORM_MATRIX_STRIDE =
0x8A3D
- GL_UNIFORM_IS_ROW_MAJOR =
0x8A3E
- GL_UNIFORM_BLOCK_BINDING =
0x8A3F
- GL_UNIFORM_BLOCK_DATA_SIZE =
0x8A40
- GL_UNIFORM_BLOCK_NAME_LENGTH =
0x8A41
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS =
0x8A42
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES =
0x8A43
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER =
0x8A44
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER =
0x8A46
- GL_INVALID_INDEX =
0xFFFFFFFF
- GL_CONTEXT_CORE_PROFILE_BIT =
0x00000001
- GL_CONTEXT_COMPATIBILITY_PROFILE_BIT =
0x00000002
- GL_LINES_ADJACENCY =
0x000A
- GL_LINE_STRIP_ADJACENCY =
0x000B
- GL_TRIANGLES_ADJACENCY =
0x000C
- GL_TRIANGLE_STRIP_ADJACENCY =
0x000D
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS =
0x8C29
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED =
0x8DA7
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS =
0x8DA8
- GL_GEOMETRY_SHADER =
0x8DD9
- GL_GEOMETRY_VERTICES_OUT =
0x8916
- GL_GEOMETRY_INPUT_TYPE =
0x8917
- GL_GEOMETRY_OUTPUT_TYPE =
0x8918
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS =
0x8DDF
- GL_MAX_GEOMETRY_OUTPUT_VERTICES =
0x8DE0
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS =
0x8DE1
- GL_MAX_VERTEX_OUTPUT_COMPONENTS =
0x9122
- GL_MAX_GEOMETRY_INPUT_COMPONENTS =
0x9123
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS =
0x9124
- GL_MAX_FRAGMENT_INPUT_COMPONENTS =
0x9125
- GL_CONTEXT_PROFILE_MASK =
0x9126
- GL_DEPTH_CLAMP =
0x864F
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION =
0x8E4C
- GL_FIRST_VERTEX_CONVENTION =
0x8E4D
- GL_LAST_VERTEX_CONVENTION =
0x8E4E
- GL_PROVOKING_VERTEX =
0x8E4F
- GL_TEXTURE_CUBE_MAP_SEAMLESS =
0x884F
- GL_MAX_SERVER_WAIT_TIMEOUT =
0x9111
- GL_OBJECT_TYPE =
0x9112
- GL_SYNC_CONDITION =
0x9113
- GL_SYNC_STATUS =
0x9114
- GL_SYNC_FLAGS =
0x9115
- GL_SYNC_FENCE =
0x9116
- GL_SYNC_GPU_COMMANDS_COMPLETE =
0x9117
- GL_UNSIGNALED =
0x9118
- GL_SIGNALED =
0x9119
- GL_ALREADY_SIGNALED =
0x911A
- GL_TIMEOUT_EXPIRED =
0x911B
- GL_CONDITION_SATISFIED =
0x911C
- GL_WAIT_FAILED =
0x911D
- GL_TIMEOUT_IGNORED =
0xFFFFFFFFFFFFFFFF
- GL_SYNC_FLUSH_COMMANDS_BIT =
0x00000001
- GL_SAMPLE_POSITION =
0x8E50
- GL_SAMPLE_MASK =
0x8E51
- GL_SAMPLE_MASK_VALUE =
0x8E52
- GL_MAX_SAMPLE_MASK_WORDS =
0x8E59
- GL_TEXTURE_2D_MULTISAMPLE =
0x9100
- GL_PROXY_TEXTURE_2D_MULTISAMPLE =
0x9101
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY =
0x9102
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY =
0x9103
- GL_TEXTURE_BINDING_2D_MULTISAMPLE =
0x9104
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY =
0x9105
- GL_TEXTURE_SAMPLES =
0x9106
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS =
0x9107
- GL_SAMPLER_2D_MULTISAMPLE =
0x9108
- GL_INT_SAMPLER_2D_MULTISAMPLE =
0x9109
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE =
0x910A
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910B
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910C
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910D
- GL_MAX_COLOR_TEXTURE_SAMPLES =
0x910E
- GL_MAX_DEPTH_TEXTURE_SAMPLES =
0x910F
- GL_MAX_INTEGER_SAMPLES =
0x9110
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR =
0x88FE
- GL_SRC1_COLOR =
0x88F9
- GL_ONE_MINUS_SRC1_COLOR =
0x88FA
- GL_ONE_MINUS_SRC1_ALPHA =
0x88FB
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS =
0x88FC
- GL_ANY_SAMPLES_PASSED =
0x8C2F
- GL_SAMPLER_BINDING =
0x8919
- GL_RGB10_A2UI =
0x906F
- GL_TEXTURE_SWIZZLE_R =
0x8E42
- GL_TEXTURE_SWIZZLE_G =
0x8E43
- GL_TEXTURE_SWIZZLE_B =
0x8E44
- GL_TEXTURE_SWIZZLE_A =
0x8E45
- GL_TEXTURE_SWIZZLE_RGBA =
0x8E46
- GL_TIME_ELAPSED =
0x88BF
- GL_TIMESTAMP =
0x8E28
- GL_INT_2_10_10_10_REV =
0x8D9F
- GL_SAMPLE_SHADING =
0x8C36
- GL_MIN_SAMPLE_SHADING_VALUE =
0x8C37
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET =
0x8E5E
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET =
0x8E5F
- GL_TEXTURE_CUBE_MAP_ARRAY =
0x9009
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY =
0x900A
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY =
0x900B
- GL_SAMPLER_CUBE_MAP_ARRAY =
0x900C
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW =
0x900D
- GL_INT_SAMPLER_CUBE_MAP_ARRAY =
0x900E
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY =
0x900F
- GL_DRAW_INDIRECT_BUFFER =
0x8F3F
- GL_DRAW_INDIRECT_BUFFER_BINDING =
0x8F43
- GL_GEOMETRY_SHADER_INVOCATIONS =
0x887F
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS =
0x8E5A
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET =
0x8E5B
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET =
0x8E5C
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS =
0x8E5D
- GL_MAX_VERTEX_STREAMS =
0x8E71
- GL_DOUBLE_VEC2 =
0x8FFC
- GL_DOUBLE_VEC3 =
0x8FFD
- GL_DOUBLE_VEC4 =
0x8FFE
- GL_DOUBLE_MAT2 =
0x8F46
- GL_DOUBLE_MAT3 =
0x8F47
- GL_DOUBLE_MAT4 =
0x8F48
- GL_DOUBLE_MAT2x3 =
0x8F49
- GL_DOUBLE_MAT2x4 =
0x8F4A
- GL_DOUBLE_MAT3x2 =
0x8F4B
- GL_DOUBLE_MAT3x4 =
0x8F4C
- GL_DOUBLE_MAT4x2 =
0x8F4D
- GL_DOUBLE_MAT4x3 =
0x8F4E
- GL_ACTIVE_SUBROUTINES =
0x8DE5
- GL_ACTIVE_SUBROUTINE_UNIFORMS =
0x8DE6
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS =
0x8E47
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH =
0x8E48
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH =
0x8E49
- GL_MAX_SUBROUTINES =
0x8DE7
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS =
0x8DE8
- GL_NUM_COMPATIBLE_SUBROUTINES =
0x8E4A
- GL_COMPATIBLE_SUBROUTINES =
0x8E4B
- GL_PATCHES =
0x000E
- GL_PATCH_VERTICES =
0x8E72
- GL_PATCH_DEFAULT_INNER_LEVEL =
0x8E73
- GL_PATCH_DEFAULT_OUTER_LEVEL =
0x8E74
- GL_TESS_CONTROL_OUTPUT_VERTICES =
0x8E75
- GL_TESS_GEN_MODE =
0x8E76
- GL_TESS_GEN_SPACING =
0x8E77
- GL_TESS_GEN_VERTEX_ORDER =
0x8E78
- GL_TESS_GEN_POINT_MODE =
0x8E79
- GL_ISOLINES =
0x8E7A
- GL_QUADS =
0x0007
- GL_FRACTIONAL_ODD =
0x8E7B
- GL_FRACTIONAL_EVEN =
0x8E7C
- GL_MAX_PATCH_VERTICES =
0x8E7D
- GL_MAX_TESS_GEN_LEVEL =
0x8E7E
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS =
0x8E7F
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS =
0x8E80
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS =
0x8E81
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS =
0x8E82
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS =
0x8E83
- GL_MAX_TESS_PATCH_COMPONENTS =
0x8E84
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS =
0x8E85
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS =
0x8E86
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS =
0x8E89
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS =
0x8E8A
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS =
0x886C
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS =
0x886D
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS =
0x8E1E
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS =
0x8E1F
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER =
0x84F0
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER =
0x84F1
- GL_TESS_EVALUATION_SHADER =
0x8E87
- GL_TESS_CONTROL_SHADER =
0x8E88
- GL_TRANSFORM_FEEDBACK =
0x8E22
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED =
0x8E23
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE =
0x8E24
- GL_TRANSFORM_FEEDBACK_BINDING =
0x8E25
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS =
0x8E70
- GL_FIXED =
0x140C
- GL_IMPLEMENTATION_COLOR_READ_TYPE =
0x8B9A
- GL_IMPLEMENTATION_COLOR_READ_FORMAT =
0x8B9B
- GL_LOW_FLOAT =
0x8DF0
- GL_MEDIUM_FLOAT =
0x8DF1
- GL_HIGH_FLOAT =
0x8DF2
- GL_LOW_INT =
0x8DF3
- GL_MEDIUM_INT =
0x8DF4
- GL_HIGH_INT =
0x8DF5
- GL_SHADER_COMPILER =
0x8DFA
- GL_SHADER_BINARY_FORMATS =
0x8DF8
- GL_NUM_SHADER_BINARY_FORMATS =
0x8DF9
- GL_MAX_VERTEX_UNIFORM_VECTORS =
0x8DFB
- GL_MAX_VARYING_VECTORS =
0x8DFC
- GL_MAX_FRAGMENT_UNIFORM_VECTORS =
0x8DFD
- GL_RGB565 =
0x8D62
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT =
0x8257
- GL_PROGRAM_BINARY_LENGTH =
0x8741
- GL_NUM_PROGRAM_BINARY_FORMATS =
0x87FE
- GL_PROGRAM_BINARY_FORMATS =
0x87FF
- GL_VERTEX_SHADER_BIT =
0x00000001
- GL_FRAGMENT_SHADER_BIT =
0x00000002
- GL_GEOMETRY_SHADER_BIT =
0x00000004
- GL_TESS_CONTROL_SHADER_BIT =
0x00000008
- GL_TESS_EVALUATION_SHADER_BIT =
0x00000010
- GL_ALL_SHADER_BITS =
0xFFFFFFFF
- GL_PROGRAM_SEPARABLE =
0x8258
- GL_ACTIVE_PROGRAM =
0x8259
- GL_PROGRAM_PIPELINE_BINDING =
0x825A
- GL_MAX_VIEWPORTS =
0x825B
- GL_VIEWPORT_SUBPIXEL_BITS =
0x825C
- GL_VIEWPORT_BOUNDS_RANGE =
0x825D
- GL_LAYER_PROVOKING_VERTEX =
0x825E
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX =
0x825F
- GL_UNDEFINED_VERTEX =
0x8260
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH =
0x9127
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT =
0x9128
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH =
0x9129
- GL_UNPACK_COMPRESSED_BLOCK_SIZE =
0x912A
- GL_PACK_COMPRESSED_BLOCK_WIDTH =
0x912B
- GL_PACK_COMPRESSED_BLOCK_HEIGHT =
0x912C
- GL_PACK_COMPRESSED_BLOCK_DEPTH =
0x912D
- GL_PACK_COMPRESSED_BLOCK_SIZE =
0x912E
- GL_NUM_SAMPLE_COUNTS =
0x9380
- GL_MIN_MAP_BUFFER_ALIGNMENT =
0x90BC
- GL_ATOMIC_COUNTER_BUFFER =
0x92C0
- GL_ATOMIC_COUNTER_BUFFER_BINDING =
0x92C1
- GL_ATOMIC_COUNTER_BUFFER_START =
0x92C2
- GL_ATOMIC_COUNTER_BUFFER_SIZE =
0x92C3
- GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE =
0x92C4
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS =
0x92C5
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES =
0x92C6
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER =
0x92C7
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER =
0x92C8
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER =
0x92C9
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER =
0x92CA
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER =
0x92CB
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS =
0x92CC
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS =
0x92CD
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS =
0x92CE
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS =
0x92CF
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS =
0x92D0
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS =
0x92D1
- GL_MAX_VERTEX_ATOMIC_COUNTERS =
0x92D2
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS =
0x92D3
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS =
0x92D4
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS =
0x92D5
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS =
0x92D6
- GL_MAX_COMBINED_ATOMIC_COUNTERS =
0x92D7
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE =
0x92D8
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS =
0x92DC
- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS =
0x92D9
- GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX =
0x92DA
- GL_UNSIGNED_INT_ATOMIC_COUNTER =
0x92DB
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT =
0x00000001
- GL_ELEMENT_ARRAY_BARRIER_BIT =
0x00000002
- GL_UNIFORM_BARRIER_BIT =
0x00000004
- GL_TEXTURE_FETCH_BARRIER_BIT =
0x00000008
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT =
0x00000020
- GL_COMMAND_BARRIER_BIT =
0x00000040
- GL_PIXEL_BUFFER_BARRIER_BIT =
0x00000080
- GL_TEXTURE_UPDATE_BARRIER_BIT =
0x00000100
- GL_BUFFER_UPDATE_BARRIER_BIT =
0x00000200
- GL_FRAMEBUFFER_BARRIER_BIT =
0x00000400
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT =
0x00000800
- GL_ATOMIC_COUNTER_BARRIER_BIT =
0x00001000
- GL_ALL_BARRIER_BITS =
0xFFFFFFFF
- GL_MAX_IMAGE_UNITS =
0x8F38
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS =
0x8F39
- GL_IMAGE_BINDING_NAME =
0x8F3A
- GL_IMAGE_BINDING_LEVEL =
0x8F3B
- GL_IMAGE_BINDING_LAYERED =
0x8F3C
- GL_IMAGE_BINDING_LAYER =
0x8F3D
- GL_IMAGE_BINDING_ACCESS =
0x8F3E
- GL_IMAGE_1D =
0x904C
- GL_IMAGE_2D =
0x904D
- GL_IMAGE_3D =
0x904E
- GL_IMAGE_2D_RECT =
0x904F
- GL_IMAGE_CUBE =
0x9050
- GL_IMAGE_BUFFER =
0x9051
- GL_IMAGE_1D_ARRAY =
0x9052
- GL_IMAGE_2D_ARRAY =
0x9053
- GL_IMAGE_CUBE_MAP_ARRAY =
0x9054
- GL_IMAGE_2D_MULTISAMPLE =
0x9055
- GL_IMAGE_2D_MULTISAMPLE_ARRAY =
0x9056
- GL_INT_IMAGE_1D =
0x9057
- GL_INT_IMAGE_2D =
0x9058
- GL_INT_IMAGE_3D =
0x9059
- GL_INT_IMAGE_2D_RECT =
0x905A
- GL_INT_IMAGE_CUBE =
0x905B
- GL_INT_IMAGE_BUFFER =
0x905C
- GL_INT_IMAGE_1D_ARRAY =
0x905D
- GL_INT_IMAGE_2D_ARRAY =
0x905E
- GL_INT_IMAGE_CUBE_MAP_ARRAY =
0x905F
- GL_INT_IMAGE_2D_MULTISAMPLE =
0x9060
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY =
0x9061
- GL_UNSIGNED_INT_IMAGE_1D =
0x9062
- GL_UNSIGNED_INT_IMAGE_2D =
0x9063
- GL_UNSIGNED_INT_IMAGE_3D =
0x9064
- GL_UNSIGNED_INT_IMAGE_2D_RECT =
0x9065
- GL_UNSIGNED_INT_IMAGE_CUBE =
0x9066
- GL_UNSIGNED_INT_IMAGE_BUFFER =
0x9067
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY =
0x9068
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY =
0x9069
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY =
0x906A
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE =
0x906B
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY =
0x906C
- GL_MAX_IMAGE_SAMPLES =
0x906D
- GL_IMAGE_BINDING_FORMAT =
0x906E
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE =
0x90C7
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE =
0x90C8
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS =
0x90C9
- GL_MAX_VERTEX_IMAGE_UNIFORMS =
0x90CA
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS =
0x90CB
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS =
0x90CC
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS =
0x90CD
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS =
0x90CE
- GL_MAX_COMBINED_IMAGE_UNIFORMS =
0x90CF
- GL_COMPRESSED_RGBA_BPTC_UNORM =
0x8E8C
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM =
0x8E8D
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT =
0x8E8E
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT =
0x8E8F
- GL_TEXTURE_IMMUTABLE_FORMAT =
0x912F
- GL_NUM_SHADING_LANGUAGE_VERSIONS =
0x82E9
- GL_VERTEX_ATTRIB_ARRAY_LONG =
0x874E
- GL_COMPRESSED_RGB8_ETC2 =
0x9274
- GL_COMPRESSED_SRGB8_ETC2 =
0x9275
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 =
0x9276
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 =
0x9277
- GL_COMPRESSED_RGBA8_ETC2_EAC =
0x9278
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC =
0x9279
- GL_COMPRESSED_R11_EAC =
0x9270
- GL_COMPRESSED_SIGNED_R11_EAC =
0x9271
- GL_COMPRESSED_RG11_EAC =
0x9272
- GL_COMPRESSED_SIGNED_RG11_EAC =
0x9273
- GL_PRIMITIVE_RESTART_FIXED_INDEX =
0x8D69
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE =
0x8D6A
- GL_MAX_ELEMENT_INDEX =
0x8D6B
- GL_COMPUTE_SHADER =
0x91B9
- GL_MAX_COMPUTE_UNIFORM_BLOCKS =
0x91BB
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS =
0x91BC
- GL_MAX_COMPUTE_IMAGE_UNIFORMS =
0x91BD
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE =
0x8262
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS =
0x8263
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS =
0x8264
- GL_MAX_COMPUTE_ATOMIC_COUNTERS =
0x8265
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS =
0x8266
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS =
0x90EB
- GL_MAX_COMPUTE_WORK_GROUP_COUNT =
0x91BE
- GL_MAX_COMPUTE_WORK_GROUP_SIZE =
0x91BF
- GL_COMPUTE_WORK_GROUP_SIZE =
0x8267
- GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER =
0x90EC
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER =
0x90ED
- GL_DISPATCH_INDIRECT_BUFFER =
0x90EE
- GL_DISPATCH_INDIRECT_BUFFER_BINDING =
0x90EF
- GL_DEBUG_OUTPUT_SYNCHRONOUS =
0x8242
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH =
0x8243
- GL_DEBUG_CALLBACK_FUNCTION =
0x8244
- GL_DEBUG_CALLBACK_USER_PARAM =
0x8245
- GL_DEBUG_SOURCE_API =
0x8246
- GL_DEBUG_SOURCE_WINDOW_SYSTEM =
0x8247
- GL_DEBUG_SOURCE_SHADER_COMPILER =
0x8248
- GL_DEBUG_SOURCE_THIRD_PARTY =
0x8249
- GL_DEBUG_SOURCE_APPLICATION =
0x824A
- GL_DEBUG_SOURCE_OTHER =
0x824B
- GL_DEBUG_TYPE_ERROR =
0x824C
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR =
0x824D
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR =
0x824E
- GL_DEBUG_TYPE_PORTABILITY =
0x824F
- GL_DEBUG_TYPE_PERFORMANCE =
0x8250
- GL_DEBUG_TYPE_OTHER =
0x8251
- GL_MAX_DEBUG_MESSAGE_LENGTH =
0x9143
- GL_MAX_DEBUG_LOGGED_MESSAGES =
0x9144
- GL_DEBUG_LOGGED_MESSAGES =
0x9145
- GL_DEBUG_SEVERITY_HIGH =
0x9146
- GL_DEBUG_SEVERITY_MEDIUM =
0x9147
- GL_DEBUG_SEVERITY_LOW =
0x9148
- GL_DEBUG_TYPE_MARKER =
0x8268
- GL_DEBUG_TYPE_PUSH_GROUP =
0x8269
- GL_DEBUG_TYPE_POP_GROUP =
0x826A
- GL_DEBUG_SEVERITY_NOTIFICATION =
0x826B
- GL_MAX_DEBUG_GROUP_STACK_DEPTH =
0x826C
- GL_DEBUG_GROUP_STACK_DEPTH =
0x826D
- GL_BUFFER =
0x82E0
- GL_SHADER =
0x82E1
- GL_PROGRAM =
0x82E2
- GL_VERTEX_ARRAY =
0x8074
- GL_QUERY =
0x82E3
- GL_PROGRAM_PIPELINE =
0x82E4
- GL_SAMPLER =
0x82E6
- GL_MAX_LABEL_LENGTH =
0x82E8
- GL_DEBUG_OUTPUT =
0x92E0
- GL_CONTEXT_FLAG_DEBUG_BIT =
0x00000002
- GL_MAX_UNIFORM_LOCATIONS =
0x826E
- GL_FRAMEBUFFER_DEFAULT_WIDTH =
0x9310
- GL_FRAMEBUFFER_DEFAULT_HEIGHT =
0x9311
- GL_FRAMEBUFFER_DEFAULT_LAYERS =
0x9312
- GL_FRAMEBUFFER_DEFAULT_SAMPLES =
0x9313
- GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS =
0x9314
- GL_MAX_FRAMEBUFFER_WIDTH =
0x9315
- GL_MAX_FRAMEBUFFER_HEIGHT =
0x9316
- GL_MAX_FRAMEBUFFER_LAYERS =
0x9317
- GL_MAX_FRAMEBUFFER_SAMPLES =
0x9318
- GL_INTERNALFORMAT_SUPPORTED =
0x826F
- GL_INTERNALFORMAT_PREFERRED =
0x8270
- GL_INTERNALFORMAT_RED_SIZE =
0x8271
- GL_INTERNALFORMAT_GREEN_SIZE =
0x8272
- GL_INTERNALFORMAT_BLUE_SIZE =
0x8273
- GL_INTERNALFORMAT_ALPHA_SIZE =
0x8274
- GL_INTERNALFORMAT_DEPTH_SIZE =
0x8275
- GL_INTERNALFORMAT_STENCIL_SIZE =
0x8276
- GL_INTERNALFORMAT_SHARED_SIZE =
0x8277
- GL_INTERNALFORMAT_RED_TYPE =
0x8278
- GL_INTERNALFORMAT_GREEN_TYPE =
0x8279
- GL_INTERNALFORMAT_BLUE_TYPE =
0x827A
- GL_INTERNALFORMAT_ALPHA_TYPE =
0x827B
- GL_INTERNALFORMAT_DEPTH_TYPE =
0x827C
- GL_INTERNALFORMAT_STENCIL_TYPE =
0x827D
- GL_MAX_WIDTH =
0x827E
- GL_MAX_HEIGHT =
0x827F
- GL_MAX_DEPTH =
0x8280
- GL_MAX_LAYERS =
0x8281
- GL_MAX_COMBINED_DIMENSIONS =
0x8282
- GL_COLOR_COMPONENTS =
0x8283
- GL_DEPTH_COMPONENTS =
0x8284
- GL_STENCIL_COMPONENTS =
0x8285
- GL_COLOR_RENDERABLE =
0x8286
- GL_DEPTH_RENDERABLE =
0x8287
- GL_STENCIL_RENDERABLE =
0x8288
- GL_FRAMEBUFFER_RENDERABLE =
0x8289
- GL_FRAMEBUFFER_RENDERABLE_LAYERED =
0x828A
- GL_FRAMEBUFFER_BLEND =
0x828B
- GL_READ_PIXELS =
0x828C
- GL_READ_PIXELS_FORMAT =
0x828D
- GL_READ_PIXELS_TYPE =
0x828E
- GL_TEXTURE_IMAGE_FORMAT =
0x828F
- GL_TEXTURE_IMAGE_TYPE =
0x8290
- GL_GET_TEXTURE_IMAGE_FORMAT =
0x8291
- GL_GET_TEXTURE_IMAGE_TYPE =
0x8292
- GL_MIPMAP =
0x8293
- GL_MANUAL_GENERATE_MIPMAP =
0x8294
- GL_AUTO_GENERATE_MIPMAP =
0x8295
- GL_COLOR_ENCODING =
0x8296
- GL_SRGB_READ =
0x8297
- GL_SRGB_WRITE =
0x8298
- GL_FILTER =
0x829A
- GL_VERTEX_TEXTURE =
0x829B
- GL_TESS_CONTROL_TEXTURE =
0x829C
- GL_TESS_EVALUATION_TEXTURE =
0x829D
- GL_GEOMETRY_TEXTURE =
0x829E
- GL_FRAGMENT_TEXTURE =
0x829F
- GL_COMPUTE_TEXTURE =
0x82A0
- GL_TEXTURE_SHADOW =
0x82A1
- GL_TEXTURE_GATHER =
0x82A2
- GL_TEXTURE_GATHER_SHADOW =
0x82A3
- GL_SHADER_IMAGE_LOAD =
0x82A4
- GL_SHADER_IMAGE_STORE =
0x82A5
- GL_SHADER_IMAGE_ATOMIC =
0x82A6
- GL_IMAGE_TEXEL_SIZE =
0x82A7
- GL_IMAGE_COMPATIBILITY_CLASS =
0x82A8
- GL_IMAGE_PIXEL_FORMAT =
0x82A9
- GL_IMAGE_PIXEL_TYPE =
0x82AA
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST =
0x82AC
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST =
0x82AD
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE =
0x82AE
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE =
0x82AF
- GL_TEXTURE_COMPRESSED_BLOCK_WIDTH =
0x82B1
- GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT =
0x82B2
- GL_TEXTURE_COMPRESSED_BLOCK_SIZE =
0x82B3
- GL_CLEAR_BUFFER =
0x82B4
- GL_TEXTURE_VIEW =
0x82B5
- GL_VIEW_COMPATIBILITY_CLASS =
0x82B6
- GL_FULL_SUPPORT =
0x82B7
- GL_CAVEAT_SUPPORT =
0x82B8
- GL_IMAGE_CLASS_4_X_32 =
0x82B9
- GL_IMAGE_CLASS_2_X_32 =
0x82BA
- GL_IMAGE_CLASS_1_X_32 =
0x82BB
- GL_IMAGE_CLASS_4_X_16 =
0x82BC
- GL_IMAGE_CLASS_2_X_16 =
0x82BD
- GL_IMAGE_CLASS_1_X_16 =
0x82BE
- GL_IMAGE_CLASS_4_X_8 =
0x82BF
- GL_IMAGE_CLASS_2_X_8 =
0x82C0
- GL_IMAGE_CLASS_1_X_8 =
0x82C1
- GL_IMAGE_CLASS_11_11_10 =
0x82C2
- GL_IMAGE_CLASS_10_10_10_2 =
0x82C3
- GL_VIEW_CLASS_128_BITS =
0x82C4
- GL_VIEW_CLASS_96_BITS =
0x82C5
- GL_VIEW_CLASS_64_BITS =
0x82C6
- GL_VIEW_CLASS_48_BITS =
0x82C7
- GL_VIEW_CLASS_32_BITS =
0x82C8
- GL_VIEW_CLASS_24_BITS =
0x82C9
- GL_VIEW_CLASS_16_BITS =
0x82CA
- GL_VIEW_CLASS_8_BITS =
0x82CB
- GL_VIEW_CLASS_S3TC_DXT1_RGB =
0x82CC
- GL_VIEW_CLASS_S3TC_DXT1_RGBA =
0x82CD
- GL_VIEW_CLASS_S3TC_DXT3_RGBA =
0x82CE
- GL_VIEW_CLASS_S3TC_DXT5_RGBA =
0x82CF
- GL_VIEW_CLASS_RGTC1_RED =
0x82D0
- GL_VIEW_CLASS_RGTC2_RG =
0x82D1
- GL_VIEW_CLASS_BPTC_UNORM =
0x82D2
- GL_VIEW_CLASS_BPTC_FLOAT =
0x82D3
- GL_UNIFORM =
0x92E1
- GL_UNIFORM_BLOCK =
0x92E2
- GL_PROGRAM_INPUT =
0x92E3
- GL_PROGRAM_OUTPUT =
0x92E4
- GL_BUFFER_VARIABLE =
0x92E5
- GL_SHADER_STORAGE_BLOCK =
0x92E6
- GL_VERTEX_SUBROUTINE =
0x92E8
- GL_TESS_CONTROL_SUBROUTINE =
0x92E9
- GL_TESS_EVALUATION_SUBROUTINE =
0x92EA
- GL_GEOMETRY_SUBROUTINE =
0x92EB
- GL_FRAGMENT_SUBROUTINE =
0x92EC
- GL_COMPUTE_SUBROUTINE =
0x92ED
- GL_VERTEX_SUBROUTINE_UNIFORM =
0x92EE
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM =
0x92EF
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM =
0x92F0
- GL_GEOMETRY_SUBROUTINE_UNIFORM =
0x92F1
- GL_FRAGMENT_SUBROUTINE_UNIFORM =
0x92F2
- GL_COMPUTE_SUBROUTINE_UNIFORM =
0x92F3
- GL_TRANSFORM_FEEDBACK_VARYING =
0x92F4
- GL_ACTIVE_RESOURCES =
0x92F5
- GL_MAX_NAME_LENGTH =
0x92F6
- GL_MAX_NUM_ACTIVE_VARIABLES =
0x92F7
- GL_MAX_NUM_COMPATIBLE_SUBROUTINES =
0x92F8
- GL_NAME_LENGTH =
0x92F9
- GL_TYPE =
0x92FA
- GL_ARRAY_SIZE =
0x92FB
- GL_OFFSET =
0x92FC
- GL_BLOCK_INDEX =
0x92FD
- GL_ARRAY_STRIDE =
0x92FE
- GL_MATRIX_STRIDE =
0x92FF
- GL_IS_ROW_MAJOR =
0x9300
- GL_ATOMIC_COUNTER_BUFFER_INDEX =
0x9301
- GL_BUFFER_BINDING =
0x9302
- GL_BUFFER_DATA_SIZE =
0x9303
- GL_NUM_ACTIVE_VARIABLES =
0x9304
- GL_ACTIVE_VARIABLES =
0x9305
- GL_REFERENCED_BY_VERTEX_SHADER =
0x9306
- GL_REFERENCED_BY_TESS_CONTROL_SHADER =
0x9307
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER =
0x9308
- GL_REFERENCED_BY_GEOMETRY_SHADER =
0x9309
- GL_REFERENCED_BY_FRAGMENT_SHADER =
0x930A
- GL_REFERENCED_BY_COMPUTE_SHADER =
0x930B
- GL_TOP_LEVEL_ARRAY_SIZE =
0x930C
- GL_TOP_LEVEL_ARRAY_STRIDE =
0x930D
- GL_LOCATION =
0x930E
- GL_LOCATION_INDEX =
0x930F
- GL_IS_PER_PATCH =
0x92E7
- GL_SHADER_STORAGE_BUFFER =
0x90D2
- GL_SHADER_STORAGE_BUFFER_BINDING =
0x90D3
- GL_SHADER_STORAGE_BUFFER_START =
0x90D4
- GL_SHADER_STORAGE_BUFFER_SIZE =
0x90D5
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS =
0x90D6
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS =
0x90D7
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS =
0x90D8
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS =
0x90D9
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS =
0x90DA
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS =
0x90DB
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS =
0x90DC
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS =
0x90DD
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE =
0x90DE
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT =
0x90DF
- GL_SHADER_STORAGE_BARRIER_BIT =
0x00002000
- GL_DEPTH_STENCIL_TEXTURE_MODE =
0x90EA
- GL_TEXTURE_BUFFER_OFFSET =
0x919D
- GL_TEXTURE_BUFFER_SIZE =
0x919E
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT =
0x919F
- GL_TEXTURE_VIEW_MIN_LEVEL =
0x82DB
- GL_TEXTURE_VIEW_NUM_LEVELS =
0x82DC
- GL_TEXTURE_VIEW_MIN_LAYER =
0x82DD
- GL_TEXTURE_VIEW_NUM_LAYERS =
0x82DE
- GL_TEXTURE_IMMUTABLE_LEVELS =
0x82DF
- GL_VERTEX_ATTRIB_BINDING =
0x82D4
- GL_VERTEX_ATTRIB_RELATIVE_OFFSET =
0x82D5
- GL_VERTEX_BINDING_DIVISOR =
0x82D6
- GL_VERTEX_BINDING_OFFSET =
0x82D7
- GL_VERTEX_BINDING_STRIDE =
0x82D8
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET =
0x82D9
- GL_MAX_VERTEX_ATTRIB_BINDINGS =
0x82DA
- GL_DISPLAY_LIST =
0x82E7
- GL_STACK_UNDERFLOW =
0x0504
- GL_STACK_OVERFLOW =
0x0503
- GL_MAX_VERTEX_ATTRIB_STRIDE =
0x82E5
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED =
0x8221
- GL_TEXTURE_BUFFER_BINDING =
0x8C2A
- GL_MAP_PERSISTENT_BIT =
0x0040
- GL_MAP_COHERENT_BIT =
0x0080
- GL_DYNAMIC_STORAGE_BIT =
0x0100
- GL_CLIENT_STORAGE_BIT =
0x0200
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT =
0x00004000
- GL_BUFFER_IMMUTABLE_STORAGE =
0x821F
- GL_BUFFER_STORAGE_FLAGS =
0x8220
- GL_CLEAR_TEXTURE =
0x9365
- GL_LOCATION_COMPONENT =
0x934A
- GL_TRANSFORM_FEEDBACK_BUFFER_INDEX =
0x934B
- GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE =
0x934C
- GL_QUERY_BUFFER =
0x9192
- GL_QUERY_BUFFER_BARRIER_BIT =
0x00008000
- GL_QUERY_BUFFER_BINDING =
0x9193
- GL_QUERY_RESULT_NO_WAIT =
0x9194
- GL_MIRROR_CLAMP_TO_EDGE =
0x8743
- GL_SMOOTH_POINT_SIZE_RANGE =
GL_POINT_SIZE_RANGE
- GL_SMOOTH_POINT_SIZE_GRANULARITY =
GL_POINT_SIZE_GRANULARITY
- GL_SMOOTH_LINE_WIDTH_RANGE =
GL_LINE_WIDTH_RANGE
- GL_SMOOTH_LINE_WIDTH_GRANULARITY =
GL_LINE_WIDTH_GRANULARITY
- GL_SRC1_ALPHA =
0x8589
- GL_COMPARE_REF_TO_TEXTURE =
0x884E
- GL_CLIP_DISTANCE0 =
0x3000
- GL_CLIP_DISTANCE1 =
0x3001
- GL_CLIP_DISTANCE2 =
0x3002
- GL_CLIP_DISTANCE3 =
0x3003
- GL_CLIP_DISTANCE4 =
0x3004
- GL_CLIP_DISTANCE5 =
0x3005
- GL_MAX_CLIP_DISTANCES =
0x0D32
- GL_MAX_VARYING_COMPONENTS =
GL_MAX_VARYING_FLOATS
- GL_PROGRAM_POINT_SIZE =
GL_VERTEX_PROGRAM_POINT_SIZE
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES =
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
Instance Method Summary collapse
- #glActiveShaderProgram__(pipeline_, program_) ⇒ Object (also: #glActiveShaderProgram)
- #glActiveTexture__(texture_) ⇒ Object (also: #glActiveTexture)
- #glAttachShader__(program_, shader_) ⇒ Object (also: #glAttachShader)
- #glBeginConditionalRender__(id_, mode_) ⇒ Object (also: #glBeginConditionalRender)
- #glBeginQuery__(target_, id_) ⇒ Object (also: #glBeginQuery)
- #glBeginQueryIndexed__(target_, index_, id_) ⇒ Object (also: #glBeginQueryIndexed)
- #glBeginTransformFeedback__(primitiveMode_) ⇒ Object (also: #glBeginTransformFeedback)
- #glBindAttribLocation__(program_, index_, name_) ⇒ Object (also: #glBindAttribLocation)
- #glBindBuffer__(target_, buffer_) ⇒ Object (also: #glBindBuffer)
- #glBindBufferBase__(target_, index_, buffer_) ⇒ Object (also: #glBindBufferBase)
- #glBindBufferRange__(target_, index_, buffer_, offset_, size_) ⇒ Object (also: #glBindBufferRange)
- #glBindBuffersBase__(target_, first_, count_, buffers_) ⇒ Object (also: #glBindBuffersBase)
- #glBindBuffersRange__(target_, first_, count_, buffers_, offsets_, sizes_) ⇒ Object (also: #glBindBuffersRange)
- #glBindFragDataLocation__(program_, color_, name_) ⇒ Object (also: #glBindFragDataLocation)
- #glBindFragDataLocationIndexed__(program_, colorNumber_, index_, name_) ⇒ Object (also: #glBindFragDataLocationIndexed)
- #glBindFramebuffer__(target_, framebuffer_) ⇒ Object (also: #glBindFramebuffer)
- #glBindImageTexture__(unit_, texture_, level_, layered_, layer_, access_, format_) ⇒ Object (also: #glBindImageTexture)
- #glBindImageTextures__(first_, count_, textures_) ⇒ Object (also: #glBindImageTextures)
- #glBindProgramPipeline__(pipeline_) ⇒ Object (also: #glBindProgramPipeline)
- #glBindRenderbuffer__(target_, renderbuffer_) ⇒ Object (also: #glBindRenderbuffer)
- #glBindSampler__(unit_, sampler_) ⇒ Object (also: #glBindSampler)
- #glBindSamplers__(first_, count_, samplers_) ⇒ Object (also: #glBindSamplers)
- #glBindTexture__(target_, texture_) ⇒ Object (also: #glBindTexture)
- #glBindTextures__(first_, count_, textures_) ⇒ Object (also: #glBindTextures)
- #glBindTransformFeedback__(target_, id_) ⇒ Object (also: #glBindTransformFeedback)
- #glBindVertexArray__(array_) ⇒ Object (also: #glBindVertexArray)
- #glBindVertexBuffer__(bindingindex_, buffer_, offset_, stride_) ⇒ Object (also: #glBindVertexBuffer)
- #glBindVertexBuffers__(first_, count_, buffers_, offsets_, strides_) ⇒ Object (also: #glBindVertexBuffers)
- #glBlendColor__(red_, green_, blue_, alpha_) ⇒ Object (also: #glBlendColor)
- #glBlendEquation__(mode_) ⇒ Object (also: #glBlendEquation)
- #glBlendEquationi__(buf_, mode_) ⇒ Object (also: #glBlendEquationi)
- #glBlendEquationSeparate__(modeRGB_, modeAlpha_) ⇒ Object (also: #glBlendEquationSeparate)
- #glBlendEquationSeparatei__(buf_, modeRGB_, modeAlpha_) ⇒ Object (also: #glBlendEquationSeparatei)
- #glBlendFunc__(sfactor_, dfactor_) ⇒ Object (also: #glBlendFunc)
- #glBlendFunci__(buf_, src_, dst_) ⇒ Object (also: #glBlendFunci)
- #glBlendFuncSeparate__(sfactorRGB_, dfactorRGB_, sfactorAlpha_, dfactorAlpha_) ⇒ Object (also: #glBlendFuncSeparate)
- #glBlendFuncSeparatei__(buf_, srcRGB_, dstRGB_, srcAlpha_, dstAlpha_) ⇒ Object (also: #glBlendFuncSeparatei)
- #glBlitFramebuffer__(srcX0_, srcY0_, srcX1_, srcY1_, dstX0_, dstY0_, dstX1_, dstY1_, mask_, filter_) ⇒ Object (also: #glBlitFramebuffer)
- #glBufferData__(target_, size_, data_, usage_) ⇒ Object (also: #glBufferData)
- #glBufferStorage__(target_, size_, data_, flags_) ⇒ Object (also: #glBufferStorage)
- #glBufferSubData__(target_, offset_, size_, data_) ⇒ Object (also: #glBufferSubData)
- #glCheckFramebufferStatus__(target_) ⇒ Object (also: #glCheckFramebufferStatus)
- #glClampColor__(target_, clamp_) ⇒ Object (also: #glClampColor)
- #glClear__(mask_) ⇒ Object (also: #glClear)
- #glClearBufferData__(target_, internalformat_, format_, type_, data_) ⇒ Object (also: #glClearBufferData)
- #glClearBufferfi__(buffer_, drawbuffer_, depth_, stencil_) ⇒ Object (also: #glClearBufferfi)
- #glClearBufferfv__(buffer_, drawbuffer_, value_) ⇒ Object (also: #glClearBufferfv)
- #glClearBufferiv__(buffer_, drawbuffer_, value_) ⇒ Object (also: #glClearBufferiv)
- #glClearBufferSubData__(target_, internalformat_, offset_, size_, format_, type_, data_) ⇒ Object (also: #glClearBufferSubData)
- #glClearBufferuiv__(buffer_, drawbuffer_, value_) ⇒ Object (also: #glClearBufferuiv)
- #glClearColor__(red_, green_, blue_, alpha_) ⇒ Object (also: #glClearColor)
- #glClearDepth__(depth_) ⇒ Object (also: #glClearDepth)
- #glClearDepthf__(d_) ⇒ Object (also: #glClearDepthf)
- #glClearStencil__(s_) ⇒ Object (also: #glClearStencil)
- #glClearTexImage__(texture_, level_, format_, type_, data_) ⇒ Object (also: #glClearTexImage)
- #glClearTexSubImage__(texture_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, type_, data_) ⇒ Object (also: #glClearTexSubImage)
- #glClientWaitSync__(sync_, flags_, timeout_) ⇒ Object (also: #glClientWaitSync)
- #glColorMask__(red_, green_, blue_, alpha_) ⇒ Object (also: #glColorMask)
- #glColorMaski__(index_, r_, g_, b_, a_) ⇒ Object (also: #glColorMaski)
- #glColorP3ui__(type_, color_) ⇒ Object (also: #glColorP3ui)
- #glColorP3uiv__(type_, color_) ⇒ Object (also: #glColorP3uiv)
- #glColorP4ui__(type_, color_) ⇒ Object (also: #glColorP4ui)
- #glColorP4uiv__(type_, color_) ⇒ Object (also: #glColorP4uiv)
- #glCompileShader__(shader_) ⇒ Object (also: #glCompileShader)
- #glCompressedTexImage1D__(target_, level_, internalformat_, width_, border_, imageSize_, data_) ⇒ Object (also: #glCompressedTexImage1D)
- #glCompressedTexImage2D__(target_, level_, internalformat_, width_, height_, border_, imageSize_, data_) ⇒ Object (also: #glCompressedTexImage2D)
- #glCompressedTexImage3D__(target_, level_, internalformat_, width_, height_, depth_, border_, imageSize_, data_) ⇒ Object (also: #glCompressedTexImage3D)
- #glCompressedTexSubImage1D__(target_, level_, xoffset_, width_, format_, imageSize_, data_) ⇒ Object (also: #glCompressedTexSubImage1D)
- #glCompressedTexSubImage2D__(target_, level_, xoffset_, yoffset_, width_, height_, format_, imageSize_, data_) ⇒ Object (also: #glCompressedTexSubImage2D)
- #glCompressedTexSubImage3D__(target_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, imageSize_, data_) ⇒ Object (also: #glCompressedTexSubImage3D)
- #glCopyBufferSubData__(readTarget_, writeTarget_, readOffset_, writeOffset_, size_) ⇒ Object (also: #glCopyBufferSubData)
- #glCopyImageSubData__(srcName_, srcTarget_, srcLevel_, srcX_, srcY_, srcZ_, dstName_, dstTarget_, dstLevel_, dstX_, dstY_, dstZ_, srcWidth_, srcHeight_, srcDepth_) ⇒ Object (also: #glCopyImageSubData)
- #glCopyTexImage1D__(target_, level_, internalformat_, x_, y_, width_, border_) ⇒ Object (also: #glCopyTexImage1D)
- #glCopyTexImage2D__(target_, level_, internalformat_, x_, y_, width_, height_, border_) ⇒ Object (also: #glCopyTexImage2D)
- #glCopyTexSubImage1D__(target_, level_, xoffset_, x_, y_, width_) ⇒ Object (also: #glCopyTexSubImage1D)
- #glCopyTexSubImage2D__(target_, level_, xoffset_, yoffset_, x_, y_, width_, height_) ⇒ Object (also: #glCopyTexSubImage2D)
- #glCopyTexSubImage3D__(target_, level_, xoffset_, yoffset_, zoffset_, x_, y_, width_, height_) ⇒ Object (also: #glCopyTexSubImage3D)
- #glCreateProgram__ ⇒ Object (also: #glCreateProgram)
- #glCreateShader__(type_) ⇒ Object (also: #glCreateShader)
- #glCreateShaderProgramv__(type_, count_, strings_) ⇒ Object (also: #glCreateShaderProgramv)
- #glCullFace__(mode_) ⇒ Object (also: #glCullFace)
- #glDebugMessageCallback__(callback_, userParam_) ⇒ Object (also: #glDebugMessageCallback)
- #glDebugMessageControl__(source_, type_, severity_, count_, ids_, enabled_) ⇒ Object (also: #glDebugMessageControl)
- #glDebugMessageInsert__(source_, type_, id_, severity_, length_, buf_) ⇒ Object (also: #glDebugMessageInsert)
- #glDeleteBuffers__(n_, buffers_) ⇒ Object (also: #glDeleteBuffers)
- #glDeleteFramebuffers__(n_, framebuffers_) ⇒ Object (also: #glDeleteFramebuffers)
- #glDeleteProgram__(program_) ⇒ Object (also: #glDeleteProgram)
- #glDeleteProgramPipelines__(n_, pipelines_) ⇒ Object (also: #glDeleteProgramPipelines)
- #glDeleteQueries__(n_, ids_) ⇒ Object (also: #glDeleteQueries)
- #glDeleteRenderbuffers__(n_, renderbuffers_) ⇒ Object (also: #glDeleteRenderbuffers)
- #glDeleteSamplers__(count_, samplers_) ⇒ Object (also: #glDeleteSamplers)
- #glDeleteShader__(shader_) ⇒ Object (also: #glDeleteShader)
- #glDeleteSync__(sync_) ⇒ Object (also: #glDeleteSync)
- #glDeleteTextures__(n_, textures_) ⇒ Object (also: #glDeleteTextures)
- #glDeleteTransformFeedbacks__(n_, ids_) ⇒ Object (also: #glDeleteTransformFeedbacks)
- #glDeleteVertexArrays__(n_, arrays_) ⇒ Object (also: #glDeleteVertexArrays)
- #glDepthFunc__(func_) ⇒ Object (also: #glDepthFunc)
- #glDepthMask__(flag_) ⇒ Object (also: #glDepthMask)
- #glDepthRange__(near_, far_) ⇒ Object (also: #glDepthRange)
- #glDepthRangeArrayv__(first_, count_, v_) ⇒ Object (also: #glDepthRangeArrayv)
- #glDepthRangef__(n_, f_) ⇒ Object (also: #glDepthRangef)
- #glDepthRangeIndexed__(index_, n_, f_) ⇒ Object (also: #glDepthRangeIndexed)
- #glDetachShader__(program_, shader_) ⇒ Object (also: #glDetachShader)
- #glDisable__(cap_) ⇒ Object (also: #glDisable)
- #glDisablei__(target_, index_) ⇒ Object (also: #glDisablei)
- #glDisableVertexAttribArray__(index_) ⇒ Object (also: #glDisableVertexAttribArray)
- #glDispatchCompute__(num_groups_x_, num_groups_y_, num_groups_z_) ⇒ Object (also: #glDispatchCompute)
- #glDispatchComputeIndirect__(indirect_) ⇒ Object (also: #glDispatchComputeIndirect)
- #glDrawArrays__(mode_, first_, count_) ⇒ Object (also: #glDrawArrays)
- #glDrawArraysIndirect__(mode_, indirect_) ⇒ Object (also: #glDrawArraysIndirect)
- #glDrawArraysInstanced__(mode_, first_, count_, instancecount_) ⇒ Object (also: #glDrawArraysInstanced)
- #glDrawArraysInstancedBaseInstance__(mode_, first_, count_, instancecount_, baseinstance_) ⇒ Object (also: #glDrawArraysInstancedBaseInstance)
- #glDrawBuffer__(mode_) ⇒ Object (also: #glDrawBuffer)
- #glDrawBuffers__(n_, bufs_) ⇒ Object (also: #glDrawBuffers)
- #glDrawElements__(mode_, count_, type_, indices_) ⇒ Object (also: #glDrawElements)
- #glDrawElementsBaseVertex__(mode_, count_, type_, indices_, basevertex_) ⇒ Object (also: #glDrawElementsBaseVertex)
- #glDrawElementsIndirect__(mode_, type_, indirect_) ⇒ Object (also: #glDrawElementsIndirect)
- #glDrawElementsInstanced__(mode_, count_, type_, indices_, instancecount_) ⇒ Object (also: #glDrawElementsInstanced)
- #glDrawElementsInstancedBaseInstance__(mode_, count_, type_, indices_, instancecount_, baseinstance_) ⇒ Object (also: #glDrawElementsInstancedBaseInstance)
- #glDrawElementsInstancedBaseVertex__(mode_, count_, type_, indices_, instancecount_, basevertex_) ⇒ Object (also: #glDrawElementsInstancedBaseVertex)
- #glDrawElementsInstancedBaseVertexBaseInstance__(mode_, count_, type_, indices_, instancecount_, basevertex_, baseinstance_) ⇒ Object (also: #glDrawElementsInstancedBaseVertexBaseInstance)
- #glDrawRangeElements__(mode_, start_, end_, count_, type_, indices_) ⇒ Object (also: #glDrawRangeElements)
- #glDrawRangeElementsBaseVertex__(mode_, start_, end_, count_, type_, indices_, basevertex_) ⇒ Object (also: #glDrawRangeElementsBaseVertex)
- #glDrawTransformFeedback__(mode_, id_) ⇒ Object (also: #glDrawTransformFeedback)
- #glDrawTransformFeedbackInstanced__(mode_, id_, instancecount_) ⇒ Object (also: #glDrawTransformFeedbackInstanced)
- #glDrawTransformFeedbackStream__(mode_, id_, stream_) ⇒ Object (also: #glDrawTransformFeedbackStream)
- #glDrawTransformFeedbackStreamInstanced__(mode_, id_, stream_, instancecount_) ⇒ Object (also: #glDrawTransformFeedbackStreamInstanced)
- #glEnable__(cap_) ⇒ Object (also: #glEnable)
- #glEnablei__(target_, index_) ⇒ Object (also: #glEnablei)
- #glEnableVertexAttribArray__(index_) ⇒ Object (also: #glEnableVertexAttribArray)
- #glEndConditionalRender__ ⇒ Object (also: #glEndConditionalRender)
- #glEndQuery__(target_) ⇒ Object (also: #glEndQuery)
- #glEndQueryIndexed__(target_, index_) ⇒ Object (also: #glEndQueryIndexed)
- #glEndTransformFeedback__ ⇒ Object (also: #glEndTransformFeedback)
- #glFenceSync__(condition_, flags_) ⇒ Object (also: #glFenceSync)
- #glFinish__ ⇒ Object (also: #glFinish)
- #glFlush__ ⇒ Object (also: #glFlush)
- #glFlushMappedBufferRange__(target_, offset_, length_) ⇒ Object (also: #glFlushMappedBufferRange)
- #glFramebufferParameteri__(target_, pname_, param_) ⇒ Object (also: #glFramebufferParameteri)
- #glFramebufferRenderbuffer__(target_, attachment_, renderbuffertarget_, renderbuffer_) ⇒ Object (also: #glFramebufferRenderbuffer)
- #glFramebufferTexture1D__(target_, attachment_, textarget_, texture_, level_) ⇒ Object (also: #glFramebufferTexture1D)
- #glFramebufferTexture2D__(target_, attachment_, textarget_, texture_, level_) ⇒ Object (also: #glFramebufferTexture2D)
- #glFramebufferTexture3D__(target_, attachment_, textarget_, texture_, level_, zoffset_) ⇒ Object (also: #glFramebufferTexture3D)
- #glFramebufferTexture__(target_, attachment_, texture_, level_) ⇒ Object (also: #glFramebufferTexture)
- #glFramebufferTextureLayer__(target_, attachment_, texture_, level_, layer_) ⇒ Object (also: #glFramebufferTextureLayer)
- #glFrontFace__(mode_) ⇒ Object (also: #glFrontFace)
- #glGenBuffers__(n_, buffers_) ⇒ Object (also: #glGenBuffers)
- #glGenerateMipmap__(target_) ⇒ Object (also: #glGenerateMipmap)
- #glGenFramebuffers__(n_, framebuffers_) ⇒ Object (also: #glGenFramebuffers)
- #glGenProgramPipelines__(n_, pipelines_) ⇒ Object (also: #glGenProgramPipelines)
- #glGenQueries__(n_, ids_) ⇒ Object (also: #glGenQueries)
- #glGenRenderbuffers__(n_, renderbuffers_) ⇒ Object (also: #glGenRenderbuffers)
- #glGenSamplers__(count_, samplers_) ⇒ Object (also: #glGenSamplers)
- #glGenTextures__(n_, textures_) ⇒ Object (also: #glGenTextures)
- #glGenTransformFeedbacks__(n_, ids_) ⇒ Object (also: #glGenTransformFeedbacks)
- #glGenVertexArrays__(n_, arrays_) ⇒ Object (also: #glGenVertexArrays)
- #glGetActiveAtomicCounterBufferiv__(program_, bufferIndex_, pname_, params_) ⇒ Object (also: #glGetActiveAtomicCounterBufferiv)
- #glGetActiveAttrib__(program_, index_, bufSize_, length_, size_, type_, name_) ⇒ Object (also: #glGetActiveAttrib)
- #glGetActiveSubroutineName__(program_, shadertype_, index_, bufsize_, length_, name_) ⇒ Object (also: #glGetActiveSubroutineName)
- #glGetActiveSubroutineUniformiv__(program_, shadertype_, index_, pname_, values_) ⇒ Object (also: #glGetActiveSubroutineUniformiv)
- #glGetActiveSubroutineUniformName__(program_, shadertype_, index_, bufsize_, length_, name_) ⇒ Object (also: #glGetActiveSubroutineUniformName)
- #glGetActiveUniform__(program_, index_, bufSize_, length_, size_, type_, name_) ⇒ Object (also: #glGetActiveUniform)
- #glGetActiveUniformBlockiv__(program_, uniformBlockIndex_, pname_, params_) ⇒ Object (also: #glGetActiveUniformBlockiv)
- #glGetActiveUniformBlockName__(program_, uniformBlockIndex_, bufSize_, length_, uniformBlockName_) ⇒ Object (also: #glGetActiveUniformBlockName)
- #glGetActiveUniformName__(program_, uniformIndex_, bufSize_, length_, uniformName_) ⇒ Object (also: #glGetActiveUniformName)
- #glGetActiveUniformsiv__(program_, uniformCount_, uniformIndices_, pname_, params_) ⇒ Object (also: #glGetActiveUniformsiv)
- #glGetAttachedShaders__(program_, maxCount_, count_, shaders_) ⇒ Object (also: #glGetAttachedShaders)
- #glGetAttribLocation__(program_, name_) ⇒ Object (also: #glGetAttribLocation)
- #glGetBooleani_v__(target_, index_, data_) ⇒ Object (also: #glGetBooleani_v)
- #glGetBooleanv__(pname_, data_) ⇒ Object (also: #glGetBooleanv)
- #glGetBufferParameteri64v__(target_, pname_, params_) ⇒ Object (also: #glGetBufferParameteri64v)
- #glGetBufferParameteriv__(target_, pname_, params_) ⇒ Object (also: #glGetBufferParameteriv)
- #glGetBufferPointerv__(target_, pname_, params_) ⇒ Object (also: #glGetBufferPointerv)
- #glGetBufferSubData__(target_, offset_, size_, data_) ⇒ Object (also: #glGetBufferSubData)
- #glGetCompressedTexImage__(target_, level_, img_) ⇒ Object (also: #glGetCompressedTexImage)
- #glGetDebugMessageLog__(count_, bufSize_, sources_, types_, ids_, severities_, lengths_, messageLog_) ⇒ Object (also: #glGetDebugMessageLog)
- #glGetDoublei_v__(target_, index_, data_) ⇒ Object (also: #glGetDoublei_v)
- #glGetDoublev__(pname_, data_) ⇒ Object (also: #glGetDoublev)
- #glGetError__ ⇒ Object (also: #glGetError)
- #glGetFloati_v__(target_, index_, data_) ⇒ Object (also: #glGetFloati_v)
- #glGetFloatv__(pname_, data_) ⇒ Object (also: #glGetFloatv)
- #glGetFragDataIndex__(program_, name_) ⇒ Object (also: #glGetFragDataIndex)
- #glGetFragDataLocation__(program_, name_) ⇒ Object (also: #glGetFragDataLocation)
- #glGetFramebufferAttachmentParameteriv__(target_, attachment_, pname_, params_) ⇒ Object (also: #glGetFramebufferAttachmentParameteriv)
- #glGetFramebufferParameteriv__(target_, pname_, params_) ⇒ Object (also: #glGetFramebufferParameteriv)
- #glGetInteger64i_v__(target_, index_, data_) ⇒ Object (also: #glGetInteger64i_v)
- #glGetInteger64v__(pname_, data_) ⇒ Object (also: #glGetInteger64v)
- #glGetIntegeri_v__(target_, index_, data_) ⇒ Object (also: #glGetIntegeri_v)
- #glGetIntegerv__(pname_, data_) ⇒ Object (also: #glGetIntegerv)
- #glGetInternalformati64v__(target_, internalformat_, pname_, bufSize_, params_) ⇒ Object (also: #glGetInternalformati64v)
- #glGetInternalformativ__(target_, internalformat_, pname_, bufSize_, params_) ⇒ Object (also: #glGetInternalformativ)
- #glGetMultisamplefv__(pname_, index_, val_) ⇒ Object (also: #glGetMultisamplefv)
- #glGetObjectLabel__(identifier_, name_, bufSize_, length_, label_) ⇒ Object (also: #glGetObjectLabel)
- #glGetObjectPtrLabel__(ptr_, bufSize_, length_, label_) ⇒ Object (also: #glGetObjectPtrLabel)
- #glGetPointerv__(pname_, params_) ⇒ Object (also: #glGetPointerv)
- #glGetProgramBinary__(program_, bufSize_, length_, binaryFormat_, binary_) ⇒ Object (also: #glGetProgramBinary)
- #glGetProgramInfoLog__(program_, bufSize_, length_, infoLog_) ⇒ Object (also: #glGetProgramInfoLog)
- #glGetProgramInterfaceiv__(program_, programInterface_, pname_, params_) ⇒ Object (also: #glGetProgramInterfaceiv)
- #glGetProgramiv__(program_, pname_, params_) ⇒ Object (also: #glGetProgramiv)
- #glGetProgramPipelineInfoLog__(pipeline_, bufSize_, length_, infoLog_) ⇒ Object (also: #glGetProgramPipelineInfoLog)
- #glGetProgramPipelineiv__(pipeline_, pname_, params_) ⇒ Object (also: #glGetProgramPipelineiv)
- #glGetProgramResourceIndex__(program_, programInterface_, name_) ⇒ Object (also: #glGetProgramResourceIndex)
- #glGetProgramResourceiv__(program_, programInterface_, index_, propCount_, props_, bufSize_, length_, params_) ⇒ Object (also: #glGetProgramResourceiv)
- #glGetProgramResourceLocation__(program_, programInterface_, name_) ⇒ Object (also: #glGetProgramResourceLocation)
- #glGetProgramResourceLocationIndex__(program_, programInterface_, name_) ⇒ Object (also: #glGetProgramResourceLocationIndex)
- #glGetProgramResourceName__(program_, programInterface_, index_, bufSize_, length_, name_) ⇒ Object (also: #glGetProgramResourceName)
- #glGetProgramStageiv__(program_, shadertype_, pname_, values_) ⇒ Object (also: #glGetProgramStageiv)
- #glGetQueryIndexediv__(target_, index_, pname_, params_) ⇒ Object (also: #glGetQueryIndexediv)
- #glGetQueryiv__(target_, pname_, params_) ⇒ Object (also: #glGetQueryiv)
- #glGetQueryObjecti64v__(id_, pname_, params_) ⇒ Object (also: #glGetQueryObjecti64v)
- #glGetQueryObjectiv__(id_, pname_, params_) ⇒ Object (also: #glGetQueryObjectiv)
- #glGetQueryObjectui64v__(id_, pname_, params_) ⇒ Object (also: #glGetQueryObjectui64v)
- #glGetQueryObjectuiv__(id_, pname_, params_) ⇒ Object (also: #glGetQueryObjectuiv)
- #glGetRenderbufferParameteriv__(target_, pname_, params_) ⇒ Object (also: #glGetRenderbufferParameteriv)
- #glGetSamplerParameterfv__(sampler_, pname_, params_) ⇒ Object (also: #glGetSamplerParameterfv)
- #glGetSamplerParameterIiv__(sampler_, pname_, params_) ⇒ Object (also: #glGetSamplerParameterIiv)
- #glGetSamplerParameterIuiv__(sampler_, pname_, params_) ⇒ Object (also: #glGetSamplerParameterIuiv)
- #glGetSamplerParameteriv__(sampler_, pname_, params_) ⇒ Object (also: #glGetSamplerParameteriv)
- #glGetShaderInfoLog__(shader_, bufSize_, length_, infoLog_) ⇒ Object (also: #glGetShaderInfoLog)
- #glGetShaderiv__(shader_, pname_, params_) ⇒ Object (also: #glGetShaderiv)
- #glGetShaderPrecisionFormat__(shadertype_, precisiontype_, range_, precision_) ⇒ Object (also: #glGetShaderPrecisionFormat)
- #glGetShaderSource__(shader_, bufSize_, length_, source_) ⇒ Object (also: #glGetShaderSource)
- #glGetString__(name_) ⇒ Object (also: #glGetString)
- #glGetStringi__(name_, index_) ⇒ Object (also: #glGetStringi)
- #glGetSubroutineIndex__(program_, shadertype_, name_) ⇒ Object (also: #glGetSubroutineIndex)
- #glGetSubroutineUniformLocation__(program_, shadertype_, name_) ⇒ Object (also: #glGetSubroutineUniformLocation)
- #glGetSynciv__(sync_, pname_, bufSize_, length_, values_) ⇒ Object (also: #glGetSynciv)
- #glGetTexImage__(target_, level_, format_, type_, pixels_) ⇒ Object (also: #glGetTexImage)
- #glGetTexLevelParameterfv__(target_, level_, pname_, params_) ⇒ Object (also: #glGetTexLevelParameterfv)
- #glGetTexLevelParameteriv__(target_, level_, pname_, params_) ⇒ Object (also: #glGetTexLevelParameteriv)
- #glGetTexParameterfv__(target_, pname_, params_) ⇒ Object (also: #glGetTexParameterfv)
- #glGetTexParameterIiv__(target_, pname_, params_) ⇒ Object (also: #glGetTexParameterIiv)
- #glGetTexParameterIuiv__(target_, pname_, params_) ⇒ Object (also: #glGetTexParameterIuiv)
- #glGetTexParameteriv__(target_, pname_, params_) ⇒ Object (also: #glGetTexParameteriv)
- #glGetTransformFeedbackVarying__(program_, index_, bufSize_, length_, size_, type_, name_) ⇒ Object (also: #glGetTransformFeedbackVarying)
- #glGetUniformBlockIndex__(program_, uniformBlockName_) ⇒ Object (also: #glGetUniformBlockIndex)
- #glGetUniformdv__(program_, location_, params_) ⇒ Object (also: #glGetUniformdv)
- #glGetUniformfv__(program_, location_, params_) ⇒ Object (also: #glGetUniformfv)
- #glGetUniformIndices__(program_, uniformCount_, uniformNames_, uniformIndices_) ⇒ Object (also: #glGetUniformIndices)
- #glGetUniformiv__(program_, location_, params_) ⇒ Object (also: #glGetUniformiv)
- #glGetUniformLocation__(program_, name_) ⇒ Object (also: #glGetUniformLocation)
- #glGetUniformSubroutineuiv__(shadertype_, location_, params_) ⇒ Object (also: #glGetUniformSubroutineuiv)
- #glGetUniformuiv__(program_, location_, params_) ⇒ Object (also: #glGetUniformuiv)
- #glGetVertexAttribdv__(index_, pname_, params_) ⇒ Object (also: #glGetVertexAttribdv)
- #glGetVertexAttribfv__(index_, pname_, params_) ⇒ Object (also: #glGetVertexAttribfv)
- #glGetVertexAttribIiv__(index_, pname_, params_) ⇒ Object (also: #glGetVertexAttribIiv)
- #glGetVertexAttribIuiv__(index_, pname_, params_) ⇒ Object (also: #glGetVertexAttribIuiv)
- #glGetVertexAttribiv__(index_, pname_, params_) ⇒ Object (also: #glGetVertexAttribiv)
- #glGetVertexAttribLdv__(index_, pname_, params_) ⇒ Object (also: #glGetVertexAttribLdv)
- #glGetVertexAttribPointerv__(index_, pname_, pointer_) ⇒ Object (also: #glGetVertexAttribPointerv)
- #glHint__(target_, mode_) ⇒ Object (also: #glHint)
- #glInvalidateBufferData__(buffer_) ⇒ Object (also: #glInvalidateBufferData)
- #glInvalidateBufferSubData__(buffer_, offset_, length_) ⇒ Object (also: #glInvalidateBufferSubData)
- #glInvalidateFramebuffer__(target_, numAttachments_, attachments_) ⇒ Object (also: #glInvalidateFramebuffer)
- #glInvalidateSubFramebuffer__(target_, numAttachments_, attachments_, x_, y_, width_, height_) ⇒ Object (also: #glInvalidateSubFramebuffer)
- #glInvalidateTexImage__(texture_, level_) ⇒ Object (also: #glInvalidateTexImage)
- #glInvalidateTexSubImage__(texture_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_) ⇒ Object (also: #glInvalidateTexSubImage)
- #glIsBuffer__(buffer_) ⇒ Object (also: #glIsBuffer)
- #glIsEnabled__(cap_) ⇒ Object (also: #glIsEnabled)
- #glIsEnabledi__(target_, index_) ⇒ Object (also: #glIsEnabledi)
- #glIsFramebuffer__(framebuffer_) ⇒ Object (also: #glIsFramebuffer)
- #glIsProgram__(program_) ⇒ Object (also: #glIsProgram)
- #glIsProgramPipeline__(pipeline_) ⇒ Object (also: #glIsProgramPipeline)
- #glIsQuery__(id_) ⇒ Object (also: #glIsQuery)
- #glIsRenderbuffer__(renderbuffer_) ⇒ Object (also: #glIsRenderbuffer)
- #glIsSampler__(sampler_) ⇒ Object (also: #glIsSampler)
- #glIsShader__(shader_) ⇒ Object (also: #glIsShader)
- #glIsSync__(sync_) ⇒ Object (also: #glIsSync)
- #glIsTexture__(texture_) ⇒ Object (also: #glIsTexture)
- #glIsTransformFeedback__(id_) ⇒ Object (also: #glIsTransformFeedback)
- #glIsVertexArray__(array_) ⇒ Object (also: #glIsVertexArray)
- #glLineWidth__(width_) ⇒ Object (also: #glLineWidth)
- #glLinkProgram__(program_) ⇒ Object (also: #glLinkProgram)
- #glLogicOp__(opcode_) ⇒ Object (also: #glLogicOp)
- #glMapBuffer__(target_, access_) ⇒ Object (also: #glMapBuffer)
- #glMapBufferRange__(target_, offset_, length_, access_) ⇒ Object (also: #glMapBufferRange)
- #glMemoryBarrier__(barriers_) ⇒ Object (also: #glMemoryBarrier)
- #glMinSampleShading__(value_) ⇒ Object (also: #glMinSampleShading)
- #glMultiDrawArrays__(mode_, first_, count_, drawcount_) ⇒ Object (also: #glMultiDrawArrays)
- #glMultiDrawArraysIndirect__(mode_, indirect_, drawcount_, stride_) ⇒ Object (also: #glMultiDrawArraysIndirect)
- #glMultiDrawElements__(mode_, count_, type_, indices_, drawcount_) ⇒ Object (also: #glMultiDrawElements)
- #glMultiDrawElementsBaseVertex__(mode_, count_, type_, indices_, drawcount_, basevertex_) ⇒ Object (also: #glMultiDrawElementsBaseVertex)
- #glMultiDrawElementsIndirect__(mode_, type_, indirect_, drawcount_, stride_) ⇒ Object (also: #glMultiDrawElementsIndirect)
- #glMultiTexCoordP1ui__(texture_, type_, coords_) ⇒ Object (also: #glMultiTexCoordP1ui)
- #glMultiTexCoordP1uiv__(texture_, type_, coords_) ⇒ Object (also: #glMultiTexCoordP1uiv)
- #glMultiTexCoordP2ui__(texture_, type_, coords_) ⇒ Object (also: #glMultiTexCoordP2ui)
- #glMultiTexCoordP2uiv__(texture_, type_, coords_) ⇒ Object (also: #glMultiTexCoordP2uiv)
- #glMultiTexCoordP3ui__(texture_, type_, coords_) ⇒ Object (also: #glMultiTexCoordP3ui)
- #glMultiTexCoordP3uiv__(texture_, type_, coords_) ⇒ Object (also: #glMultiTexCoordP3uiv)
- #glMultiTexCoordP4ui__(texture_, type_, coords_) ⇒ Object (also: #glMultiTexCoordP4ui)
- #glMultiTexCoordP4uiv__(texture_, type_, coords_) ⇒ Object (also: #glMultiTexCoordP4uiv)
- #glNormalP3ui__(type_, coords_) ⇒ Object (also: #glNormalP3ui)
- #glNormalP3uiv__(type_, coords_) ⇒ Object (also: #glNormalP3uiv)
- #glObjectLabel__(identifier_, name_, length_, label_) ⇒ Object (also: #glObjectLabel)
- #glObjectPtrLabel__(ptr_, length_, label_) ⇒ Object (also: #glObjectPtrLabel)
- #glPatchParameterfv__(pname_, values_) ⇒ Object (also: #glPatchParameterfv)
- #glPatchParameteri__(pname_, value_) ⇒ Object (also: #glPatchParameteri)
- #glPauseTransformFeedback__ ⇒ Object (also: #glPauseTransformFeedback)
- #glPixelStoref__(pname_, param_) ⇒ Object (also: #glPixelStoref)
- #glPixelStorei__(pname_, param_) ⇒ Object (also: #glPixelStorei)
- #glPointParameterf__(pname_, param_) ⇒ Object (also: #glPointParameterf)
- #glPointParameterfv__(pname_, params_) ⇒ Object (also: #glPointParameterfv)
- #glPointParameteri__(pname_, param_) ⇒ Object (also: #glPointParameteri)
- #glPointParameteriv__(pname_, params_) ⇒ Object (also: #glPointParameteriv)
- #glPointSize__(size_) ⇒ Object (also: #glPointSize)
- #glPolygonMode__(face_, mode_) ⇒ Object (also: #glPolygonMode)
- #glPolygonOffset__(factor_, units_) ⇒ Object (also: #glPolygonOffset)
- #glPopDebugGroup__ ⇒ Object (also: #glPopDebugGroup)
- #glPrimitiveRestartIndex__(index_) ⇒ Object (also: #glPrimitiveRestartIndex)
- #glProgramBinary__(program_, binaryFormat_, binary_, length_) ⇒ Object (also: #glProgramBinary)
- #glProgramParameteri__(program_, pname_, value_) ⇒ Object (also: #glProgramParameteri)
- #glProgramUniform1d__(program_, location_, v0_) ⇒ Object (also: #glProgramUniform1d)
- #glProgramUniform1dv__(program_, location_, count_, value_) ⇒ Object (also: #glProgramUniform1dv)
- #glProgramUniform1f__(program_, location_, v0_) ⇒ Object (also: #glProgramUniform1f)
- #glProgramUniform1fv__(program_, location_, count_, value_) ⇒ Object (also: #glProgramUniform1fv)
- #glProgramUniform1i__(program_, location_, v0_) ⇒ Object (also: #glProgramUniform1i)
- #glProgramUniform1iv__(program_, location_, count_, value_) ⇒ Object (also: #glProgramUniform1iv)
- #glProgramUniform1ui__(program_, location_, v0_) ⇒ Object (also: #glProgramUniform1ui)
- #glProgramUniform1uiv__(program_, location_, count_, value_) ⇒ Object (also: #glProgramUniform1uiv)
- #glProgramUniform2d__(program_, location_, v0_, v1_) ⇒ Object (also: #glProgramUniform2d)
- #glProgramUniform2dv__(program_, location_, count_, value_) ⇒ Object (also: #glProgramUniform2dv)
- #glProgramUniform2f__(program_, location_, v0_, v1_) ⇒ Object (also: #glProgramUniform2f)
- #glProgramUniform2fv__(program_, location_, count_, value_) ⇒ Object (also: #glProgramUniform2fv)
- #glProgramUniform2i__(program_, location_, v0_, v1_) ⇒ Object (also: #glProgramUniform2i)
- #glProgramUniform2iv__(program_, location_, count_, value_) ⇒ Object (also: #glProgramUniform2iv)
- #glProgramUniform2ui__(program_, location_, v0_, v1_) ⇒ Object (also: #glProgramUniform2ui)
- #glProgramUniform2uiv__(program_, location_, count_, value_) ⇒ Object (also: #glProgramUniform2uiv)
- #glProgramUniform3d__(program_, location_, v0_, v1_, v2_) ⇒ Object (also: #glProgramUniform3d)
- #glProgramUniform3dv__(program_, location_, count_, value_) ⇒ Object (also: #glProgramUniform3dv)
- #glProgramUniform3f__(program_, location_, v0_, v1_, v2_) ⇒ Object (also: #glProgramUniform3f)
- #glProgramUniform3fv__(program_, location_, count_, value_) ⇒ Object (also: #glProgramUniform3fv)
- #glProgramUniform3i__(program_, location_, v0_, v1_, v2_) ⇒ Object (also: #glProgramUniform3i)
- #glProgramUniform3iv__(program_, location_, count_, value_) ⇒ Object (also: #glProgramUniform3iv)
- #glProgramUniform3ui__(program_, location_, v0_, v1_, v2_) ⇒ Object (also: #glProgramUniform3ui)
- #glProgramUniform3uiv__(program_, location_, count_, value_) ⇒ Object (also: #glProgramUniform3uiv)
- #glProgramUniform4d__(program_, location_, v0_, v1_, v2_, v3_) ⇒ Object (also: #glProgramUniform4d)
- #glProgramUniform4dv__(program_, location_, count_, value_) ⇒ Object (also: #glProgramUniform4dv)
- #glProgramUniform4f__(program_, location_, v0_, v1_, v2_, v3_) ⇒ Object (also: #glProgramUniform4f)
- #glProgramUniform4fv__(program_, location_, count_, value_) ⇒ Object (also: #glProgramUniform4fv)
- #glProgramUniform4i__(program_, location_, v0_, v1_, v2_, v3_) ⇒ Object (also: #glProgramUniform4i)
- #glProgramUniform4iv__(program_, location_, count_, value_) ⇒ Object (also: #glProgramUniform4iv)
- #glProgramUniform4ui__(program_, location_, v0_, v1_, v2_, v3_) ⇒ Object (also: #glProgramUniform4ui)
- #glProgramUniform4uiv__(program_, location_, count_, value_) ⇒ Object (also: #glProgramUniform4uiv)
- #glProgramUniformMatrix2dv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix2dv)
- #glProgramUniformMatrix2fv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix2fv)
- #glProgramUniformMatrix2x3dv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix2x3dv)
- #glProgramUniformMatrix2x3fv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix2x3fv)
- #glProgramUniformMatrix2x4dv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix2x4dv)
- #glProgramUniformMatrix2x4fv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix2x4fv)
- #glProgramUniformMatrix3dv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix3dv)
- #glProgramUniformMatrix3fv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix3fv)
- #glProgramUniformMatrix3x2dv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix3x2dv)
- #glProgramUniformMatrix3x2fv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix3x2fv)
- #glProgramUniformMatrix3x4dv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix3x4dv)
- #glProgramUniformMatrix3x4fv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix3x4fv)
- #glProgramUniformMatrix4dv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix4dv)
- #glProgramUniformMatrix4fv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix4fv)
- #glProgramUniformMatrix4x2dv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix4x2dv)
- #glProgramUniformMatrix4x2fv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix4x2fv)
- #glProgramUniformMatrix4x3dv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix4x3dv)
- #glProgramUniformMatrix4x3fv__(program_, location_, count_, transpose_, value_) ⇒ Object (also: #glProgramUniformMatrix4x3fv)
- #glProvokingVertex__(mode_) ⇒ Object (also: #glProvokingVertex)
- #glPushDebugGroup__(source_, id_, length_, message_) ⇒ Object (also: #glPushDebugGroup)
- #glQueryCounter__(id_, target_) ⇒ Object (also: #glQueryCounter)
- #glReadBuffer__(mode_) ⇒ Object (also: #glReadBuffer)
- #glReadPixels__(x_, y_, width_, height_, format_, type_, pixels_) ⇒ Object (also: #glReadPixels)
- #glReleaseShaderCompiler__ ⇒ Object (also: #glReleaseShaderCompiler)
- #glRenderbufferStorage__(target_, internalformat_, width_, height_) ⇒ Object (also: #glRenderbufferStorage)
- #glRenderbufferStorageMultisample__(target_, samples_, internalformat_, width_, height_) ⇒ Object (also: #glRenderbufferStorageMultisample)
- #glResumeTransformFeedback__ ⇒ Object (also: #glResumeTransformFeedback)
- #glSampleCoverage__(value_, invert_) ⇒ Object (also: #glSampleCoverage)
- #glSampleMaski__(maskNumber_, mask_) ⇒ Object (also: #glSampleMaski)
- #glSamplerParameterf__(sampler_, pname_, param_) ⇒ Object (also: #glSamplerParameterf)
- #glSamplerParameterfv__(sampler_, pname_, param_) ⇒ Object (also: #glSamplerParameterfv)
- #glSamplerParameteri__(sampler_, pname_, param_) ⇒ Object (also: #glSamplerParameteri)
- #glSamplerParameterIiv__(sampler_, pname_, param_) ⇒ Object (also: #glSamplerParameterIiv)
- #glSamplerParameterIuiv__(sampler_, pname_, param_) ⇒ Object (also: #glSamplerParameterIuiv)
- #glSamplerParameteriv__(sampler_, pname_, param_) ⇒ Object (also: #glSamplerParameteriv)
- #glScissor__(x_, y_, width_, height_) ⇒ Object (also: #glScissor)
- #glScissorArrayv__(first_, count_, v_) ⇒ Object (also: #glScissorArrayv)
- #glScissorIndexed__(index_, left_, bottom_, width_, height_) ⇒ Object (also: #glScissorIndexed)
- #glScissorIndexedv__(index_, v_) ⇒ Object (also: #glScissorIndexedv)
- #glSecondaryColorP3ui__(type_, color_) ⇒ Object (also: #glSecondaryColorP3ui)
- #glSecondaryColorP3uiv__(type_, color_) ⇒ Object (also: #glSecondaryColorP3uiv)
- #glShaderBinary__(count_, shaders_, binaryformat_, binary_, length_) ⇒ Object (also: #glShaderBinary)
- #glShaderSource__(shader_, count_, string_, length_) ⇒ Object (also: #glShaderSource)
- #glShaderStorageBlockBinding__(program_, storageBlockIndex_, storageBlockBinding_) ⇒ Object (also: #glShaderStorageBlockBinding)
- #glStencilFunc__(func_, ref_, mask_) ⇒ Object (also: #glStencilFunc)
- #glStencilFuncSeparate__(face_, func_, ref_, mask_) ⇒ Object (also: #glStencilFuncSeparate)
- #glStencilMask__(mask_) ⇒ Object (also: #glStencilMask)
- #glStencilMaskSeparate__(face_, mask_) ⇒ Object (also: #glStencilMaskSeparate)
- #glStencilOp__(fail_, zfail_, zpass_) ⇒ Object (also: #glStencilOp)
- #glStencilOpSeparate__(face_, sfail_, dpfail_, dppass_) ⇒ Object (also: #glStencilOpSeparate)
- #glTexBuffer__(target_, internalformat_, buffer_) ⇒ Object (also: #glTexBuffer)
- #glTexBufferRange__(target_, internalformat_, buffer_, offset_, size_) ⇒ Object (also: #glTexBufferRange)
- #glTexCoordP1ui__(type_, coords_) ⇒ Object (also: #glTexCoordP1ui)
- #glTexCoordP1uiv__(type_, coords_) ⇒ Object (also: #glTexCoordP1uiv)
- #glTexCoordP2ui__(type_, coords_) ⇒ Object (also: #glTexCoordP2ui)
- #glTexCoordP2uiv__(type_, coords_) ⇒ Object (also: #glTexCoordP2uiv)
- #glTexCoordP3ui__(type_, coords_) ⇒ Object (also: #glTexCoordP3ui)
- #glTexCoordP3uiv__(type_, coords_) ⇒ Object (also: #glTexCoordP3uiv)
- #glTexCoordP4ui__(type_, coords_) ⇒ Object (also: #glTexCoordP4ui)
- #glTexCoordP4uiv__(type_, coords_) ⇒ Object (also: #glTexCoordP4uiv)
- #glTexImage1D__(target_, level_, internalformat_, width_, border_, format_, type_, pixels_) ⇒ Object (also: #glTexImage1D)
- #glTexImage2D__(target_, level_, internalformat_, width_, height_, border_, format_, type_, pixels_) ⇒ Object (also: #glTexImage2D)
- #glTexImage2DMultisample__(target_, samples_, internalformat_, width_, height_, fixedsamplelocations_) ⇒ Object (also: #glTexImage2DMultisample)
- #glTexImage3D__(target_, level_, internalformat_, width_, height_, depth_, border_, format_, type_, pixels_) ⇒ Object (also: #glTexImage3D)
- #glTexImage3DMultisample__(target_, samples_, internalformat_, width_, height_, depth_, fixedsamplelocations_) ⇒ Object (also: #glTexImage3DMultisample)
- #glTexParameterf__(target_, pname_, param_) ⇒ Object (also: #glTexParameterf)
- #glTexParameterfv__(target_, pname_, params_) ⇒ Object (also: #glTexParameterfv)
- #glTexParameteri__(target_, pname_, param_) ⇒ Object (also: #glTexParameteri)
- #glTexParameterIiv__(target_, pname_, params_) ⇒ Object (also: #glTexParameterIiv)
- #glTexParameterIuiv__(target_, pname_, params_) ⇒ Object (also: #glTexParameterIuiv)
- #glTexParameteriv__(target_, pname_, params_) ⇒ Object (also: #glTexParameteriv)
- #glTexStorage1D__(target_, levels_, internalformat_, width_) ⇒ Object (also: #glTexStorage1D)
- #glTexStorage2D__(target_, levels_, internalformat_, width_, height_) ⇒ Object (also: #glTexStorage2D)
- #glTexStorage2DMultisample__(target_, samples_, internalformat_, width_, height_, fixedsamplelocations_) ⇒ Object (also: #glTexStorage2DMultisample)
- #glTexStorage3D__(target_, levels_, internalformat_, width_, height_, depth_) ⇒ Object (also: #glTexStorage3D)
- #glTexStorage3DMultisample__(target_, samples_, internalformat_, width_, height_, depth_, fixedsamplelocations_) ⇒ Object (also: #glTexStorage3DMultisample)
- #glTexSubImage1D__(target_, level_, xoffset_, width_, format_, type_, pixels_) ⇒ Object (also: #glTexSubImage1D)
- #glTexSubImage2D__(target_, level_, xoffset_, yoffset_, width_, height_, format_, type_, pixels_) ⇒ Object (also: #glTexSubImage2D)
- #glTexSubImage3D__(target_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, type_, pixels_) ⇒ Object (also: #glTexSubImage3D)
- #glTextureView__(texture_, target_, origtexture_, internalformat_, minlevel_, numlevels_, minlayer_, numlayers_) ⇒ Object (also: #glTextureView)
- #glTransformFeedbackVaryings__(program_, count_, varyings_, bufferMode_) ⇒ Object (also: #glTransformFeedbackVaryings)
- #glUniform1d__(location_, x_) ⇒ Object (also: #glUniform1d)
- #glUniform1dv__(location_, count_, value_) ⇒ Object (also: #glUniform1dv)
- #glUniform1f__(location_, v0_) ⇒ Object (also: #glUniform1f)
- #glUniform1fv__(location_, count_, value_) ⇒ Object (also: #glUniform1fv)
- #glUniform1i__(location_, v0_) ⇒ Object (also: #glUniform1i)
- #glUniform1iv__(location_, count_, value_) ⇒ Object (also: #glUniform1iv)
- #glUniform1ui__(location_, v0_) ⇒ Object (also: #glUniform1ui)
- #glUniform1uiv__(location_, count_, value_) ⇒ Object (also: #glUniform1uiv)
- #glUniform2d__(location_, x_, y_) ⇒ Object (also: #glUniform2d)
- #glUniform2dv__(location_, count_, value_) ⇒ Object (also: #glUniform2dv)
- #glUniform2f__(location_, v0_, v1_) ⇒ Object (also: #glUniform2f)
- #glUniform2fv__(location_, count_, value_) ⇒ Object (also: #glUniform2fv)
- #glUniform2i__(location_, v0_, v1_) ⇒ Object (also: #glUniform2i)
- #glUniform2iv__(location_, count_, value_) ⇒ Object (also: #glUniform2iv)
- #glUniform2ui__(location_, v0_, v1_) ⇒ Object (also: #glUniform2ui)
- #glUniform2uiv__(location_, count_, value_) ⇒ Object (also: #glUniform2uiv)
- #glUniform3d__(location_, x_, y_, z_) ⇒ Object (also: #glUniform3d)
- #glUniform3dv__(location_, count_, value_) ⇒ Object (also: #glUniform3dv)
- #glUniform3f__(location_, v0_, v1_, v2_) ⇒ Object (also: #glUniform3f)
- #glUniform3fv__(location_, count_, value_) ⇒ Object (also: #glUniform3fv)
- #glUniform3i__(location_, v0_, v1_, v2_) ⇒ Object (also: #glUniform3i)
- #glUniform3iv__(location_, count_, value_) ⇒ Object (also: #glUniform3iv)
- #glUniform3ui__(location_, v0_, v1_, v2_) ⇒ Object (also: #glUniform3ui)
- #glUniform3uiv__(location_, count_, value_) ⇒ Object (also: #glUniform3uiv)
- #glUniform4d__(location_, x_, y_, z_, w_) ⇒ Object (also: #glUniform4d)
- #glUniform4dv__(location_, count_, value_) ⇒ Object (also: #glUniform4dv)
- #glUniform4f__(location_, v0_, v1_, v2_, v3_) ⇒ Object (also: #glUniform4f)
- #glUniform4fv__(location_, count_, value_) ⇒ Object (also: #glUniform4fv)
- #glUniform4i__(location_, v0_, v1_, v2_, v3_) ⇒ Object (also: #glUniform4i)
- #glUniform4iv__(location_, count_, value_) ⇒ Object (also: #glUniform4iv)
- #glUniform4ui__(location_, v0_, v1_, v2_, v3_) ⇒ Object (also: #glUniform4ui)
- #glUniform4uiv__(location_, count_, value_) ⇒ Object (also: #glUniform4uiv)
- #glUniformBlockBinding__(program_, uniformBlockIndex_, uniformBlockBinding_) ⇒ Object (also: #glUniformBlockBinding)
- #glUniformMatrix2dv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix2dv)
- #glUniformMatrix2fv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix2fv)
- #glUniformMatrix2x3dv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix2x3dv)
- #glUniformMatrix2x3fv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix2x3fv)
- #glUniformMatrix2x4dv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix2x4dv)
- #glUniformMatrix2x4fv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix2x4fv)
- #glUniformMatrix3dv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix3dv)
- #glUniformMatrix3fv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix3fv)
- #glUniformMatrix3x2dv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix3x2dv)
- #glUniformMatrix3x2fv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix3x2fv)
- #glUniformMatrix3x4dv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix3x4dv)
- #glUniformMatrix3x4fv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix3x4fv)
- #glUniformMatrix4dv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix4dv)
- #glUniformMatrix4fv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix4fv)
- #glUniformMatrix4x2dv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix4x2dv)
- #glUniformMatrix4x2fv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix4x2fv)
- #glUniformMatrix4x3dv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix4x3dv)
- #glUniformMatrix4x3fv__(location_, count_, transpose_, value_) ⇒ Object (also: #glUniformMatrix4x3fv)
- #glUniformSubroutinesuiv__(shadertype_, count_, indices_) ⇒ Object (also: #glUniformSubroutinesuiv)
- #glUnmapBuffer__(target_) ⇒ Object (also: #glUnmapBuffer)
- #glUseProgram__(program_) ⇒ Object (also: #glUseProgram)
- #glUseProgramStages__(pipeline_, stages_, program_) ⇒ Object (also: #glUseProgramStages)
- #glValidateProgram__(program_) ⇒ Object (also: #glValidateProgram)
- #glValidateProgramPipeline__(pipeline_) ⇒ Object (also: #glValidateProgramPipeline)
- #glVertexAttrib1d__(index_, x_) ⇒ Object (also: #glVertexAttrib1d)
- #glVertexAttrib1dv__(index_, v_) ⇒ Object (also: #glVertexAttrib1dv)
- #glVertexAttrib1f__(index_, x_) ⇒ Object (also: #glVertexAttrib1f)
- #glVertexAttrib1fv__(index_, v_) ⇒ Object (also: #glVertexAttrib1fv)
- #glVertexAttrib1s__(index_, x_) ⇒ Object (also: #glVertexAttrib1s)
- #glVertexAttrib1sv__(index_, v_) ⇒ Object (also: #glVertexAttrib1sv)
- #glVertexAttrib2d__(index_, x_, y_) ⇒ Object (also: #glVertexAttrib2d)
- #glVertexAttrib2dv__(index_, v_) ⇒ Object (also: #glVertexAttrib2dv)
- #glVertexAttrib2f__(index_, x_, y_) ⇒ Object (also: #glVertexAttrib2f)
- #glVertexAttrib2fv__(index_, v_) ⇒ Object (also: #glVertexAttrib2fv)
- #glVertexAttrib2s__(index_, x_, y_) ⇒ Object (also: #glVertexAttrib2s)
- #glVertexAttrib2sv__(index_, v_) ⇒ Object (also: #glVertexAttrib2sv)
- #glVertexAttrib3d__(index_, x_, y_, z_) ⇒ Object (also: #glVertexAttrib3d)
- #glVertexAttrib3dv__(index_, v_) ⇒ Object (also: #glVertexAttrib3dv)
- #glVertexAttrib3f__(index_, x_, y_, z_) ⇒ Object (also: #glVertexAttrib3f)
- #glVertexAttrib3fv__(index_, v_) ⇒ Object (also: #glVertexAttrib3fv)
- #glVertexAttrib3s__(index_, x_, y_, z_) ⇒ Object (also: #glVertexAttrib3s)
- #glVertexAttrib3sv__(index_, v_) ⇒ Object (also: #glVertexAttrib3sv)
- #glVertexAttrib4bv__(index_, v_) ⇒ Object (also: #glVertexAttrib4bv)
- #glVertexAttrib4d__(index_, x_, y_, z_, w_) ⇒ Object (also: #glVertexAttrib4d)
- #glVertexAttrib4dv__(index_, v_) ⇒ Object (also: #glVertexAttrib4dv)
- #glVertexAttrib4f__(index_, x_, y_, z_, w_) ⇒ Object (also: #glVertexAttrib4f)
- #glVertexAttrib4fv__(index_, v_) ⇒ Object (also: #glVertexAttrib4fv)
- #glVertexAttrib4iv__(index_, v_) ⇒ Object (also: #glVertexAttrib4iv)
- #glVertexAttrib4Nbv__(index_, v_) ⇒ Object (also: #glVertexAttrib4Nbv)
- #glVertexAttrib4Niv__(index_, v_) ⇒ Object (also: #glVertexAttrib4Niv)
- #glVertexAttrib4Nsv__(index_, v_) ⇒ Object (also: #glVertexAttrib4Nsv)
- #glVertexAttrib4Nub__(index_, x_, y_, z_, w_) ⇒ Object (also: #glVertexAttrib4Nub)
- #glVertexAttrib4Nubv__(index_, v_) ⇒ Object (also: #glVertexAttrib4Nubv)
- #glVertexAttrib4Nuiv__(index_, v_) ⇒ Object (also: #glVertexAttrib4Nuiv)
- #glVertexAttrib4Nusv__(index_, v_) ⇒ Object (also: #glVertexAttrib4Nusv)
- #glVertexAttrib4s__(index_, x_, y_, z_, w_) ⇒ Object (also: #glVertexAttrib4s)
- #glVertexAttrib4sv__(index_, v_) ⇒ Object (also: #glVertexAttrib4sv)
- #glVertexAttrib4ubv__(index_, v_) ⇒ Object (also: #glVertexAttrib4ubv)
- #glVertexAttrib4uiv__(index_, v_) ⇒ Object (also: #glVertexAttrib4uiv)
- #glVertexAttrib4usv__(index_, v_) ⇒ Object (also: #glVertexAttrib4usv)
- #glVertexAttribBinding__(attribindex_, bindingindex_) ⇒ Object (also: #glVertexAttribBinding)
- #glVertexAttribDivisor__(index_, divisor_) ⇒ Object (also: #glVertexAttribDivisor)
- #glVertexAttribFormat__(attribindex_, size_, type_, normalized_, relativeoffset_) ⇒ Object (also: #glVertexAttribFormat)
- #glVertexAttribI1i__(index_, x_) ⇒ Object (also: #glVertexAttribI1i)
- #glVertexAttribI1iv__(index_, v_) ⇒ Object (also: #glVertexAttribI1iv)
- #glVertexAttribI1ui__(index_, x_) ⇒ Object (also: #glVertexAttribI1ui)
- #glVertexAttribI1uiv__(index_, v_) ⇒ Object (also: #glVertexAttribI1uiv)
- #glVertexAttribI2i__(index_, x_, y_) ⇒ Object (also: #glVertexAttribI2i)
- #glVertexAttribI2iv__(index_, v_) ⇒ Object (also: #glVertexAttribI2iv)
- #glVertexAttribI2ui__(index_, x_, y_) ⇒ Object (also: #glVertexAttribI2ui)
- #glVertexAttribI2uiv__(index_, v_) ⇒ Object (also: #glVertexAttribI2uiv)
- #glVertexAttribI3i__(index_, x_, y_, z_) ⇒ Object (also: #glVertexAttribI3i)
- #glVertexAttribI3iv__(index_, v_) ⇒ Object (also: #glVertexAttribI3iv)
- #glVertexAttribI3ui__(index_, x_, y_, z_) ⇒ Object (also: #glVertexAttribI3ui)
- #glVertexAttribI3uiv__(index_, v_) ⇒ Object (also: #glVertexAttribI3uiv)
- #glVertexAttribI4bv__(index_, v_) ⇒ Object (also: #glVertexAttribI4bv)
- #glVertexAttribI4i__(index_, x_, y_, z_, w_) ⇒ Object (also: #glVertexAttribI4i)
- #glVertexAttribI4iv__(index_, v_) ⇒ Object (also: #glVertexAttribI4iv)
- #glVertexAttribI4sv__(index_, v_) ⇒ Object (also: #glVertexAttribI4sv)
- #glVertexAttribI4ubv__(index_, v_) ⇒ Object (also: #glVertexAttribI4ubv)
- #glVertexAttribI4ui__(index_, x_, y_, z_, w_) ⇒ Object (also: #glVertexAttribI4ui)
- #glVertexAttribI4uiv__(index_, v_) ⇒ Object (also: #glVertexAttribI4uiv)
- #glVertexAttribI4usv__(index_, v_) ⇒ Object (also: #glVertexAttribI4usv)
- #glVertexAttribIFormat__(attribindex_, size_, type_, relativeoffset_) ⇒ Object (also: #glVertexAttribIFormat)
- #glVertexAttribIPointer__(index_, size_, type_, stride_, pointer_) ⇒ Object (also: #glVertexAttribIPointer)
- #glVertexAttribL1d__(index_, x_) ⇒ Object (also: #glVertexAttribL1d)
- #glVertexAttribL1dv__(index_, v_) ⇒ Object (also: #glVertexAttribL1dv)
- #glVertexAttribL2d__(index_, x_, y_) ⇒ Object (also: #glVertexAttribL2d)
- #glVertexAttribL2dv__(index_, v_) ⇒ Object (also: #glVertexAttribL2dv)
- #glVertexAttribL3d__(index_, x_, y_, z_) ⇒ Object (also: #glVertexAttribL3d)
- #glVertexAttribL3dv__(index_, v_) ⇒ Object (also: #glVertexAttribL3dv)
- #glVertexAttribL4d__(index_, x_, y_, z_, w_) ⇒ Object (also: #glVertexAttribL4d)
- #glVertexAttribL4dv__(index_, v_) ⇒ Object (also: #glVertexAttribL4dv)
- #glVertexAttribLFormat__(attribindex_, size_, type_, relativeoffset_) ⇒ Object (also: #glVertexAttribLFormat)
- #glVertexAttribLPointer__(index_, size_, type_, stride_, pointer_) ⇒ Object (also: #glVertexAttribLPointer)
- #glVertexAttribP1ui__(index_, type_, normalized_, value_) ⇒ Object (also: #glVertexAttribP1ui)
- #glVertexAttribP1uiv__(index_, type_, normalized_, value_) ⇒ Object (also: #glVertexAttribP1uiv)
- #glVertexAttribP2ui__(index_, type_, normalized_, value_) ⇒ Object (also: #glVertexAttribP2ui)
- #glVertexAttribP2uiv__(index_, type_, normalized_, value_) ⇒ Object (also: #glVertexAttribP2uiv)
- #glVertexAttribP3ui__(index_, type_, normalized_, value_) ⇒ Object (also: #glVertexAttribP3ui)
- #glVertexAttribP3uiv__(index_, type_, normalized_, value_) ⇒ Object (also: #glVertexAttribP3uiv)
- #glVertexAttribP4ui__(index_, type_, normalized_, value_) ⇒ Object (also: #glVertexAttribP4ui)
- #glVertexAttribP4uiv__(index_, type_, normalized_, value_) ⇒ Object (also: #glVertexAttribP4uiv)
- #glVertexAttribPointer__(index_, size_, type_, normalized_, stride_, pointer_) ⇒ Object (also: #glVertexAttribPointer)
- #glVertexBindingDivisor__(bindingindex_, divisor_) ⇒ Object (also: #glVertexBindingDivisor)
- #glVertexP2ui__(type_, value_) ⇒ Object (also: #glVertexP2ui)
- #glVertexP2uiv__(type_, value_) ⇒ Object (also: #glVertexP2uiv)
- #glVertexP3ui__(type_, value_) ⇒ Object (also: #glVertexP3ui)
- #glVertexP3uiv__(type_, value_) ⇒ Object (also: #glVertexP3uiv)
- #glVertexP4ui__(type_, value_) ⇒ Object (also: #glVertexP4ui)
- #glVertexP4uiv__(type_, value_) ⇒ Object (also: #glVertexP4uiv)
- #glViewport__(x_, y_, width_, height_) ⇒ Object (also: #glViewport)
- #glViewportArrayv__(first_, count_, v_) ⇒ Object (also: #glViewportArrayv)
- #glViewportIndexedf__(index_, x_, y_, w_, h_) ⇒ Object (also: #glViewportIndexedf)
- #glViewportIndexedfv__(index_, v_) ⇒ Object (also: #glViewportIndexedfv)
- #glWaitSync__(sync_, flags_, timeout_) ⇒ Object (also: #glWaitSync)
-
#have_gl_command?(command) ⇒ Boolean
Checks if a GL command is availalbe to use.
-
#load_all_gl_commands! ⇒ Object
Does what it says on the tin.
Instance Method Details
#glActiveShaderProgram__(pipeline_, program_) ⇒ Object Also known as: glActiveShaderProgram
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# File 'lib/opengl-core/gl-commands.rb', line 5170 def glActiveShaderProgram__(pipeline_, program_) GLSym.load_sym(:glActiveShaderProgram).call(pipeline_, program_) end |
#glActiveTexture__(texture_) ⇒ Object Also known as: glActiveTexture
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# File 'lib/opengl-core/gl-commands.rb', line 802 def glActiveTexture__(texture_) GLSym.load_sym(:glActiveTexture).call(texture_) end |
#glAttachShader__(program_, shader_) ⇒ Object Also known as: glAttachShader
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# File 'lib/opengl-core/gl-commands.rb', line 1306 def glAttachShader__(program_, shader_) GLSym.load_sym(:glAttachShader).call(program_, shader_) end |
#glBeginConditionalRender__(id_, mode_) ⇒ Object Also known as: glBeginConditionalRender
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# File 'lib/opengl-core/gl-commands.rb', line 2590 def glBeginConditionalRender__(id_, mode_) GLSym.load_sym(:glBeginConditionalRender).call(id_, mode_) end |
#glBeginQuery__(target_, id_) ⇒ Object Also known as: glBeginQuery
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# File 'lib/opengl-core/gl-commands.rb', line 1054 def glBeginQuery__(target_, id_) GLSym.load_sym(:glBeginQuery).call(target_, id_) end |
#glBeginQueryIndexed__(target_, index_, id_) ⇒ Object Also known as: glBeginQueryIndexed
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# File 'lib/opengl-core/gl-commands.rb', line 5026 def glBeginQueryIndexed__(target_, index_, id_) GLSym.load_sym(:glBeginQueryIndexed).call(target_, index_, id_) end |
#glBeginTransformFeedback__(primitiveMode_) ⇒ Object Also known as: glBeginTransformFeedback
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# File 'lib/opengl-core/gl-commands.rb', line 2506 def glBeginTransformFeedback__(primitiveMode_) GLSym.load_sym(:glBeginTransformFeedback).call(primitiveMode_) end |
#glBindAttribLocation__(program_, index_, name_) ⇒ Object Also known as: glBindAttribLocation
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# File 'lib/opengl-core/gl-commands.rb', line 1318 def glBindAttribLocation__(program_, index_, name_) GLSym.load_sym(:glBindAttribLocation).call(program_, index_, name_) end |
#glBindBuffer__(target_, buffer_) ⇒ Object Also known as: glBindBuffer
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# File 'lib/opengl-core/gl-commands.rb', line 1114 def glBindBuffer__(target_, buffer_) GLSym.load_sym(:glBindBuffer).call(target_, buffer_) end |
#glBindBufferBase__(target_, index_, buffer_) ⇒ Object Also known as: glBindBufferBase
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# File 'lib/opengl-core/gl-commands.rb', line 2542 def glBindBufferBase__(target_, index_, buffer_) GLSym.load_sym(:glBindBufferBase).call(target_, index_, buffer_) end |
#glBindBufferRange__(target_, index_, buffer_, offset_, size_) ⇒ Object Also known as: glBindBufferRange
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# File 'lib/opengl-core/gl-commands.rb', line 2530 def glBindBufferRange__(target_, index_, buffer_, offset_, size_) GLSym.load_sym(:glBindBufferRange).call(target_, index_, buffer_, offset_, size_) end |
#glBindBuffersBase__(target_, first_, count_, buffers_) ⇒ Object Also known as: glBindBuffersBase
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# File 'lib/opengl-core/gl-commands.rb', line 6826 def glBindBuffersBase__(target_, first_, count_, buffers_) GLSym.load_sym(:glBindBuffersBase).call(target_, first_, count_, buffers_) end |
#glBindBuffersRange__(target_, first_, count_, buffers_, offsets_, sizes_) ⇒ Object Also known as: glBindBuffersRange
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# File 'lib/opengl-core/gl-commands.rb', line 6838 def glBindBuffersRange__(target_, first_, count_, buffers_, offsets_, sizes_) GLSym.load_sym(:glBindBuffersRange).call(target_, first_, count_, buffers_, offsets_, sizes_) end |
#glBindFragDataLocation__(program_, color_, name_) ⇒ Object Also known as: glBindFragDataLocation
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# File 'lib/opengl-core/gl-commands.rb', line 2902 def glBindFragDataLocation__(program_, color_, name_) GLSym.load_sym(:glBindFragDataLocation).call(program_, color_, name_) end |
#glBindFragDataLocationIndexed__(program_, colorNumber_, index_, name_) ⇒ Object Also known as: glBindFragDataLocationIndexed
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# File 'lib/opengl-core/gl-commands.rb', line 3814 def glBindFragDataLocationIndexed__(program_, colorNumber_, index_, name_) GLSym.load_sym(:glBindFragDataLocationIndexed).call(program_, colorNumber_, index_, name_) end |
#glBindFramebuffer__(target_, framebuffer_) ⇒ Object Also known as: glBindFramebuffer
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# File 'lib/opengl-core/gl-commands.rb', line 3214 def glBindFramebuffer__(target_, framebuffer_) GLSym.load_sym(:glBindFramebuffer).call(target_, framebuffer_) end |
#glBindImageTexture__(unit_, texture_, level_, layered_, layer_, access_, format_) ⇒ Object Also known as: glBindImageTexture
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# File 'lib/opengl-core/gl-commands.rb', line 6178 def glBindImageTexture__(unit_, texture_, level_, layered_, layer_, access_, format_) GLSym.load_sym(:glBindImageTexture).call(unit_, texture_, level_, layered_, layer_, access_, format_) end |
#glBindImageTextures__(first_, count_, textures_) ⇒ Object Also known as: glBindImageTextures
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# File 'lib/opengl-core/gl-commands.rb', line 6874 def glBindImageTextures__(first_, count_, textures_) GLSym.load_sym(:glBindImageTextures).call(first_, count_, textures_) end |
#glBindProgramPipeline__(pipeline_) ⇒ Object Also known as: glBindProgramPipeline
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# File 'lib/opengl-core/gl-commands.rb', line 5194 def glBindProgramPipeline__(pipeline_) GLSym.load_sym(:glBindProgramPipeline).call(pipeline_) end |
#glBindRenderbuffer__(target_, renderbuffer_) ⇒ Object Also known as: glBindRenderbuffer
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# File 'lib/opengl-core/gl-commands.rb', line 3142 def glBindRenderbuffer__(target_, renderbuffer_) GLSym.load_sym(:glBindRenderbuffer).call(target_, renderbuffer_) end |
#glBindSampler__(unit_, sampler_) ⇒ Object Also known as: glBindSampler
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# File 'lib/opengl-core/gl-commands.rb', line 3874 def glBindSampler__(unit_, sampler_) GLSym.load_sym(:glBindSampler).call(unit_, sampler_) end |
#glBindSamplers__(first_, count_, samplers_) ⇒ Object Also known as: glBindSamplers
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# File 'lib/opengl-core/gl-commands.rb', line 6862 def glBindSamplers__(first_, count_, samplers_) GLSym.load_sym(:glBindSamplers).call(first_, count_, samplers_) end |
#glBindTexture__(target_, texture_) ⇒ Object Also known as: glBindTexture
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# File 'lib/opengl-core/gl-commands.rb', line 706 def glBindTexture__(target_, texture_) GLSym.load_sym(:glBindTexture).call(target_, texture_) end |
#glBindTextures__(first_, count_, textures_) ⇒ Object Also known as: glBindTextures
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# File 'lib/opengl-core/gl-commands.rb', line 6850 def glBindTextures__(first_, count_, textures_) GLSym.load_sym(:glBindTextures).call(first_, count_, textures_) end |
#glBindTransformFeedback__(target_, id_) ⇒ Object Also known as: glBindTransformFeedback
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# File 'lib/opengl-core/gl-commands.rb', line 4930 def glBindTransformFeedback__(target_, id_) GLSym.load_sym(:glBindTransformFeedback).call(target_, id_) end |
#glBindVertexArray__(array_) ⇒ Object Also known as: glBindVertexArray
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# File 'lib/opengl-core/gl-commands.rb', line 3394 def glBindVertexArray__(array_) GLSym.load_sym(:glBindVertexArray).call(array_) end |
#glBindVertexBuffer__(bindingindex_, buffer_, offset_, stride_) ⇒ Object Also known as: glBindVertexBuffer
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# File 'lib/opengl-core/gl-commands.rb', line 6586 def glBindVertexBuffer__(bindingindex_, buffer_, offset_, stride_) GLSym.load_sym(:glBindVertexBuffer).call(bindingindex_, buffer_, offset_, stride_) end |
#glBindVertexBuffers__(first_, count_, buffers_, offsets_, strides_) ⇒ Object Also known as: glBindVertexBuffers
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# File 'lib/opengl-core/gl-commands.rb', line 6886 def glBindVertexBuffers__(first_, count_, buffers_, offsets_, strides_) GLSym.load_sym(:glBindVertexBuffers).call(first_, count_, buffers_, offsets_, strides_) end |
#glBlendColor__(red_, green_, blue_, alpha_) ⇒ Object Also known as: glBlendColor
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# File 'lib/opengl-core/gl-commands.rb', line 994 def glBlendColor__(red_, green_, blue_, alpha_) GLSym.load_sym(:glBlendColor).call(red_, green_, blue_, alpha_) end |
#glBlendEquation__(mode_) ⇒ Object Also known as: glBlendEquation
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# File 'lib/opengl-core/gl-commands.rb', line 1006 def glBlendEquation__(mode_) GLSym.load_sym(:glBlendEquation).call(mode_) end |
#glBlendEquationi__(buf_, mode_) ⇒ Object Also known as: glBlendEquationi
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# File 'lib/opengl-core/gl-commands.rb', line 4522 def glBlendEquationi__(buf_, mode_) GLSym.load_sym(:glBlendEquationi).call(buf_, mode_) end |
#glBlendEquationSeparate__(modeRGB_, modeAlpha_) ⇒ Object Also known as: glBlendEquationSeparate
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# File 'lib/opengl-core/gl-commands.rb', line 1246 def glBlendEquationSeparate__(modeRGB_, modeAlpha_) GLSym.load_sym(:glBlendEquationSeparate).call(modeRGB_, modeAlpha_) end |
#glBlendEquationSeparatei__(buf_, modeRGB_, modeAlpha_) ⇒ Object Also known as: glBlendEquationSeparatei
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# File 'lib/opengl-core/gl-commands.rb', line 4534 def glBlendEquationSeparatei__(buf_, modeRGB_, modeAlpha_) GLSym.load_sym(:glBlendEquationSeparatei).call(buf_, modeRGB_, modeAlpha_) end |
#glBlendFunc__(sfactor_, dfactor_) ⇒ Object Also known as: glBlendFunc
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# File 'lib/opengl-core/gl-commands.rb', line 322 def glBlendFunc__(sfactor_, dfactor_) GLSym.load_sym(:glBlendFunc).call(sfactor_, dfactor_) end |
#glBlendFunci__(buf_, src_, dst_) ⇒ Object Also known as: glBlendFunci
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# File 'lib/opengl-core/gl-commands.rb', line 4546 def glBlendFunci__(buf_, src_, dst_) GLSym.load_sym(:glBlendFunci).call(buf_, src_, dst_) end |
#glBlendFuncSeparate__(sfactorRGB_, dfactorRGB_, sfactorAlpha_, dfactorAlpha_) ⇒ Object Also known as: glBlendFuncSeparate
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# File 'lib/opengl-core/gl-commands.rb', line 910 def glBlendFuncSeparate__(sfactorRGB_, dfactorRGB_, sfactorAlpha_, dfactorAlpha_) GLSym.load_sym(:glBlendFuncSeparate).call(sfactorRGB_, dfactorRGB_, sfactorAlpha_, dfactorAlpha_) end |
#glBlendFuncSeparatei__(buf_, srcRGB_, dstRGB_, srcAlpha_, dstAlpha_) ⇒ Object Also known as: glBlendFuncSeparatei
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# File 'lib/opengl-core/gl-commands.rb', line 4558 def glBlendFuncSeparatei__(buf_, srcRGB_, dstRGB_, srcAlpha_, dstAlpha_) GLSym.load_sym(:glBlendFuncSeparatei).call(buf_, srcRGB_, dstRGB_, srcAlpha_, dstAlpha_) end |
#glBlitFramebuffer__(srcX0_, srcY0_, srcX1_, srcY1_, dstX0_, dstY0_, dstX1_, dstY1_, mask_, filter_) ⇒ Object Also known as: glBlitFramebuffer
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# File 'lib/opengl-core/gl-commands.rb', line 3334 def glBlitFramebuffer__(srcX0_, srcY0_, srcX1_, srcY1_, dstX0_, dstY0_, dstX1_, dstY1_, mask_, filter_) GLSym.load_sym(:glBlitFramebuffer).call(srcX0_, srcY0_, srcX1_, srcY1_, dstX0_, dstY0_, dstX1_, dstY1_, mask_, filter_) end |
#glBufferData__(target_, size_, data_, usage_) ⇒ Object Also known as: glBufferData
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# File 'lib/opengl-core/gl-commands.rb', line 1162 def glBufferData__(target_, size_, data_, usage_) GLSym.load_sym(:glBufferData).call(target_, size_, data_, usage_) end |
#glBufferStorage__(target_, size_, data_, flags_) ⇒ Object Also known as: glBufferStorage
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# File 'lib/opengl-core/gl-commands.rb', line 6790 def glBufferStorage__(target_, size_, data_, flags_) GLSym.load_sym(:glBufferStorage).call(target_, size_, data_, flags_) end |
#glBufferSubData__(target_, offset_, size_, data_) ⇒ Object Also known as: glBufferSubData
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# File 'lib/opengl-core/gl-commands.rb', line 1174 def glBufferSubData__(target_, offset_, size_, data_) GLSym.load_sym(:glBufferSubData).call(target_, offset_, size_, data_) end |
#glCheckFramebufferStatus__(target_) ⇒ Object Also known as: glCheckFramebufferStatus
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# File 'lib/opengl-core/gl-commands.rb', line 3250 def glCheckFramebufferStatus__(target_) GLSym.load_sym(:glCheckFramebufferStatus).call(target_) end |
#glClampColor__(target_, clamp_) ⇒ Object Also known as: glClampColor
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# File 'lib/opengl-core/gl-commands.rb', line 2578 def glClampColor__(target_, clamp_) GLSym.load_sym(:glClampColor).call(target_, clamp_) end |
#glClear__(mask_) ⇒ Object Also known as: glClear
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# File 'lib/opengl-core/gl-commands.rb', line 190 def glClear__(mask_) GLSym.load_sym(:glClear).call(mask_) end |
#glClearBufferData__(target_, internalformat_, format_, type_, data_) ⇒ Object Also known as: glClearBufferData
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# File 'lib/opengl-core/gl-commands.rb', line 6262 def glClearBufferData__(target_, internalformat_, format_, type_, data_) GLSym.load_sym(:glClearBufferData).call(target_, internalformat_, format_, type_, data_) end |
#glClearBufferfi__(buffer_, drawbuffer_, depth_, stencil_) ⇒ Object Also known as: glClearBufferfi
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# File 'lib/opengl-core/gl-commands.rb', line 3106 def glClearBufferfi__(buffer_, drawbuffer_, depth_, stencil_) GLSym.load_sym(:glClearBufferfi).call(buffer_, drawbuffer_, depth_, stencil_) end |
#glClearBufferfv__(buffer_, drawbuffer_, value_) ⇒ Object Also known as: glClearBufferfv
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# File 'lib/opengl-core/gl-commands.rb', line 3094 def glClearBufferfv__(buffer_, drawbuffer_, value_) GLSym.load_sym(:glClearBufferfv).call(buffer_, drawbuffer_, value_) end |
#glClearBufferiv__(buffer_, drawbuffer_, value_) ⇒ Object Also known as: glClearBufferiv
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# File 'lib/opengl-core/gl-commands.rb', line 3070 def glClearBufferiv__(buffer_, drawbuffer_, value_) GLSym.load_sym(:glClearBufferiv).call(buffer_, drawbuffer_, value_) end |
#glClearBufferSubData__(target_, internalformat_, offset_, size_, format_, type_, data_) ⇒ Object Also known as: glClearBufferSubData
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# File 'lib/opengl-core/gl-commands.rb', line 6274 def glClearBufferSubData__(target_, internalformat_, offset_, size_, format_, type_, data_) GLSym.load_sym(:glClearBufferSubData).call(target_, internalformat_, offset_, size_, format_, type_, data_) end |
#glClearBufferuiv__(buffer_, drawbuffer_, value_) ⇒ Object Also known as: glClearBufferuiv
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# File 'lib/opengl-core/gl-commands.rb', line 3082 def glClearBufferuiv__(buffer_, drawbuffer_, value_) GLSym.load_sym(:glClearBufferuiv).call(buffer_, drawbuffer_, value_) end |
#glClearColor__(red_, green_, blue_, alpha_) ⇒ Object Also known as: glClearColor
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# File 'lib/opengl-core/gl-commands.rb', line 202 def glClearColor__(red_, green_, blue_, alpha_) GLSym.load_sym(:glClearColor).call(red_, green_, blue_, alpha_) end |
#glClearDepth__(depth_) ⇒ Object Also known as: glClearDepth
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# File 'lib/opengl-core/gl-commands.rb', line 226 def glClearDepth__(depth_) GLSym.load_sym(:glClearDepth).call(depth_) end |
#glClearDepthf__(d_) ⇒ Object Also known as: glClearDepthf
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# File 'lib/opengl-core/gl-commands.rb', line 5110 def glClearDepthf__(d_) GLSym.load_sym(:glClearDepthf).call(d_) end |
#glClearStencil__(s_) ⇒ Object Also known as: glClearStencil
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# File 'lib/opengl-core/gl-commands.rb', line 214 def glClearStencil__(s_) GLSym.load_sym(:glClearStencil).call(s_) end |
#glClearTexImage__(texture_, level_, format_, type_, data_) ⇒ Object Also known as: glClearTexImage
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# File 'lib/opengl-core/gl-commands.rb', line 6802 def glClearTexImage__(texture_, level_, format_, type_, data_) GLSym.load_sym(:glClearTexImage).call(texture_, level_, format_, type_, data_) end |
#glClearTexSubImage__(texture_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, type_, data_) ⇒ Object Also known as: glClearTexSubImage
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# File 'lib/opengl-core/gl-commands.rb', line 6814 def glClearTexSubImage__(texture_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, type_, data_) GLSym.load_sym(:glClearTexSubImage).call(texture_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, type_, data_) end |
#glClientWaitSync__(sync_, flags_, timeout_) ⇒ Object Also known as: glClientWaitSync
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# File 'lib/opengl-core/gl-commands.rb', line 3682 def glClientWaitSync__(sync_, flags_, timeout_) GLSym.load_sym(:glClientWaitSync).call(sync_, flags_, timeout_) end |
#glColorMask__(red_, green_, blue_, alpha_) ⇒ Object Also known as: glColorMask
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# File 'lib/opengl-core/gl-commands.rb', line 250 def glColorMask__(red_, green_, blue_, alpha_) GLSym.load_sym(:glColorMask).call(red_, green_, blue_, alpha_) end |
#glColorMaski__(index_, r_, g_, b_, a_) ⇒ Object Also known as: glColorMaski
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# File 'lib/opengl-core/gl-commands.rb', line 2434 def glColorMaski__(index_, r_, g_, b_, a_) GLSym.load_sym(:glColorMaski).call(index_, r_, g_, b_, a_) end |
#glColorP3ui__(type_, color_) ⇒ Object Also known as: glColorP3ui
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# File 'lib/opengl-core/gl-commands.rb', line 4438 def glColorP3ui__(type_, color_) GLSym.load_sym(:glColorP3ui).call(type_, color_) end |
#glColorP3uiv__(type_, color_) ⇒ Object Also known as: glColorP3uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4450 def glColorP3uiv__(type_, color_) GLSym.load_sym(:glColorP3uiv).call(type_, color_) end |
#glColorP4ui__(type_, color_) ⇒ Object Also known as: glColorP4ui
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# File 'lib/opengl-core/gl-commands.rb', line 4462 def glColorP4ui__(type_, color_) GLSym.load_sym(:glColorP4ui).call(type_, color_) end |
#glColorP4uiv__(type_, color_) ⇒ Object Also known as: glColorP4uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4474 def glColorP4uiv__(type_, color_) GLSym.load_sym(:glColorP4uiv).call(type_, color_) end |
#glCompileShader__(shader_) ⇒ Object Also known as: glCompileShader
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# File 'lib/opengl-core/gl-commands.rb', line 1330 def glCompileShader__(shader_) GLSym.load_sym(:glCompileShader).call(shader_) end |
#glCompressedTexImage1D__(target_, level_, internalformat_, width_, border_, imageSize_, data_) ⇒ Object Also known as: glCompressedTexImage1D
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# File 'lib/opengl-core/gl-commands.rb', line 850 def glCompressedTexImage1D__(target_, level_, internalformat_, width_, border_, imageSize_, data_) GLSym.load_sym(:glCompressedTexImage1D).call(target_, level_, internalformat_, width_, border_, imageSize_, data_) end |
#glCompressedTexImage2D__(target_, level_, internalformat_, width_, height_, border_, imageSize_, data_) ⇒ Object Also known as: glCompressedTexImage2D
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# File 'lib/opengl-core/gl-commands.rb', line 838 def glCompressedTexImage2D__(target_, level_, internalformat_, width_, height_, border_, imageSize_, data_) GLSym.load_sym(:glCompressedTexImage2D).call(target_, level_, internalformat_, width_, height_, border_, imageSize_, data_) end |
#glCompressedTexImage3D__(target_, level_, internalformat_, width_, height_, depth_, border_, imageSize_, data_) ⇒ Object Also known as: glCompressedTexImage3D
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# File 'lib/opengl-core/gl-commands.rb', line 826 def glCompressedTexImage3D__(target_, level_, internalformat_, width_, height_, depth_, border_, imageSize_, data_) GLSym.load_sym(:glCompressedTexImage3D).call(target_, level_, internalformat_, width_, height_, depth_, border_, imageSize_, data_) end |
#glCompressedTexSubImage1D__(target_, level_, xoffset_, width_, format_, imageSize_, data_) ⇒ Object Also known as: glCompressedTexSubImage1D
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# File 'lib/opengl-core/gl-commands.rb', line 886 def glCompressedTexSubImage1D__(target_, level_, xoffset_, width_, format_, imageSize_, data_) GLSym.load_sym(:glCompressedTexSubImage1D).call(target_, level_, xoffset_, width_, format_, imageSize_, data_) end |
#glCompressedTexSubImage2D__(target_, level_, xoffset_, yoffset_, width_, height_, format_, imageSize_, data_) ⇒ Object Also known as: glCompressedTexSubImage2D
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# File 'lib/opengl-core/gl-commands.rb', line 874 def glCompressedTexSubImage2D__(target_, level_, xoffset_, yoffset_, width_, height_, format_, imageSize_, data_) GLSym.load_sym(:glCompressedTexSubImage2D).call(target_, level_, xoffset_, yoffset_, width_, height_, format_, imageSize_, data_) end |
#glCompressedTexSubImage3D__(target_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, imageSize_, data_) ⇒ Object Also known as: glCompressedTexSubImage3D
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# File 'lib/opengl-core/gl-commands.rb', line 862 def glCompressedTexSubImage3D__(target_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, imageSize_, data_) GLSym.load_sym(:glCompressedTexSubImage3D).call(target_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, imageSize_, data_) end |
#glCopyBufferSubData__(readTarget_, writeTarget_, readOffset_, writeOffset_, size_) ⇒ Object Also known as: glCopyBufferSubData
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# File 'lib/opengl-core/gl-commands.rb', line 3490 def glCopyBufferSubData__(readTarget_, writeTarget_, readOffset_, writeOffset_, size_) GLSym.load_sym(:glCopyBufferSubData).call(readTarget_, writeTarget_, readOffset_, writeOffset_, size_) end |
#glCopyImageSubData__(srcName_, srcTarget_, srcLevel_, srcX_, srcY_, srcZ_, dstName_, dstTarget_, dstLevel_, dstX_, dstY_, dstZ_, srcWidth_, srcHeight_, srcDepth_) ⇒ Object Also known as: glCopyImageSubData
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# File 'lib/opengl-core/gl-commands.rb', line 6310 def glCopyImageSubData__(srcName_, srcTarget_, srcLevel_, srcX_, srcY_, srcZ_, dstName_, dstTarget_, dstLevel_, dstX_, dstY_, dstZ_, srcWidth_, srcHeight_, srcDepth_) GLSym.load_sym(:glCopyImageSubData).call(srcName_, srcTarget_, srcLevel_, srcX_, srcY_, srcZ_, dstName_, dstTarget_, dstLevel_, dstX_, dstY_, dstZ_, srcWidth_, srcHeight_, srcDepth_) end |
#glCopyTexImage1D__(target_, level_, internalformat_, x_, y_, width_, border_) ⇒ Object Also known as: glCopyTexImage1D
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# File 'lib/opengl-core/gl-commands.rb', line 634 def glCopyTexImage1D__(target_, level_, internalformat_, x_, y_, width_, border_) GLSym.load_sym(:glCopyTexImage1D).call(target_, level_, internalformat_, x_, y_, width_, border_) end |
#glCopyTexImage2D__(target_, level_, internalformat_, x_, y_, width_, height_, border_) ⇒ Object Also known as: glCopyTexImage2D
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# File 'lib/opengl-core/gl-commands.rb', line 646 def glCopyTexImage2D__(target_, level_, internalformat_, x_, y_, width_, height_, border_) GLSym.load_sym(:glCopyTexImage2D).call(target_, level_, internalformat_, x_, y_, width_, height_, border_) end |
#glCopyTexSubImage1D__(target_, level_, xoffset_, x_, y_, width_) ⇒ Object Also known as: glCopyTexSubImage1D
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# File 'lib/opengl-core/gl-commands.rb', line 658 def glCopyTexSubImage1D__(target_, level_, xoffset_, x_, y_, width_) GLSym.load_sym(:glCopyTexSubImage1D).call(target_, level_, xoffset_, x_, y_, width_) end |
#glCopyTexSubImage2D__(target_, level_, xoffset_, yoffset_, x_, y_, width_, height_) ⇒ Object Also known as: glCopyTexSubImage2D
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# File 'lib/opengl-core/gl-commands.rb', line 670 def glCopyTexSubImage2D__(target_, level_, xoffset_, yoffset_, x_, y_, width_, height_) GLSym.load_sym(:glCopyTexSubImage2D).call(target_, level_, xoffset_, yoffset_, x_, y_, width_, height_) end |
#glCopyTexSubImage3D__(target_, level_, xoffset_, yoffset_, zoffset_, x_, y_, width_, height_) ⇒ Object Also known as: glCopyTexSubImage3D
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# File 'lib/opengl-core/gl-commands.rb', line 790 def glCopyTexSubImage3D__(target_, level_, xoffset_, yoffset_, zoffset_, x_, y_, width_, height_) GLSym.load_sym(:glCopyTexSubImage3D).call(target_, level_, xoffset_, yoffset_, zoffset_, x_, y_, width_, height_) end |
#glCreateProgram__ ⇒ Object Also known as: glCreateProgram
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# File 'lib/opengl-core/gl-commands.rb', line 1342 def glCreateProgram__() GLSym.load_sym(:glCreateProgram).call() end |
#glCreateShader__(type_) ⇒ Object Also known as: glCreateShader
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# File 'lib/opengl-core/gl-commands.rb', line 1354 def glCreateShader__(type_) GLSym.load_sym(:glCreateShader).call(type_) end |
#glCreateShaderProgramv__(type_, count_, strings_) ⇒ Object Also known as: glCreateShaderProgramv
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# File 'lib/opengl-core/gl-commands.rb', line 5182 def glCreateShaderProgramv__(type_, count_, strings_) GLSym.load_sym(:glCreateShaderProgramv).call(type_, count_, strings_) end |
#glCullFace__(mode_) ⇒ Object Also known as: glCullFace
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# File 'lib/opengl-core/gl-commands.rb', line 22 def glCullFace__(mode_) GLSym.load_sym(:glCullFace).call(mode_) end |
#glDebugMessageCallback__(callback_, userParam_) ⇒ Object Also known as: glDebugMessageCallback
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# File 'lib/opengl-core/gl-commands.rb', line 6682 def glDebugMessageCallback__(callback_, userParam_) GLSym.load_sym(:glDebugMessageCallback).call(callback_, userParam_) end |
#glDebugMessageControl__(source_, type_, severity_, count_, ids_, enabled_) ⇒ Object Also known as: glDebugMessageControl
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# File 'lib/opengl-core/gl-commands.rb', line 6658 def glDebugMessageControl__(source_, type_, severity_, count_, ids_, enabled_) GLSym.load_sym(:glDebugMessageControl).call(source_, type_, severity_, count_, ids_, enabled_) end |
#glDebugMessageInsert__(source_, type_, id_, severity_, length_, buf_) ⇒ Object Also known as: glDebugMessageInsert
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# File 'lib/opengl-core/gl-commands.rb', line 6670 def glDebugMessageInsert__(source_, type_, id_, severity_, length_, buf_) GLSym.load_sym(:glDebugMessageInsert).call(source_, type_, id_, severity_, length_, buf_) end |
#glDeleteBuffers__(n_, buffers_) ⇒ Object Also known as: glDeleteBuffers
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# File 'lib/opengl-core/gl-commands.rb', line 1126 def glDeleteBuffers__(n_, buffers_) GLSym.load_sym(:glDeleteBuffers).call(n_, buffers_) end |
#glDeleteFramebuffers__(n_, framebuffers_) ⇒ Object Also known as: glDeleteFramebuffers
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# File 'lib/opengl-core/gl-commands.rb', line 3226 def glDeleteFramebuffers__(n_, framebuffers_) GLSym.load_sym(:glDeleteFramebuffers).call(n_, framebuffers_) end |
#glDeleteProgram__(program_) ⇒ Object Also known as: glDeleteProgram
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# File 'lib/opengl-core/gl-commands.rb', line 1366 def glDeleteProgram__(program_) GLSym.load_sym(:glDeleteProgram).call(program_) end |
#glDeleteProgramPipelines__(n_, pipelines_) ⇒ Object Also known as: glDeleteProgramPipelines
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# File 'lib/opengl-core/gl-commands.rb', line 5206 def glDeleteProgramPipelines__(n_, pipelines_) GLSym.load_sym(:glDeleteProgramPipelines).call(n_, pipelines_) end |
#glDeleteQueries__(n_, ids_) ⇒ Object Also known as: glDeleteQueries
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# File 'lib/opengl-core/gl-commands.rb', line 1030 def glDeleteQueries__(n_, ids_) GLSym.load_sym(:glDeleteQueries).call(n_, ids_) end |
#glDeleteRenderbuffers__(n_, renderbuffers_) ⇒ Object Also known as: glDeleteRenderbuffers
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# File 'lib/opengl-core/gl-commands.rb', line 3154 def glDeleteRenderbuffers__(n_, renderbuffers_) GLSym.load_sym(:glDeleteRenderbuffers).call(n_, renderbuffers_) end |
#glDeleteSamplers__(count_, samplers_) ⇒ Object Also known as: glDeleteSamplers
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# File 'lib/opengl-core/gl-commands.rb', line 3850 def glDeleteSamplers__(count_, samplers_) GLSym.load_sym(:glDeleteSamplers).call(count_, samplers_) end |
#glDeleteShader__(shader_) ⇒ Object Also known as: glDeleteShader
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# File 'lib/opengl-core/gl-commands.rb', line 1378 def glDeleteShader__(shader_) GLSym.load_sym(:glDeleteShader).call(shader_) end |
#glDeleteSync__(sync_) ⇒ Object Also known as: glDeleteSync
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# File 'lib/opengl-core/gl-commands.rb', line 3670 def glDeleteSync__(sync_) GLSym.load_sym(:glDeleteSync).call(sync_) end |
#glDeleteTextures__(n_, textures_) ⇒ Object Also known as: glDeleteTextures
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# File 'lib/opengl-core/gl-commands.rb', line 718 def glDeleteTextures__(n_, textures_) GLSym.load_sym(:glDeleteTextures).call(n_, textures_) end |
#glDeleteTransformFeedbacks__(n_, ids_) ⇒ Object Also known as: glDeleteTransformFeedbacks
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# File 'lib/opengl-core/gl-commands.rb', line 4942 def glDeleteTransformFeedbacks__(n_, ids_) GLSym.load_sym(:glDeleteTransformFeedbacks).call(n_, ids_) end |
#glDeleteVertexArrays__(n_, arrays_) ⇒ Object Also known as: glDeleteVertexArrays
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# File 'lib/opengl-core/gl-commands.rb', line 3406 def glDeleteVertexArrays__(n_, arrays_) GLSym.load_sym(:glDeleteVertexArrays).call(n_, arrays_) end |
#glDepthFunc__(func_) ⇒ Object Also known as: glDepthFunc
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# File 'lib/opengl-core/gl-commands.rb', line 370 def glDepthFunc__(func_) GLSym.load_sym(:glDepthFunc).call(func_) end |
#glDepthMask__(flag_) ⇒ Object Also known as: glDepthMask
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# File 'lib/opengl-core/gl-commands.rb', line 262 def glDepthMask__(flag_) GLSym.load_sym(:glDepthMask).call(flag_) end |
#glDepthRange__(near_, far_) ⇒ Object Also known as: glDepthRange
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# File 'lib/opengl-core/gl-commands.rb', line 574 def glDepthRange__(near_, far_) GLSym.load_sym(:glDepthRange).call(near_, far_) end |
#glDepthRangeArrayv__(first_, count_, v_) ⇒ Object Also known as: glDepthRangeArrayv
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# File 'lib/opengl-core/gl-commands.rb', line 6070 def glDepthRangeArrayv__(first_, count_, v_) GLSym.load_sym(:glDepthRangeArrayv).call(first_, count_, v_) end |
#glDepthRangef__(n_, f_) ⇒ Object Also known as: glDepthRangef
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# File 'lib/opengl-core/gl-commands.rb', line 5098 def glDepthRangef__(n_, f_) GLSym.load_sym(:glDepthRangef).call(n_, f_) end |
#glDepthRangeIndexed__(index_, n_, f_) ⇒ Object Also known as: glDepthRangeIndexed
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# File 'lib/opengl-core/gl-commands.rb', line 6082 def glDepthRangeIndexed__(index_, n_, f_) GLSym.load_sym(:glDepthRangeIndexed).call(index_, n_, f_) end |
#glDetachShader__(program_, shader_) ⇒ Object Also known as: glDetachShader
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# File 'lib/opengl-core/gl-commands.rb', line 1390 def glDetachShader__(program_, shader_) GLSym.load_sym(:glDetachShader).call(program_, shader_) end |
#glDisable__(cap_) ⇒ Object Also known as: glDisable
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# File 'lib/opengl-core/gl-commands.rb', line 274 def glDisable__(cap_) GLSym.load_sym(:glDisable).call(cap_) end |
#glDisablei__(target_, index_) ⇒ Object Also known as: glDisablei
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# File 'lib/opengl-core/gl-commands.rb', line 2482 def glDisablei__(target_, index_) GLSym.load_sym(:glDisablei).call(target_, index_) end |
#glDisableVertexAttribArray__(index_) ⇒ Object Also known as: glDisableVertexAttribArray
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# File 'lib/opengl-core/gl-commands.rb', line 1402 def glDisableVertexAttribArray__(index_) GLSym.load_sym(:glDisableVertexAttribArray).call(index_) end |
#glDispatchCompute__(num_groups_x_, num_groups_y_, num_groups_z_) ⇒ Object Also known as: glDispatchCompute
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# File 'lib/opengl-core/gl-commands.rb', line 6286 def glDispatchCompute__(num_groups_x_, num_groups_y_, num_groups_z_) GLSym.load_sym(:glDispatchCompute).call(num_groups_x_, num_groups_y_, num_groups_z_) end |
#glDispatchComputeIndirect__(indirect_) ⇒ Object Also known as: glDispatchComputeIndirect
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# File 'lib/opengl-core/gl-commands.rb', line 6298 def glDispatchComputeIndirect__(indirect_) GLSym.load_sym(:glDispatchComputeIndirect).call(indirect_) end |
#glDrawArrays__(mode_, first_, count_) ⇒ Object Also known as: glDrawArrays
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# File 'lib/opengl-core/gl-commands.rb', line 598 def glDrawArrays__(mode_, first_, count_) GLSym.load_sym(:glDrawArrays).call(mode_, first_, count_) end |
#glDrawArraysIndirect__(mode_, indirect_) ⇒ Object Also known as: glDrawArraysIndirect
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# File 'lib/opengl-core/gl-commands.rb', line 4570 def glDrawArraysIndirect__(mode_, indirect_) GLSym.load_sym(:glDrawArraysIndirect).call(mode_, indirect_) end |
#glDrawArraysInstanced__(mode_, first_, count_, instancecount_) ⇒ Object Also known as: glDrawArraysInstanced
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# File 'lib/opengl-core/gl-commands.rb', line 3442 def glDrawArraysInstanced__(mode_, first_, count_, instancecount_) GLSym.load_sym(:glDrawArraysInstanced).call(mode_, first_, count_, instancecount_) end |
#glDrawArraysInstancedBaseInstance__(mode_, first_, count_, instancecount_, baseinstance_) ⇒ Object Also known as: glDrawArraysInstancedBaseInstance
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# File 'lib/opengl-core/gl-commands.rb', line 6118 def glDrawArraysInstancedBaseInstance__(mode_, first_, count_, instancecount_, baseinstance_) GLSym.load_sym(:glDrawArraysInstancedBaseInstance).call(mode_, first_, count_, instancecount_, baseinstance_) end |
#glDrawBuffer__(mode_) ⇒ Object Also known as: glDrawBuffer
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# File 'lib/opengl-core/gl-commands.rb', line 178 def glDrawBuffer__(mode_) GLSym.load_sym(:glDrawBuffer).call(mode_) end |
#glDrawBuffers__(n_, bufs_) ⇒ Object Also known as: glDrawBuffers
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# File 'lib/opengl-core/gl-commands.rb', line 1258 def glDrawBuffers__(n_, bufs_) GLSym.load_sym(:glDrawBuffers).call(n_, bufs_) end |
#glDrawElements__(mode_, count_, type_, indices_) ⇒ Object Also known as: glDrawElements
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# File 'lib/opengl-core/gl-commands.rb', line 610 def glDrawElements__(mode_, count_, type_, indices_) GLSym.load_sym(:glDrawElements).call(mode_, count_, type_, indices_) end |
#glDrawElementsBaseVertex__(mode_, count_, type_, indices_, basevertex_) ⇒ Object Also known as: glDrawElementsBaseVertex
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# File 'lib/opengl-core/gl-commands.rb', line 3586 def glDrawElementsBaseVertex__(mode_, count_, type_, indices_, basevertex_) GLSym.load_sym(:glDrawElementsBaseVertex).call(mode_, count_, type_, indices_, basevertex_) end |
#glDrawElementsIndirect__(mode_, type_, indirect_) ⇒ Object Also known as: glDrawElementsIndirect
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# File 'lib/opengl-core/gl-commands.rb', line 4582 def glDrawElementsIndirect__(mode_, type_, indirect_) GLSym.load_sym(:glDrawElementsIndirect).call(mode_, type_, indirect_) end |
#glDrawElementsInstanced__(mode_, count_, type_, indices_, instancecount_) ⇒ Object Also known as: glDrawElementsInstanced
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# File 'lib/opengl-core/gl-commands.rb', line 3454 def glDrawElementsInstanced__(mode_, count_, type_, indices_, instancecount_) GLSym.load_sym(:glDrawElementsInstanced).call(mode_, count_, type_, indices_, instancecount_) end |
#glDrawElementsInstancedBaseInstance__(mode_, count_, type_, indices_, instancecount_, baseinstance_) ⇒ Object Also known as: glDrawElementsInstancedBaseInstance
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# File 'lib/opengl-core/gl-commands.rb', line 6130 def glDrawElementsInstancedBaseInstance__(mode_, count_, type_, indices_, instancecount_, baseinstance_) GLSym.load_sym(:glDrawElementsInstancedBaseInstance).call(mode_, count_, type_, indices_, instancecount_, baseinstance_) end |
#glDrawElementsInstancedBaseVertex__(mode_, count_, type_, indices_, instancecount_, basevertex_) ⇒ Object Also known as: glDrawElementsInstancedBaseVertex
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# File 'lib/opengl-core/gl-commands.rb', line 3610 def glDrawElementsInstancedBaseVertex__(mode_, count_, type_, indices_, instancecount_, basevertex_) GLSym.load_sym(:glDrawElementsInstancedBaseVertex).call(mode_, count_, type_, indices_, instancecount_, basevertex_) end |
#glDrawElementsInstancedBaseVertexBaseInstance__(mode_, count_, type_, indices_, instancecount_, basevertex_, baseinstance_) ⇒ Object Also known as: glDrawElementsInstancedBaseVertexBaseInstance
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# File 'lib/opengl-core/gl-commands.rb', line 6142 def glDrawElementsInstancedBaseVertexBaseInstance__(mode_, count_, type_, indices_, instancecount_, basevertex_, baseinstance_) GLSym.load_sym(:glDrawElementsInstancedBaseVertexBaseInstance).call(mode_, count_, type_, indices_, instancecount_, basevertex_, baseinstance_) end |
#glDrawRangeElements__(mode_, start_, end_, count_, type_, indices_) ⇒ Object Also known as: glDrawRangeElements
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# File 'lib/opengl-core/gl-commands.rb', line 754 def glDrawRangeElements__(mode_, start_, end_, count_, type_, indices_) GLSym.load_sym(:glDrawRangeElements).call(mode_, start_, end_, count_, type_, indices_) end |
#glDrawRangeElementsBaseVertex__(mode_, start_, end_, count_, type_, indices_, basevertex_) ⇒ Object Also known as: glDrawRangeElementsBaseVertex
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# File 'lib/opengl-core/gl-commands.rb', line 3598 def glDrawRangeElementsBaseVertex__(mode_, start_, end_, count_, type_, indices_, basevertex_) GLSym.load_sym(:glDrawRangeElementsBaseVertex).call(mode_, start_, end_, count_, type_, indices_, basevertex_) end |
#glDrawTransformFeedback__(mode_, id_) ⇒ Object Also known as: glDrawTransformFeedback
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# File 'lib/opengl-core/gl-commands.rb', line 5002 def glDrawTransformFeedback__(mode_, id_) GLSym.load_sym(:glDrawTransformFeedback).call(mode_, id_) end |
#glDrawTransformFeedbackInstanced__(mode_, id_, instancecount_) ⇒ Object Also known as: glDrawTransformFeedbackInstanced
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# File 'lib/opengl-core/gl-commands.rb', line 6238 def glDrawTransformFeedbackInstanced__(mode_, id_, instancecount_) GLSym.load_sym(:glDrawTransformFeedbackInstanced).call(mode_, id_, instancecount_) end |
#glDrawTransformFeedbackStream__(mode_, id_, stream_) ⇒ Object Also known as: glDrawTransformFeedbackStream
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# File 'lib/opengl-core/gl-commands.rb', line 5014 def glDrawTransformFeedbackStream__(mode_, id_, stream_) GLSym.load_sym(:glDrawTransformFeedbackStream).call(mode_, id_, stream_) end |
#glDrawTransformFeedbackStreamInstanced__(mode_, id_, stream_, instancecount_) ⇒ Object Also known as: glDrawTransformFeedbackStreamInstanced
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# File 'lib/opengl-core/gl-commands.rb', line 6250 def glDrawTransformFeedbackStreamInstanced__(mode_, id_, stream_, instancecount_) GLSym.load_sym(:glDrawTransformFeedbackStreamInstanced).call(mode_, id_, stream_, instancecount_) end |
#glEnable__(cap_) ⇒ Object Also known as: glEnable
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# File 'lib/opengl-core/gl-commands.rb', line 286 def glEnable__(cap_) GLSym.load_sym(:glEnable).call(cap_) end |
#glEnablei__(target_, index_) ⇒ Object Also known as: glEnablei
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# File 'lib/opengl-core/gl-commands.rb', line 2470 def glEnablei__(target_, index_) GLSym.load_sym(:glEnablei).call(target_, index_) end |
#glEnableVertexAttribArray__(index_) ⇒ Object Also known as: glEnableVertexAttribArray
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# File 'lib/opengl-core/gl-commands.rb', line 1414 def glEnableVertexAttribArray__(index_) GLSym.load_sym(:glEnableVertexAttribArray).call(index_) end |
#glEndConditionalRender__ ⇒ Object Also known as: glEndConditionalRender
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# File 'lib/opengl-core/gl-commands.rb', line 2602 def glEndConditionalRender__() GLSym.load_sym(:glEndConditionalRender).call() end |
#glEndQuery__(target_) ⇒ Object Also known as: glEndQuery
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# File 'lib/opengl-core/gl-commands.rb', line 1066 def glEndQuery__(target_) GLSym.load_sym(:glEndQuery).call(target_) end |
#glEndQueryIndexed__(target_, index_) ⇒ Object Also known as: glEndQueryIndexed
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# File 'lib/opengl-core/gl-commands.rb', line 5038 def glEndQueryIndexed__(target_, index_) GLSym.load_sym(:glEndQueryIndexed).call(target_, index_) end |
#glEndTransformFeedback__ ⇒ Object Also known as: glEndTransformFeedback
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# File 'lib/opengl-core/gl-commands.rb', line 2518 def glEndTransformFeedback__() GLSym.load_sym(:glEndTransformFeedback).call() end |
#glFenceSync__(condition_, flags_) ⇒ Object Also known as: glFenceSync
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# File 'lib/opengl-core/gl-commands.rb', line 3646 def glFenceSync__(condition_, flags_) GLSym.load_sym(:glFenceSync).call(condition_, flags_) end |
#glFinish__ ⇒ Object Also known as: glFinish
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# File 'lib/opengl-core/gl-commands.rb', line 298 def glFinish__() GLSym.load_sym(:glFinish).call() end |
#glFlush__ ⇒ Object Also known as: glFlush
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# File 'lib/opengl-core/gl-commands.rb', line 310 def glFlush__() GLSym.load_sym(:glFlush).call() end |
#glFlushMappedBufferRange__(target_, offset_, length_) ⇒ Object Also known as: glFlushMappedBufferRange
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# File 'lib/opengl-core/gl-commands.rb', line 3382 def glFlushMappedBufferRange__(target_, offset_, length_) GLSym.load_sym(:glFlushMappedBufferRange).call(target_, offset_, length_) end |
#glFramebufferParameteri__(target_, pname_, param_) ⇒ Object Also known as: glFramebufferParameteri
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# File 'lib/opengl-core/gl-commands.rb', line 6322 def glFramebufferParameteri__(target_, pname_, param_) GLSym.load_sym(:glFramebufferParameteri).call(target_, pname_, param_) end |
#glFramebufferRenderbuffer__(target_, attachment_, renderbuffertarget_, renderbuffer_) ⇒ Object Also known as: glFramebufferRenderbuffer
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# File 'lib/opengl-core/gl-commands.rb', line 3298 def glFramebufferRenderbuffer__(target_, , renderbuffertarget_, renderbuffer_) GLSym.load_sym(:glFramebufferRenderbuffer).call(target_, , renderbuffertarget_, renderbuffer_) end |
#glFramebufferTexture1D__(target_, attachment_, textarget_, texture_, level_) ⇒ Object Also known as: glFramebufferTexture1D
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# File 'lib/opengl-core/gl-commands.rb', line 3262 def glFramebufferTexture1D__(target_, , textarget_, texture_, level_) GLSym.load_sym(:glFramebufferTexture1D).call(target_, , textarget_, texture_, level_) end |
#glFramebufferTexture2D__(target_, attachment_, textarget_, texture_, level_) ⇒ Object Also known as: glFramebufferTexture2D
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# File 'lib/opengl-core/gl-commands.rb', line 3274 def glFramebufferTexture2D__(target_, , textarget_, texture_, level_) GLSym.load_sym(:glFramebufferTexture2D).call(target_, , textarget_, texture_, level_) end |
#glFramebufferTexture3D__(target_, attachment_, textarget_, texture_, level_, zoffset_) ⇒ Object Also known as: glFramebufferTexture3D
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# File 'lib/opengl-core/gl-commands.rb', line 3286 def glFramebufferTexture3D__(target_, , textarget_, texture_, level_, zoffset_) GLSym.load_sym(:glFramebufferTexture3D).call(target_, , textarget_, texture_, level_, zoffset_) end |
#glFramebufferTexture__(target_, attachment_, texture_, level_) ⇒ Object Also known as: glFramebufferTexture
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# File 'lib/opengl-core/gl-commands.rb', line 3754 def glFramebufferTexture__(target_, , texture_, level_) GLSym.load_sym(:glFramebufferTexture).call(target_, , texture_, level_) end |
#glFramebufferTextureLayer__(target_, attachment_, texture_, level_, layer_) ⇒ Object Also known as: glFramebufferTextureLayer
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# File 'lib/opengl-core/gl-commands.rb', line 3358 def glFramebufferTextureLayer__(target_, , texture_, level_, layer_) GLSym.load_sym(:glFramebufferTextureLayer).call(target_, , texture_, level_, layer_) end |
#glFrontFace__(mode_) ⇒ Object Also known as: glFrontFace
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# File 'lib/opengl-core/gl-commands.rb', line 34 def glFrontFace__(mode_) GLSym.load_sym(:glFrontFace).call(mode_) end |
#glGenBuffers__(n_, buffers_) ⇒ Object Also known as: glGenBuffers
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# File 'lib/opengl-core/gl-commands.rb', line 1138 def glGenBuffers__(n_, buffers_) GLSym.load_sym(:glGenBuffers).call(n_, buffers_) end |
#glGenerateMipmap__(target_) ⇒ Object Also known as: glGenerateMipmap
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# File 'lib/opengl-core/gl-commands.rb', line 3322 def glGenerateMipmap__(target_) GLSym.load_sym(:glGenerateMipmap).call(target_) end |
#glGenFramebuffers__(n_, framebuffers_) ⇒ Object Also known as: glGenFramebuffers
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# File 'lib/opengl-core/gl-commands.rb', line 3238 def glGenFramebuffers__(n_, framebuffers_) GLSym.load_sym(:glGenFramebuffers).call(n_, framebuffers_) end |
#glGenProgramPipelines__(n_, pipelines_) ⇒ Object Also known as: glGenProgramPipelines
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# File 'lib/opengl-core/gl-commands.rb', line 5218 def glGenProgramPipelines__(n_, pipelines_) GLSym.load_sym(:glGenProgramPipelines).call(n_, pipelines_) end |
#glGenQueries__(n_, ids_) ⇒ Object Also known as: glGenQueries
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# File 'lib/opengl-core/gl-commands.rb', line 1018 def glGenQueries__(n_, ids_) GLSym.load_sym(:glGenQueries).call(n_, ids_) end |
#glGenRenderbuffers__(n_, renderbuffers_) ⇒ Object Also known as: glGenRenderbuffers
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# File 'lib/opengl-core/gl-commands.rb', line 3166 def glGenRenderbuffers__(n_, renderbuffers_) GLSym.load_sym(:glGenRenderbuffers).call(n_, renderbuffers_) end |
#glGenSamplers__(count_, samplers_) ⇒ Object Also known as: glGenSamplers
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# File 'lib/opengl-core/gl-commands.rb', line 3838 def glGenSamplers__(count_, samplers_) GLSym.load_sym(:glGenSamplers).call(count_, samplers_) end |
#glGenTextures__(n_, textures_) ⇒ Object Also known as: glGenTextures
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# File 'lib/opengl-core/gl-commands.rb', line 730 def glGenTextures__(n_, textures_) GLSym.load_sym(:glGenTextures).call(n_, textures_) end |
#glGenTransformFeedbacks__(n_, ids_) ⇒ Object Also known as: glGenTransformFeedbacks
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# File 'lib/opengl-core/gl-commands.rb', line 4954 def glGenTransformFeedbacks__(n_, ids_) GLSym.load_sym(:glGenTransformFeedbacks).call(n_, ids_) end |
#glGenVertexArrays__(n_, arrays_) ⇒ Object Also known as: glGenVertexArrays
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# File 'lib/opengl-core/gl-commands.rb', line 3418 def glGenVertexArrays__(n_, arrays_) GLSym.load_sym(:glGenVertexArrays).call(n_, arrays_) end |
#glGetActiveAtomicCounterBufferiv__(program_, bufferIndex_, pname_, params_) ⇒ Object Also known as: glGetActiveAtomicCounterBufferiv
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# File 'lib/opengl-core/gl-commands.rb', line 6166 def glGetActiveAtomicCounterBufferiv__(program_, bufferIndex_, pname_, params_) GLSym.load_sym(:glGetActiveAtomicCounterBufferiv).call(program_, bufferIndex_, pname_, params_) end |
#glGetActiveAttrib__(program_, index_, bufSize_, length_, size_, type_, name_) ⇒ Object Also known as: glGetActiveAttrib
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# File 'lib/opengl-core/gl-commands.rb', line 1426 def glGetActiveAttrib__(program_, index_, bufSize_, length_, size_, type_, name_) GLSym.load_sym(:glGetActiveAttrib).call(program_, index_, bufSize_, length_, size_, type_, name_) end |
#glGetActiveSubroutineName__(program_, shadertype_, index_, bufsize_, length_, name_) ⇒ Object Also known as: glGetActiveSubroutineName
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# File 'lib/opengl-core/gl-commands.rb', line 4858 def glGetActiveSubroutineName__(program_, shadertype_, index_, bufsize_, length_, name_) GLSym.load_sym(:glGetActiveSubroutineName).call(program_, shadertype_, index_, bufsize_, length_, name_) end |
#glGetActiveSubroutineUniformiv__(program_, shadertype_, index_, pname_, values_) ⇒ Object Also known as: glGetActiveSubroutineUniformiv
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# File 'lib/opengl-core/gl-commands.rb', line 4834 def glGetActiveSubroutineUniformiv__(program_, shadertype_, index_, pname_, values_) GLSym.load_sym(:glGetActiveSubroutineUniformiv).call(program_, shadertype_, index_, pname_, values_) end |
#glGetActiveSubroutineUniformName__(program_, shadertype_, index_, bufsize_, length_, name_) ⇒ Object Also known as: glGetActiveSubroutineUniformName
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# File 'lib/opengl-core/gl-commands.rb', line 4846 def glGetActiveSubroutineUniformName__(program_, shadertype_, index_, bufsize_, length_, name_) GLSym.load_sym(:glGetActiveSubroutineUniformName).call(program_, shadertype_, index_, bufsize_, length_, name_) end |
#glGetActiveUniform__(program_, index_, bufSize_, length_, size_, type_, name_) ⇒ Object Also known as: glGetActiveUniform
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# File 'lib/opengl-core/gl-commands.rb', line 1438 def glGetActiveUniform__(program_, index_, bufSize_, length_, size_, type_, name_) GLSym.load_sym(:glGetActiveUniform).call(program_, index_, bufSize_, length_, size_, type_, name_) end |
#glGetActiveUniformBlockiv__(program_, uniformBlockIndex_, pname_, params_) ⇒ Object Also known as: glGetActiveUniformBlockiv
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# File 'lib/opengl-core/gl-commands.rb', line 3550 def glGetActiveUniformBlockiv__(program_, uniformBlockIndex_, pname_, params_) GLSym.load_sym(:glGetActiveUniformBlockiv).call(program_, uniformBlockIndex_, pname_, params_) end |
#glGetActiveUniformBlockName__(program_, uniformBlockIndex_, bufSize_, length_, uniformBlockName_) ⇒ Object Also known as: glGetActiveUniformBlockName
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# File 'lib/opengl-core/gl-commands.rb', line 3562 def glGetActiveUniformBlockName__(program_, uniformBlockIndex_, bufSize_, length_, uniformBlockName_) GLSym.load_sym(:glGetActiveUniformBlockName).call(program_, uniformBlockIndex_, bufSize_, length_, uniformBlockName_) end |
#glGetActiveUniformName__(program_, uniformIndex_, bufSize_, length_, uniformName_) ⇒ Object Also known as: glGetActiveUniformName
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# File 'lib/opengl-core/gl-commands.rb', line 3526 def glGetActiveUniformName__(program_, uniformIndex_, bufSize_, length_, uniformName_) GLSym.load_sym(:glGetActiveUniformName).call(program_, uniformIndex_, bufSize_, length_, uniformName_) end |
#glGetActiveUniformsiv__(program_, uniformCount_, uniformIndices_, pname_, params_) ⇒ Object Also known as: glGetActiveUniformsiv
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# File 'lib/opengl-core/gl-commands.rb', line 3514 def glGetActiveUniformsiv__(program_, uniformCount_, uniformIndices_, pname_, params_) GLSym.load_sym(:glGetActiveUniformsiv).call(program_, uniformCount_, uniformIndices_, pname_, params_) end |
#glGetAttachedShaders__(program_, maxCount_, count_, shaders_) ⇒ Object Also known as: glGetAttachedShaders
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# File 'lib/opengl-core/gl-commands.rb', line 1450 def glGetAttachedShaders__(program_, maxCount_, count_, shaders_) GLSym.load_sym(:glGetAttachedShaders).call(program_, maxCount_, count_, shaders_) end |
#glGetAttribLocation__(program_, name_) ⇒ Object Also known as: glGetAttribLocation
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# File 'lib/opengl-core/gl-commands.rb', line 1462 def glGetAttribLocation__(program_, name_) GLSym.load_sym(:glGetAttribLocation).call(program_, name_) end |
#glGetBooleani_v__(target_, index_, data_) ⇒ Object Also known as: glGetBooleani_v
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# File 'lib/opengl-core/gl-commands.rb', line 2446 def glGetBooleani_v__(target_, index_, data_) GLSym.load_sym(:glGetBooleani_v).call(target_, index_, data_) end |
#glGetBooleanv__(pname_, data_) ⇒ Object Also known as: glGetBooleanv
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# File 'lib/opengl-core/gl-commands.rb', line 430 def glGetBooleanv__(pname_, data_) GLSym.load_sym(:glGetBooleanv).call(pname_, data_) end |
#glGetBufferParameteri64v__(target_, pname_, params_) ⇒ Object Also known as: glGetBufferParameteri64v
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# File 'lib/opengl-core/gl-commands.rb', line 3742 def glGetBufferParameteri64v__(target_, pname_, params_) GLSym.load_sym(:glGetBufferParameteri64v).call(target_, pname_, params_) end |
#glGetBufferParameteriv__(target_, pname_, params_) ⇒ Object Also known as: glGetBufferParameteriv
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# File 'lib/opengl-core/gl-commands.rb', line 1222 def glGetBufferParameteriv__(target_, pname_, params_) GLSym.load_sym(:glGetBufferParameteriv).call(target_, pname_, params_) end |
#glGetBufferPointerv__(target_, pname_, params_) ⇒ Object Also known as: glGetBufferPointerv
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# File 'lib/opengl-core/gl-commands.rb', line 1234 def glGetBufferPointerv__(target_, pname_, params_) GLSym.load_sym(:glGetBufferPointerv).call(target_, pname_, params_) end |
#glGetBufferSubData__(target_, offset_, size_, data_) ⇒ Object Also known as: glGetBufferSubData
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# File 'lib/opengl-core/gl-commands.rb', line 1186 def glGetBufferSubData__(target_, offset_, size_, data_) GLSym.load_sym(:glGetBufferSubData).call(target_, offset_, size_, data_) end |
#glGetCompressedTexImage__(target_, level_, img_) ⇒ Object Also known as: glGetCompressedTexImage
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# File 'lib/opengl-core/gl-commands.rb', line 898 def glGetCompressedTexImage__(target_, level_, img_) GLSym.load_sym(:glGetCompressedTexImage).call(target_, level_, img_) end |
#glGetDebugMessageLog__(count_, bufSize_, sources_, types_, ids_, severities_, lengths_, messageLog_) ⇒ Object Also known as: glGetDebugMessageLog
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# File 'lib/opengl-core/gl-commands.rb', line 6694 def glGetDebugMessageLog__(count_, bufSize_, sources_, types_, ids_, severities_, lengths_, ) GLSym.load_sym(:glGetDebugMessageLog).call(count_, bufSize_, sources_, types_, ids_, severities_, lengths_, ) end |
#glGetDoublei_v__(target_, index_, data_) ⇒ Object Also known as: glGetDoublei_v
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# File 'lib/opengl-core/gl-commands.rb', line 6106 def glGetDoublei_v__(target_, index_, data_) GLSym.load_sym(:glGetDoublei_v).call(target_, index_, data_) end |
#glGetDoublev__(pname_, data_) ⇒ Object Also known as: glGetDoublev
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# File 'lib/opengl-core/gl-commands.rb', line 442 def glGetDoublev__(pname_, data_) GLSym.load_sym(:glGetDoublev).call(pname_, data_) end |
#glGetError__ ⇒ Object Also known as: glGetError
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# File 'lib/opengl-core/gl-commands.rb', line 454 def glGetError__() GLSym.load_sym(:glGetError).call() end |
#glGetFloati_v__(target_, index_, data_) ⇒ Object Also known as: glGetFloati_v
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# File 'lib/opengl-core/gl-commands.rb', line 6094 def glGetFloati_v__(target_, index_, data_) GLSym.load_sym(:glGetFloati_v).call(target_, index_, data_) end |
#glGetFloatv__(pname_, data_) ⇒ Object Also known as: glGetFloatv
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# File 'lib/opengl-core/gl-commands.rb', line 466 def glGetFloatv__(pname_, data_) GLSym.load_sym(:glGetFloatv).call(pname_, data_) end |
#glGetFragDataIndex__(program_, name_) ⇒ Object Also known as: glGetFragDataIndex
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# File 'lib/opengl-core/gl-commands.rb', line 3826 def glGetFragDataIndex__(program_, name_) GLSym.load_sym(:glGetFragDataIndex).call(program_, name_) end |
#glGetFragDataLocation__(program_, name_) ⇒ Object Also known as: glGetFragDataLocation
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# File 'lib/opengl-core/gl-commands.rb', line 2914 def glGetFragDataLocation__(program_, name_) GLSym.load_sym(:glGetFragDataLocation).call(program_, name_) end |
#glGetFramebufferAttachmentParameteriv__(target_, attachment_, pname_, params_) ⇒ Object Also known as: glGetFramebufferAttachmentParameteriv
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# File 'lib/opengl-core/gl-commands.rb', line 3310 def glGetFramebufferAttachmentParameteriv__(target_, , pname_, params_) GLSym.load_sym(:glGetFramebufferAttachmentParameteriv).call(target_, , pname_, params_) end |
#glGetFramebufferParameteriv__(target_, pname_, params_) ⇒ Object Also known as: glGetFramebufferParameteriv
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# File 'lib/opengl-core/gl-commands.rb', line 6334 def glGetFramebufferParameteriv__(target_, pname_, params_) GLSym.load_sym(:glGetFramebufferParameteriv).call(target_, pname_, params_) end |
#glGetInteger64i_v__(target_, index_, data_) ⇒ Object Also known as: glGetInteger64i_v
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# File 'lib/opengl-core/gl-commands.rb', line 3730 def glGetInteger64i_v__(target_, index_, data_) GLSym.load_sym(:glGetInteger64i_v).call(target_, index_, data_) end |
#glGetInteger64v__(pname_, data_) ⇒ Object Also known as: glGetInteger64v
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# File 'lib/opengl-core/gl-commands.rb', line 3706 def glGetInteger64v__(pname_, data_) GLSym.load_sym(:glGetInteger64v).call(pname_, data_) end |
#glGetIntegeri_v__(target_, index_, data_) ⇒ Object Also known as: glGetIntegeri_v
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# File 'lib/opengl-core/gl-commands.rb', line 2458 def glGetIntegeri_v__(target_, index_, data_) GLSym.load_sym(:glGetIntegeri_v).call(target_, index_, data_) end |
#glGetIntegerv__(pname_, data_) ⇒ Object Also known as: glGetIntegerv
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# File 'lib/opengl-core/gl-commands.rb', line 478 def glGetIntegerv__(pname_, data_) GLSym.load_sym(:glGetIntegerv).call(pname_, data_) end |
#glGetInternalformati64v__(target_, internalformat_, pname_, bufSize_, params_) ⇒ Object Also known as: glGetInternalformati64v
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# File 'lib/opengl-core/gl-commands.rb', line 6346 def glGetInternalformati64v__(target_, internalformat_, pname_, bufSize_, params_) GLSym.load_sym(:glGetInternalformati64v).call(target_, internalformat_, pname_, bufSize_, params_) end |
#glGetInternalformativ__(target_, internalformat_, pname_, bufSize_, params_) ⇒ Object Also known as: glGetInternalformativ
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# File 'lib/opengl-core/gl-commands.rb', line 6154 def glGetInternalformativ__(target_, internalformat_, pname_, bufSize_, params_) GLSym.load_sym(:glGetInternalformativ).call(target_, internalformat_, pname_, bufSize_, params_) end |
#glGetMultisamplefv__(pname_, index_, val_) ⇒ Object Also known as: glGetMultisamplefv
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# File 'lib/opengl-core/gl-commands.rb', line 3790 def glGetMultisamplefv__(pname_, index_, val_) GLSym.load_sym(:glGetMultisamplefv).call(pname_, index_, val_) end |
#glGetObjectLabel__(identifier_, name_, bufSize_, length_, label_) ⇒ Object Also known as: glGetObjectLabel
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# File 'lib/opengl-core/gl-commands.rb', line 6742 def glGetObjectLabel__(identifier_, name_, bufSize_, length_, label_) GLSym.load_sym(:glGetObjectLabel).call(identifier_, name_, bufSize_, length_, label_) end |
#glGetObjectPtrLabel__(ptr_, bufSize_, length_, label_) ⇒ Object Also known as: glGetObjectPtrLabel
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# File 'lib/opengl-core/gl-commands.rb', line 6766 def glGetObjectPtrLabel__(ptr_, bufSize_, length_, label_) GLSym.load_sym(:glGetObjectPtrLabel).call(ptr_, bufSize_, length_, label_) end |
#glGetPointerv__(pname_, params_) ⇒ Object Also known as: glGetPointerv
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# File 'lib/opengl-core/gl-commands.rb', line 6778 def glGetPointerv__(pname_, params_) GLSym.load_sym(:glGetPointerv).call(pname_, params_) end |
#glGetProgramBinary__(program_, bufSize_, length_, binaryFormat_, binary_) ⇒ Object Also known as: glGetProgramBinary
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# File 'lib/opengl-core/gl-commands.rb', line 5122 def glGetProgramBinary__(program_, bufSize_, length_, binaryFormat_, binary_) GLSym.load_sym(:glGetProgramBinary).call(program_, bufSize_, length_, binaryFormat_, binary_) end |
#glGetProgramInfoLog__(program_, bufSize_, length_, infoLog_) ⇒ Object Also known as: glGetProgramInfoLog
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# File 'lib/opengl-core/gl-commands.rb', line 1486 def glGetProgramInfoLog__(program_, bufSize_, length_, infoLog_) GLSym.load_sym(:glGetProgramInfoLog).call(program_, bufSize_, length_, infoLog_) end |
#glGetProgramInterfaceiv__(program_, programInterface_, pname_, params_) ⇒ Object Also known as: glGetProgramInterfaceiv
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# File 'lib/opengl-core/gl-commands.rb', line 6454 def glGetProgramInterfaceiv__(program_, programInterface_, pname_, params_) GLSym.load_sym(:glGetProgramInterfaceiv).call(program_, programInterface_, pname_, params_) end |
#glGetProgramiv__(program_, pname_, params_) ⇒ Object Also known as: glGetProgramiv
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# File 'lib/opengl-core/gl-commands.rb', line 1474 def glGetProgramiv__(program_, pname_, params_) GLSym.load_sym(:glGetProgramiv).call(program_, pname_, params_) end |
#glGetProgramPipelineInfoLog__(pipeline_, bufSize_, length_, infoLog_) ⇒ Object Also known as: glGetProgramPipelineInfoLog
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# File 'lib/opengl-core/gl-commands.rb', line 5866 def glGetProgramPipelineInfoLog__(pipeline_, bufSize_, length_, infoLog_) GLSym.load_sym(:glGetProgramPipelineInfoLog).call(pipeline_, bufSize_, length_, infoLog_) end |
#glGetProgramPipelineiv__(pipeline_, pname_, params_) ⇒ Object Also known as: glGetProgramPipelineiv
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# File 'lib/opengl-core/gl-commands.rb', line 5242 def glGetProgramPipelineiv__(pipeline_, pname_, params_) GLSym.load_sym(:glGetProgramPipelineiv).call(pipeline_, pname_, params_) end |
#glGetProgramResourceIndex__(program_, programInterface_, name_) ⇒ Object Also known as: glGetProgramResourceIndex
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# File 'lib/opengl-core/gl-commands.rb', line 6466 def glGetProgramResourceIndex__(program_, programInterface_, name_) GLSym.load_sym(:glGetProgramResourceIndex).call(program_, programInterface_, name_) end |
#glGetProgramResourceiv__(program_, programInterface_, index_, propCount_, props_, bufSize_, length_, params_) ⇒ Object Also known as: glGetProgramResourceiv
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# File 'lib/opengl-core/gl-commands.rb', line 6490 def glGetProgramResourceiv__(program_, programInterface_, index_, propCount_, props_, bufSize_, length_, params_) GLSym.load_sym(:glGetProgramResourceiv).call(program_, programInterface_, index_, propCount_, props_, bufSize_, length_, params_) end |
#glGetProgramResourceLocation__(program_, programInterface_, name_) ⇒ Object Also known as: glGetProgramResourceLocation
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# File 'lib/opengl-core/gl-commands.rb', line 6502 def glGetProgramResourceLocation__(program_, programInterface_, name_) GLSym.load_sym(:glGetProgramResourceLocation).call(program_, programInterface_, name_) end |
#glGetProgramResourceLocationIndex__(program_, programInterface_, name_) ⇒ Object Also known as: glGetProgramResourceLocationIndex
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# File 'lib/opengl-core/gl-commands.rb', line 6514 def glGetProgramResourceLocationIndex__(program_, programInterface_, name_) GLSym.load_sym(:glGetProgramResourceLocationIndex).call(program_, programInterface_, name_) end |
#glGetProgramResourceName__(program_, programInterface_, index_, bufSize_, length_, name_) ⇒ Object Also known as: glGetProgramResourceName
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# File 'lib/opengl-core/gl-commands.rb', line 6478 def glGetProgramResourceName__(program_, programInterface_, index_, bufSize_, length_, name_) GLSym.load_sym(:glGetProgramResourceName).call(program_, programInterface_, index_, bufSize_, length_, name_) end |
#glGetProgramStageiv__(program_, shadertype_, pname_, values_) ⇒ Object Also known as: glGetProgramStageiv
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# File 'lib/opengl-core/gl-commands.rb', line 4894 def glGetProgramStageiv__(program_, shadertype_, pname_, values_) GLSym.load_sym(:glGetProgramStageiv).call(program_, shadertype_, pname_, values_) end |
#glGetQueryIndexediv__(target_, index_, pname_, params_) ⇒ Object Also known as: glGetQueryIndexediv
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# File 'lib/opengl-core/gl-commands.rb', line 5050 def glGetQueryIndexediv__(target_, index_, pname_, params_) GLSym.load_sym(:glGetQueryIndexediv).call(target_, index_, pname_, params_) end |
#glGetQueryiv__(target_, pname_, params_) ⇒ Object Also known as: glGetQueryiv
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# File 'lib/opengl-core/gl-commands.rb', line 1078 def glGetQueryiv__(target_, pname_, params_) GLSym.load_sym(:glGetQueryiv).call(target_, pname_, params_) end |
#glGetQueryObjecti64v__(id_, pname_, params_) ⇒ Object Also known as: glGetQueryObjecti64v
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# File 'lib/opengl-core/gl-commands.rb', line 4018 def glGetQueryObjecti64v__(id_, pname_, params_) GLSym.load_sym(:glGetQueryObjecti64v).call(id_, pname_, params_) end |
#glGetQueryObjectiv__(id_, pname_, params_) ⇒ Object Also known as: glGetQueryObjectiv
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# File 'lib/opengl-core/gl-commands.rb', line 1090 def glGetQueryObjectiv__(id_, pname_, params_) GLSym.load_sym(:glGetQueryObjectiv).call(id_, pname_, params_) end |
#glGetQueryObjectui64v__(id_, pname_, params_) ⇒ Object Also known as: glGetQueryObjectui64v
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# File 'lib/opengl-core/gl-commands.rb', line 4030 def glGetQueryObjectui64v__(id_, pname_, params_) GLSym.load_sym(:glGetQueryObjectui64v).call(id_, pname_, params_) end |
#glGetQueryObjectuiv__(id_, pname_, params_) ⇒ Object Also known as: glGetQueryObjectuiv
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# File 'lib/opengl-core/gl-commands.rb', line 1102 def glGetQueryObjectuiv__(id_, pname_, params_) GLSym.load_sym(:glGetQueryObjectuiv).call(id_, pname_, params_) end |
#glGetRenderbufferParameteriv__(target_, pname_, params_) ⇒ Object Also known as: glGetRenderbufferParameteriv
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# File 'lib/opengl-core/gl-commands.rb', line 3190 def glGetRenderbufferParameteriv__(target_, pname_, params_) GLSym.load_sym(:glGetRenderbufferParameteriv).call(target_, pname_, params_) end |
#glGetSamplerParameterfv__(sampler_, pname_, params_) ⇒ Object Also known as: glGetSamplerParameterfv
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# File 'lib/opengl-core/gl-commands.rb', line 3982 def glGetSamplerParameterfv__(sampler_, pname_, params_) GLSym.load_sym(:glGetSamplerParameterfv).call(sampler_, pname_, params_) end |
#glGetSamplerParameterIiv__(sampler_, pname_, params_) ⇒ Object Also known as: glGetSamplerParameterIiv
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# File 'lib/opengl-core/gl-commands.rb', line 3970 def glGetSamplerParameterIiv__(sampler_, pname_, params_) GLSym.load_sym(:glGetSamplerParameterIiv).call(sampler_, pname_, params_) end |
#glGetSamplerParameterIuiv__(sampler_, pname_, params_) ⇒ Object Also known as: glGetSamplerParameterIuiv
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# File 'lib/opengl-core/gl-commands.rb', line 3994 def glGetSamplerParameterIuiv__(sampler_, pname_, params_) GLSym.load_sym(:glGetSamplerParameterIuiv).call(sampler_, pname_, params_) end |
#glGetSamplerParameteriv__(sampler_, pname_, params_) ⇒ Object Also known as: glGetSamplerParameteriv
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# File 'lib/opengl-core/gl-commands.rb', line 3958 def glGetSamplerParameteriv__(sampler_, pname_, params_) GLSym.load_sym(:glGetSamplerParameteriv).call(sampler_, pname_, params_) end |
#glGetShaderInfoLog__(shader_, bufSize_, length_, infoLog_) ⇒ Object Also known as: glGetShaderInfoLog
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# File 'lib/opengl-core/gl-commands.rb', line 1510 def glGetShaderInfoLog__(shader_, bufSize_, length_, infoLog_) GLSym.load_sym(:glGetShaderInfoLog).call(shader_, bufSize_, length_, infoLog_) end |
#glGetShaderiv__(shader_, pname_, params_) ⇒ Object Also known as: glGetShaderiv
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# File 'lib/opengl-core/gl-commands.rb', line 1498 def glGetShaderiv__(shader_, pname_, params_) GLSym.load_sym(:glGetShaderiv).call(shader_, pname_, params_) end |
#glGetShaderPrecisionFormat__(shadertype_, precisiontype_, range_, precision_) ⇒ Object Also known as: glGetShaderPrecisionFormat
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# File 'lib/opengl-core/gl-commands.rb', line 5086 def glGetShaderPrecisionFormat__(shadertype_, precisiontype_, range_, precision_) GLSym.load_sym(:glGetShaderPrecisionFormat).call(shadertype_, precisiontype_, range_, precision_) end |
#glGetShaderSource__(shader_, bufSize_, length_, source_) ⇒ Object Also known as: glGetShaderSource
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# File 'lib/opengl-core/gl-commands.rb', line 1522 def glGetShaderSource__(shader_, bufSize_, length_, source_) GLSym.load_sym(:glGetShaderSource).call(shader_, bufSize_, length_, source_) end |
#glGetString__(name_) ⇒ Object Also known as: glGetString
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# File 'lib/opengl-core/gl-commands.rb', line 490 def glGetString__(name_) GLSym.load_sym(:glGetString).call(name_) end |
#glGetStringi__(name_, index_) ⇒ Object Also known as: glGetStringi
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# File 'lib/opengl-core/gl-commands.rb', line 3118 def glGetStringi__(name_, index_) GLSym.load_sym(:glGetStringi).call(name_, index_) end |
#glGetSubroutineIndex__(program_, shadertype_, name_) ⇒ Object Also known as: glGetSubroutineIndex
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# File 'lib/opengl-core/gl-commands.rb', line 4822 def glGetSubroutineIndex__(program_, shadertype_, name_) GLSym.load_sym(:glGetSubroutineIndex).call(program_, shadertype_, name_) end |
#glGetSubroutineUniformLocation__(program_, shadertype_, name_) ⇒ Object Also known as: glGetSubroutineUniformLocation
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# File 'lib/opengl-core/gl-commands.rb', line 4810 def glGetSubroutineUniformLocation__(program_, shadertype_, name_) GLSym.load_sym(:glGetSubroutineUniformLocation).call(program_, shadertype_, name_) end |
#glGetSynciv__(sync_, pname_, bufSize_, length_, values_) ⇒ Object Also known as: glGetSynciv
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# File 'lib/opengl-core/gl-commands.rb', line 3718 def glGetSynciv__(sync_, pname_, bufSize_, length_, values_) GLSym.load_sym(:glGetSynciv).call(sync_, pname_, bufSize_, length_, values_) end |
#glGetTexImage__(target_, level_, format_, type_, pixels_) ⇒ Object Also known as: glGetTexImage
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# File 'lib/opengl-core/gl-commands.rb', line 502 def glGetTexImage__(target_, level_, format_, type_, pixels_) GLSym.load_sym(:glGetTexImage).call(target_, level_, format_, type_, pixels_) end |
#glGetTexLevelParameterfv__(target_, level_, pname_, params_) ⇒ Object Also known as: glGetTexLevelParameterfv
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# File 'lib/opengl-core/gl-commands.rb', line 538 def glGetTexLevelParameterfv__(target_, level_, pname_, params_) GLSym.load_sym(:glGetTexLevelParameterfv).call(target_, level_, pname_, params_) end |
#glGetTexLevelParameteriv__(target_, level_, pname_, params_) ⇒ Object Also known as: glGetTexLevelParameteriv
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# File 'lib/opengl-core/gl-commands.rb', line 550 def glGetTexLevelParameteriv__(target_, level_, pname_, params_) GLSym.load_sym(:glGetTexLevelParameteriv).call(target_, level_, pname_, params_) end |
#glGetTexParameterfv__(target_, pname_, params_) ⇒ Object Also known as: glGetTexParameterfv
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# File 'lib/opengl-core/gl-commands.rb', line 514 def glGetTexParameterfv__(target_, pname_, params_) GLSym.load_sym(:glGetTexParameterfv).call(target_, pname_, params_) end |
#glGetTexParameterIiv__(target_, pname_, params_) ⇒ Object Also known as: glGetTexParameterIiv
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# File 'lib/opengl-core/gl-commands.rb', line 3046 def glGetTexParameterIiv__(target_, pname_, params_) GLSym.load_sym(:glGetTexParameterIiv).call(target_, pname_, params_) end |
#glGetTexParameterIuiv__(target_, pname_, params_) ⇒ Object Also known as: glGetTexParameterIuiv
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# File 'lib/opengl-core/gl-commands.rb', line 3058 def glGetTexParameterIuiv__(target_, pname_, params_) GLSym.load_sym(:glGetTexParameterIuiv).call(target_, pname_, params_) end |
#glGetTexParameteriv__(target_, pname_, params_) ⇒ Object Also known as: glGetTexParameteriv
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# File 'lib/opengl-core/gl-commands.rb', line 526 def glGetTexParameteriv__(target_, pname_, params_) GLSym.load_sym(:glGetTexParameteriv).call(target_, pname_, params_) end |
#glGetTransformFeedbackVarying__(program_, index_, bufSize_, length_, size_, type_, name_) ⇒ Object Also known as: glGetTransformFeedbackVarying
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# File 'lib/opengl-core/gl-commands.rb', line 2566 def (program_, index_, bufSize_, length_, size_, type_, name_) GLSym.load_sym(:glGetTransformFeedbackVarying).call(program_, index_, bufSize_, length_, size_, type_, name_) end |
#glGetUniformBlockIndex__(program_, uniformBlockName_) ⇒ Object Also known as: glGetUniformBlockIndex
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# File 'lib/opengl-core/gl-commands.rb', line 3538 def glGetUniformBlockIndex__(program_, uniformBlockName_) GLSym.load_sym(:glGetUniformBlockIndex).call(program_, uniformBlockName_) end |
#glGetUniformdv__(program_, location_, params_) ⇒ Object Also known as: glGetUniformdv
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# File 'lib/opengl-core/gl-commands.rb', line 4798 def glGetUniformdv__(program_, location_, params_) GLSym.load_sym(:glGetUniformdv).call(program_, location_, params_) end |
#glGetUniformfv__(program_, location_, params_) ⇒ Object Also known as: glGetUniformfv
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# File 'lib/opengl-core/gl-commands.rb', line 1546 def glGetUniformfv__(program_, location_, params_) GLSym.load_sym(:glGetUniformfv).call(program_, location_, params_) end |
#glGetUniformIndices__(program_, uniformCount_, uniformNames_, uniformIndices_) ⇒ Object Also known as: glGetUniformIndices
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# File 'lib/opengl-core/gl-commands.rb', line 3502 def glGetUniformIndices__(program_, uniformCount_, uniformNames_, uniformIndices_) GLSym.load_sym(:glGetUniformIndices).call(program_, uniformCount_, uniformNames_, uniformIndices_) end |
#glGetUniformiv__(program_, location_, params_) ⇒ Object Also known as: glGetUniformiv
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# File 'lib/opengl-core/gl-commands.rb', line 1558 def glGetUniformiv__(program_, location_, params_) GLSym.load_sym(:glGetUniformiv).call(program_, location_, params_) end |
#glGetUniformLocation__(program_, name_) ⇒ Object Also known as: glGetUniformLocation
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# File 'lib/opengl-core/gl-commands.rb', line 1534 def glGetUniformLocation__(program_, name_) GLSym.load_sym(:glGetUniformLocation).call(program_, name_) end |
#glGetUniformSubroutineuiv__(shadertype_, location_, params_) ⇒ Object Also known as: glGetUniformSubroutineuiv
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# File 'lib/opengl-core/gl-commands.rb', line 4882 def glGetUniformSubroutineuiv__(shadertype_, location_, params_) GLSym.load_sym(:glGetUniformSubroutineuiv).call(shadertype_, location_, params_) end |
#glGetUniformuiv__(program_, location_, params_) ⇒ Object Also known as: glGetUniformuiv
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# File 'lib/opengl-core/gl-commands.rb', line 2890 def glGetUniformuiv__(program_, location_, params_) GLSym.load_sym(:glGetUniformuiv).call(program_, location_, params_) end |
#glGetVertexAttribdv__(index_, pname_, params_) ⇒ Object Also known as: glGetVertexAttribdv
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# File 'lib/opengl-core/gl-commands.rb', line 1570 def glGetVertexAttribdv__(index_, pname_, params_) GLSym.load_sym(:glGetVertexAttribdv).call(index_, pname_, params_) end |
#glGetVertexAttribfv__(index_, pname_, params_) ⇒ Object Also known as: glGetVertexAttribfv
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# File 'lib/opengl-core/gl-commands.rb', line 1582 def glGetVertexAttribfv__(index_, pname_, params_) GLSym.load_sym(:glGetVertexAttribfv).call(index_, pname_, params_) end |
#glGetVertexAttribIiv__(index_, pname_, params_) ⇒ Object Also known as: glGetVertexAttribIiv
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# File 'lib/opengl-core/gl-commands.rb', line 2626 def glGetVertexAttribIiv__(index_, pname_, params_) GLSym.load_sym(:glGetVertexAttribIiv).call(index_, pname_, params_) end |
#glGetVertexAttribIuiv__(index_, pname_, params_) ⇒ Object Also known as: glGetVertexAttribIuiv
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# File 'lib/opengl-core/gl-commands.rb', line 2638 def glGetVertexAttribIuiv__(index_, pname_, params_) GLSym.load_sym(:glGetVertexAttribIuiv).call(index_, pname_, params_) end |
#glGetVertexAttribiv__(index_, pname_, params_) ⇒ Object Also known as: glGetVertexAttribiv
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# File 'lib/opengl-core/gl-commands.rb', line 1594 def glGetVertexAttribiv__(index_, pname_, params_) GLSym.load_sym(:glGetVertexAttribiv).call(index_, pname_, params_) end |
#glGetVertexAttribLdv__(index_, pname_, params_) ⇒ Object Also known as: glGetVertexAttribLdv
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# File 'lib/opengl-core/gl-commands.rb', line 5986 def glGetVertexAttribLdv__(index_, pname_, params_) GLSym.load_sym(:glGetVertexAttribLdv).call(index_, pname_, params_) end |
#glGetVertexAttribPointerv__(index_, pname_, pointer_) ⇒ Object Also known as: glGetVertexAttribPointerv
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# File 'lib/opengl-core/gl-commands.rb', line 1606 def glGetVertexAttribPointerv__(index_, pname_, pointer_) GLSym.load_sym(:glGetVertexAttribPointerv).call(index_, pname_, pointer_) end |
#glHint__(target_, mode_) ⇒ Object Also known as: glHint
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# File 'lib/opengl-core/gl-commands.rb', line 46 def glHint__(target_, mode_) GLSym.load_sym(:glHint).call(target_, mode_) end |
#glInvalidateBufferData__(buffer_) ⇒ Object Also known as: glInvalidateBufferData
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# File 'lib/opengl-core/gl-commands.rb', line 6394 def glInvalidateBufferData__(buffer_) GLSym.load_sym(:glInvalidateBufferData).call(buffer_) end |
#glInvalidateBufferSubData__(buffer_, offset_, length_) ⇒ Object Also known as: glInvalidateBufferSubData
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# File 'lib/opengl-core/gl-commands.rb', line 6382 def glInvalidateBufferSubData__(buffer_, offset_, length_) GLSym.load_sym(:glInvalidateBufferSubData).call(buffer_, offset_, length_) end |
#glInvalidateFramebuffer__(target_, numAttachments_, attachments_) ⇒ Object Also known as: glInvalidateFramebuffer
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# File 'lib/opengl-core/gl-commands.rb', line 6406 def glInvalidateFramebuffer__(target_, numAttachments_, ) GLSym.load_sym(:glInvalidateFramebuffer).call(target_, numAttachments_, ) end |
#glInvalidateSubFramebuffer__(target_, numAttachments_, attachments_, x_, y_, width_, height_) ⇒ Object Also known as: glInvalidateSubFramebuffer
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# File 'lib/opengl-core/gl-commands.rb', line 6418 def glInvalidateSubFramebuffer__(target_, numAttachments_, , x_, y_, width_, height_) GLSym.load_sym(:glInvalidateSubFramebuffer).call(target_, numAttachments_, , x_, y_, width_, height_) end |
#glInvalidateTexImage__(texture_, level_) ⇒ Object Also known as: glInvalidateTexImage
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# File 'lib/opengl-core/gl-commands.rb', line 6370 def glInvalidateTexImage__(texture_, level_) GLSym.load_sym(:glInvalidateTexImage).call(texture_, level_) end |
#glInvalidateTexSubImage__(texture_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_) ⇒ Object Also known as: glInvalidateTexSubImage
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# File 'lib/opengl-core/gl-commands.rb', line 6358 def glInvalidateTexSubImage__(texture_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_) GLSym.load_sym(:glInvalidateTexSubImage).call(texture_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_) end |
#glIsBuffer__(buffer_) ⇒ Object Also known as: glIsBuffer
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# File 'lib/opengl-core/gl-commands.rb', line 1150 def glIsBuffer__(buffer_) GLSym.load_sym(:glIsBuffer).call(buffer_) end |
#glIsEnabled__(cap_) ⇒ Object Also known as: glIsEnabled
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# File 'lib/opengl-core/gl-commands.rb', line 562 def glIsEnabled__(cap_) GLSym.load_sym(:glIsEnabled).call(cap_) end |
#glIsEnabledi__(target_, index_) ⇒ Object Also known as: glIsEnabledi
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# File 'lib/opengl-core/gl-commands.rb', line 2494 def glIsEnabledi__(target_, index_) GLSym.load_sym(:glIsEnabledi).call(target_, index_) end |
#glIsFramebuffer__(framebuffer_) ⇒ Object Also known as: glIsFramebuffer
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# File 'lib/opengl-core/gl-commands.rb', line 3202 def glIsFramebuffer__(framebuffer_) GLSym.load_sym(:glIsFramebuffer).call(framebuffer_) end |
#glIsProgram__(program_) ⇒ Object Also known as: glIsProgram
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# File 'lib/opengl-core/gl-commands.rb', line 1618 def glIsProgram__(program_) GLSym.load_sym(:glIsProgram).call(program_) end |
#glIsProgramPipeline__(pipeline_) ⇒ Object Also known as: glIsProgramPipeline
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# File 'lib/opengl-core/gl-commands.rb', line 5230 def glIsProgramPipeline__(pipeline_) GLSym.load_sym(:glIsProgramPipeline).call(pipeline_) end |
#glIsQuery__(id_) ⇒ Object Also known as: glIsQuery
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# File 'lib/opengl-core/gl-commands.rb', line 1042 def glIsQuery__(id_) GLSym.load_sym(:glIsQuery).call(id_) end |
#glIsRenderbuffer__(renderbuffer_) ⇒ Object Also known as: glIsRenderbuffer
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# File 'lib/opengl-core/gl-commands.rb', line 3130 def glIsRenderbuffer__(renderbuffer_) GLSym.load_sym(:glIsRenderbuffer).call(renderbuffer_) end |
#glIsSampler__(sampler_) ⇒ Object Also known as: glIsSampler
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# File 'lib/opengl-core/gl-commands.rb', line 3862 def glIsSampler__(sampler_) GLSym.load_sym(:glIsSampler).call(sampler_) end |
#glIsShader__(shader_) ⇒ Object Also known as: glIsShader
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# File 'lib/opengl-core/gl-commands.rb', line 1630 def glIsShader__(shader_) GLSym.load_sym(:glIsShader).call(shader_) end |
#glIsSync__(sync_) ⇒ Object Also known as: glIsSync
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# File 'lib/opengl-core/gl-commands.rb', line 3658 def glIsSync__(sync_) GLSym.load_sym(:glIsSync).call(sync_) end |
#glIsTexture__(texture_) ⇒ Object Also known as: glIsTexture
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# File 'lib/opengl-core/gl-commands.rb', line 742 def glIsTexture__(texture_) GLSym.load_sym(:glIsTexture).call(texture_) end |
#glIsTransformFeedback__(id_) ⇒ Object Also known as: glIsTransformFeedback
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# File 'lib/opengl-core/gl-commands.rb', line 4966 def glIsTransformFeedback__(id_) GLSym.load_sym(:glIsTransformFeedback).call(id_) end |
#glIsVertexArray__(array_) ⇒ Object Also known as: glIsVertexArray
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# File 'lib/opengl-core/gl-commands.rb', line 3430 def glIsVertexArray__(array_) GLSym.load_sym(:glIsVertexArray).call(array_) end |
#glLineWidth__(width_) ⇒ Object Also known as: glLineWidth
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# File 'lib/opengl-core/gl-commands.rb', line 58 def glLineWidth__(width_) GLSym.load_sym(:glLineWidth).call(width_) end |
#glLinkProgram__(program_) ⇒ Object Also known as: glLinkProgram
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# File 'lib/opengl-core/gl-commands.rb', line 1642 def glLinkProgram__(program_) GLSym.load_sym(:glLinkProgram).call(program_) end |
#glLogicOp__(opcode_) ⇒ Object Also known as: glLogicOp
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# File 'lib/opengl-core/gl-commands.rb', line 334 def glLogicOp__(opcode_) GLSym.load_sym(:glLogicOp).call(opcode_) end |
#glMapBuffer__(target_, access_) ⇒ Object Also known as: glMapBuffer
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# File 'lib/opengl-core/gl-commands.rb', line 1198 def glMapBuffer__(target_, access_) GLSym.load_sym(:glMapBuffer).call(target_, access_) end |
#glMapBufferRange__(target_, offset_, length_, access_) ⇒ Object Also known as: glMapBufferRange
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# File 'lib/opengl-core/gl-commands.rb', line 3370 def glMapBufferRange__(target_, offset_, length_, access_) GLSym.load_sym(:glMapBufferRange).call(target_, offset_, length_, access_) end |
#glMemoryBarrier__(barriers_) ⇒ Object Also known as: glMemoryBarrier
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# File 'lib/opengl-core/gl-commands.rb', line 6190 def glMemoryBarrier__() GLSym.load_sym(:glMemoryBarrier).call() end |
#glMinSampleShading__(value_) ⇒ Object Also known as: glMinSampleShading
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# File 'lib/opengl-core/gl-commands.rb', line 4510 def glMinSampleShading__(value_) GLSym.load_sym(:glMinSampleShading).call(value_) end |
#glMultiDrawArrays__(mode_, first_, count_, drawcount_) ⇒ Object Also known as: glMultiDrawArrays
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# File 'lib/opengl-core/gl-commands.rb', line 922 def glMultiDrawArrays__(mode_, first_, count_, drawcount_) GLSym.load_sym(:glMultiDrawArrays).call(mode_, first_, count_, drawcount_) end |
#glMultiDrawArraysIndirect__(mode_, indirect_, drawcount_, stride_) ⇒ Object Also known as: glMultiDrawArraysIndirect
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# File 'lib/opengl-core/gl-commands.rb', line 6430 def glMultiDrawArraysIndirect__(mode_, indirect_, drawcount_, stride_) GLSym.load_sym(:glMultiDrawArraysIndirect).call(mode_, indirect_, drawcount_, stride_) end |
#glMultiDrawElements__(mode_, count_, type_, indices_, drawcount_) ⇒ Object Also known as: glMultiDrawElements
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# File 'lib/opengl-core/gl-commands.rb', line 934 def glMultiDrawElements__(mode_, count_, type_, indices_, drawcount_) GLSym.load_sym(:glMultiDrawElements).call(mode_, count_, type_, indices_, drawcount_) end |
#glMultiDrawElementsBaseVertex__(mode_, count_, type_, indices_, drawcount_, basevertex_) ⇒ Object Also known as: glMultiDrawElementsBaseVertex
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# File 'lib/opengl-core/gl-commands.rb', line 3622 def glMultiDrawElementsBaseVertex__(mode_, count_, type_, indices_, drawcount_, basevertex_) GLSym.load_sym(:glMultiDrawElementsBaseVertex).call(mode_, count_, type_, indices_, drawcount_, basevertex_) end |
#glMultiDrawElementsIndirect__(mode_, type_, indirect_, drawcount_, stride_) ⇒ Object Also known as: glMultiDrawElementsIndirect
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# File 'lib/opengl-core/gl-commands.rb', line 6442 def glMultiDrawElementsIndirect__(mode_, type_, indirect_, drawcount_, stride_) GLSym.load_sym(:glMultiDrawElementsIndirect).call(mode_, type_, indirect_, drawcount_, stride_) end |
#glMultiTexCoordP1ui__(texture_, type_, coords_) ⇒ Object Also known as: glMultiTexCoordP1ui
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# File 'lib/opengl-core/gl-commands.rb', line 4318 def glMultiTexCoordP1ui__(texture_, type_, coords_) GLSym.load_sym(:glMultiTexCoordP1ui).call(texture_, type_, coords_) end |
#glMultiTexCoordP1uiv__(texture_, type_, coords_) ⇒ Object Also known as: glMultiTexCoordP1uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4330 def glMultiTexCoordP1uiv__(texture_, type_, coords_) GLSym.load_sym(:glMultiTexCoordP1uiv).call(texture_, type_, coords_) end |
#glMultiTexCoordP2ui__(texture_, type_, coords_) ⇒ Object Also known as: glMultiTexCoordP2ui
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# File 'lib/opengl-core/gl-commands.rb', line 4342 def glMultiTexCoordP2ui__(texture_, type_, coords_) GLSym.load_sym(:glMultiTexCoordP2ui).call(texture_, type_, coords_) end |
#glMultiTexCoordP2uiv__(texture_, type_, coords_) ⇒ Object Also known as: glMultiTexCoordP2uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4354 def glMultiTexCoordP2uiv__(texture_, type_, coords_) GLSym.load_sym(:glMultiTexCoordP2uiv).call(texture_, type_, coords_) end |
#glMultiTexCoordP3ui__(texture_, type_, coords_) ⇒ Object Also known as: glMultiTexCoordP3ui
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# File 'lib/opengl-core/gl-commands.rb', line 4366 def glMultiTexCoordP3ui__(texture_, type_, coords_) GLSym.load_sym(:glMultiTexCoordP3ui).call(texture_, type_, coords_) end |
#glMultiTexCoordP3uiv__(texture_, type_, coords_) ⇒ Object Also known as: glMultiTexCoordP3uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4378 def glMultiTexCoordP3uiv__(texture_, type_, coords_) GLSym.load_sym(:glMultiTexCoordP3uiv).call(texture_, type_, coords_) end |
#glMultiTexCoordP4ui__(texture_, type_, coords_) ⇒ Object Also known as: glMultiTexCoordP4ui
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# File 'lib/opengl-core/gl-commands.rb', line 4390 def glMultiTexCoordP4ui__(texture_, type_, coords_) GLSym.load_sym(:glMultiTexCoordP4ui).call(texture_, type_, coords_) end |
#glMultiTexCoordP4uiv__(texture_, type_, coords_) ⇒ Object Also known as: glMultiTexCoordP4uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4402 def glMultiTexCoordP4uiv__(texture_, type_, coords_) GLSym.load_sym(:glMultiTexCoordP4uiv).call(texture_, type_, coords_) end |
#glNormalP3ui__(type_, coords_) ⇒ Object Also known as: glNormalP3ui
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# File 'lib/opengl-core/gl-commands.rb', line 4414 def glNormalP3ui__(type_, coords_) GLSym.load_sym(:glNormalP3ui).call(type_, coords_) end |
#glNormalP3uiv__(type_, coords_) ⇒ Object Also known as: glNormalP3uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4426 def glNormalP3uiv__(type_, coords_) GLSym.load_sym(:glNormalP3uiv).call(type_, coords_) end |
#glObjectLabel__(identifier_, name_, length_, label_) ⇒ Object Also known as: glObjectLabel
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# File 'lib/opengl-core/gl-commands.rb', line 6730 def glObjectLabel__(identifier_, name_, length_, label_) GLSym.load_sym(:glObjectLabel).call(identifier_, name_, length_, label_) end |
#glObjectPtrLabel__(ptr_, length_, label_) ⇒ Object Also known as: glObjectPtrLabel
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# File 'lib/opengl-core/gl-commands.rb', line 6754 def glObjectPtrLabel__(ptr_, length_, label_) GLSym.load_sym(:glObjectPtrLabel).call(ptr_, length_, label_) end |
#glPatchParameterfv__(pname_, values_) ⇒ Object Also known as: glPatchParameterfv
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# File 'lib/opengl-core/gl-commands.rb', line 4918 def glPatchParameterfv__(pname_, values_) GLSym.load_sym(:glPatchParameterfv).call(pname_, values_) end |
#glPatchParameteri__(pname_, value_) ⇒ Object Also known as: glPatchParameteri
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# File 'lib/opengl-core/gl-commands.rb', line 4906 def glPatchParameteri__(pname_, value_) GLSym.load_sym(:glPatchParameteri).call(pname_, value_) end |
#glPauseTransformFeedback__ ⇒ Object Also known as: glPauseTransformFeedback
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# File 'lib/opengl-core/gl-commands.rb', line 4978 def glPauseTransformFeedback__() GLSym.load_sym(:glPauseTransformFeedback).call() end |
#glPixelStoref__(pname_, param_) ⇒ Object Also known as: glPixelStoref
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# File 'lib/opengl-core/gl-commands.rb', line 382 def glPixelStoref__(pname_, param_) GLSym.load_sym(:glPixelStoref).call(pname_, param_) end |
#glPixelStorei__(pname_, param_) ⇒ Object Also known as: glPixelStorei
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# File 'lib/opengl-core/gl-commands.rb', line 394 def glPixelStorei__(pname_, param_) GLSym.load_sym(:glPixelStorei).call(pname_, param_) end |
#glPointParameterf__(pname_, param_) ⇒ Object Also known as: glPointParameterf
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# File 'lib/opengl-core/gl-commands.rb', line 946 def glPointParameterf__(pname_, param_) GLSym.load_sym(:glPointParameterf).call(pname_, param_) end |
#glPointParameterfv__(pname_, params_) ⇒ Object Also known as: glPointParameterfv
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# File 'lib/opengl-core/gl-commands.rb', line 958 def glPointParameterfv__(pname_, params_) GLSym.load_sym(:glPointParameterfv).call(pname_, params_) end |
#glPointParameteri__(pname_, param_) ⇒ Object Also known as: glPointParameteri
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# File 'lib/opengl-core/gl-commands.rb', line 970 def glPointParameteri__(pname_, param_) GLSym.load_sym(:glPointParameteri).call(pname_, param_) end |
#glPointParameteriv__(pname_, params_) ⇒ Object Also known as: glPointParameteriv
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# File 'lib/opengl-core/gl-commands.rb', line 982 def glPointParameteriv__(pname_, params_) GLSym.load_sym(:glPointParameteriv).call(pname_, params_) end |
#glPointSize__(size_) ⇒ Object Also known as: glPointSize
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# File 'lib/opengl-core/gl-commands.rb', line 70 def glPointSize__(size_) GLSym.load_sym(:glPointSize).call(size_) end |
#glPolygonMode__(face_, mode_) ⇒ Object Also known as: glPolygonMode
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# File 'lib/opengl-core/gl-commands.rb', line 82 def glPolygonMode__(face_, mode_) GLSym.load_sym(:glPolygonMode).call(face_, mode_) end |
#glPolygonOffset__(factor_, units_) ⇒ Object Also known as: glPolygonOffset
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# File 'lib/opengl-core/gl-commands.rb', line 622 def glPolygonOffset__(factor_, units_) GLSym.load_sym(:glPolygonOffset).call(factor_, units_) end |
#glPopDebugGroup__ ⇒ Object Also known as: glPopDebugGroup
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# File 'lib/opengl-core/gl-commands.rb', line 6718 def glPopDebugGroup__() GLSym.load_sym(:glPopDebugGroup).call() end |
#glPrimitiveRestartIndex__(index_) ⇒ Object Also known as: glPrimitiveRestartIndex
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# File 'lib/opengl-core/gl-commands.rb', line 3478 def glPrimitiveRestartIndex__(index_) GLSym.load_sym(:glPrimitiveRestartIndex).call(index_) end |
#glProgramBinary__(program_, binaryFormat_, binary_, length_) ⇒ Object Also known as: glProgramBinary
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# File 'lib/opengl-core/gl-commands.rb', line 5134 def glProgramBinary__(program_, binaryFormat_, binary_, length_) GLSym.load_sym(:glProgramBinary).call(program_, binaryFormat_, binary_, length_) end |
#glProgramParameteri__(program_, pname_, value_) ⇒ Object Also known as: glProgramParameteri
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# File 'lib/opengl-core/gl-commands.rb', line 5146 def glProgramParameteri__(program_, pname_, value_) GLSym.load_sym(:glProgramParameteri).call(program_, pname_, value_) end |
#glProgramUniform1d__(program_, location_, v0_) ⇒ Object Also known as: glProgramUniform1d
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# File 'lib/opengl-core/gl-commands.rb', line 5302 def glProgramUniform1d__(program_, location_, v0_) GLSym.load_sym(:glProgramUniform1d).call(program_, location_, v0_) end |
#glProgramUniform1dv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform1dv
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# File 'lib/opengl-core/gl-commands.rb', line 5314 def glProgramUniform1dv__(program_, location_, count_, value_) GLSym.load_sym(:glProgramUniform1dv).call(program_, location_, count_, value_) end |
#glProgramUniform1f__(program_, location_, v0_) ⇒ Object Also known as: glProgramUniform1f
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# File 'lib/opengl-core/gl-commands.rb', line 5278 def glProgramUniform1f__(program_, location_, v0_) GLSym.load_sym(:glProgramUniform1f).call(program_, location_, v0_) end |
#glProgramUniform1fv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform1fv
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# File 'lib/opengl-core/gl-commands.rb', line 5290 def glProgramUniform1fv__(program_, location_, count_, value_) GLSym.load_sym(:glProgramUniform1fv).call(program_, location_, count_, value_) end |
#glProgramUniform1i__(program_, location_, v0_) ⇒ Object Also known as: glProgramUniform1i
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# File 'lib/opengl-core/gl-commands.rb', line 5254 def glProgramUniform1i__(program_, location_, v0_) GLSym.load_sym(:glProgramUniform1i).call(program_, location_, v0_) end |
#glProgramUniform1iv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform1iv
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# File 'lib/opengl-core/gl-commands.rb', line 5266 def glProgramUniform1iv__(program_, location_, count_, value_) GLSym.load_sym(:glProgramUniform1iv).call(program_, location_, count_, value_) end |
#glProgramUniform1ui__(program_, location_, v0_) ⇒ Object Also known as: glProgramUniform1ui
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# File 'lib/opengl-core/gl-commands.rb', line 5326 def glProgramUniform1ui__(program_, location_, v0_) GLSym.load_sym(:glProgramUniform1ui).call(program_, location_, v0_) end |
#glProgramUniform1uiv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform1uiv
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# File 'lib/opengl-core/gl-commands.rb', line 5338 def glProgramUniform1uiv__(program_, location_, count_, value_) GLSym.load_sym(:glProgramUniform1uiv).call(program_, location_, count_, value_) end |
#glProgramUniform2d__(program_, location_, v0_, v1_) ⇒ Object Also known as: glProgramUniform2d
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# File 'lib/opengl-core/gl-commands.rb', line 5398 def glProgramUniform2d__(program_, location_, v0_, v1_) GLSym.load_sym(:glProgramUniform2d).call(program_, location_, v0_, v1_) end |
#glProgramUniform2dv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform2dv
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# File 'lib/opengl-core/gl-commands.rb', line 5410 def glProgramUniform2dv__(program_, location_, count_, value_) GLSym.load_sym(:glProgramUniform2dv).call(program_, location_, count_, value_) end |
#glProgramUniform2f__(program_, location_, v0_, v1_) ⇒ Object Also known as: glProgramUniform2f
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# File 'lib/opengl-core/gl-commands.rb', line 5374 def glProgramUniform2f__(program_, location_, v0_, v1_) GLSym.load_sym(:glProgramUniform2f).call(program_, location_, v0_, v1_) end |
#glProgramUniform2fv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform2fv
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# File 'lib/opengl-core/gl-commands.rb', line 5386 def glProgramUniform2fv__(program_, location_, count_, value_) GLSym.load_sym(:glProgramUniform2fv).call(program_, location_, count_, value_) end |
#glProgramUniform2i__(program_, location_, v0_, v1_) ⇒ Object Also known as: glProgramUniform2i
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# File 'lib/opengl-core/gl-commands.rb', line 5350 def glProgramUniform2i__(program_, location_, v0_, v1_) GLSym.load_sym(:glProgramUniform2i).call(program_, location_, v0_, v1_) end |
#glProgramUniform2iv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform2iv
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# File 'lib/opengl-core/gl-commands.rb', line 5362 def glProgramUniform2iv__(program_, location_, count_, value_) GLSym.load_sym(:glProgramUniform2iv).call(program_, location_, count_, value_) end |
#glProgramUniform2ui__(program_, location_, v0_, v1_) ⇒ Object Also known as: glProgramUniform2ui
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# File 'lib/opengl-core/gl-commands.rb', line 5422 def glProgramUniform2ui__(program_, location_, v0_, v1_) GLSym.load_sym(:glProgramUniform2ui).call(program_, location_, v0_, v1_) end |
#glProgramUniform2uiv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform2uiv
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# File 'lib/opengl-core/gl-commands.rb', line 5434 def glProgramUniform2uiv__(program_, location_, count_, value_) GLSym.load_sym(:glProgramUniform2uiv).call(program_, location_, count_, value_) end |
#glProgramUniform3d__(program_, location_, v0_, v1_, v2_) ⇒ Object Also known as: glProgramUniform3d
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# File 'lib/opengl-core/gl-commands.rb', line 5494 def glProgramUniform3d__(program_, location_, v0_, v1_, v2_) GLSym.load_sym(:glProgramUniform3d).call(program_, location_, v0_, v1_, v2_) end |
#glProgramUniform3dv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform3dv
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# File 'lib/opengl-core/gl-commands.rb', line 5506 def glProgramUniform3dv__(program_, location_, count_, value_) GLSym.load_sym(:glProgramUniform3dv).call(program_, location_, count_, value_) end |
#glProgramUniform3f__(program_, location_, v0_, v1_, v2_) ⇒ Object Also known as: glProgramUniform3f
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# File 'lib/opengl-core/gl-commands.rb', line 5470 def glProgramUniform3f__(program_, location_, v0_, v1_, v2_) GLSym.load_sym(:glProgramUniform3f).call(program_, location_, v0_, v1_, v2_) end |
#glProgramUniform3fv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform3fv
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# File 'lib/opengl-core/gl-commands.rb', line 5482 def glProgramUniform3fv__(program_, location_, count_, value_) GLSym.load_sym(:glProgramUniform3fv).call(program_, location_, count_, value_) end |
#glProgramUniform3i__(program_, location_, v0_, v1_, v2_) ⇒ Object Also known as: glProgramUniform3i
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# File 'lib/opengl-core/gl-commands.rb', line 5446 def glProgramUniform3i__(program_, location_, v0_, v1_, v2_) GLSym.load_sym(:glProgramUniform3i).call(program_, location_, v0_, v1_, v2_) end |
#glProgramUniform3iv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform3iv
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# File 'lib/opengl-core/gl-commands.rb', line 5458 def glProgramUniform3iv__(program_, location_, count_, value_) GLSym.load_sym(:glProgramUniform3iv).call(program_, location_, count_, value_) end |
#glProgramUniform3ui__(program_, location_, v0_, v1_, v2_) ⇒ Object Also known as: glProgramUniform3ui
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# File 'lib/opengl-core/gl-commands.rb', line 5518 def glProgramUniform3ui__(program_, location_, v0_, v1_, v2_) GLSym.load_sym(:glProgramUniform3ui).call(program_, location_, v0_, v1_, v2_) end |
#glProgramUniform3uiv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform3uiv
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# File 'lib/opengl-core/gl-commands.rb', line 5530 def glProgramUniform3uiv__(program_, location_, count_, value_) GLSym.load_sym(:glProgramUniform3uiv).call(program_, location_, count_, value_) end |
#glProgramUniform4d__(program_, location_, v0_, v1_, v2_, v3_) ⇒ Object Also known as: glProgramUniform4d
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# File 'lib/opengl-core/gl-commands.rb', line 5590 def glProgramUniform4d__(program_, location_, v0_, v1_, v2_, v3_) GLSym.load_sym(:glProgramUniform4d).call(program_, location_, v0_, v1_, v2_, v3_) end |
#glProgramUniform4dv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform4dv
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# File 'lib/opengl-core/gl-commands.rb', line 5602 def glProgramUniform4dv__(program_, location_, count_, value_) GLSym.load_sym(:glProgramUniform4dv).call(program_, location_, count_, value_) end |
#glProgramUniform4f__(program_, location_, v0_, v1_, v2_, v3_) ⇒ Object Also known as: glProgramUniform4f
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# File 'lib/opengl-core/gl-commands.rb', line 5566 def glProgramUniform4f__(program_, location_, v0_, v1_, v2_, v3_) GLSym.load_sym(:glProgramUniform4f).call(program_, location_, v0_, v1_, v2_, v3_) end |
#glProgramUniform4fv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform4fv
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# File 'lib/opengl-core/gl-commands.rb', line 5578 def glProgramUniform4fv__(program_, location_, count_, value_) GLSym.load_sym(:glProgramUniform4fv).call(program_, location_, count_, value_) end |
#glProgramUniform4i__(program_, location_, v0_, v1_, v2_, v3_) ⇒ Object Also known as: glProgramUniform4i
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# File 'lib/opengl-core/gl-commands.rb', line 5542 def glProgramUniform4i__(program_, location_, v0_, v1_, v2_, v3_) GLSym.load_sym(:glProgramUniform4i).call(program_, location_, v0_, v1_, v2_, v3_) end |
#glProgramUniform4iv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform4iv
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# File 'lib/opengl-core/gl-commands.rb', line 5554 def glProgramUniform4iv__(program_, location_, count_, value_) GLSym.load_sym(:glProgramUniform4iv).call(program_, location_, count_, value_) end |
#glProgramUniform4ui__(program_, location_, v0_, v1_, v2_, v3_) ⇒ Object Also known as: glProgramUniform4ui
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# File 'lib/opengl-core/gl-commands.rb', line 5614 def glProgramUniform4ui__(program_, location_, v0_, v1_, v2_, v3_) GLSym.load_sym(:glProgramUniform4ui).call(program_, location_, v0_, v1_, v2_, v3_) end |
#glProgramUniform4uiv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform4uiv
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# File 'lib/opengl-core/gl-commands.rb', line 5626 def glProgramUniform4uiv__(program_, location_, count_, value_) GLSym.load_sym(:glProgramUniform4uiv).call(program_, location_, count_, value_) end |
#glProgramUniformMatrix2dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix2dv
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# File 'lib/opengl-core/gl-commands.rb', line 5674 def glProgramUniformMatrix2dv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix2dv).call(program_, location_, count_, transpose_, value_) end |
#glProgramUniformMatrix2fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix2fv
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# File 'lib/opengl-core/gl-commands.rb', line 5638 def glProgramUniformMatrix2fv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix2fv).call(program_, location_, count_, transpose_, value_) end |
#glProgramUniformMatrix2x3dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix2x3dv
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# File 'lib/opengl-core/gl-commands.rb', line 5782 def glProgramUniformMatrix2x3dv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix2x3dv).call(program_, location_, count_, transpose_, value_) end |
#glProgramUniformMatrix2x3fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix2x3fv
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# File 'lib/opengl-core/gl-commands.rb', line 5710 def glProgramUniformMatrix2x3fv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix2x3fv).call(program_, location_, count_, transpose_, value_) end |
#glProgramUniformMatrix2x4dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix2x4dv
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# File 'lib/opengl-core/gl-commands.rb', line 5806 def glProgramUniformMatrix2x4dv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix2x4dv).call(program_, location_, count_, transpose_, value_) end |
#glProgramUniformMatrix2x4fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix2x4fv
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# File 'lib/opengl-core/gl-commands.rb', line 5734 def glProgramUniformMatrix2x4fv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix2x4fv).call(program_, location_, count_, transpose_, value_) end |
#glProgramUniformMatrix3dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix3dv
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# File 'lib/opengl-core/gl-commands.rb', line 5686 def glProgramUniformMatrix3dv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix3dv).call(program_, location_, count_, transpose_, value_) end |
#glProgramUniformMatrix3fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix3fv
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# File 'lib/opengl-core/gl-commands.rb', line 5650 def glProgramUniformMatrix3fv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix3fv).call(program_, location_, count_, transpose_, value_) end |
#glProgramUniformMatrix3x2dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix3x2dv
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# File 'lib/opengl-core/gl-commands.rb', line 5794 def glProgramUniformMatrix3x2dv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix3x2dv).call(program_, location_, count_, transpose_, value_) end |
#glProgramUniformMatrix3x2fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix3x2fv
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# File 'lib/opengl-core/gl-commands.rb', line 5722 def glProgramUniformMatrix3x2fv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix3x2fv).call(program_, location_, count_, transpose_, value_) end |
#glProgramUniformMatrix3x4dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix3x4dv
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# File 'lib/opengl-core/gl-commands.rb', line 5830 def glProgramUniformMatrix3x4dv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix3x4dv).call(program_, location_, count_, transpose_, value_) end |
#glProgramUniformMatrix3x4fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix3x4fv
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# File 'lib/opengl-core/gl-commands.rb', line 5758 def glProgramUniformMatrix3x4fv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix3x4fv).call(program_, location_, count_, transpose_, value_) end |
#glProgramUniformMatrix4dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix4dv
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# File 'lib/opengl-core/gl-commands.rb', line 5698 def glProgramUniformMatrix4dv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix4dv).call(program_, location_, count_, transpose_, value_) end |
#glProgramUniformMatrix4fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix4fv
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# File 'lib/opengl-core/gl-commands.rb', line 5662 def glProgramUniformMatrix4fv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix4fv).call(program_, location_, count_, transpose_, value_) end |
#glProgramUniformMatrix4x2dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix4x2dv
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# File 'lib/opengl-core/gl-commands.rb', line 5818 def glProgramUniformMatrix4x2dv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix4x2dv).call(program_, location_, count_, transpose_, value_) end |
#glProgramUniformMatrix4x2fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix4x2fv
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# File 'lib/opengl-core/gl-commands.rb', line 5746 def glProgramUniformMatrix4x2fv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix4x2fv).call(program_, location_, count_, transpose_, value_) end |
#glProgramUniformMatrix4x3dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix4x3dv
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# File 'lib/opengl-core/gl-commands.rb', line 5842 def glProgramUniformMatrix4x3dv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix4x3dv).call(program_, location_, count_, transpose_, value_) end |
#glProgramUniformMatrix4x3fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix4x3fv
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# File 'lib/opengl-core/gl-commands.rb', line 5770 def glProgramUniformMatrix4x3fv__(program_, location_, count_, transpose_, value_) GLSym.load_sym(:glProgramUniformMatrix4x3fv).call(program_, location_, count_, transpose_, value_) end |
#glProvokingVertex__(mode_) ⇒ Object Also known as: glProvokingVertex
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# File 'lib/opengl-core/gl-commands.rb', line 3634 def glProvokingVertex__(mode_) GLSym.load_sym(:glProvokingVertex).call(mode_) end |
#glPushDebugGroup__(source_, id_, length_, message_) ⇒ Object Also known as: glPushDebugGroup
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# File 'lib/opengl-core/gl-commands.rb', line 6706 def glPushDebugGroup__(source_, id_, length_, ) GLSym.load_sym(:glPushDebugGroup).call(source_, id_, length_, ) end |
#glQueryCounter__(id_, target_) ⇒ Object Also known as: glQueryCounter
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# File 'lib/opengl-core/gl-commands.rb', line 4006 def glQueryCounter__(id_, target_) GLSym.load_sym(:glQueryCounter).call(id_, target_) end |
#glReadBuffer__(mode_) ⇒ Object Also known as: glReadBuffer
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# File 'lib/opengl-core/gl-commands.rb', line 406 def glReadBuffer__(mode_) GLSym.load_sym(:glReadBuffer).call(mode_) end |
#glReadPixels__(x_, y_, width_, height_, format_, type_, pixels_) ⇒ Object Also known as: glReadPixels
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# File 'lib/opengl-core/gl-commands.rb', line 418 def glReadPixels__(x_, y_, width_, height_, format_, type_, pixels_) GLSym.load_sym(:glReadPixels).call(x_, y_, width_, height_, format_, type_, pixels_) end |
#glReleaseShaderCompiler__ ⇒ Object Also known as: glReleaseShaderCompiler
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# File 'lib/opengl-core/gl-commands.rb', line 5062 def glReleaseShaderCompiler__() GLSym.load_sym(:glReleaseShaderCompiler).call() end |
#glRenderbufferStorage__(target_, internalformat_, width_, height_) ⇒ Object Also known as: glRenderbufferStorage
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# File 'lib/opengl-core/gl-commands.rb', line 3178 def glRenderbufferStorage__(target_, internalformat_, width_, height_) GLSym.load_sym(:glRenderbufferStorage).call(target_, internalformat_, width_, height_) end |
#glRenderbufferStorageMultisample__(target_, samples_, internalformat_, width_, height_) ⇒ Object Also known as: glRenderbufferStorageMultisample
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# File 'lib/opengl-core/gl-commands.rb', line 3346 def glRenderbufferStorageMultisample__(target_, samples_, internalformat_, width_, height_) GLSym.load_sym(:glRenderbufferStorageMultisample).call(target_, samples_, internalformat_, width_, height_) end |
#glResumeTransformFeedback__ ⇒ Object Also known as: glResumeTransformFeedback
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# File 'lib/opengl-core/gl-commands.rb', line 4990 def glResumeTransformFeedback__() GLSym.load_sym(:glResumeTransformFeedback).call() end |
#glSampleCoverage__(value_, invert_) ⇒ Object Also known as: glSampleCoverage
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# File 'lib/opengl-core/gl-commands.rb', line 814 def glSampleCoverage__(value_, invert_) GLSym.load_sym(:glSampleCoverage).call(value_, invert_) end |
#glSampleMaski__(maskNumber_, mask_) ⇒ Object Also known as: glSampleMaski
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# File 'lib/opengl-core/gl-commands.rb', line 3802 def glSampleMaski__(maskNumber_, mask_) GLSym.load_sym(:glSampleMaski).call(maskNumber_, mask_) end |
#glSamplerParameterf__(sampler_, pname_, param_) ⇒ Object Also known as: glSamplerParameterf
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# File 'lib/opengl-core/gl-commands.rb', line 3910 def glSamplerParameterf__(sampler_, pname_, param_) GLSym.load_sym(:glSamplerParameterf).call(sampler_, pname_, param_) end |
#glSamplerParameterfv__(sampler_, pname_, param_) ⇒ Object Also known as: glSamplerParameterfv
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# File 'lib/opengl-core/gl-commands.rb', line 3922 def glSamplerParameterfv__(sampler_, pname_, param_) GLSym.load_sym(:glSamplerParameterfv).call(sampler_, pname_, param_) end |
#glSamplerParameteri__(sampler_, pname_, param_) ⇒ Object Also known as: glSamplerParameteri
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# File 'lib/opengl-core/gl-commands.rb', line 3886 def glSamplerParameteri__(sampler_, pname_, param_) GLSym.load_sym(:glSamplerParameteri).call(sampler_, pname_, param_) end |
#glSamplerParameterIiv__(sampler_, pname_, param_) ⇒ Object Also known as: glSamplerParameterIiv
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# File 'lib/opengl-core/gl-commands.rb', line 3934 def glSamplerParameterIiv__(sampler_, pname_, param_) GLSym.load_sym(:glSamplerParameterIiv).call(sampler_, pname_, param_) end |
#glSamplerParameterIuiv__(sampler_, pname_, param_) ⇒ Object Also known as: glSamplerParameterIuiv
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# File 'lib/opengl-core/gl-commands.rb', line 3946 def glSamplerParameterIuiv__(sampler_, pname_, param_) GLSym.load_sym(:glSamplerParameterIuiv).call(sampler_, pname_, param_) end |
#glSamplerParameteriv__(sampler_, pname_, param_) ⇒ Object Also known as: glSamplerParameteriv
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# File 'lib/opengl-core/gl-commands.rb', line 3898 def glSamplerParameteriv__(sampler_, pname_, param_) GLSym.load_sym(:glSamplerParameteriv).call(sampler_, pname_, param_) end |
#glScissor__(x_, y_, width_, height_) ⇒ Object Also known as: glScissor
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# File 'lib/opengl-core/gl-commands.rb', line 94 def glScissor__(x_, y_, width_, height_) GLSym.load_sym(:glScissor).call(x_, y_, width_, height_) end |
#glScissorArrayv__(first_, count_, v_) ⇒ Object Also known as: glScissorArrayv
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# File 'lib/opengl-core/gl-commands.rb', line 6034 def glScissorArrayv__(first_, count_, v_) GLSym.load_sym(:glScissorArrayv).call(first_, count_, v_) end |
#glScissorIndexed__(index_, left_, bottom_, width_, height_) ⇒ Object Also known as: glScissorIndexed
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# File 'lib/opengl-core/gl-commands.rb', line 6046 def glScissorIndexed__(index_, left_, bottom_, width_, height_) GLSym.load_sym(:glScissorIndexed).call(index_, left_, bottom_, width_, height_) end |
#glScissorIndexedv__(index_, v_) ⇒ Object Also known as: glScissorIndexedv
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# File 'lib/opengl-core/gl-commands.rb', line 6058 def glScissorIndexedv__(index_, v_) GLSym.load_sym(:glScissorIndexedv).call(index_, v_) end |
#glSecondaryColorP3ui__(type_, color_) ⇒ Object Also known as: glSecondaryColorP3ui
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# File 'lib/opengl-core/gl-commands.rb', line 4486 def glSecondaryColorP3ui__(type_, color_) GLSym.load_sym(:glSecondaryColorP3ui).call(type_, color_) end |
#glSecondaryColorP3uiv__(type_, color_) ⇒ Object Also known as: glSecondaryColorP3uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4498 def glSecondaryColorP3uiv__(type_, color_) GLSym.load_sym(:glSecondaryColorP3uiv).call(type_, color_) end |
#glShaderBinary__(count_, shaders_, binaryformat_, binary_, length_) ⇒ Object Also known as: glShaderBinary
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# File 'lib/opengl-core/gl-commands.rb', line 5074 def glShaderBinary__(count_, shaders_, binaryformat_, binary_, length_) GLSym.load_sym(:glShaderBinary).call(count_, shaders_, binaryformat_, binary_, length_) end |
#glShaderSource__(shader_, count_, string_, length_) ⇒ Object Also known as: glShaderSource
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# File 'lib/opengl-core/gl-commands.rb', line 1654 def glShaderSource__(shader_, count_, string_, length_) GLSym.load_sym(:glShaderSource).call(shader_, count_, string_, length_) end |
#glShaderStorageBlockBinding__(program_, storageBlockIndex_, storageBlockBinding_) ⇒ Object Also known as: glShaderStorageBlockBinding
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# File 'lib/opengl-core/gl-commands.rb', line 6526 def glShaderStorageBlockBinding__(program_, storageBlockIndex_, storageBlockBinding_) GLSym.load_sym(:glShaderStorageBlockBinding).call(program_, storageBlockIndex_, storageBlockBinding_) end |
#glStencilFunc__(func_, ref_, mask_) ⇒ Object Also known as: glStencilFunc
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# File 'lib/opengl-core/gl-commands.rb', line 346 def glStencilFunc__(func_, ref_, mask_) GLSym.load_sym(:glStencilFunc).call(func_, ref_, mask_) end |
#glStencilFuncSeparate__(face_, func_, ref_, mask_) ⇒ Object Also known as: glStencilFuncSeparate
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# File 'lib/opengl-core/gl-commands.rb', line 1282 def glStencilFuncSeparate__(face_, func_, ref_, mask_) GLSym.load_sym(:glStencilFuncSeparate).call(face_, func_, ref_, mask_) end |
#glStencilMask__(mask_) ⇒ Object Also known as: glStencilMask
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# File 'lib/opengl-core/gl-commands.rb', line 238 def glStencilMask__(mask_) GLSym.load_sym(:glStencilMask).call(mask_) end |
#glStencilMaskSeparate__(face_, mask_) ⇒ Object Also known as: glStencilMaskSeparate
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# File 'lib/opengl-core/gl-commands.rb', line 1294 def glStencilMaskSeparate__(face_, mask_) GLSym.load_sym(:glStencilMaskSeparate).call(face_, mask_) end |
#glStencilOp__(fail_, zfail_, zpass_) ⇒ Object Also known as: glStencilOp
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# File 'lib/opengl-core/gl-commands.rb', line 358 def glStencilOp__(fail_, zfail_, zpass_) GLSym.load_sym(:glStencilOp).call(fail_, zfail_, zpass_) end |
#glStencilOpSeparate__(face_, sfail_, dpfail_, dppass_) ⇒ Object Also known as: glStencilOpSeparate
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# File 'lib/opengl-core/gl-commands.rb', line 1270 def glStencilOpSeparate__(face_, sfail_, dpfail_, dppass_) GLSym.load_sym(:glStencilOpSeparate).call(face_, sfail_, dpfail_, dppass_) end |
#glTexBuffer__(target_, internalformat_, buffer_) ⇒ Object Also known as: glTexBuffer
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# File 'lib/opengl-core/gl-commands.rb', line 3466 def glTexBuffer__(target_, internalformat_, buffer_) GLSym.load_sym(:glTexBuffer).call(target_, internalformat_, buffer_) end |
#glTexBufferRange__(target_, internalformat_, buffer_, offset_, size_) ⇒ Object Also known as: glTexBufferRange
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# File 'lib/opengl-core/gl-commands.rb', line 6538 def glTexBufferRange__(target_, internalformat_, buffer_, offset_, size_) GLSym.load_sym(:glTexBufferRange).call(target_, internalformat_, buffer_, offset_, size_) end |
#glTexCoordP1ui__(type_, coords_) ⇒ Object Also known as: glTexCoordP1ui
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# File 'lib/opengl-core/gl-commands.rb', line 4222 def glTexCoordP1ui__(type_, coords_) GLSym.load_sym(:glTexCoordP1ui).call(type_, coords_) end |
#glTexCoordP1uiv__(type_, coords_) ⇒ Object Also known as: glTexCoordP1uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4234 def glTexCoordP1uiv__(type_, coords_) GLSym.load_sym(:glTexCoordP1uiv).call(type_, coords_) end |
#glTexCoordP2ui__(type_, coords_) ⇒ Object Also known as: glTexCoordP2ui
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# File 'lib/opengl-core/gl-commands.rb', line 4246 def glTexCoordP2ui__(type_, coords_) GLSym.load_sym(:glTexCoordP2ui).call(type_, coords_) end |
#glTexCoordP2uiv__(type_, coords_) ⇒ Object Also known as: glTexCoordP2uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4258 def glTexCoordP2uiv__(type_, coords_) GLSym.load_sym(:glTexCoordP2uiv).call(type_, coords_) end |
#glTexCoordP3ui__(type_, coords_) ⇒ Object Also known as: glTexCoordP3ui
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# File 'lib/opengl-core/gl-commands.rb', line 4270 def glTexCoordP3ui__(type_, coords_) GLSym.load_sym(:glTexCoordP3ui).call(type_, coords_) end |
#glTexCoordP3uiv__(type_, coords_) ⇒ Object Also known as: glTexCoordP3uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4282 def glTexCoordP3uiv__(type_, coords_) GLSym.load_sym(:glTexCoordP3uiv).call(type_, coords_) end |
#glTexCoordP4ui__(type_, coords_) ⇒ Object Also known as: glTexCoordP4ui
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# File 'lib/opengl-core/gl-commands.rb', line 4294 def glTexCoordP4ui__(type_, coords_) GLSym.load_sym(:glTexCoordP4ui).call(type_, coords_) end |
#glTexCoordP4uiv__(type_, coords_) ⇒ Object Also known as: glTexCoordP4uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4306 def glTexCoordP4uiv__(type_, coords_) GLSym.load_sym(:glTexCoordP4uiv).call(type_, coords_) end |
#glTexImage1D__(target_, level_, internalformat_, width_, border_, format_, type_, pixels_) ⇒ Object Also known as: glTexImage1D
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# File 'lib/opengl-core/gl-commands.rb', line 154 def glTexImage1D__(target_, level_, internalformat_, width_, border_, format_, type_, pixels_) GLSym.load_sym(:glTexImage1D).call(target_, level_, internalformat_, width_, border_, format_, type_, pixels_) end |
#glTexImage2D__(target_, level_, internalformat_, width_, height_, border_, format_, type_, pixels_) ⇒ Object Also known as: glTexImage2D
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# File 'lib/opengl-core/gl-commands.rb', line 166 def glTexImage2D__(target_, level_, internalformat_, width_, height_, border_, format_, type_, pixels_) GLSym.load_sym(:glTexImage2D).call(target_, level_, internalformat_, width_, height_, border_, format_, type_, pixels_) end |
#glTexImage2DMultisample__(target_, samples_, internalformat_, width_, height_, fixedsamplelocations_) ⇒ Object Also known as: glTexImage2DMultisample
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# File 'lib/opengl-core/gl-commands.rb', line 3766 def glTexImage2DMultisample__(target_, samples_, internalformat_, width_, height_, fixedsamplelocations_) GLSym.load_sym(:glTexImage2DMultisample).call(target_, samples_, internalformat_, width_, height_, fixedsamplelocations_) end |
#glTexImage3D__(target_, level_, internalformat_, width_, height_, depth_, border_, format_, type_, pixels_) ⇒ Object Also known as: glTexImage3D
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# File 'lib/opengl-core/gl-commands.rb', line 766 def glTexImage3D__(target_, level_, internalformat_, width_, height_, depth_, border_, format_, type_, pixels_) GLSym.load_sym(:glTexImage3D).call(target_, level_, internalformat_, width_, height_, depth_, border_, format_, type_, pixels_) end |
#glTexImage3DMultisample__(target_, samples_, internalformat_, width_, height_, depth_, fixedsamplelocations_) ⇒ Object Also known as: glTexImage3DMultisample
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# File 'lib/opengl-core/gl-commands.rb', line 3778 def glTexImage3DMultisample__(target_, samples_, internalformat_, width_, height_, depth_, fixedsamplelocations_) GLSym.load_sym(:glTexImage3DMultisample).call(target_, samples_, internalformat_, width_, height_, depth_, fixedsamplelocations_) end |
#glTexParameterf__(target_, pname_, param_) ⇒ Object Also known as: glTexParameterf
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# File 'lib/opengl-core/gl-commands.rb', line 106 def glTexParameterf__(target_, pname_, param_) GLSym.load_sym(:glTexParameterf).call(target_, pname_, param_) end |
#glTexParameterfv__(target_, pname_, params_) ⇒ Object Also known as: glTexParameterfv
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# File 'lib/opengl-core/gl-commands.rb', line 118 def glTexParameterfv__(target_, pname_, params_) GLSym.load_sym(:glTexParameterfv).call(target_, pname_, params_) end |
#glTexParameteri__(target_, pname_, param_) ⇒ Object Also known as: glTexParameteri
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# File 'lib/opengl-core/gl-commands.rb', line 130 def glTexParameteri__(target_, pname_, param_) GLSym.load_sym(:glTexParameteri).call(target_, pname_, param_) end |
#glTexParameterIiv__(target_, pname_, params_) ⇒ Object Also known as: glTexParameterIiv
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# File 'lib/opengl-core/gl-commands.rb', line 3022 def glTexParameterIiv__(target_, pname_, params_) GLSym.load_sym(:glTexParameterIiv).call(target_, pname_, params_) end |
#glTexParameterIuiv__(target_, pname_, params_) ⇒ Object Also known as: glTexParameterIuiv
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# File 'lib/opengl-core/gl-commands.rb', line 3034 def glTexParameterIuiv__(target_, pname_, params_) GLSym.load_sym(:glTexParameterIuiv).call(target_, pname_, params_) end |
#glTexParameteriv__(target_, pname_, params_) ⇒ Object Also known as: glTexParameteriv
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# File 'lib/opengl-core/gl-commands.rb', line 142 def glTexParameteriv__(target_, pname_, params_) GLSym.load_sym(:glTexParameteriv).call(target_, pname_, params_) end |
#glTexStorage1D__(target_, levels_, internalformat_, width_) ⇒ Object Also known as: glTexStorage1D
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# File 'lib/opengl-core/gl-commands.rb', line 6202 def glTexStorage1D__(target_, levels_, internalformat_, width_) GLSym.load_sym(:glTexStorage1D).call(target_, levels_, internalformat_, width_) end |
#glTexStorage2D__(target_, levels_, internalformat_, width_, height_) ⇒ Object Also known as: glTexStorage2D
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# File 'lib/opengl-core/gl-commands.rb', line 6214 def glTexStorage2D__(target_, levels_, internalformat_, width_, height_) GLSym.load_sym(:glTexStorage2D).call(target_, levels_, internalformat_, width_, height_) end |
#glTexStorage2DMultisample__(target_, samples_, internalformat_, width_, height_, fixedsamplelocations_) ⇒ Object Also known as: glTexStorage2DMultisample
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# File 'lib/opengl-core/gl-commands.rb', line 6550 def glTexStorage2DMultisample__(target_, samples_, internalformat_, width_, height_, fixedsamplelocations_) GLSym.load_sym(:glTexStorage2DMultisample).call(target_, samples_, internalformat_, width_, height_, fixedsamplelocations_) end |
#glTexStorage3D__(target_, levels_, internalformat_, width_, height_, depth_) ⇒ Object Also known as: glTexStorage3D
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# File 'lib/opengl-core/gl-commands.rb', line 6226 def glTexStorage3D__(target_, levels_, internalformat_, width_, height_, depth_) GLSym.load_sym(:glTexStorage3D).call(target_, levels_, internalformat_, width_, height_, depth_) end |
#glTexStorage3DMultisample__(target_, samples_, internalformat_, width_, height_, depth_, fixedsamplelocations_) ⇒ Object Also known as: glTexStorage3DMultisample
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# File 'lib/opengl-core/gl-commands.rb', line 6562 def glTexStorage3DMultisample__(target_, samples_, internalformat_, width_, height_, depth_, fixedsamplelocations_) GLSym.load_sym(:glTexStorage3DMultisample).call(target_, samples_, internalformat_, width_, height_, depth_, fixedsamplelocations_) end |
#glTexSubImage1D__(target_, level_, xoffset_, width_, format_, type_, pixels_) ⇒ Object Also known as: glTexSubImage1D
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# File 'lib/opengl-core/gl-commands.rb', line 682 def glTexSubImage1D__(target_, level_, xoffset_, width_, format_, type_, pixels_) GLSym.load_sym(:glTexSubImage1D).call(target_, level_, xoffset_, width_, format_, type_, pixels_) end |
#glTexSubImage2D__(target_, level_, xoffset_, yoffset_, width_, height_, format_, type_, pixels_) ⇒ Object Also known as: glTexSubImage2D
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# File 'lib/opengl-core/gl-commands.rb', line 694 def glTexSubImage2D__(target_, level_, xoffset_, yoffset_, width_, height_, format_, type_, pixels_) GLSym.load_sym(:glTexSubImage2D).call(target_, level_, xoffset_, yoffset_, width_, height_, format_, type_, pixels_) end |
#glTexSubImage3D__(target_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, type_, pixels_) ⇒ Object Also known as: glTexSubImage3D
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# File 'lib/opengl-core/gl-commands.rb', line 778 def glTexSubImage3D__(target_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, type_, pixels_) GLSym.load_sym(:glTexSubImage3D).call(target_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, type_, pixels_) end |
#glTextureView__(texture_, target_, origtexture_, internalformat_, minlevel_, numlevels_, minlayer_, numlayers_) ⇒ Object Also known as: glTextureView
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# File 'lib/opengl-core/gl-commands.rb', line 6574 def glTextureView__(texture_, target_, origtexture_, internalformat_, minlevel_, numlevels_, minlayer_, numlayers_) GLSym.load_sym(:glTextureView).call(texture_, target_, origtexture_, internalformat_, minlevel_, numlevels_, minlayer_, numlayers_) end |
#glTransformFeedbackVaryings__(program_, count_, varyings_, bufferMode_) ⇒ Object Also known as: glTransformFeedbackVaryings
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# File 'lib/opengl-core/gl-commands.rb', line 2554 def (program_, count_, , bufferMode_) GLSym.load_sym(:glTransformFeedbackVaryings).call(program_, count_, , bufferMode_) end |
#glUniform1d__(location_, x_) ⇒ Object Also known as: glUniform1d
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# File 'lib/opengl-core/gl-commands.rb', line 4594 def glUniform1d__(location_, x_) GLSym.load_sym(:glUniform1d).call(location_, x_) end |
#glUniform1dv__(location_, count_, value_) ⇒ Object Also known as: glUniform1dv
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# File 'lib/opengl-core/gl-commands.rb', line 4642 def glUniform1dv__(location_, count_, value_) GLSym.load_sym(:glUniform1dv).call(location_, count_, value_) end |
#glUniform1f__(location_, v0_) ⇒ Object Also known as: glUniform1f
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# File 'lib/opengl-core/gl-commands.rb', line 1678 def glUniform1f__(location_, v0_) GLSym.load_sym(:glUniform1f).call(location_, v0_) end |
#glUniform1fv__(location_, count_, value_) ⇒ Object Also known as: glUniform1fv
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# File 'lib/opengl-core/gl-commands.rb', line 1774 def glUniform1fv__(location_, count_, value_) GLSym.load_sym(:glUniform1fv).call(location_, count_, value_) end |
#glUniform1i__(location_, v0_) ⇒ Object Also known as: glUniform1i
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# File 'lib/opengl-core/gl-commands.rb', line 1726 def glUniform1i__(location_, v0_) GLSym.load_sym(:glUniform1i).call(location_, v0_) end |
#glUniform1iv__(location_, count_, value_) ⇒ Object Also known as: glUniform1iv
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# File 'lib/opengl-core/gl-commands.rb', line 1822 def glUniform1iv__(location_, count_, value_) GLSym.load_sym(:glUniform1iv).call(location_, count_, value_) end |
#glUniform1ui__(location_, v0_) ⇒ Object Also known as: glUniform1ui
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# File 'lib/opengl-core/gl-commands.rb', line 2926 def glUniform1ui__(location_, v0_) GLSym.load_sym(:glUniform1ui).call(location_, v0_) end |
#glUniform1uiv__(location_, count_, value_) ⇒ Object Also known as: glUniform1uiv
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# File 'lib/opengl-core/gl-commands.rb', line 2974 def glUniform1uiv__(location_, count_, value_) GLSym.load_sym(:glUniform1uiv).call(location_, count_, value_) end |
#glUniform2d__(location_, x_, y_) ⇒ Object Also known as: glUniform2d
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# File 'lib/opengl-core/gl-commands.rb', line 4606 def glUniform2d__(location_, x_, y_) GLSym.load_sym(:glUniform2d).call(location_, x_, y_) end |
#glUniform2dv__(location_, count_, value_) ⇒ Object Also known as: glUniform2dv
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# File 'lib/opengl-core/gl-commands.rb', line 4654 def glUniform2dv__(location_, count_, value_) GLSym.load_sym(:glUniform2dv).call(location_, count_, value_) end |
#glUniform2f__(location_, v0_, v1_) ⇒ Object Also known as: glUniform2f
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# File 'lib/opengl-core/gl-commands.rb', line 1690 def glUniform2f__(location_, v0_, v1_) GLSym.load_sym(:glUniform2f).call(location_, v0_, v1_) end |
#glUniform2fv__(location_, count_, value_) ⇒ Object Also known as: glUniform2fv
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# File 'lib/opengl-core/gl-commands.rb', line 1786 def glUniform2fv__(location_, count_, value_) GLSym.load_sym(:glUniform2fv).call(location_, count_, value_) end |
#glUniform2i__(location_, v0_, v1_) ⇒ Object Also known as: glUniform2i
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# File 'lib/opengl-core/gl-commands.rb', line 1738 def glUniform2i__(location_, v0_, v1_) GLSym.load_sym(:glUniform2i).call(location_, v0_, v1_) end |
#glUniform2iv__(location_, count_, value_) ⇒ Object Also known as: glUniform2iv
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# File 'lib/opengl-core/gl-commands.rb', line 1834 def glUniform2iv__(location_, count_, value_) GLSym.load_sym(:glUniform2iv).call(location_, count_, value_) end |
#glUniform2ui__(location_, v0_, v1_) ⇒ Object Also known as: glUniform2ui
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# File 'lib/opengl-core/gl-commands.rb', line 2938 def glUniform2ui__(location_, v0_, v1_) GLSym.load_sym(:glUniform2ui).call(location_, v0_, v1_) end |
#glUniform2uiv__(location_, count_, value_) ⇒ Object Also known as: glUniform2uiv
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# File 'lib/opengl-core/gl-commands.rb', line 2986 def glUniform2uiv__(location_, count_, value_) GLSym.load_sym(:glUniform2uiv).call(location_, count_, value_) end |
#glUniform3d__(location_, x_, y_, z_) ⇒ Object Also known as: glUniform3d
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# File 'lib/opengl-core/gl-commands.rb', line 4618 def glUniform3d__(location_, x_, y_, z_) GLSym.load_sym(:glUniform3d).call(location_, x_, y_, z_) end |
#glUniform3dv__(location_, count_, value_) ⇒ Object Also known as: glUniform3dv
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# File 'lib/opengl-core/gl-commands.rb', line 4666 def glUniform3dv__(location_, count_, value_) GLSym.load_sym(:glUniform3dv).call(location_, count_, value_) end |
#glUniform3f__(location_, v0_, v1_, v2_) ⇒ Object Also known as: glUniform3f
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# File 'lib/opengl-core/gl-commands.rb', line 1702 def glUniform3f__(location_, v0_, v1_, v2_) GLSym.load_sym(:glUniform3f).call(location_, v0_, v1_, v2_) end |
#glUniform3fv__(location_, count_, value_) ⇒ Object Also known as: glUniform3fv
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# File 'lib/opengl-core/gl-commands.rb', line 1798 def glUniform3fv__(location_, count_, value_) GLSym.load_sym(:glUniform3fv).call(location_, count_, value_) end |
#glUniform3i__(location_, v0_, v1_, v2_) ⇒ Object Also known as: glUniform3i
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# File 'lib/opengl-core/gl-commands.rb', line 1750 def glUniform3i__(location_, v0_, v1_, v2_) GLSym.load_sym(:glUniform3i).call(location_, v0_, v1_, v2_) end |
#glUniform3iv__(location_, count_, value_) ⇒ Object Also known as: glUniform3iv
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# File 'lib/opengl-core/gl-commands.rb', line 1846 def glUniform3iv__(location_, count_, value_) GLSym.load_sym(:glUniform3iv).call(location_, count_, value_) end |
#glUniform3ui__(location_, v0_, v1_, v2_) ⇒ Object Also known as: glUniform3ui
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# File 'lib/opengl-core/gl-commands.rb', line 2950 def glUniform3ui__(location_, v0_, v1_, v2_) GLSym.load_sym(:glUniform3ui).call(location_, v0_, v1_, v2_) end |
#glUniform3uiv__(location_, count_, value_) ⇒ Object Also known as: glUniform3uiv
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# File 'lib/opengl-core/gl-commands.rb', line 2998 def glUniform3uiv__(location_, count_, value_) GLSym.load_sym(:glUniform3uiv).call(location_, count_, value_) end |
#glUniform4d__(location_, x_, y_, z_, w_) ⇒ Object Also known as: glUniform4d
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# File 'lib/opengl-core/gl-commands.rb', line 4630 def glUniform4d__(location_, x_, y_, z_, w_) GLSym.load_sym(:glUniform4d).call(location_, x_, y_, z_, w_) end |
#glUniform4dv__(location_, count_, value_) ⇒ Object Also known as: glUniform4dv
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# File 'lib/opengl-core/gl-commands.rb', line 4678 def glUniform4dv__(location_, count_, value_) GLSym.load_sym(:glUniform4dv).call(location_, count_, value_) end |
#glUniform4f__(location_, v0_, v1_, v2_, v3_) ⇒ Object Also known as: glUniform4f
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# File 'lib/opengl-core/gl-commands.rb', line 1714 def glUniform4f__(location_, v0_, v1_, v2_, v3_) GLSym.load_sym(:glUniform4f).call(location_, v0_, v1_, v2_, v3_) end |
#glUniform4fv__(location_, count_, value_) ⇒ Object Also known as: glUniform4fv
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# File 'lib/opengl-core/gl-commands.rb', line 1810 def glUniform4fv__(location_, count_, value_) GLSym.load_sym(:glUniform4fv).call(location_, count_, value_) end |
#glUniform4i__(location_, v0_, v1_, v2_, v3_) ⇒ Object Also known as: glUniform4i
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# File 'lib/opengl-core/gl-commands.rb', line 1762 def glUniform4i__(location_, v0_, v1_, v2_, v3_) GLSym.load_sym(:glUniform4i).call(location_, v0_, v1_, v2_, v3_) end |
#glUniform4iv__(location_, count_, value_) ⇒ Object Also known as: glUniform4iv
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# File 'lib/opengl-core/gl-commands.rb', line 1858 def glUniform4iv__(location_, count_, value_) GLSym.load_sym(:glUniform4iv).call(location_, count_, value_) end |
#glUniform4ui__(location_, v0_, v1_, v2_, v3_) ⇒ Object Also known as: glUniform4ui
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# File 'lib/opengl-core/gl-commands.rb', line 2962 def glUniform4ui__(location_, v0_, v1_, v2_, v3_) GLSym.load_sym(:glUniform4ui).call(location_, v0_, v1_, v2_, v3_) end |
#glUniform4uiv__(location_, count_, value_) ⇒ Object Also known as: glUniform4uiv
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# File 'lib/opengl-core/gl-commands.rb', line 3010 def glUniform4uiv__(location_, count_, value_) GLSym.load_sym(:glUniform4uiv).call(location_, count_, value_) end |
#glUniformBlockBinding__(program_, uniformBlockIndex_, uniformBlockBinding_) ⇒ Object Also known as: glUniformBlockBinding
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# File 'lib/opengl-core/gl-commands.rb', line 3574 def glUniformBlockBinding__(program_, uniformBlockIndex_, uniformBlockBinding_) GLSym.load_sym(:glUniformBlockBinding).call(program_, uniformBlockIndex_, uniformBlockBinding_) end |
#glUniformMatrix2dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix2dv
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# File 'lib/opengl-core/gl-commands.rb', line 4690 def glUniformMatrix2dv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix2dv).call(location_, count_, transpose_, value_) end |
#glUniformMatrix2fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix2fv
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# File 'lib/opengl-core/gl-commands.rb', line 1870 def glUniformMatrix2fv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix2fv).call(location_, count_, transpose_, value_) end |
#glUniformMatrix2x3dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix2x3dv
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# File 'lib/opengl-core/gl-commands.rb', line 4726 def glUniformMatrix2x3dv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix2x3dv).call(location_, count_, transpose_, value_) end |
#glUniformMatrix2x3fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix2x3fv
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# File 'lib/opengl-core/gl-commands.rb', line 2362 def glUniformMatrix2x3fv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix2x3fv).call(location_, count_, transpose_, value_) end |
#glUniformMatrix2x4dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix2x4dv
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# File 'lib/opengl-core/gl-commands.rb', line 4738 def glUniformMatrix2x4dv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix2x4dv).call(location_, count_, transpose_, value_) end |
#glUniformMatrix2x4fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix2x4fv
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# File 'lib/opengl-core/gl-commands.rb', line 2386 def glUniformMatrix2x4fv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix2x4fv).call(location_, count_, transpose_, value_) end |
#glUniformMatrix3dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix3dv
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# File 'lib/opengl-core/gl-commands.rb', line 4702 def glUniformMatrix3dv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix3dv).call(location_, count_, transpose_, value_) end |
#glUniformMatrix3fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix3fv
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# File 'lib/opengl-core/gl-commands.rb', line 1882 def glUniformMatrix3fv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix3fv).call(location_, count_, transpose_, value_) end |
#glUniformMatrix3x2dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix3x2dv
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# File 'lib/opengl-core/gl-commands.rb', line 4750 def glUniformMatrix3x2dv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix3x2dv).call(location_, count_, transpose_, value_) end |
#glUniformMatrix3x2fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix3x2fv
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# File 'lib/opengl-core/gl-commands.rb', line 2374 def glUniformMatrix3x2fv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix3x2fv).call(location_, count_, transpose_, value_) end |
#glUniformMatrix3x4dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix3x4dv
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# File 'lib/opengl-core/gl-commands.rb', line 4762 def glUniformMatrix3x4dv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix3x4dv).call(location_, count_, transpose_, value_) end |
#glUniformMatrix3x4fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix3x4fv
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# File 'lib/opengl-core/gl-commands.rb', line 2410 def glUniformMatrix3x4fv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix3x4fv).call(location_, count_, transpose_, value_) end |
#glUniformMatrix4dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix4dv
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# File 'lib/opengl-core/gl-commands.rb', line 4714 def glUniformMatrix4dv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix4dv).call(location_, count_, transpose_, value_) end |
#glUniformMatrix4fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix4fv
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# File 'lib/opengl-core/gl-commands.rb', line 1894 def glUniformMatrix4fv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix4fv).call(location_, count_, transpose_, value_) end |
#glUniformMatrix4x2dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix4x2dv
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# File 'lib/opengl-core/gl-commands.rb', line 4774 def glUniformMatrix4x2dv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix4x2dv).call(location_, count_, transpose_, value_) end |
#glUniformMatrix4x2fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix4x2fv
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# File 'lib/opengl-core/gl-commands.rb', line 2398 def glUniformMatrix4x2fv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix4x2fv).call(location_, count_, transpose_, value_) end |
#glUniformMatrix4x3dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix4x3dv
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# File 'lib/opengl-core/gl-commands.rb', line 4786 def glUniformMatrix4x3dv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix4x3dv).call(location_, count_, transpose_, value_) end |
#glUniformMatrix4x3fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix4x3fv
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# File 'lib/opengl-core/gl-commands.rb', line 2422 def glUniformMatrix4x3fv__(location_, count_, transpose_, value_) GLSym.load_sym(:glUniformMatrix4x3fv).call(location_, count_, transpose_, value_) end |
#glUniformSubroutinesuiv__(shadertype_, count_, indices_) ⇒ Object Also known as: glUniformSubroutinesuiv
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# File 'lib/opengl-core/gl-commands.rb', line 4870 def glUniformSubroutinesuiv__(shadertype_, count_, indices_) GLSym.load_sym(:glUniformSubroutinesuiv).call(shadertype_, count_, indices_) end |
#glUnmapBuffer__(target_) ⇒ Object Also known as: glUnmapBuffer
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# File 'lib/opengl-core/gl-commands.rb', line 1210 def glUnmapBuffer__(target_) GLSym.load_sym(:glUnmapBuffer).call(target_) end |
#glUseProgram__(program_) ⇒ Object Also known as: glUseProgram
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# File 'lib/opengl-core/gl-commands.rb', line 1666 def glUseProgram__(program_) GLSym.load_sym(:glUseProgram).call(program_) end |
#glUseProgramStages__(pipeline_, stages_, program_) ⇒ Object Also known as: glUseProgramStages
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# File 'lib/opengl-core/gl-commands.rb', line 5158 def glUseProgramStages__(pipeline_, stages_, program_) GLSym.load_sym(:glUseProgramStages).call(pipeline_, stages_, program_) end |
#glValidateProgram__(program_) ⇒ Object Also known as: glValidateProgram
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# File 'lib/opengl-core/gl-commands.rb', line 1906 def glValidateProgram__(program_) GLSym.load_sym(:glValidateProgram).call(program_) end |
#glValidateProgramPipeline__(pipeline_) ⇒ Object Also known as: glValidateProgramPipeline
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# File 'lib/opengl-core/gl-commands.rb', line 5854 def glValidateProgramPipeline__(pipeline_) GLSym.load_sym(:glValidateProgramPipeline).call(pipeline_) end |
#glVertexAttrib1d__(index_, x_) ⇒ Object Also known as: glVertexAttrib1d
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# File 'lib/opengl-core/gl-commands.rb', line 1918 def glVertexAttrib1d__(index_, x_) GLSym.load_sym(:glVertexAttrib1d).call(index_, x_) end |
#glVertexAttrib1dv__(index_, v_) ⇒ Object Also known as: glVertexAttrib1dv
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# File 'lib/opengl-core/gl-commands.rb', line 1930 def glVertexAttrib1dv__(index_, v_) GLSym.load_sym(:glVertexAttrib1dv).call(index_, v_) end |
#glVertexAttrib1f__(index_, x_) ⇒ Object Also known as: glVertexAttrib1f
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# File 'lib/opengl-core/gl-commands.rb', line 1942 def glVertexAttrib1f__(index_, x_) GLSym.load_sym(:glVertexAttrib1f).call(index_, x_) end |
#glVertexAttrib1fv__(index_, v_) ⇒ Object Also known as: glVertexAttrib1fv
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# File 'lib/opengl-core/gl-commands.rb', line 1954 def glVertexAttrib1fv__(index_, v_) GLSym.load_sym(:glVertexAttrib1fv).call(index_, v_) end |
#glVertexAttrib1s__(index_, x_) ⇒ Object Also known as: glVertexAttrib1s
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# File 'lib/opengl-core/gl-commands.rb', line 1966 def glVertexAttrib1s__(index_, x_) GLSym.load_sym(:glVertexAttrib1s).call(index_, x_) end |
#glVertexAttrib1sv__(index_, v_) ⇒ Object Also known as: glVertexAttrib1sv
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# File 'lib/opengl-core/gl-commands.rb', line 1978 def glVertexAttrib1sv__(index_, v_) GLSym.load_sym(:glVertexAttrib1sv).call(index_, v_) end |
#glVertexAttrib2d__(index_, x_, y_) ⇒ Object Also known as: glVertexAttrib2d
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# File 'lib/opengl-core/gl-commands.rb', line 1990 def glVertexAttrib2d__(index_, x_, y_) GLSym.load_sym(:glVertexAttrib2d).call(index_, x_, y_) end |
#glVertexAttrib2dv__(index_, v_) ⇒ Object Also known as: glVertexAttrib2dv
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# File 'lib/opengl-core/gl-commands.rb', line 2002 def glVertexAttrib2dv__(index_, v_) GLSym.load_sym(:glVertexAttrib2dv).call(index_, v_) end |
#glVertexAttrib2f__(index_, x_, y_) ⇒ Object Also known as: glVertexAttrib2f
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# File 'lib/opengl-core/gl-commands.rb', line 2014 def glVertexAttrib2f__(index_, x_, y_) GLSym.load_sym(:glVertexAttrib2f).call(index_, x_, y_) end |
#glVertexAttrib2fv__(index_, v_) ⇒ Object Also known as: glVertexAttrib2fv
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# File 'lib/opengl-core/gl-commands.rb', line 2026 def glVertexAttrib2fv__(index_, v_) GLSym.load_sym(:glVertexAttrib2fv).call(index_, v_) end |
#glVertexAttrib2s__(index_, x_, y_) ⇒ Object Also known as: glVertexAttrib2s
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# File 'lib/opengl-core/gl-commands.rb', line 2038 def glVertexAttrib2s__(index_, x_, y_) GLSym.load_sym(:glVertexAttrib2s).call(index_, x_, y_) end |
#glVertexAttrib2sv__(index_, v_) ⇒ Object Also known as: glVertexAttrib2sv
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# File 'lib/opengl-core/gl-commands.rb', line 2050 def glVertexAttrib2sv__(index_, v_) GLSym.load_sym(:glVertexAttrib2sv).call(index_, v_) end |
#glVertexAttrib3d__(index_, x_, y_, z_) ⇒ Object Also known as: glVertexAttrib3d
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# File 'lib/opengl-core/gl-commands.rb', line 2062 def glVertexAttrib3d__(index_, x_, y_, z_) GLSym.load_sym(:glVertexAttrib3d).call(index_, x_, y_, z_) end |
#glVertexAttrib3dv__(index_, v_) ⇒ Object Also known as: glVertexAttrib3dv
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# File 'lib/opengl-core/gl-commands.rb', line 2074 def glVertexAttrib3dv__(index_, v_) GLSym.load_sym(:glVertexAttrib3dv).call(index_, v_) end |
#glVertexAttrib3f__(index_, x_, y_, z_) ⇒ Object Also known as: glVertexAttrib3f
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# File 'lib/opengl-core/gl-commands.rb', line 2086 def glVertexAttrib3f__(index_, x_, y_, z_) GLSym.load_sym(:glVertexAttrib3f).call(index_, x_, y_, z_) end |
#glVertexAttrib3fv__(index_, v_) ⇒ Object Also known as: glVertexAttrib3fv
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# File 'lib/opengl-core/gl-commands.rb', line 2098 def glVertexAttrib3fv__(index_, v_) GLSym.load_sym(:glVertexAttrib3fv).call(index_, v_) end |
#glVertexAttrib3s__(index_, x_, y_, z_) ⇒ Object Also known as: glVertexAttrib3s
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# File 'lib/opengl-core/gl-commands.rb', line 2110 def glVertexAttrib3s__(index_, x_, y_, z_) GLSym.load_sym(:glVertexAttrib3s).call(index_, x_, y_, z_) end |
#glVertexAttrib3sv__(index_, v_) ⇒ Object Also known as: glVertexAttrib3sv
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# File 'lib/opengl-core/gl-commands.rb', line 2122 def glVertexAttrib3sv__(index_, v_) GLSym.load_sym(:glVertexAttrib3sv).call(index_, v_) end |
#glVertexAttrib4bv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4bv
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# File 'lib/opengl-core/gl-commands.rb', line 2218 def glVertexAttrib4bv__(index_, v_) GLSym.load_sym(:glVertexAttrib4bv).call(index_, v_) end |
#glVertexAttrib4d__(index_, x_, y_, z_, w_) ⇒ Object Also known as: glVertexAttrib4d
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# File 'lib/opengl-core/gl-commands.rb', line 2230 def glVertexAttrib4d__(index_, x_, y_, z_, w_) GLSym.load_sym(:glVertexAttrib4d).call(index_, x_, y_, z_, w_) end |
#glVertexAttrib4dv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4dv
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# File 'lib/opengl-core/gl-commands.rb', line 2242 def glVertexAttrib4dv__(index_, v_) GLSym.load_sym(:glVertexAttrib4dv).call(index_, v_) end |
#glVertexAttrib4f__(index_, x_, y_, z_, w_) ⇒ Object Also known as: glVertexAttrib4f
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# File 'lib/opengl-core/gl-commands.rb', line 2254 def glVertexAttrib4f__(index_, x_, y_, z_, w_) GLSym.load_sym(:glVertexAttrib4f).call(index_, x_, y_, z_, w_) end |
#glVertexAttrib4fv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4fv
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# File 'lib/opengl-core/gl-commands.rb', line 2266 def glVertexAttrib4fv__(index_, v_) GLSym.load_sym(:glVertexAttrib4fv).call(index_, v_) end |
#glVertexAttrib4iv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4iv
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# File 'lib/opengl-core/gl-commands.rb', line 2278 def glVertexAttrib4iv__(index_, v_) GLSym.load_sym(:glVertexAttrib4iv).call(index_, v_) end |
#glVertexAttrib4Nbv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4Nbv
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# File 'lib/opengl-core/gl-commands.rb', line 2134 def glVertexAttrib4Nbv__(index_, v_) GLSym.load_sym(:glVertexAttrib4Nbv).call(index_, v_) end |
#glVertexAttrib4Niv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4Niv
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# File 'lib/opengl-core/gl-commands.rb', line 2146 def glVertexAttrib4Niv__(index_, v_) GLSym.load_sym(:glVertexAttrib4Niv).call(index_, v_) end |
#glVertexAttrib4Nsv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4Nsv
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# File 'lib/opengl-core/gl-commands.rb', line 2158 def glVertexAttrib4Nsv__(index_, v_) GLSym.load_sym(:glVertexAttrib4Nsv).call(index_, v_) end |
#glVertexAttrib4Nub__(index_, x_, y_, z_, w_) ⇒ Object Also known as: glVertexAttrib4Nub
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# File 'lib/opengl-core/gl-commands.rb', line 2170 def glVertexAttrib4Nub__(index_, x_, y_, z_, w_) GLSym.load_sym(:glVertexAttrib4Nub).call(index_, x_, y_, z_, w_) end |
#glVertexAttrib4Nubv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4Nubv
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# File 'lib/opengl-core/gl-commands.rb', line 2182 def glVertexAttrib4Nubv__(index_, v_) GLSym.load_sym(:glVertexAttrib4Nubv).call(index_, v_) end |
#glVertexAttrib4Nuiv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4Nuiv
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# File 'lib/opengl-core/gl-commands.rb', line 2194 def glVertexAttrib4Nuiv__(index_, v_) GLSym.load_sym(:glVertexAttrib4Nuiv).call(index_, v_) end |
#glVertexAttrib4Nusv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4Nusv
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# File 'lib/opengl-core/gl-commands.rb', line 2206 def glVertexAttrib4Nusv__(index_, v_) GLSym.load_sym(:glVertexAttrib4Nusv).call(index_, v_) end |
#glVertexAttrib4s__(index_, x_, y_, z_, w_) ⇒ Object Also known as: glVertexAttrib4s
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# File 'lib/opengl-core/gl-commands.rb', line 2290 def glVertexAttrib4s__(index_, x_, y_, z_, w_) GLSym.load_sym(:glVertexAttrib4s).call(index_, x_, y_, z_, w_) end |
#glVertexAttrib4sv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4sv
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# File 'lib/opengl-core/gl-commands.rb', line 2302 def glVertexAttrib4sv__(index_, v_) GLSym.load_sym(:glVertexAttrib4sv).call(index_, v_) end |
#glVertexAttrib4ubv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4ubv
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# File 'lib/opengl-core/gl-commands.rb', line 2314 def glVertexAttrib4ubv__(index_, v_) GLSym.load_sym(:glVertexAttrib4ubv).call(index_, v_) end |
#glVertexAttrib4uiv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4uiv
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# File 'lib/opengl-core/gl-commands.rb', line 2326 def glVertexAttrib4uiv__(index_, v_) GLSym.load_sym(:glVertexAttrib4uiv).call(index_, v_) end |
#glVertexAttrib4usv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4usv
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# File 'lib/opengl-core/gl-commands.rb', line 2338 def glVertexAttrib4usv__(index_, v_) GLSym.load_sym(:glVertexAttrib4usv).call(index_, v_) end |
#glVertexAttribBinding__(attribindex_, bindingindex_) ⇒ Object Also known as: glVertexAttribBinding
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# File 'lib/opengl-core/gl-commands.rb', line 6634 def glVertexAttribBinding__(attribindex_, bindingindex_) GLSym.load_sym(:glVertexAttribBinding).call(attribindex_, bindingindex_) end |
#glVertexAttribDivisor__(index_, divisor_) ⇒ Object Also known as: glVertexAttribDivisor
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# File 'lib/opengl-core/gl-commands.rb', line 4042 def glVertexAttribDivisor__(index_, divisor_) GLSym.load_sym(:glVertexAttribDivisor).call(index_, divisor_) end |
#glVertexAttribFormat__(attribindex_, size_, type_, normalized_, relativeoffset_) ⇒ Object Also known as: glVertexAttribFormat
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# File 'lib/opengl-core/gl-commands.rb', line 6598 def glVertexAttribFormat__(attribindex_, size_, type_, normalized_, relativeoffset_) GLSym.load_sym(:glVertexAttribFormat).call(attribindex_, size_, type_, normalized_, relativeoffset_) end |
#glVertexAttribI1i__(index_, x_) ⇒ Object Also known as: glVertexAttribI1i
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# File 'lib/opengl-core/gl-commands.rb', line 2650 def glVertexAttribI1i__(index_, x_) GLSym.load_sym(:glVertexAttribI1i).call(index_, x_) end |
#glVertexAttribI1iv__(index_, v_) ⇒ Object Also known as: glVertexAttribI1iv
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# File 'lib/opengl-core/gl-commands.rb', line 2746 def glVertexAttribI1iv__(index_, v_) GLSym.load_sym(:glVertexAttribI1iv).call(index_, v_) end |
#glVertexAttribI1ui__(index_, x_) ⇒ Object Also known as: glVertexAttribI1ui
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# File 'lib/opengl-core/gl-commands.rb', line 2698 def glVertexAttribI1ui__(index_, x_) GLSym.load_sym(:glVertexAttribI1ui).call(index_, x_) end |
#glVertexAttribI1uiv__(index_, v_) ⇒ Object Also known as: glVertexAttribI1uiv
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# File 'lib/opengl-core/gl-commands.rb', line 2794 def glVertexAttribI1uiv__(index_, v_) GLSym.load_sym(:glVertexAttribI1uiv).call(index_, v_) end |
#glVertexAttribI2i__(index_, x_, y_) ⇒ Object Also known as: glVertexAttribI2i
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# File 'lib/opengl-core/gl-commands.rb', line 2662 def glVertexAttribI2i__(index_, x_, y_) GLSym.load_sym(:glVertexAttribI2i).call(index_, x_, y_) end |
#glVertexAttribI2iv__(index_, v_) ⇒ Object Also known as: glVertexAttribI2iv
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# File 'lib/opengl-core/gl-commands.rb', line 2758 def glVertexAttribI2iv__(index_, v_) GLSym.load_sym(:glVertexAttribI2iv).call(index_, v_) end |
#glVertexAttribI2ui__(index_, x_, y_) ⇒ Object Also known as: glVertexAttribI2ui
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# File 'lib/opengl-core/gl-commands.rb', line 2710 def glVertexAttribI2ui__(index_, x_, y_) GLSym.load_sym(:glVertexAttribI2ui).call(index_, x_, y_) end |
#glVertexAttribI2uiv__(index_, v_) ⇒ Object Also known as: glVertexAttribI2uiv
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# File 'lib/opengl-core/gl-commands.rb', line 2806 def glVertexAttribI2uiv__(index_, v_) GLSym.load_sym(:glVertexAttribI2uiv).call(index_, v_) end |
#glVertexAttribI3i__(index_, x_, y_, z_) ⇒ Object Also known as: glVertexAttribI3i
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# File 'lib/opengl-core/gl-commands.rb', line 2674 def glVertexAttribI3i__(index_, x_, y_, z_) GLSym.load_sym(:glVertexAttribI3i).call(index_, x_, y_, z_) end |
#glVertexAttribI3iv__(index_, v_) ⇒ Object Also known as: glVertexAttribI3iv
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# File 'lib/opengl-core/gl-commands.rb', line 2770 def glVertexAttribI3iv__(index_, v_) GLSym.load_sym(:glVertexAttribI3iv).call(index_, v_) end |
#glVertexAttribI3ui__(index_, x_, y_, z_) ⇒ Object Also known as: glVertexAttribI3ui
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# File 'lib/opengl-core/gl-commands.rb', line 2722 def glVertexAttribI3ui__(index_, x_, y_, z_) GLSym.load_sym(:glVertexAttribI3ui).call(index_, x_, y_, z_) end |
#glVertexAttribI3uiv__(index_, v_) ⇒ Object Also known as: glVertexAttribI3uiv
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# File 'lib/opengl-core/gl-commands.rb', line 2818 def glVertexAttribI3uiv__(index_, v_) GLSym.load_sym(:glVertexAttribI3uiv).call(index_, v_) end |
#glVertexAttribI4bv__(index_, v_) ⇒ Object Also known as: glVertexAttribI4bv
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# File 'lib/opengl-core/gl-commands.rb', line 2842 def glVertexAttribI4bv__(index_, v_) GLSym.load_sym(:glVertexAttribI4bv).call(index_, v_) end |
#glVertexAttribI4i__(index_, x_, y_, z_, w_) ⇒ Object Also known as: glVertexAttribI4i
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# File 'lib/opengl-core/gl-commands.rb', line 2686 def glVertexAttribI4i__(index_, x_, y_, z_, w_) GLSym.load_sym(:glVertexAttribI4i).call(index_, x_, y_, z_, w_) end |
#glVertexAttribI4iv__(index_, v_) ⇒ Object Also known as: glVertexAttribI4iv
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# File 'lib/opengl-core/gl-commands.rb', line 2782 def glVertexAttribI4iv__(index_, v_) GLSym.load_sym(:glVertexAttribI4iv).call(index_, v_) end |
#glVertexAttribI4sv__(index_, v_) ⇒ Object Also known as: glVertexAttribI4sv
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# File 'lib/opengl-core/gl-commands.rb', line 2854 def glVertexAttribI4sv__(index_, v_) GLSym.load_sym(:glVertexAttribI4sv).call(index_, v_) end |
#glVertexAttribI4ubv__(index_, v_) ⇒ Object Also known as: glVertexAttribI4ubv
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# File 'lib/opengl-core/gl-commands.rb', line 2866 def glVertexAttribI4ubv__(index_, v_) GLSym.load_sym(:glVertexAttribI4ubv).call(index_, v_) end |
#glVertexAttribI4ui__(index_, x_, y_, z_, w_) ⇒ Object Also known as: glVertexAttribI4ui
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# File 'lib/opengl-core/gl-commands.rb', line 2734 def glVertexAttribI4ui__(index_, x_, y_, z_, w_) GLSym.load_sym(:glVertexAttribI4ui).call(index_, x_, y_, z_, w_) end |
#glVertexAttribI4uiv__(index_, v_) ⇒ Object Also known as: glVertexAttribI4uiv
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# File 'lib/opengl-core/gl-commands.rb', line 2830 def glVertexAttribI4uiv__(index_, v_) GLSym.load_sym(:glVertexAttribI4uiv).call(index_, v_) end |
#glVertexAttribI4usv__(index_, v_) ⇒ Object Also known as: glVertexAttribI4usv
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# File 'lib/opengl-core/gl-commands.rb', line 2878 def glVertexAttribI4usv__(index_, v_) GLSym.load_sym(:glVertexAttribI4usv).call(index_, v_) end |
#glVertexAttribIFormat__(attribindex_, size_, type_, relativeoffset_) ⇒ Object Also known as: glVertexAttribIFormat
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# File 'lib/opengl-core/gl-commands.rb', line 6610 def glVertexAttribIFormat__(attribindex_, size_, type_, relativeoffset_) GLSym.load_sym(:glVertexAttribIFormat).call(attribindex_, size_, type_, relativeoffset_) end |
#glVertexAttribIPointer__(index_, size_, type_, stride_, pointer_) ⇒ Object Also known as: glVertexAttribIPointer
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# File 'lib/opengl-core/gl-commands.rb', line 2614 def glVertexAttribIPointer__(index_, size_, type_, stride_, pointer_) GLSym.load_sym(:glVertexAttribIPointer).call(index_, size_, type_, stride_, pointer_) end |
#glVertexAttribL1d__(index_, x_) ⇒ Object Also known as: glVertexAttribL1d
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# File 'lib/opengl-core/gl-commands.rb', line 5878 def glVertexAttribL1d__(index_, x_) GLSym.load_sym(:glVertexAttribL1d).call(index_, x_) end |
#glVertexAttribL1dv__(index_, v_) ⇒ Object Also known as: glVertexAttribL1dv
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# File 'lib/opengl-core/gl-commands.rb', line 5926 def glVertexAttribL1dv__(index_, v_) GLSym.load_sym(:glVertexAttribL1dv).call(index_, v_) end |
#glVertexAttribL2d__(index_, x_, y_) ⇒ Object Also known as: glVertexAttribL2d
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# File 'lib/opengl-core/gl-commands.rb', line 5890 def glVertexAttribL2d__(index_, x_, y_) GLSym.load_sym(:glVertexAttribL2d).call(index_, x_, y_) end |
#glVertexAttribL2dv__(index_, v_) ⇒ Object Also known as: glVertexAttribL2dv
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# File 'lib/opengl-core/gl-commands.rb', line 5938 def glVertexAttribL2dv__(index_, v_) GLSym.load_sym(:glVertexAttribL2dv).call(index_, v_) end |
#glVertexAttribL3d__(index_, x_, y_, z_) ⇒ Object Also known as: glVertexAttribL3d
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# File 'lib/opengl-core/gl-commands.rb', line 5902 def glVertexAttribL3d__(index_, x_, y_, z_) GLSym.load_sym(:glVertexAttribL3d).call(index_, x_, y_, z_) end |
#glVertexAttribL3dv__(index_, v_) ⇒ Object Also known as: glVertexAttribL3dv
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# File 'lib/opengl-core/gl-commands.rb', line 5950 def glVertexAttribL3dv__(index_, v_) GLSym.load_sym(:glVertexAttribL3dv).call(index_, v_) end |
#glVertexAttribL4d__(index_, x_, y_, z_, w_) ⇒ Object Also known as: glVertexAttribL4d
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# File 'lib/opengl-core/gl-commands.rb', line 5914 def glVertexAttribL4d__(index_, x_, y_, z_, w_) GLSym.load_sym(:glVertexAttribL4d).call(index_, x_, y_, z_, w_) end |
#glVertexAttribL4dv__(index_, v_) ⇒ Object Also known as: glVertexAttribL4dv
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# File 'lib/opengl-core/gl-commands.rb', line 5962 def glVertexAttribL4dv__(index_, v_) GLSym.load_sym(:glVertexAttribL4dv).call(index_, v_) end |
#glVertexAttribLFormat__(attribindex_, size_, type_, relativeoffset_) ⇒ Object Also known as: glVertexAttribLFormat
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# File 'lib/opengl-core/gl-commands.rb', line 6622 def glVertexAttribLFormat__(attribindex_, size_, type_, relativeoffset_) GLSym.load_sym(:glVertexAttribLFormat).call(attribindex_, size_, type_, relativeoffset_) end |
#glVertexAttribLPointer__(index_, size_, type_, stride_, pointer_) ⇒ Object Also known as: glVertexAttribLPointer
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# File 'lib/opengl-core/gl-commands.rb', line 5974 def glVertexAttribLPointer__(index_, size_, type_, stride_, pointer_) GLSym.load_sym(:glVertexAttribLPointer).call(index_, size_, type_, stride_, pointer_) end |
#glVertexAttribP1ui__(index_, type_, normalized_, value_) ⇒ Object Also known as: glVertexAttribP1ui
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# File 'lib/opengl-core/gl-commands.rb', line 4054 def glVertexAttribP1ui__(index_, type_, normalized_, value_) GLSym.load_sym(:glVertexAttribP1ui).call(index_, type_, normalized_, value_) end |
#glVertexAttribP1uiv__(index_, type_, normalized_, value_) ⇒ Object Also known as: glVertexAttribP1uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4066 def glVertexAttribP1uiv__(index_, type_, normalized_, value_) GLSym.load_sym(:glVertexAttribP1uiv).call(index_, type_, normalized_, value_) end |
#glVertexAttribP2ui__(index_, type_, normalized_, value_) ⇒ Object Also known as: glVertexAttribP2ui
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# File 'lib/opengl-core/gl-commands.rb', line 4078 def glVertexAttribP2ui__(index_, type_, normalized_, value_) GLSym.load_sym(:glVertexAttribP2ui).call(index_, type_, normalized_, value_) end |
#glVertexAttribP2uiv__(index_, type_, normalized_, value_) ⇒ Object Also known as: glVertexAttribP2uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4090 def glVertexAttribP2uiv__(index_, type_, normalized_, value_) GLSym.load_sym(:glVertexAttribP2uiv).call(index_, type_, normalized_, value_) end |
#glVertexAttribP3ui__(index_, type_, normalized_, value_) ⇒ Object Also known as: glVertexAttribP3ui
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# File 'lib/opengl-core/gl-commands.rb', line 4102 def glVertexAttribP3ui__(index_, type_, normalized_, value_) GLSym.load_sym(:glVertexAttribP3ui).call(index_, type_, normalized_, value_) end |
#glVertexAttribP3uiv__(index_, type_, normalized_, value_) ⇒ Object Also known as: glVertexAttribP3uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4114 def glVertexAttribP3uiv__(index_, type_, normalized_, value_) GLSym.load_sym(:glVertexAttribP3uiv).call(index_, type_, normalized_, value_) end |
#glVertexAttribP4ui__(index_, type_, normalized_, value_) ⇒ Object Also known as: glVertexAttribP4ui
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# File 'lib/opengl-core/gl-commands.rb', line 4126 def glVertexAttribP4ui__(index_, type_, normalized_, value_) GLSym.load_sym(:glVertexAttribP4ui).call(index_, type_, normalized_, value_) end |
#glVertexAttribP4uiv__(index_, type_, normalized_, value_) ⇒ Object Also known as: glVertexAttribP4uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4138 def glVertexAttribP4uiv__(index_, type_, normalized_, value_) GLSym.load_sym(:glVertexAttribP4uiv).call(index_, type_, normalized_, value_) end |
#glVertexAttribPointer__(index_, size_, type_, normalized_, stride_, pointer_) ⇒ Object Also known as: glVertexAttribPointer
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# File 'lib/opengl-core/gl-commands.rb', line 2350 def glVertexAttribPointer__(index_, size_, type_, normalized_, stride_, pointer_) GLSym.load_sym(:glVertexAttribPointer).call(index_, size_, type_, normalized_, stride_, pointer_) end |
#glVertexBindingDivisor__(bindingindex_, divisor_) ⇒ Object Also known as: glVertexBindingDivisor
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# File 'lib/opengl-core/gl-commands.rb', line 6646 def glVertexBindingDivisor__(bindingindex_, divisor_) GLSym.load_sym(:glVertexBindingDivisor).call(bindingindex_, divisor_) end |
#glVertexP2ui__(type_, value_) ⇒ Object Also known as: glVertexP2ui
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# File 'lib/opengl-core/gl-commands.rb', line 4150 def glVertexP2ui__(type_, value_) GLSym.load_sym(:glVertexP2ui).call(type_, value_) end |
#glVertexP2uiv__(type_, value_) ⇒ Object Also known as: glVertexP2uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4162 def glVertexP2uiv__(type_, value_) GLSym.load_sym(:glVertexP2uiv).call(type_, value_) end |
#glVertexP3ui__(type_, value_) ⇒ Object Also known as: glVertexP3ui
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# File 'lib/opengl-core/gl-commands.rb', line 4174 def glVertexP3ui__(type_, value_) GLSym.load_sym(:glVertexP3ui).call(type_, value_) end |
#glVertexP3uiv__(type_, value_) ⇒ Object Also known as: glVertexP3uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4186 def glVertexP3uiv__(type_, value_) GLSym.load_sym(:glVertexP3uiv).call(type_, value_) end |
#glVertexP4ui__(type_, value_) ⇒ Object Also known as: glVertexP4ui
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# File 'lib/opengl-core/gl-commands.rb', line 4198 def glVertexP4ui__(type_, value_) GLSym.load_sym(:glVertexP4ui).call(type_, value_) end |
#glVertexP4uiv__(type_, value_) ⇒ Object Also known as: glVertexP4uiv
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# File 'lib/opengl-core/gl-commands.rb', line 4210 def glVertexP4uiv__(type_, value_) GLSym.load_sym(:glVertexP4uiv).call(type_, value_) end |
#glViewport__(x_, y_, width_, height_) ⇒ Object Also known as: glViewport
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# File 'lib/opengl-core/gl-commands.rb', line 586 def glViewport__(x_, y_, width_, height_) GLSym.load_sym(:glViewport).call(x_, y_, width_, height_) end |
#glViewportArrayv__(first_, count_, v_) ⇒ Object Also known as: glViewportArrayv
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# File 'lib/opengl-core/gl-commands.rb', line 5998 def glViewportArrayv__(first_, count_, v_) GLSym.load_sym(:glViewportArrayv).call(first_, count_, v_) end |
#glViewportIndexedf__(index_, x_, y_, w_, h_) ⇒ Object Also known as: glViewportIndexedf
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# File 'lib/opengl-core/gl-commands.rb', line 6010 def glViewportIndexedf__(index_, x_, y_, w_, h_) GLSym.load_sym(:glViewportIndexedf).call(index_, x_, y_, w_, h_) end |
#glViewportIndexedfv__(index_, v_) ⇒ Object Also known as: glViewportIndexedfv
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# File 'lib/opengl-core/gl-commands.rb', line 6022 def glViewportIndexedfv__(index_, v_) GLSym.load_sym(:glViewportIndexedfv).call(index_, v_) end |
#glWaitSync__(sync_, flags_, timeout_) ⇒ Object Also known as: glWaitSync
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# File 'lib/opengl-core/gl-commands.rb', line 3694 def glWaitSync__(sync_, flags_, timeout_) GLSym.load_sym(:glWaitSync).call(sync_, flags_, timeout_) end |
#have_gl_command?(command) ⇒ Boolean
Checks if a GL command is availalbe to use. This necessarily loads the command if it’s not yet loaded just to check if it exists, so do not call this from multiple threads when other Gl commands are being loaded. If you want to ensure this only reads, you can call load_all_gl_commands! ahead of time and query it afterward.
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# File 'lib/opengl-core.rb', line 23 def have_gl_command?(command) begin ; !!GLSym.load_sym(command.intern) ; rescue NoMethodError ; end end |
#load_all_gl_commands! ⇒ Object
Does what it says on the tin. Should only be called once, preferably from the main thread, though I’m not aware of any thread requirements re: symbol loading. If you’re using Gl commands from multiple threads with multiple contexts, you should call this before using any Gl commands.
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# File 'lib/opengl-core.rb', line 31 def load_all_gl_commands!() GLSym::GL_COMMAND_TYPES.each_key do |fnsym| begin ; GLSym.load_sym(fnsym) ; rescue NoMethodError ; end end self end |