Module: GL

Extended by:
GL
Included in:
GL
Defined in:
lib/opengl-core.rb,
lib/opengl-core/gl-sym.rb,
lib/opengl-core/gl-enums.rb,
lib/opengl-core/gl-commands.rb,
lib/opengl-core/gl-sym/fiddle-symbol-loader.rb

Defined Under Namespace

Modules: GLSym

Constant Summary collapse

GL_DEPTH_BUFFER_BIT =
0x00000100
GL_STENCIL_BUFFER_BIT =
0x00000400
GL_COLOR_BUFFER_BIT =
0x00004000
GL_FALSE =
0
GL_TRUE =
1
GL_POINTS =
0x0000
GL_LINES =
0x0001
GL_LINE_LOOP =
0x0002
GL_LINE_STRIP =
0x0003
GL_TRIANGLES =
0x0004
GL_TRIANGLE_STRIP =
0x0005
GL_TRIANGLE_FAN =
0x0006
GL_NEVER =
0x0200
GL_LESS =
0x0201
GL_EQUAL =
0x0202
GL_LEQUAL =
0x0203
GL_GREATER =
0x0204
GL_NOTEQUAL =
0x0205
GL_GEQUAL =
0x0206
GL_ALWAYS =
0x0207
GL_ZERO =
0
GL_ONE =
1
GL_SRC_COLOR =
0x0300
GL_ONE_MINUS_SRC_COLOR =
0x0301
GL_SRC_ALPHA =
0x0302
GL_ONE_MINUS_SRC_ALPHA =
0x0303
GL_DST_ALPHA =
0x0304
GL_ONE_MINUS_DST_ALPHA =
0x0305
GL_DST_COLOR =
0x0306
GL_ONE_MINUS_DST_COLOR =
0x0307
GL_SRC_ALPHA_SATURATE =
0x0308
GL_NONE =
0
GL_FRONT_LEFT =
0x0400
GL_FRONT_RIGHT =
0x0401
GL_BACK_LEFT =
0x0402
GL_BACK_RIGHT =
0x0403
GL_FRONT =
0x0404
GL_BACK =
0x0405
GL_LEFT =
0x0406
GL_RIGHT =
0x0407
GL_FRONT_AND_BACK =
0x0408
GL_NO_ERROR =
0
GL_INVALID_ENUM =
0x0500
GL_INVALID_VALUE =
0x0501
GL_INVALID_OPERATION =
0x0502
GL_OUT_OF_MEMORY =
0x0505
GL_CW =
0x0900
GL_CCW =
0x0901
GL_POINT_SIZE =
0x0B11
GL_POINT_SIZE_RANGE =
0x0B12
GL_POINT_SIZE_GRANULARITY =
0x0B13
GL_LINE_SMOOTH =
0x0B20
GL_LINE_WIDTH =
0x0B21
GL_LINE_WIDTH_RANGE =
0x0B22
GL_LINE_WIDTH_GRANULARITY =
0x0B23
GL_POLYGON_MODE =
0x0B40
GL_POLYGON_SMOOTH =
0x0B41
GL_CULL_FACE =
0x0B44
GL_CULL_FACE_MODE =
0x0B45
GL_FRONT_FACE =
0x0B46
GL_DEPTH_RANGE =
0x0B70
GL_DEPTH_TEST =
0x0B71
GL_DEPTH_WRITEMASK =
0x0B72
GL_DEPTH_CLEAR_VALUE =
0x0B73
GL_DEPTH_FUNC =
0x0B74
GL_STENCIL_TEST =
0x0B90
GL_STENCIL_CLEAR_VALUE =
0x0B91
GL_STENCIL_FUNC =
0x0B92
GL_STENCIL_VALUE_MASK =
0x0B93
GL_STENCIL_FAIL =
0x0B94
GL_STENCIL_PASS_DEPTH_FAIL =
0x0B95
GL_STENCIL_PASS_DEPTH_PASS =
0x0B96
GL_STENCIL_REF =
0x0B97
GL_STENCIL_WRITEMASK =
0x0B98
GL_VIEWPORT =
0x0BA2
GL_DITHER =
0x0BD0
GL_BLEND_DST =
0x0BE0
GL_BLEND_SRC =
0x0BE1
GL_BLEND =
0x0BE2
GL_LOGIC_OP_MODE =
0x0BF0
GL_COLOR_LOGIC_OP =
0x0BF2
GL_DRAW_BUFFER =
0x0C01
GL_READ_BUFFER =
0x0C02
GL_SCISSOR_BOX =
0x0C10
GL_SCISSOR_TEST =
0x0C11
GL_COLOR_CLEAR_VALUE =
0x0C22
GL_COLOR_WRITEMASK =
0x0C23
GL_DOUBLEBUFFER =
0x0C32
GL_STEREO =
0x0C33
GL_LINE_SMOOTH_HINT =
0x0C52
GL_POLYGON_SMOOTH_HINT =
0x0C53
GL_UNPACK_SWAP_BYTES =
0x0CF0
GL_UNPACK_LSB_FIRST =
0x0CF1
GL_UNPACK_ROW_LENGTH =
0x0CF2
GL_UNPACK_SKIP_ROWS =
0x0CF3
GL_UNPACK_SKIP_PIXELS =
0x0CF4
GL_UNPACK_ALIGNMENT =
0x0CF5
GL_PACK_SWAP_BYTES =
0x0D00
GL_PACK_LSB_FIRST =
0x0D01
GL_PACK_ROW_LENGTH =
0x0D02
GL_PACK_SKIP_ROWS =
0x0D03
GL_PACK_SKIP_PIXELS =
0x0D04
GL_PACK_ALIGNMENT =
0x0D05
GL_MAX_TEXTURE_SIZE =
0x0D33
GL_MAX_VIEWPORT_DIMS =
0x0D3A
GL_SUBPIXEL_BITS =
0x0D50
GL_TEXTURE_1D =
0x0DE0
GL_TEXTURE_2D =
0x0DE1
GL_POLYGON_OFFSET_UNITS =
0x2A00
GL_POLYGON_OFFSET_POINT =
0x2A01
GL_POLYGON_OFFSET_LINE =
0x2A02
GL_POLYGON_OFFSET_FILL =
0x8037
GL_POLYGON_OFFSET_FACTOR =
0x8038
GL_TEXTURE_BINDING_1D =
0x8068
GL_TEXTURE_BINDING_2D =
0x8069
GL_TEXTURE_WIDTH =
0x1000
GL_TEXTURE_HEIGHT =
0x1001
GL_TEXTURE_INTERNAL_FORMAT =
0x1003
GL_TEXTURE_BORDER_COLOR =
0x1004
GL_TEXTURE_RED_SIZE =
0x805C
GL_TEXTURE_GREEN_SIZE =
0x805D
GL_TEXTURE_BLUE_SIZE =
0x805E
GL_TEXTURE_ALPHA_SIZE =
0x805F
GL_DONT_CARE =
0x1100
GL_FASTEST =
0x1101
GL_NICEST =
0x1102
GL_BYTE =
0x1400
GL_UNSIGNED_BYTE =
0x1401
GL_SHORT =
0x1402
GL_UNSIGNED_SHORT =
0x1403
GL_INT =
0x1404
GL_UNSIGNED_INT =
0x1405
GL_FLOAT =
0x1406
GL_DOUBLE =
0x140A
GL_CLEAR =
0x1500
GL_AND =
0x1501
GL_AND_REVERSE =
0x1502
GL_COPY =
0x1503
GL_AND_INVERTED =
0x1504
GL_NOOP =
0x1505
GL_XOR =
0x1506
GL_OR =
0x1507
GL_NOR =
0x1508
GL_EQUIV =
0x1509
GL_INVERT =
0x150A
GL_OR_REVERSE =
0x150B
GL_COPY_INVERTED =
0x150C
GL_OR_INVERTED =
0x150D
GL_NAND =
0x150E
GL_SET =
0x150F
GL_TEXTURE =
0x1702
GL_COLOR =
0x1800
GL_DEPTH =
0x1801
GL_STENCIL =
0x1802
GL_STENCIL_INDEX =
0x1901
GL_DEPTH_COMPONENT =
0x1902
GL_RED =
0x1903
GL_GREEN =
0x1904
GL_BLUE =
0x1905
GL_ALPHA =
0x1906
GL_RGB =
0x1907
GL_RGBA =
0x1908
GL_POINT =
0x1B00
GL_LINE =
0x1B01
GL_FILL =
0x1B02
GL_KEEP =
0x1E00
GL_REPLACE =
0x1E01
GL_INCR =
0x1E02
GL_DECR =
0x1E03
GL_VENDOR =
0x1F00
GL_RENDERER =
0x1F01
GL_VERSION =
0x1F02
GL_EXTENSIONS =
0x1F03
GL_NEAREST =
0x2600
GL_LINEAR =
0x2601
GL_NEAREST_MIPMAP_NEAREST =
0x2700
GL_LINEAR_MIPMAP_NEAREST =
0x2701
GL_NEAREST_MIPMAP_LINEAR =
0x2702
GL_LINEAR_MIPMAP_LINEAR =
0x2703
GL_TEXTURE_MAG_FILTER =
0x2800
GL_TEXTURE_MIN_FILTER =
0x2801
GL_TEXTURE_WRAP_S =
0x2802
GL_TEXTURE_WRAP_T =
0x2803
GL_PROXY_TEXTURE_1D =
0x8063
GL_PROXY_TEXTURE_2D =
0x8064
GL_REPEAT =
0x2901
GL_R3_G3_B2 =
0x2A10
GL_RGB4 =
0x804F
GL_RGB5 =
0x8050
GL_RGB8 =
0x8051
GL_RGB10 =
0x8052
GL_RGB12 =
0x8053
GL_RGB16 =
0x8054
GL_RGBA2 =
0x8055
GL_RGBA4 =
0x8056
GL_RGB5_A1 =
0x8057
GL_RGBA8 =
0x8058
GL_RGB10_A2 =
0x8059
GL_RGBA12 =
0x805A
GL_RGBA16 =
0x805B
GL_UNSIGNED_BYTE_3_3_2 =
0x8032
GL_UNSIGNED_SHORT_4_4_4_4 =
0x8033
GL_UNSIGNED_SHORT_5_5_5_1 =
0x8034
GL_UNSIGNED_INT_8_8_8_8 =
0x8035
GL_UNSIGNED_INT_10_10_10_2 =
0x8036
GL_TEXTURE_BINDING_3D =
0x806A
GL_PACK_SKIP_IMAGES =
0x806B
GL_PACK_IMAGE_HEIGHT =
0x806C
GL_UNPACK_SKIP_IMAGES =
0x806D
GL_UNPACK_IMAGE_HEIGHT =
0x806E
GL_TEXTURE_3D =
0x806F
GL_PROXY_TEXTURE_3D =
0x8070
GL_TEXTURE_DEPTH =
0x8071
GL_TEXTURE_WRAP_R =
0x8072
GL_MAX_3D_TEXTURE_SIZE =
0x8073
GL_UNSIGNED_BYTE_2_3_3_REV =
0x8362
GL_UNSIGNED_SHORT_5_6_5 =
0x8363
GL_UNSIGNED_SHORT_5_6_5_REV =
0x8364
GL_UNSIGNED_SHORT_4_4_4_4_REV =
0x8365
GL_UNSIGNED_SHORT_1_5_5_5_REV =
0x8366
GL_UNSIGNED_INT_8_8_8_8_REV =
0x8367
GL_UNSIGNED_INT_2_10_10_10_REV =
0x8368
GL_BGR =
0x80E0
GL_BGRA =
0x80E1
GL_MAX_ELEMENTS_VERTICES =
0x80E8
GL_MAX_ELEMENTS_INDICES =
0x80E9
GL_CLAMP_TO_EDGE =
0x812F
GL_TEXTURE_MIN_LOD =
0x813A
GL_TEXTURE_MAX_LOD =
0x813B
GL_TEXTURE_BASE_LEVEL =
0x813C
GL_TEXTURE_MAX_LEVEL =
0x813D
GL_ALIASED_LINE_WIDTH_RANGE =
0x846E
GL_TEXTURE0 =
0x84C0
GL_TEXTURE1 =
0x84C1
GL_TEXTURE2 =
0x84C2
GL_TEXTURE3 =
0x84C3
GL_TEXTURE4 =
0x84C4
GL_TEXTURE5 =
0x84C5
GL_TEXTURE6 =
0x84C6
GL_TEXTURE7 =
0x84C7
GL_TEXTURE8 =
0x84C8
GL_TEXTURE9 =
0x84C9
GL_TEXTURE10 =
0x84CA
GL_TEXTURE11 =
0x84CB
GL_TEXTURE12 =
0x84CC
GL_TEXTURE13 =
0x84CD
GL_TEXTURE14 =
0x84CE
GL_TEXTURE15 =
0x84CF
GL_TEXTURE16 =
0x84D0
GL_TEXTURE17 =
0x84D1
GL_TEXTURE18 =
0x84D2
GL_TEXTURE19 =
0x84D3
GL_TEXTURE20 =
0x84D4
GL_TEXTURE21 =
0x84D5
GL_TEXTURE22 =
0x84D6
GL_TEXTURE23 =
0x84D7
GL_TEXTURE24 =
0x84D8
GL_TEXTURE25 =
0x84D9
GL_TEXTURE26 =
0x84DA
GL_TEXTURE27 =
0x84DB
GL_TEXTURE28 =
0x84DC
GL_TEXTURE29 =
0x84DD
GL_TEXTURE30 =
0x84DE
GL_TEXTURE31 =
0x84DF
GL_ACTIVE_TEXTURE =
0x84E0
GL_MULTISAMPLE =
0x809D
GL_SAMPLE_ALPHA_TO_COVERAGE =
0x809E
GL_SAMPLE_ALPHA_TO_ONE =
0x809F
GL_SAMPLE_COVERAGE =
0x80A0
GL_SAMPLE_BUFFERS =
0x80A8
GL_SAMPLES =
0x80A9
GL_SAMPLE_COVERAGE_VALUE =
0x80AA
GL_SAMPLE_COVERAGE_INVERT =
0x80AB
GL_TEXTURE_CUBE_MAP =
0x8513
GL_TEXTURE_BINDING_CUBE_MAP =
0x8514
GL_TEXTURE_CUBE_MAP_POSITIVE_X =
0x8515
GL_TEXTURE_CUBE_MAP_NEGATIVE_X =
0x8516
GL_TEXTURE_CUBE_MAP_POSITIVE_Y =
0x8517
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y =
0x8518
GL_TEXTURE_CUBE_MAP_POSITIVE_Z =
0x8519
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z =
0x851A
GL_PROXY_TEXTURE_CUBE_MAP =
0x851B
GL_MAX_CUBE_MAP_TEXTURE_SIZE =
0x851C
GL_COMPRESSED_RGB =
0x84ED
GL_COMPRESSED_RGBA =
0x84EE
GL_TEXTURE_COMPRESSION_HINT =
0x84EF
GL_TEXTURE_COMPRESSED_IMAGE_SIZE =
0x86A0
GL_TEXTURE_COMPRESSED =
0x86A1
GL_NUM_COMPRESSED_TEXTURE_FORMATS =
0x86A2
GL_COMPRESSED_TEXTURE_FORMATS =
0x86A3
GL_CLAMP_TO_BORDER =
0x812D
GL_BLEND_DST_RGB =
0x80C8
GL_BLEND_SRC_RGB =
0x80C9
GL_BLEND_DST_ALPHA =
0x80CA
GL_BLEND_SRC_ALPHA =
0x80CB
GL_POINT_FADE_THRESHOLD_SIZE =
0x8128
GL_DEPTH_COMPONENT16 =
0x81A5
GL_DEPTH_COMPONENT24 =
0x81A6
GL_DEPTH_COMPONENT32 =
0x81A7
GL_MIRRORED_REPEAT =
0x8370
GL_MAX_TEXTURE_LOD_BIAS =
0x84FD
GL_TEXTURE_LOD_BIAS =
0x8501
GL_INCR_WRAP =
0x8507
GL_DECR_WRAP =
0x8508
GL_TEXTURE_DEPTH_SIZE =
0x884A
GL_TEXTURE_COMPARE_MODE =
0x884C
GL_TEXTURE_COMPARE_FUNC =
0x884D
GL_FUNC_ADD =
0x8006
GL_FUNC_SUBTRACT =
0x800A
GL_FUNC_REVERSE_SUBTRACT =
0x800B
GL_MIN =
0x8007
GL_MAX =
0x8008
GL_CONSTANT_COLOR =
0x8001
GL_ONE_MINUS_CONSTANT_COLOR =
0x8002
GL_CONSTANT_ALPHA =
0x8003
GL_ONE_MINUS_CONSTANT_ALPHA =
0x8004
GL_BUFFER_SIZE =
0x8764
GL_BUFFER_USAGE =
0x8765
GL_QUERY_COUNTER_BITS =
0x8864
GL_CURRENT_QUERY =
0x8865
GL_QUERY_RESULT =
0x8866
GL_QUERY_RESULT_AVAILABLE =
0x8867
GL_ARRAY_BUFFER =
0x8892
GL_ELEMENT_ARRAY_BUFFER =
0x8893
GL_ARRAY_BUFFER_BINDING =
0x8894
GL_ELEMENT_ARRAY_BUFFER_BINDING =
0x8895
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING =
0x889F
GL_READ_ONLY =
0x88B8
GL_WRITE_ONLY =
0x88B9
GL_READ_WRITE =
0x88BA
GL_BUFFER_ACCESS =
0x88BB
GL_BUFFER_MAPPED =
0x88BC
GL_BUFFER_MAP_POINTER =
0x88BD
GL_STREAM_DRAW =
0x88E0
GL_STREAM_READ =
0x88E1
GL_STREAM_COPY =
0x88E2
GL_STATIC_DRAW =
0x88E4
GL_STATIC_READ =
0x88E5
GL_STATIC_COPY =
0x88E6
GL_DYNAMIC_DRAW =
0x88E8
GL_DYNAMIC_READ =
0x88E9
GL_DYNAMIC_COPY =
0x88EA
GL_SAMPLES_PASSED =
0x8914
GL_BLEND_EQUATION_RGB =
0x8009
GL_VERTEX_ATTRIB_ARRAY_ENABLED =
0x8622
GL_VERTEX_ATTRIB_ARRAY_SIZE =
0x8623
GL_VERTEX_ATTRIB_ARRAY_STRIDE =
0x8624
GL_VERTEX_ATTRIB_ARRAY_TYPE =
0x8625
GL_CURRENT_VERTEX_ATTRIB =
0x8626
GL_VERTEX_PROGRAM_POINT_SIZE =
0x8642
GL_VERTEX_ATTRIB_ARRAY_POINTER =
0x8645
GL_STENCIL_BACK_FUNC =
0x8800
GL_STENCIL_BACK_FAIL =
0x8801
GL_STENCIL_BACK_PASS_DEPTH_FAIL =
0x8802
GL_STENCIL_BACK_PASS_DEPTH_PASS =
0x8803
GL_MAX_DRAW_BUFFERS =
0x8824
GL_DRAW_BUFFER0 =
0x8825
GL_DRAW_BUFFER1 =
0x8826
GL_DRAW_BUFFER2 =
0x8827
GL_DRAW_BUFFER3 =
0x8828
GL_DRAW_BUFFER4 =
0x8829
GL_DRAW_BUFFER5 =
0x882A
GL_DRAW_BUFFER6 =
0x882B
GL_DRAW_BUFFER7 =
0x882C
GL_DRAW_BUFFER8 =
0x882D
GL_DRAW_BUFFER9 =
0x882E
GL_DRAW_BUFFER10 =
0x882F
GL_DRAW_BUFFER11 =
0x8830
GL_DRAW_BUFFER12 =
0x8831
GL_DRAW_BUFFER13 =
0x8832
GL_DRAW_BUFFER14 =
0x8833
GL_DRAW_BUFFER15 =
0x8834
GL_BLEND_EQUATION_ALPHA =
0x883D
GL_MAX_VERTEX_ATTRIBS =
0x8869
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED =
0x886A
GL_MAX_TEXTURE_IMAGE_UNITS =
0x8872
GL_FRAGMENT_SHADER =
0x8B30
GL_VERTEX_SHADER =
0x8B31
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS =
0x8B49
GL_MAX_VERTEX_UNIFORM_COMPONENTS =
0x8B4A
GL_MAX_VARYING_FLOATS =
0x8B4B
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS =
0x8B4C
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS =
0x8B4D
GL_SHADER_TYPE =
0x8B4F
GL_FLOAT_VEC2 =
0x8B50
GL_FLOAT_VEC3 =
0x8B51
GL_FLOAT_VEC4 =
0x8B52
GL_INT_VEC2 =
0x8B53
GL_INT_VEC3 =
0x8B54
GL_INT_VEC4 =
0x8B55
GL_BOOL =
0x8B56
GL_BOOL_VEC2 =
0x8B57
GL_BOOL_VEC3 =
0x8B58
GL_BOOL_VEC4 =
0x8B59
GL_FLOAT_MAT2 =
0x8B5A
GL_FLOAT_MAT3 =
0x8B5B
GL_FLOAT_MAT4 =
0x8B5C
GL_SAMPLER_1D =
0x8B5D
GL_SAMPLER_2D =
0x8B5E
GL_SAMPLER_3D =
0x8B5F
GL_SAMPLER_CUBE =
0x8B60
GL_SAMPLER_1D_SHADOW =
0x8B61
GL_SAMPLER_2D_SHADOW =
0x8B62
GL_DELETE_STATUS =
0x8B80
GL_COMPILE_STATUS =
0x8B81
0x8B82
GL_VALIDATE_STATUS =
0x8B83
GL_INFO_LOG_LENGTH =
0x8B84
GL_ATTACHED_SHADERS =
0x8B85
GL_ACTIVE_UNIFORMS =
0x8B86
GL_ACTIVE_UNIFORM_MAX_LENGTH =
0x8B87
GL_SHADER_SOURCE_LENGTH =
0x8B88
GL_ACTIVE_ATTRIBUTES =
0x8B89
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH =
0x8B8A
GL_FRAGMENT_SHADER_DERIVATIVE_HINT =
0x8B8B
GL_SHADING_LANGUAGE_VERSION =
0x8B8C
GL_CURRENT_PROGRAM =
0x8B8D
GL_POINT_SPRITE_COORD_ORIGIN =
0x8CA0
GL_LOWER_LEFT =
0x8CA1
GL_UPPER_LEFT =
0x8CA2
GL_STENCIL_BACK_REF =
0x8CA3
GL_STENCIL_BACK_VALUE_MASK =
0x8CA4
GL_STENCIL_BACK_WRITEMASK =
0x8CA5
GL_PIXEL_PACK_BUFFER =
0x88EB
GL_PIXEL_UNPACK_BUFFER =
0x88EC
GL_PIXEL_PACK_BUFFER_BINDING =
0x88ED
GL_PIXEL_UNPACK_BUFFER_BINDING =
0x88EF
GL_FLOAT_MAT2x3 =
0x8B65
GL_FLOAT_MAT2x4 =
0x8B66
GL_FLOAT_MAT3x2 =
0x8B67
GL_FLOAT_MAT3x4 =
0x8B68
GL_FLOAT_MAT4x2 =
0x8B69
GL_FLOAT_MAT4x3 =
0x8B6A
GL_SRGB =
0x8C40
GL_SRGB8 =
0x8C41
GL_SRGB_ALPHA =
0x8C42
GL_SRGB8_ALPHA8 =
0x8C43
GL_COMPRESSED_SRGB =
0x8C48
GL_COMPRESSED_SRGB_ALPHA =
0x8C49
GL_CLIP_DISTANCE6 =
0x3006
GL_CLIP_DISTANCE7 =
0x3007
GL_MAJOR_VERSION =
0x821B
GL_MINOR_VERSION =
0x821C
GL_NUM_EXTENSIONS =
0x821D
GL_CONTEXT_FLAGS =
0x821E
GL_COMPRESSED_RED =
0x8225
GL_COMPRESSED_RG =
0x8226
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT =
0x00000001
GL_RGBA32F =
0x8814
GL_RGB32F =
0x8815
GL_RGBA16F =
0x881A
GL_RGB16F =
0x881B
GL_VERTEX_ATTRIB_ARRAY_INTEGER =
0x88FD
GL_MAX_ARRAY_TEXTURE_LAYERS =
0x88FF
GL_MIN_PROGRAM_TEXEL_OFFSET =
0x8904
GL_MAX_PROGRAM_TEXEL_OFFSET =
0x8905
GL_CLAMP_READ_COLOR =
0x891C
GL_FIXED_ONLY =
0x891D
GL_TEXTURE_1D_ARRAY =
0x8C18
GL_PROXY_TEXTURE_1D_ARRAY =
0x8C19
GL_TEXTURE_2D_ARRAY =
0x8C1A
GL_PROXY_TEXTURE_2D_ARRAY =
0x8C1B
GL_TEXTURE_BINDING_1D_ARRAY =
0x8C1C
GL_TEXTURE_BINDING_2D_ARRAY =
0x8C1D
GL_R11F_G11F_B10F =
0x8C3A
GL_UNSIGNED_INT_10F_11F_11F_REV =
0x8C3B
GL_RGB9_E5 =
0x8C3D
GL_UNSIGNED_INT_5_9_9_9_REV =
0x8C3E
GL_TEXTURE_SHARED_SIZE =
0x8C3F
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH =
0x8C76
GL_TRANSFORM_FEEDBACK_BUFFER_MODE =
0x8C7F
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS =
0x8C80
GL_TRANSFORM_FEEDBACK_VARYINGS =
0x8C83
GL_TRANSFORM_FEEDBACK_BUFFER_START =
0x8C84
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE =
0x8C85
GL_PRIMITIVES_GENERATED =
0x8C87
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN =
0x8C88
GL_RASTERIZER_DISCARD =
0x8C89
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS =
0x8C8A
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS =
0x8C8B
GL_INTERLEAVED_ATTRIBS =
0x8C8C
GL_SEPARATE_ATTRIBS =
0x8C8D
GL_TRANSFORM_FEEDBACK_BUFFER =
0x8C8E
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING =
0x8C8F
GL_RGBA32UI =
0x8D70
GL_RGB32UI =
0x8D71
GL_RGBA16UI =
0x8D76
GL_RGB16UI =
0x8D77
GL_RGBA8UI =
0x8D7C
GL_RGB8UI =
0x8D7D
GL_RGBA32I =
0x8D82
GL_RGB32I =
0x8D83
GL_RGBA16I =
0x8D88
GL_RGB16I =
0x8D89
GL_RGBA8I =
0x8D8E
GL_RGB8I =
0x8D8F
GL_RED_INTEGER =
0x8D94
GL_GREEN_INTEGER =
0x8D95
GL_BLUE_INTEGER =
0x8D96
GL_RGB_INTEGER =
0x8D98
GL_RGBA_INTEGER =
0x8D99
GL_BGR_INTEGER =
0x8D9A
GL_BGRA_INTEGER =
0x8D9B
GL_SAMPLER_1D_ARRAY =
0x8DC0
GL_SAMPLER_2D_ARRAY =
0x8DC1
GL_SAMPLER_1D_ARRAY_SHADOW =
0x8DC3
GL_SAMPLER_2D_ARRAY_SHADOW =
0x8DC4
GL_SAMPLER_CUBE_SHADOW =
0x8DC5
GL_UNSIGNED_INT_VEC2 =
0x8DC6
GL_UNSIGNED_INT_VEC3 =
0x8DC7
GL_UNSIGNED_INT_VEC4 =
0x8DC8
GL_INT_SAMPLER_1D =
0x8DC9
GL_INT_SAMPLER_2D =
0x8DCA
GL_INT_SAMPLER_3D =
0x8DCB
GL_INT_SAMPLER_CUBE =
0x8DCC
GL_INT_SAMPLER_1D_ARRAY =
0x8DCE
GL_INT_SAMPLER_2D_ARRAY =
0x8DCF
GL_UNSIGNED_INT_SAMPLER_1D =
0x8DD1
GL_UNSIGNED_INT_SAMPLER_2D =
0x8DD2
GL_UNSIGNED_INT_SAMPLER_3D =
0x8DD3
GL_UNSIGNED_INT_SAMPLER_CUBE =
0x8DD4
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY =
0x8DD6
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY =
0x8DD7
GL_QUERY_WAIT =
0x8E13
GL_QUERY_NO_WAIT =
0x8E14
GL_QUERY_BY_REGION_WAIT =
0x8E15
GL_QUERY_BY_REGION_NO_WAIT =
0x8E16
GL_BUFFER_ACCESS_FLAGS =
0x911F
GL_BUFFER_MAP_LENGTH =
0x9120
GL_BUFFER_MAP_OFFSET =
0x9121
GL_DEPTH_COMPONENT32F =
0x8CAC
GL_DEPTH32F_STENCIL8 =
0x8CAD
GL_FLOAT_32_UNSIGNED_INT_24_8_REV =
0x8DAD
GL_INVALID_FRAMEBUFFER_OPERATION =
0x0506
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING =
0x8210
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE =
0x8211
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE =
0x8212
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE =
0x8213
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE =
0x8214
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE =
0x8215
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE =
0x8216
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE =
0x8217
GL_FRAMEBUFFER_DEFAULT =
0x8218
GL_FRAMEBUFFER_UNDEFINED =
0x8219
GL_DEPTH_STENCIL_ATTACHMENT =
0x821A
GL_MAX_RENDERBUFFER_SIZE =
0x84E8
GL_DEPTH_STENCIL =
0x84F9
GL_UNSIGNED_INT_24_8 =
0x84FA
GL_DEPTH24_STENCIL8 =
0x88F0
GL_TEXTURE_STENCIL_SIZE =
0x88F1
GL_TEXTURE_RED_TYPE =
0x8C10
GL_TEXTURE_GREEN_TYPE =
0x8C11
GL_TEXTURE_BLUE_TYPE =
0x8C12
GL_TEXTURE_ALPHA_TYPE =
0x8C13
GL_TEXTURE_DEPTH_TYPE =
0x8C16
GL_UNSIGNED_NORMALIZED =
0x8C17
GL_FRAMEBUFFER_BINDING =
0x8CA6
GL_DRAW_FRAMEBUFFER_BINDING =
0x8CA6
GL_RENDERBUFFER_BINDING =
0x8CA7
GL_READ_FRAMEBUFFER =
0x8CA8
GL_DRAW_FRAMEBUFFER =
0x8CA9
GL_READ_FRAMEBUFFER_BINDING =
0x8CAA
GL_RENDERBUFFER_SAMPLES =
0x8CAB
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE =
0x8CD0
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME =
0x8CD1
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL =
0x8CD2
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE =
0x8CD3
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER =
0x8CD4
GL_FRAMEBUFFER_COMPLETE =
0x8CD5
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT =
0x8CD6
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT =
0x8CD7
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER =
0x8CDB
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER =
0x8CDC
GL_FRAMEBUFFER_UNSUPPORTED =
0x8CDD
GL_MAX_COLOR_ATTACHMENTS =
0x8CDF
GL_COLOR_ATTACHMENT0 =
0x8CE0
GL_COLOR_ATTACHMENT1 =
0x8CE1
GL_COLOR_ATTACHMENT2 =
0x8CE2
GL_COLOR_ATTACHMENT3 =
0x8CE3
GL_COLOR_ATTACHMENT4 =
0x8CE4
GL_COLOR_ATTACHMENT5 =
0x8CE5
GL_COLOR_ATTACHMENT6 =
0x8CE6
GL_COLOR_ATTACHMENT7 =
0x8CE7
GL_COLOR_ATTACHMENT8 =
0x8CE8
GL_COLOR_ATTACHMENT9 =
0x8CE9
GL_COLOR_ATTACHMENT10 =
0x8CEA
GL_COLOR_ATTACHMENT11 =
0x8CEB
GL_COLOR_ATTACHMENT12 =
0x8CEC
GL_COLOR_ATTACHMENT13 =
0x8CED
GL_COLOR_ATTACHMENT14 =
0x8CEE
GL_COLOR_ATTACHMENT15 =
0x8CEF
GL_DEPTH_ATTACHMENT =
0x8D00
GL_STENCIL_ATTACHMENT =
0x8D20
GL_FRAMEBUFFER =
0x8D40
GL_RENDERBUFFER =
0x8D41
GL_RENDERBUFFER_WIDTH =
0x8D42
GL_RENDERBUFFER_HEIGHT =
0x8D43
GL_RENDERBUFFER_INTERNAL_FORMAT =
0x8D44
GL_STENCIL_INDEX1 =
0x8D46
GL_STENCIL_INDEX4 =
0x8D47
GL_STENCIL_INDEX8 =
0x8D48
GL_STENCIL_INDEX16 =
0x8D49
GL_RENDERBUFFER_RED_SIZE =
0x8D50
GL_RENDERBUFFER_GREEN_SIZE =
0x8D51
GL_RENDERBUFFER_BLUE_SIZE =
0x8D52
GL_RENDERBUFFER_ALPHA_SIZE =
0x8D53
GL_RENDERBUFFER_DEPTH_SIZE =
0x8D54
GL_RENDERBUFFER_STENCIL_SIZE =
0x8D55
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE =
0x8D56
GL_MAX_SAMPLES =
0x8D57
GL_INDEX =
0x8222
GL_FRAMEBUFFER_SRGB =
0x8DB9
GL_HALF_FLOAT =
0x140B
GL_MAP_READ_BIT =
0x0001
GL_MAP_WRITE_BIT =
0x0002
GL_MAP_INVALIDATE_RANGE_BIT =
0x0004
GL_MAP_INVALIDATE_BUFFER_BIT =
0x0008
GL_MAP_FLUSH_EXPLICIT_BIT =
0x0010
GL_MAP_UNSYNCHRONIZED_BIT =
0x0020
GL_COMPRESSED_RED_RGTC1 =
0x8DBB
GL_COMPRESSED_SIGNED_RED_RGTC1 =
0x8DBC
GL_COMPRESSED_RG_RGTC2 =
0x8DBD
GL_COMPRESSED_SIGNED_RG_RGTC2 =
0x8DBE
GL_RG =
0x8227
GL_RG_INTEGER =
0x8228
GL_R8 =
0x8229
GL_R16 =
0x822A
GL_RG8 =
0x822B
GL_RG16 =
0x822C
GL_R16F =
0x822D
GL_R32F =
0x822E
GL_RG16F =
0x822F
GL_RG32F =
0x8230
GL_R8I =
0x8231
GL_R8UI =
0x8232
GL_R16I =
0x8233
GL_R16UI =
0x8234
GL_R32I =
0x8235
GL_R32UI =
0x8236
GL_RG8I =
0x8237
GL_RG8UI =
0x8238
GL_RG16I =
0x8239
GL_RG16UI =
0x823A
GL_RG32I =
0x823B
GL_RG32UI =
0x823C
GL_VERTEX_ARRAY_BINDING =
0x85B5
GL_SAMPLER_2D_RECT =
0x8B63
GL_SAMPLER_2D_RECT_SHADOW =
0x8B64
GL_SAMPLER_BUFFER =
0x8DC2
GL_INT_SAMPLER_2D_RECT =
0x8DCD
GL_INT_SAMPLER_BUFFER =
0x8DD0
GL_UNSIGNED_INT_SAMPLER_2D_RECT =
0x8DD5
GL_UNSIGNED_INT_SAMPLER_BUFFER =
0x8DD8
GL_TEXTURE_BUFFER =
0x8C2A
GL_MAX_TEXTURE_BUFFER_SIZE =
0x8C2B
GL_TEXTURE_BINDING_BUFFER =
0x8C2C
GL_TEXTURE_BUFFER_DATA_STORE_BINDING =
0x8C2D
GL_TEXTURE_RECTANGLE =
0x84F5
GL_TEXTURE_BINDING_RECTANGLE =
0x84F6
GL_PROXY_TEXTURE_RECTANGLE =
0x84F7
GL_MAX_RECTANGLE_TEXTURE_SIZE =
0x84F8
GL_R8_SNORM =
0x8F94
GL_RG8_SNORM =
0x8F95
GL_RGB8_SNORM =
0x8F96
GL_RGBA8_SNORM =
0x8F97
GL_R16_SNORM =
0x8F98
GL_RG16_SNORM =
0x8F99
GL_RGB16_SNORM =
0x8F9A
GL_RGBA16_SNORM =
0x8F9B
GL_SIGNED_NORMALIZED =
0x8F9C
GL_PRIMITIVE_RESTART =
0x8F9D
GL_PRIMITIVE_RESTART_INDEX =
0x8F9E
GL_COPY_READ_BUFFER =
0x8F36
GL_COPY_WRITE_BUFFER =
0x8F37
GL_UNIFORM_BUFFER =
0x8A11
GL_UNIFORM_BUFFER_BINDING =
0x8A28
GL_UNIFORM_BUFFER_START =
0x8A29
GL_UNIFORM_BUFFER_SIZE =
0x8A2A
GL_MAX_VERTEX_UNIFORM_BLOCKS =
0x8A2B
GL_MAX_FRAGMENT_UNIFORM_BLOCKS =
0x8A2D
GL_MAX_COMBINED_UNIFORM_BLOCKS =
0x8A2E
GL_MAX_UNIFORM_BUFFER_BINDINGS =
0x8A2F
GL_MAX_UNIFORM_BLOCK_SIZE =
0x8A30
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS =
0x8A31
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS =
0x8A33
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT =
0x8A34
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH =
0x8A35
GL_ACTIVE_UNIFORM_BLOCKS =
0x8A36
GL_UNIFORM_TYPE =
0x8A37
GL_UNIFORM_SIZE =
0x8A38
GL_UNIFORM_NAME_LENGTH =
0x8A39
GL_UNIFORM_BLOCK_INDEX =
0x8A3A
GL_UNIFORM_OFFSET =
0x8A3B
GL_UNIFORM_ARRAY_STRIDE =
0x8A3C
GL_UNIFORM_MATRIX_STRIDE =
0x8A3D
GL_UNIFORM_IS_ROW_MAJOR =
0x8A3E
GL_UNIFORM_BLOCK_BINDING =
0x8A3F
GL_UNIFORM_BLOCK_DATA_SIZE =
0x8A40
GL_UNIFORM_BLOCK_NAME_LENGTH =
0x8A41
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS =
0x8A42
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES =
0x8A43
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER =
0x8A44
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER =
0x8A46
GL_INVALID_INDEX =
0xFFFFFFFF
GL_CONTEXT_CORE_PROFILE_BIT =
0x00000001
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT =
0x00000002
GL_LINES_ADJACENCY =
0x000A
GL_LINE_STRIP_ADJACENCY =
0x000B
GL_TRIANGLES_ADJACENCY =
0x000C
GL_TRIANGLE_STRIP_ADJACENCY =
0x000D
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS =
0x8C29
GL_FRAMEBUFFER_ATTACHMENT_LAYERED =
0x8DA7
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS =
0x8DA8
GL_GEOMETRY_SHADER =
0x8DD9
GL_GEOMETRY_VERTICES_OUT =
0x8916
GL_GEOMETRY_INPUT_TYPE =
0x8917
GL_GEOMETRY_OUTPUT_TYPE =
0x8918
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS =
0x8DDF
GL_MAX_GEOMETRY_OUTPUT_VERTICES =
0x8DE0
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS =
0x8DE1
GL_MAX_VERTEX_OUTPUT_COMPONENTS =
0x9122
GL_MAX_GEOMETRY_INPUT_COMPONENTS =
0x9123
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS =
0x9124
GL_MAX_FRAGMENT_INPUT_COMPONENTS =
0x9125
GL_CONTEXT_PROFILE_MASK =
0x9126
GL_DEPTH_CLAMP =
0x864F
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION =
0x8E4C
GL_FIRST_VERTEX_CONVENTION =
0x8E4D
GL_LAST_VERTEX_CONVENTION =
0x8E4E
GL_PROVOKING_VERTEX =
0x8E4F
GL_TEXTURE_CUBE_MAP_SEAMLESS =
0x884F
GL_MAX_SERVER_WAIT_TIMEOUT =
0x9111
GL_OBJECT_TYPE =
0x9112
GL_SYNC_CONDITION =
0x9113
GL_SYNC_STATUS =
0x9114
GL_SYNC_FLAGS =
0x9115
GL_SYNC_FENCE =
0x9116
GL_SYNC_GPU_COMMANDS_COMPLETE =
0x9117
GL_UNSIGNALED =
0x9118
GL_SIGNALED =
0x9119
GL_ALREADY_SIGNALED =
0x911A
GL_TIMEOUT_EXPIRED =
0x911B
GL_CONDITION_SATISFIED =
0x911C
GL_WAIT_FAILED =
0x911D
GL_TIMEOUT_IGNORED =
0xFFFFFFFFFFFFFFFF
GL_SYNC_FLUSH_COMMANDS_BIT =
0x00000001
GL_SAMPLE_POSITION =
0x8E50
GL_SAMPLE_MASK =
0x8E51
GL_SAMPLE_MASK_VALUE =
0x8E52
GL_MAX_SAMPLE_MASK_WORDS =
0x8E59
GL_TEXTURE_2D_MULTISAMPLE =
0x9100
GL_PROXY_TEXTURE_2D_MULTISAMPLE =
0x9101
GL_TEXTURE_2D_MULTISAMPLE_ARRAY =
0x9102
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY =
0x9103
GL_TEXTURE_BINDING_2D_MULTISAMPLE =
0x9104
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY =
0x9105
GL_TEXTURE_SAMPLES =
0x9106
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS =
0x9107
GL_SAMPLER_2D_MULTISAMPLE =
0x9108
GL_INT_SAMPLER_2D_MULTISAMPLE =
0x9109
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE =
0x910A
GL_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910B
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910C
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910D
GL_MAX_COLOR_TEXTURE_SAMPLES =
0x910E
GL_MAX_DEPTH_TEXTURE_SAMPLES =
0x910F
GL_MAX_INTEGER_SAMPLES =
0x9110
GL_VERTEX_ATTRIB_ARRAY_DIVISOR =
0x88FE
GL_SRC1_COLOR =
0x88F9
GL_ONE_MINUS_SRC1_COLOR =
0x88FA
GL_ONE_MINUS_SRC1_ALPHA =
0x88FB
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS =
0x88FC
GL_ANY_SAMPLES_PASSED =
0x8C2F
GL_SAMPLER_BINDING =
0x8919
GL_RGB10_A2UI =
0x906F
GL_TEXTURE_SWIZZLE_R =
0x8E42
GL_TEXTURE_SWIZZLE_G =
0x8E43
GL_TEXTURE_SWIZZLE_B =
0x8E44
GL_TEXTURE_SWIZZLE_A =
0x8E45
GL_TEXTURE_SWIZZLE_RGBA =
0x8E46
GL_TIME_ELAPSED =
0x88BF
GL_TIMESTAMP =
0x8E28
GL_INT_2_10_10_10_REV =
0x8D9F
GL_SAMPLE_SHADING =
0x8C36
GL_MIN_SAMPLE_SHADING_VALUE =
0x8C37
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET =
0x8E5E
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET =
0x8E5F
GL_TEXTURE_CUBE_MAP_ARRAY =
0x9009
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY =
0x900A
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY =
0x900B
GL_SAMPLER_CUBE_MAP_ARRAY =
0x900C
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW =
0x900D
GL_INT_SAMPLER_CUBE_MAP_ARRAY =
0x900E
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY =
0x900F
GL_DRAW_INDIRECT_BUFFER =
0x8F3F
GL_DRAW_INDIRECT_BUFFER_BINDING =
0x8F43
GL_GEOMETRY_SHADER_INVOCATIONS =
0x887F
GL_MAX_GEOMETRY_SHADER_INVOCATIONS =
0x8E5A
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET =
0x8E5B
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET =
0x8E5C
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS =
0x8E5D
GL_MAX_VERTEX_STREAMS =
0x8E71
GL_DOUBLE_VEC2 =
0x8FFC
GL_DOUBLE_VEC3 =
0x8FFD
GL_DOUBLE_VEC4 =
0x8FFE
GL_DOUBLE_MAT2 =
0x8F46
GL_DOUBLE_MAT3 =
0x8F47
GL_DOUBLE_MAT4 =
0x8F48
GL_DOUBLE_MAT2x3 =
0x8F49
GL_DOUBLE_MAT2x4 =
0x8F4A
GL_DOUBLE_MAT3x2 =
0x8F4B
GL_DOUBLE_MAT3x4 =
0x8F4C
GL_DOUBLE_MAT4x2 =
0x8F4D
GL_DOUBLE_MAT4x3 =
0x8F4E
GL_ACTIVE_SUBROUTINES =
0x8DE5
GL_ACTIVE_SUBROUTINE_UNIFORMS =
0x8DE6
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS =
0x8E47
GL_ACTIVE_SUBROUTINE_MAX_LENGTH =
0x8E48
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH =
0x8E49
GL_MAX_SUBROUTINES =
0x8DE7
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS =
0x8DE8
GL_NUM_COMPATIBLE_SUBROUTINES =
0x8E4A
GL_COMPATIBLE_SUBROUTINES =
0x8E4B
GL_PATCHES =
0x000E
GL_PATCH_VERTICES =
0x8E72
GL_PATCH_DEFAULT_INNER_LEVEL =
0x8E73
GL_PATCH_DEFAULT_OUTER_LEVEL =
0x8E74
GL_TESS_CONTROL_OUTPUT_VERTICES =
0x8E75
GL_TESS_GEN_MODE =
0x8E76
GL_TESS_GEN_SPACING =
0x8E77
GL_TESS_GEN_VERTEX_ORDER =
0x8E78
GL_TESS_GEN_POINT_MODE =
0x8E79
GL_ISOLINES =
0x8E7A
GL_QUADS =
0x0007
GL_FRACTIONAL_ODD =
0x8E7B
GL_FRACTIONAL_EVEN =
0x8E7C
GL_MAX_PATCH_VERTICES =
0x8E7D
GL_MAX_TESS_GEN_LEVEL =
0x8E7E
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS =
0x8E7F
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS =
0x8E80
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS =
0x8E81
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS =
0x8E82
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS =
0x8E83
GL_MAX_TESS_PATCH_COMPONENTS =
0x8E84
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS =
0x8E85
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS =
0x8E86
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS =
0x8E89
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS =
0x8E8A
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS =
0x886C
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS =
0x886D
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS =
0x8E1E
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS =
0x8E1F
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER =
0x84F0
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER =
0x84F1
GL_TESS_EVALUATION_SHADER =
0x8E87
GL_TESS_CONTROL_SHADER =
0x8E88
GL_TRANSFORM_FEEDBACK =
0x8E22
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED =
0x8E23
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE =
0x8E24
GL_TRANSFORM_FEEDBACK_BINDING =
0x8E25
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS =
0x8E70
GL_FIXED =
0x140C
GL_IMPLEMENTATION_COLOR_READ_TYPE =
0x8B9A
GL_IMPLEMENTATION_COLOR_READ_FORMAT =
0x8B9B
GL_LOW_FLOAT =
0x8DF0
GL_MEDIUM_FLOAT =
0x8DF1
GL_HIGH_FLOAT =
0x8DF2
GL_LOW_INT =
0x8DF3
GL_MEDIUM_INT =
0x8DF4
GL_HIGH_INT =
0x8DF5
GL_SHADER_COMPILER =
0x8DFA
GL_SHADER_BINARY_FORMATS =
0x8DF8
GL_NUM_SHADER_BINARY_FORMATS =
0x8DF9
GL_MAX_VERTEX_UNIFORM_VECTORS =
0x8DFB
GL_MAX_VARYING_VECTORS =
0x8DFC
GL_MAX_FRAGMENT_UNIFORM_VECTORS =
0x8DFD
GL_RGB565 =
0x8D62
GL_PROGRAM_BINARY_RETRIEVABLE_HINT =
0x8257
GL_PROGRAM_BINARY_LENGTH =
0x8741
GL_NUM_PROGRAM_BINARY_FORMATS =
0x87FE
GL_PROGRAM_BINARY_FORMATS =
0x87FF
GL_VERTEX_SHADER_BIT =
0x00000001
GL_FRAGMENT_SHADER_BIT =
0x00000002
GL_GEOMETRY_SHADER_BIT =
0x00000004
GL_TESS_CONTROL_SHADER_BIT =
0x00000008
GL_TESS_EVALUATION_SHADER_BIT =
0x00000010
GL_ALL_SHADER_BITS =
0xFFFFFFFF
GL_PROGRAM_SEPARABLE =
0x8258
GL_ACTIVE_PROGRAM =
0x8259
GL_PROGRAM_PIPELINE_BINDING =
0x825A
GL_MAX_VIEWPORTS =
0x825B
GL_VIEWPORT_SUBPIXEL_BITS =
0x825C
GL_VIEWPORT_BOUNDS_RANGE =
0x825D
GL_LAYER_PROVOKING_VERTEX =
0x825E
GL_VIEWPORT_INDEX_PROVOKING_VERTEX =
0x825F
GL_UNDEFINED_VERTEX =
0x8260
GL_UNPACK_COMPRESSED_BLOCK_WIDTH =
0x9127
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT =
0x9128
GL_UNPACK_COMPRESSED_BLOCK_DEPTH =
0x9129
GL_UNPACK_COMPRESSED_BLOCK_SIZE =
0x912A
GL_PACK_COMPRESSED_BLOCK_WIDTH =
0x912B
GL_PACK_COMPRESSED_BLOCK_HEIGHT =
0x912C
GL_PACK_COMPRESSED_BLOCK_DEPTH =
0x912D
GL_PACK_COMPRESSED_BLOCK_SIZE =
0x912E
GL_NUM_SAMPLE_COUNTS =
0x9380
GL_MIN_MAP_BUFFER_ALIGNMENT =
0x90BC
GL_ATOMIC_COUNTER_BUFFER =
0x92C0
GL_ATOMIC_COUNTER_BUFFER_BINDING =
0x92C1
GL_ATOMIC_COUNTER_BUFFER_START =
0x92C2
GL_ATOMIC_COUNTER_BUFFER_SIZE =
0x92C3
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE =
0x92C4
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS =
0x92C5
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES =
0x92C6
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER =
0x92C7
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER =
0x92C8
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER =
0x92C9
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER =
0x92CA
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER =
0x92CB
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS =
0x92CC
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS =
0x92CD
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS =
0x92CE
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS =
0x92CF
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS =
0x92D0
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS =
0x92D1
GL_MAX_VERTEX_ATOMIC_COUNTERS =
0x92D2
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS =
0x92D3
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS =
0x92D4
GL_MAX_GEOMETRY_ATOMIC_COUNTERS =
0x92D5
GL_MAX_FRAGMENT_ATOMIC_COUNTERS =
0x92D6
GL_MAX_COMBINED_ATOMIC_COUNTERS =
0x92D7
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE =
0x92D8
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS =
0x92DC
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS =
0x92D9
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX =
0x92DA
GL_UNSIGNED_INT_ATOMIC_COUNTER =
0x92DB
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT =
0x00000001
GL_ELEMENT_ARRAY_BARRIER_BIT =
0x00000002
GL_UNIFORM_BARRIER_BIT =
0x00000004
GL_TEXTURE_FETCH_BARRIER_BIT =
0x00000008
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT =
0x00000020
GL_COMMAND_BARRIER_BIT =
0x00000040
GL_PIXEL_BUFFER_BARRIER_BIT =
0x00000080
GL_TEXTURE_UPDATE_BARRIER_BIT =
0x00000100
GL_BUFFER_UPDATE_BARRIER_BIT =
0x00000200
GL_FRAMEBUFFER_BARRIER_BIT =
0x00000400
GL_TRANSFORM_FEEDBACK_BARRIER_BIT =
0x00000800
GL_ATOMIC_COUNTER_BARRIER_BIT =
0x00001000
GL_ALL_BARRIER_BITS =
0xFFFFFFFF
GL_MAX_IMAGE_UNITS =
0x8F38
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS =
0x8F39
GL_IMAGE_BINDING_NAME =
0x8F3A
GL_IMAGE_BINDING_LEVEL =
0x8F3B
GL_IMAGE_BINDING_LAYERED =
0x8F3C
GL_IMAGE_BINDING_LAYER =
0x8F3D
GL_IMAGE_BINDING_ACCESS =
0x8F3E
GL_IMAGE_1D =
0x904C
GL_IMAGE_2D =
0x904D
GL_IMAGE_3D =
0x904E
GL_IMAGE_2D_RECT =
0x904F
GL_IMAGE_CUBE =
0x9050
GL_IMAGE_BUFFER =
0x9051
GL_IMAGE_1D_ARRAY =
0x9052
GL_IMAGE_2D_ARRAY =
0x9053
GL_IMAGE_CUBE_MAP_ARRAY =
0x9054
GL_IMAGE_2D_MULTISAMPLE =
0x9055
GL_IMAGE_2D_MULTISAMPLE_ARRAY =
0x9056
GL_INT_IMAGE_1D =
0x9057
GL_INT_IMAGE_2D =
0x9058
GL_INT_IMAGE_3D =
0x9059
GL_INT_IMAGE_2D_RECT =
0x905A
GL_INT_IMAGE_CUBE =
0x905B
GL_INT_IMAGE_BUFFER =
0x905C
GL_INT_IMAGE_1D_ARRAY =
0x905D
GL_INT_IMAGE_2D_ARRAY =
0x905E
GL_INT_IMAGE_CUBE_MAP_ARRAY =
0x905F
GL_INT_IMAGE_2D_MULTISAMPLE =
0x9060
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY =
0x9061
GL_UNSIGNED_INT_IMAGE_1D =
0x9062
GL_UNSIGNED_INT_IMAGE_2D =
0x9063
GL_UNSIGNED_INT_IMAGE_3D =
0x9064
GL_UNSIGNED_INT_IMAGE_2D_RECT =
0x9065
GL_UNSIGNED_INT_IMAGE_CUBE =
0x9066
GL_UNSIGNED_INT_IMAGE_BUFFER =
0x9067
GL_UNSIGNED_INT_IMAGE_1D_ARRAY =
0x9068
GL_UNSIGNED_INT_IMAGE_2D_ARRAY =
0x9069
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY =
0x906A
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE =
0x906B
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY =
0x906C
GL_MAX_IMAGE_SAMPLES =
0x906D
GL_IMAGE_BINDING_FORMAT =
0x906E
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE =
0x90C7
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE =
0x90C8
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS =
0x90C9
GL_MAX_VERTEX_IMAGE_UNIFORMS =
0x90CA
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS =
0x90CB
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS =
0x90CC
GL_MAX_GEOMETRY_IMAGE_UNIFORMS =
0x90CD
GL_MAX_FRAGMENT_IMAGE_UNIFORMS =
0x90CE
GL_MAX_COMBINED_IMAGE_UNIFORMS =
0x90CF
GL_COMPRESSED_RGBA_BPTC_UNORM =
0x8E8C
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM =
0x8E8D
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT =
0x8E8E
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT =
0x8E8F
GL_TEXTURE_IMMUTABLE_FORMAT =
0x912F
GL_NUM_SHADING_LANGUAGE_VERSIONS =
0x82E9
GL_VERTEX_ATTRIB_ARRAY_LONG =
0x874E
GL_COMPRESSED_RGB8_ETC2 =
0x9274
GL_COMPRESSED_SRGB8_ETC2 =
0x9275
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 =
0x9276
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 =
0x9277
GL_COMPRESSED_RGBA8_ETC2_EAC =
0x9278
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC =
0x9279
GL_COMPRESSED_R11_EAC =
0x9270
GL_COMPRESSED_SIGNED_R11_EAC =
0x9271
GL_COMPRESSED_RG11_EAC =
0x9272
GL_COMPRESSED_SIGNED_RG11_EAC =
0x9273
GL_PRIMITIVE_RESTART_FIXED_INDEX =
0x8D69
GL_ANY_SAMPLES_PASSED_CONSERVATIVE =
0x8D6A
GL_MAX_ELEMENT_INDEX =
0x8D6B
GL_COMPUTE_SHADER =
0x91B9
GL_MAX_COMPUTE_UNIFORM_BLOCKS =
0x91BB
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS =
0x91BC
GL_MAX_COMPUTE_IMAGE_UNIFORMS =
0x91BD
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE =
0x8262
GL_MAX_COMPUTE_UNIFORM_COMPONENTS =
0x8263
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS =
0x8264
GL_MAX_COMPUTE_ATOMIC_COUNTERS =
0x8265
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS =
0x8266
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS =
0x90EB
GL_MAX_COMPUTE_WORK_GROUP_COUNT =
0x91BE
GL_MAX_COMPUTE_WORK_GROUP_SIZE =
0x91BF
GL_COMPUTE_WORK_GROUP_SIZE =
0x8267
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER =
0x90EC
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER =
0x90ED
GL_DISPATCH_INDIRECT_BUFFER =
0x90EE
GL_DISPATCH_INDIRECT_BUFFER_BINDING =
0x90EF
GL_DEBUG_OUTPUT_SYNCHRONOUS =
0x8242
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH =
0x8243
GL_DEBUG_CALLBACK_FUNCTION =
0x8244
GL_DEBUG_CALLBACK_USER_PARAM =
0x8245
GL_DEBUG_SOURCE_API =
0x8246
GL_DEBUG_SOURCE_WINDOW_SYSTEM =
0x8247
GL_DEBUG_SOURCE_SHADER_COMPILER =
0x8248
GL_DEBUG_SOURCE_THIRD_PARTY =
0x8249
GL_DEBUG_SOURCE_APPLICATION =
0x824A
GL_DEBUG_SOURCE_OTHER =
0x824B
GL_DEBUG_TYPE_ERROR =
0x824C
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR =
0x824D
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR =
0x824E
GL_DEBUG_TYPE_PORTABILITY =
0x824F
GL_DEBUG_TYPE_PERFORMANCE =
0x8250
GL_DEBUG_TYPE_OTHER =
0x8251
GL_MAX_DEBUG_MESSAGE_LENGTH =
0x9143
GL_MAX_DEBUG_LOGGED_MESSAGES =
0x9144
GL_DEBUG_LOGGED_MESSAGES =
0x9145
GL_DEBUG_SEVERITY_HIGH =
0x9146
GL_DEBUG_SEVERITY_MEDIUM =
0x9147
GL_DEBUG_SEVERITY_LOW =
0x9148
GL_DEBUG_TYPE_MARKER =
0x8268
GL_DEBUG_TYPE_PUSH_GROUP =
0x8269
GL_DEBUG_TYPE_POP_GROUP =
0x826A
GL_DEBUG_SEVERITY_NOTIFICATION =
0x826B
GL_MAX_DEBUG_GROUP_STACK_DEPTH =
0x826C
GL_DEBUG_GROUP_STACK_DEPTH =
0x826D
GL_BUFFER =
0x82E0
GL_SHADER =
0x82E1
GL_PROGRAM =
0x82E2
GL_VERTEX_ARRAY =
0x8074
GL_QUERY =
0x82E3
GL_PROGRAM_PIPELINE =
0x82E4
GL_SAMPLER =
0x82E6
GL_MAX_LABEL_LENGTH =
0x82E8
GL_DEBUG_OUTPUT =
0x92E0
GL_CONTEXT_FLAG_DEBUG_BIT =
0x00000002
GL_MAX_UNIFORM_LOCATIONS =
0x826E
GL_FRAMEBUFFER_DEFAULT_WIDTH =
0x9310
GL_FRAMEBUFFER_DEFAULT_HEIGHT =
0x9311
GL_FRAMEBUFFER_DEFAULT_LAYERS =
0x9312
GL_FRAMEBUFFER_DEFAULT_SAMPLES =
0x9313
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS =
0x9314
GL_MAX_FRAMEBUFFER_WIDTH =
0x9315
GL_MAX_FRAMEBUFFER_HEIGHT =
0x9316
GL_MAX_FRAMEBUFFER_LAYERS =
0x9317
GL_MAX_FRAMEBUFFER_SAMPLES =
0x9318
GL_INTERNALFORMAT_SUPPORTED =
0x826F
GL_INTERNALFORMAT_PREFERRED =
0x8270
GL_INTERNALFORMAT_RED_SIZE =
0x8271
GL_INTERNALFORMAT_GREEN_SIZE =
0x8272
GL_INTERNALFORMAT_BLUE_SIZE =
0x8273
GL_INTERNALFORMAT_ALPHA_SIZE =
0x8274
GL_INTERNALFORMAT_DEPTH_SIZE =
0x8275
GL_INTERNALFORMAT_STENCIL_SIZE =
0x8276
GL_INTERNALFORMAT_SHARED_SIZE =
0x8277
GL_INTERNALFORMAT_RED_TYPE =
0x8278
GL_INTERNALFORMAT_GREEN_TYPE =
0x8279
GL_INTERNALFORMAT_BLUE_TYPE =
0x827A
GL_INTERNALFORMAT_ALPHA_TYPE =
0x827B
GL_INTERNALFORMAT_DEPTH_TYPE =
0x827C
GL_INTERNALFORMAT_STENCIL_TYPE =
0x827D
GL_MAX_WIDTH =
0x827E
GL_MAX_HEIGHT =
0x827F
GL_MAX_DEPTH =
0x8280
GL_MAX_LAYERS =
0x8281
GL_MAX_COMBINED_DIMENSIONS =
0x8282
GL_COLOR_COMPONENTS =
0x8283
GL_DEPTH_COMPONENTS =
0x8284
GL_STENCIL_COMPONENTS =
0x8285
GL_COLOR_RENDERABLE =
0x8286
GL_DEPTH_RENDERABLE =
0x8287
GL_STENCIL_RENDERABLE =
0x8288
GL_FRAMEBUFFER_RENDERABLE =
0x8289
GL_FRAMEBUFFER_RENDERABLE_LAYERED =
0x828A
GL_FRAMEBUFFER_BLEND =
0x828B
GL_READ_PIXELS =
0x828C
GL_READ_PIXELS_FORMAT =
0x828D
GL_READ_PIXELS_TYPE =
0x828E
GL_TEXTURE_IMAGE_FORMAT =
0x828F
GL_TEXTURE_IMAGE_TYPE =
0x8290
GL_GET_TEXTURE_IMAGE_FORMAT =
0x8291
GL_GET_TEXTURE_IMAGE_TYPE =
0x8292
GL_MIPMAP =
0x8293
GL_MANUAL_GENERATE_MIPMAP =
0x8294
GL_AUTO_GENERATE_MIPMAP =
0x8295
GL_COLOR_ENCODING =
0x8296
GL_SRGB_READ =
0x8297
GL_SRGB_WRITE =
0x8298
GL_FILTER =
0x829A
GL_VERTEX_TEXTURE =
0x829B
GL_TESS_CONTROL_TEXTURE =
0x829C
GL_TESS_EVALUATION_TEXTURE =
0x829D
GL_GEOMETRY_TEXTURE =
0x829E
GL_FRAGMENT_TEXTURE =
0x829F
GL_COMPUTE_TEXTURE =
0x82A0
GL_TEXTURE_SHADOW =
0x82A1
GL_TEXTURE_GATHER =
0x82A2
GL_TEXTURE_GATHER_SHADOW =
0x82A3
GL_SHADER_IMAGE_LOAD =
0x82A4
GL_SHADER_IMAGE_STORE =
0x82A5
GL_SHADER_IMAGE_ATOMIC =
0x82A6
GL_IMAGE_TEXEL_SIZE =
0x82A7
GL_IMAGE_COMPATIBILITY_CLASS =
0x82A8
GL_IMAGE_PIXEL_FORMAT =
0x82A9
GL_IMAGE_PIXEL_TYPE =
0x82AA
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST =
0x82AC
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST =
0x82AD
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE =
0x82AE
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE =
0x82AF
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH =
0x82B1
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT =
0x82B2
GL_TEXTURE_COMPRESSED_BLOCK_SIZE =
0x82B3
GL_CLEAR_BUFFER =
0x82B4
GL_TEXTURE_VIEW =
0x82B5
GL_VIEW_COMPATIBILITY_CLASS =
0x82B6
GL_FULL_SUPPORT =
0x82B7
GL_CAVEAT_SUPPORT =
0x82B8
GL_IMAGE_CLASS_4_X_32 =
0x82B9
GL_IMAGE_CLASS_2_X_32 =
0x82BA
GL_IMAGE_CLASS_1_X_32 =
0x82BB
GL_IMAGE_CLASS_4_X_16 =
0x82BC
GL_IMAGE_CLASS_2_X_16 =
0x82BD
GL_IMAGE_CLASS_1_X_16 =
0x82BE
GL_IMAGE_CLASS_4_X_8 =
0x82BF
GL_IMAGE_CLASS_2_X_8 =
0x82C0
GL_IMAGE_CLASS_1_X_8 =
0x82C1
GL_IMAGE_CLASS_11_11_10 =
0x82C2
GL_IMAGE_CLASS_10_10_10_2 =
0x82C3
GL_VIEW_CLASS_128_BITS =
0x82C4
GL_VIEW_CLASS_96_BITS =
0x82C5
GL_VIEW_CLASS_64_BITS =
0x82C6
GL_VIEW_CLASS_48_BITS =
0x82C7
GL_VIEW_CLASS_32_BITS =
0x82C8
GL_VIEW_CLASS_24_BITS =
0x82C9
GL_VIEW_CLASS_16_BITS =
0x82CA
GL_VIEW_CLASS_8_BITS =
0x82CB
GL_VIEW_CLASS_S3TC_DXT1_RGB =
0x82CC
GL_VIEW_CLASS_S3TC_DXT1_RGBA =
0x82CD
GL_VIEW_CLASS_S3TC_DXT3_RGBA =
0x82CE
GL_VIEW_CLASS_S3TC_DXT5_RGBA =
0x82CF
GL_VIEW_CLASS_RGTC1_RED =
0x82D0
GL_VIEW_CLASS_RGTC2_RG =
0x82D1
GL_VIEW_CLASS_BPTC_UNORM =
0x82D2
GL_VIEW_CLASS_BPTC_FLOAT =
0x82D3
GL_UNIFORM =
0x92E1
GL_UNIFORM_BLOCK =
0x92E2
GL_PROGRAM_INPUT =
0x92E3
GL_PROGRAM_OUTPUT =
0x92E4
GL_BUFFER_VARIABLE =
0x92E5
GL_SHADER_STORAGE_BLOCK =
0x92E6
GL_VERTEX_SUBROUTINE =
0x92E8
GL_TESS_CONTROL_SUBROUTINE =
0x92E9
GL_TESS_EVALUATION_SUBROUTINE =
0x92EA
GL_GEOMETRY_SUBROUTINE =
0x92EB
GL_FRAGMENT_SUBROUTINE =
0x92EC
GL_COMPUTE_SUBROUTINE =
0x92ED
GL_VERTEX_SUBROUTINE_UNIFORM =
0x92EE
GL_TESS_CONTROL_SUBROUTINE_UNIFORM =
0x92EF
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM =
0x92F0
GL_GEOMETRY_SUBROUTINE_UNIFORM =
0x92F1
GL_FRAGMENT_SUBROUTINE_UNIFORM =
0x92F2
GL_COMPUTE_SUBROUTINE_UNIFORM =
0x92F3
GL_TRANSFORM_FEEDBACK_VARYING =
0x92F4
GL_ACTIVE_RESOURCES =
0x92F5
GL_MAX_NAME_LENGTH =
0x92F6
GL_MAX_NUM_ACTIVE_VARIABLES =
0x92F7
GL_MAX_NUM_COMPATIBLE_SUBROUTINES =
0x92F8
GL_NAME_LENGTH =
0x92F9
GL_TYPE =
0x92FA
GL_ARRAY_SIZE =
0x92FB
GL_OFFSET =
0x92FC
GL_BLOCK_INDEX =
0x92FD
GL_ARRAY_STRIDE =
0x92FE
GL_MATRIX_STRIDE =
0x92FF
GL_IS_ROW_MAJOR =
0x9300
GL_ATOMIC_COUNTER_BUFFER_INDEX =
0x9301
GL_BUFFER_BINDING =
0x9302
GL_BUFFER_DATA_SIZE =
0x9303
GL_NUM_ACTIVE_VARIABLES =
0x9304
GL_ACTIVE_VARIABLES =
0x9305
GL_REFERENCED_BY_VERTEX_SHADER =
0x9306
GL_REFERENCED_BY_TESS_CONTROL_SHADER =
0x9307
GL_REFERENCED_BY_TESS_EVALUATION_SHADER =
0x9308
GL_REFERENCED_BY_GEOMETRY_SHADER =
0x9309
GL_REFERENCED_BY_FRAGMENT_SHADER =
0x930A
GL_REFERENCED_BY_COMPUTE_SHADER =
0x930B
GL_TOP_LEVEL_ARRAY_SIZE =
0x930C
GL_TOP_LEVEL_ARRAY_STRIDE =
0x930D
GL_LOCATION =
0x930E
GL_LOCATION_INDEX =
0x930F
GL_IS_PER_PATCH =
0x92E7
GL_SHADER_STORAGE_BUFFER =
0x90D2
GL_SHADER_STORAGE_BUFFER_BINDING =
0x90D3
GL_SHADER_STORAGE_BUFFER_START =
0x90D4
GL_SHADER_STORAGE_BUFFER_SIZE =
0x90D5
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS =
0x90D6
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS =
0x90D7
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS =
0x90D8
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS =
0x90D9
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS =
0x90DA
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS =
0x90DB
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS =
0x90DC
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS =
0x90DD
GL_MAX_SHADER_STORAGE_BLOCK_SIZE =
0x90DE
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT =
0x90DF
GL_SHADER_STORAGE_BARRIER_BIT =
0x00002000
GL_DEPTH_STENCIL_TEXTURE_MODE =
0x90EA
GL_TEXTURE_BUFFER_OFFSET =
0x919D
GL_TEXTURE_BUFFER_SIZE =
0x919E
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT =
0x919F
GL_TEXTURE_VIEW_MIN_LEVEL =
0x82DB
GL_TEXTURE_VIEW_NUM_LEVELS =
0x82DC
GL_TEXTURE_VIEW_MIN_LAYER =
0x82DD
GL_TEXTURE_VIEW_NUM_LAYERS =
0x82DE
GL_TEXTURE_IMMUTABLE_LEVELS =
0x82DF
GL_VERTEX_ATTRIB_BINDING =
0x82D4
GL_VERTEX_ATTRIB_RELATIVE_OFFSET =
0x82D5
GL_VERTEX_BINDING_DIVISOR =
0x82D6
GL_VERTEX_BINDING_OFFSET =
0x82D7
GL_VERTEX_BINDING_STRIDE =
0x82D8
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET =
0x82D9
GL_MAX_VERTEX_ATTRIB_BINDINGS =
0x82DA
GL_DISPLAY_LIST =
0x82E7
GL_STACK_UNDERFLOW =
0x0504
GL_STACK_OVERFLOW =
0x0503
GL_MAX_VERTEX_ATTRIB_STRIDE =
0x82E5
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED =
0x8221
GL_TEXTURE_BUFFER_BINDING =
0x8C2A
GL_MAP_PERSISTENT_BIT =
0x0040
GL_MAP_COHERENT_BIT =
0x0080
GL_DYNAMIC_STORAGE_BIT =
0x0100
GL_CLIENT_STORAGE_BIT =
0x0200
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT =
0x00004000
GL_BUFFER_IMMUTABLE_STORAGE =
0x821F
GL_BUFFER_STORAGE_FLAGS =
0x8220
GL_CLEAR_TEXTURE =
0x9365
GL_LOCATION_COMPONENT =
0x934A
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX =
0x934B
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE =
0x934C
GL_QUERY_BUFFER =
0x9192
GL_QUERY_BUFFER_BARRIER_BIT =
0x00008000
GL_QUERY_BUFFER_BINDING =
0x9193
GL_QUERY_RESULT_NO_WAIT =
0x9194
GL_MIRROR_CLAMP_TO_EDGE =
0x8743
GL_SMOOTH_POINT_SIZE_RANGE =
GL_POINT_SIZE_RANGE
GL_SMOOTH_POINT_SIZE_GRANULARITY =
GL_POINT_SIZE_GRANULARITY
GL_SMOOTH_LINE_WIDTH_RANGE =
GL_LINE_WIDTH_RANGE
GL_SMOOTH_LINE_WIDTH_GRANULARITY =
GL_LINE_WIDTH_GRANULARITY
GL_SRC1_ALPHA =
0x8589
GL_COMPARE_REF_TO_TEXTURE =
0x884E
GL_CLIP_DISTANCE0 =
0x3000
GL_CLIP_DISTANCE1 =
0x3001
GL_CLIP_DISTANCE2 =
0x3002
GL_CLIP_DISTANCE3 =
0x3003
GL_CLIP_DISTANCE4 =
0x3004
GL_CLIP_DISTANCE5 =
0x3005
GL_MAX_CLIP_DISTANCES =
0x0D32
GL_MAX_VARYING_COMPONENTS =
GL_MAX_VARYING_FLOATS
GL_PROGRAM_POINT_SIZE =
GL_VERTEX_PROGRAM_POINT_SIZE
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES =
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS

Instance Method Summary collapse

Instance Method Details

#glActiveShaderProgram__(pipeline_, program_) ⇒ Object Also known as: glActiveShaderProgram



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# File 'lib/opengl-core/gl-commands.rb', line 5170

def glActiveShaderProgram__(pipeline_, program_)
  GLSym.load_sym(:glActiveShaderProgram).call(pipeline_, program_)
end

#glActiveTexture__(texture_) ⇒ Object Also known as: glActiveTexture



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# File 'lib/opengl-core/gl-commands.rb', line 802

def glActiveTexture__(texture_)
  GLSym.load_sym(:glActiveTexture).call(texture_)
end

#glAttachShader__(program_, shader_) ⇒ Object Also known as: glAttachShader



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# File 'lib/opengl-core/gl-commands.rb', line 1306

def glAttachShader__(program_, shader_)
  GLSym.load_sym(:glAttachShader).call(program_, shader_)
end

#glBeginConditionalRender__(id_, mode_) ⇒ Object Also known as: glBeginConditionalRender



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# File 'lib/opengl-core/gl-commands.rb', line 2590

def glBeginConditionalRender__(id_, mode_)
  GLSym.load_sym(:glBeginConditionalRender).call(id_, mode_)
end

#glBeginQuery__(target_, id_) ⇒ Object Also known as: glBeginQuery



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# File 'lib/opengl-core/gl-commands.rb', line 1054

def glBeginQuery__(target_, id_)
  GLSym.load_sym(:glBeginQuery).call(target_, id_)
end

#glBeginQueryIndexed__(target_, index_, id_) ⇒ Object Also known as: glBeginQueryIndexed



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# File 'lib/opengl-core/gl-commands.rb', line 5026

def glBeginQueryIndexed__(target_, index_, id_)
  GLSym.load_sym(:glBeginQueryIndexed).call(target_, index_, id_)
end

#glBeginTransformFeedback__(primitiveMode_) ⇒ Object Also known as: glBeginTransformFeedback



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# File 'lib/opengl-core/gl-commands.rb', line 2506

def glBeginTransformFeedback__(primitiveMode_)
  GLSym.load_sym(:glBeginTransformFeedback).call(primitiveMode_)
end

#glBindAttribLocation__(program_, index_, name_) ⇒ Object Also known as: glBindAttribLocation



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# File 'lib/opengl-core/gl-commands.rb', line 1318

def glBindAttribLocation__(program_, index_, name_)
  GLSym.load_sym(:glBindAttribLocation).call(program_, index_, name_)
end

#glBindBuffer__(target_, buffer_) ⇒ Object Also known as: glBindBuffer



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# File 'lib/opengl-core/gl-commands.rb', line 1114

def glBindBuffer__(target_, buffer_)
  GLSym.load_sym(:glBindBuffer).call(target_, buffer_)
end

#glBindBufferBase__(target_, index_, buffer_) ⇒ Object Also known as: glBindBufferBase



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# File 'lib/opengl-core/gl-commands.rb', line 2542

def glBindBufferBase__(target_, index_, buffer_)
  GLSym.load_sym(:glBindBufferBase).call(target_, index_, buffer_)
end

#glBindBufferRange__(target_, index_, buffer_, offset_, size_) ⇒ Object Also known as: glBindBufferRange



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# File 'lib/opengl-core/gl-commands.rb', line 2530

def glBindBufferRange__(target_, index_, buffer_, offset_, size_)
  GLSym.load_sym(:glBindBufferRange).call(target_, index_, buffer_, offset_, size_)
end

#glBindBuffersBase__(target_, first_, count_, buffers_) ⇒ Object Also known as: glBindBuffersBase



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# File 'lib/opengl-core/gl-commands.rb', line 6826

def glBindBuffersBase__(target_, first_, count_, buffers_)
  GLSym.load_sym(:glBindBuffersBase).call(target_, first_, count_, buffers_)
end

#glBindBuffersRange__(target_, first_, count_, buffers_, offsets_, sizes_) ⇒ Object Also known as: glBindBuffersRange



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# File 'lib/opengl-core/gl-commands.rb', line 6838

def glBindBuffersRange__(target_, first_, count_, buffers_, offsets_, sizes_)
  GLSym.load_sym(:glBindBuffersRange).call(target_, first_, count_, buffers_, offsets_, sizes_)
end

#glBindFragDataLocation__(program_, color_, name_) ⇒ Object Also known as: glBindFragDataLocation



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# File 'lib/opengl-core/gl-commands.rb', line 2902

def glBindFragDataLocation__(program_, color_, name_)
  GLSym.load_sym(:glBindFragDataLocation).call(program_, color_, name_)
end

#glBindFragDataLocationIndexed__(program_, colorNumber_, index_, name_) ⇒ Object Also known as: glBindFragDataLocationIndexed



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# File 'lib/opengl-core/gl-commands.rb', line 3814

def glBindFragDataLocationIndexed__(program_, colorNumber_, index_, name_)
  GLSym.load_sym(:glBindFragDataLocationIndexed).call(program_, colorNumber_, index_, name_)
end

#glBindFramebuffer__(target_, framebuffer_) ⇒ Object Also known as: glBindFramebuffer



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# File 'lib/opengl-core/gl-commands.rb', line 3214

def glBindFramebuffer__(target_, framebuffer_)
  GLSym.load_sym(:glBindFramebuffer).call(target_, framebuffer_)
end

#glBindImageTexture__(unit_, texture_, level_, layered_, layer_, access_, format_) ⇒ Object Also known as: glBindImageTexture



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# File 'lib/opengl-core/gl-commands.rb', line 6178

def glBindImageTexture__(unit_, texture_, level_, layered_, layer_, access_, format_)
  GLSym.load_sym(:glBindImageTexture).call(unit_, texture_, level_, layered_, layer_, access_, format_)
end

#glBindImageTextures__(first_, count_, textures_) ⇒ Object Also known as: glBindImageTextures



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# File 'lib/opengl-core/gl-commands.rb', line 6874

def glBindImageTextures__(first_, count_, textures_)
  GLSym.load_sym(:glBindImageTextures).call(first_, count_, textures_)
end

#glBindProgramPipeline__(pipeline_) ⇒ Object Also known as: glBindProgramPipeline



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# File 'lib/opengl-core/gl-commands.rb', line 5194

def glBindProgramPipeline__(pipeline_)
  GLSym.load_sym(:glBindProgramPipeline).call(pipeline_)
end

#glBindRenderbuffer__(target_, renderbuffer_) ⇒ Object Also known as: glBindRenderbuffer



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# File 'lib/opengl-core/gl-commands.rb', line 3142

def glBindRenderbuffer__(target_, renderbuffer_)
  GLSym.load_sym(:glBindRenderbuffer).call(target_, renderbuffer_)
end

#glBindSampler__(unit_, sampler_) ⇒ Object Also known as: glBindSampler



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# File 'lib/opengl-core/gl-commands.rb', line 3874

def glBindSampler__(unit_, sampler_)
  GLSym.load_sym(:glBindSampler).call(unit_, sampler_)
end

#glBindSamplers__(first_, count_, samplers_) ⇒ Object Also known as: glBindSamplers



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# File 'lib/opengl-core/gl-commands.rb', line 6862

def glBindSamplers__(first_, count_, samplers_)
  GLSym.load_sym(:glBindSamplers).call(first_, count_, samplers_)
end

#glBindTexture__(target_, texture_) ⇒ Object Also known as: glBindTexture



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# File 'lib/opengl-core/gl-commands.rb', line 706

def glBindTexture__(target_, texture_)
  GLSym.load_sym(:glBindTexture).call(target_, texture_)
end

#glBindTextures__(first_, count_, textures_) ⇒ Object Also known as: glBindTextures



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# File 'lib/opengl-core/gl-commands.rb', line 6850

def glBindTextures__(first_, count_, textures_)
  GLSym.load_sym(:glBindTextures).call(first_, count_, textures_)
end

#glBindTransformFeedback__(target_, id_) ⇒ Object Also known as: glBindTransformFeedback



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# File 'lib/opengl-core/gl-commands.rb', line 4930

def glBindTransformFeedback__(target_, id_)
  GLSym.load_sym(:glBindTransformFeedback).call(target_, id_)
end

#glBindVertexArray__(array_) ⇒ Object Also known as: glBindVertexArray



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# File 'lib/opengl-core/gl-commands.rb', line 3394

def glBindVertexArray__(array_)
  GLSym.load_sym(:glBindVertexArray).call(array_)
end

#glBindVertexBuffer__(bindingindex_, buffer_, offset_, stride_) ⇒ Object Also known as: glBindVertexBuffer



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# File 'lib/opengl-core/gl-commands.rb', line 6586

def glBindVertexBuffer__(bindingindex_, buffer_, offset_, stride_)
  GLSym.load_sym(:glBindVertexBuffer).call(bindingindex_, buffer_, offset_, stride_)
end

#glBindVertexBuffers__(first_, count_, buffers_, offsets_, strides_) ⇒ Object Also known as: glBindVertexBuffers



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# File 'lib/opengl-core/gl-commands.rb', line 6886

def glBindVertexBuffers__(first_, count_, buffers_, offsets_, strides_)
  GLSym.load_sym(:glBindVertexBuffers).call(first_, count_, buffers_, offsets_, strides_)
end

#glBlendColor__(red_, green_, blue_, alpha_) ⇒ Object Also known as: glBlendColor



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# File 'lib/opengl-core/gl-commands.rb', line 994

def glBlendColor__(red_, green_, blue_, alpha_)
  GLSym.load_sym(:glBlendColor).call(red_, green_, blue_, alpha_)
end

#glBlendEquation__(mode_) ⇒ Object Also known as: glBlendEquation



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# File 'lib/opengl-core/gl-commands.rb', line 1006

def glBlendEquation__(mode_)
  GLSym.load_sym(:glBlendEquation).call(mode_)
end

#glBlendEquationi__(buf_, mode_) ⇒ Object Also known as: glBlendEquationi



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# File 'lib/opengl-core/gl-commands.rb', line 4522

def glBlendEquationi__(buf_, mode_)
  GLSym.load_sym(:glBlendEquationi).call(buf_, mode_)
end

#glBlendEquationSeparate__(modeRGB_, modeAlpha_) ⇒ Object Also known as: glBlendEquationSeparate



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# File 'lib/opengl-core/gl-commands.rb', line 1246

def glBlendEquationSeparate__(modeRGB_, modeAlpha_)
  GLSym.load_sym(:glBlendEquationSeparate).call(modeRGB_, modeAlpha_)
end

#glBlendEquationSeparatei__(buf_, modeRGB_, modeAlpha_) ⇒ Object Also known as: glBlendEquationSeparatei



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# File 'lib/opengl-core/gl-commands.rb', line 4534

def glBlendEquationSeparatei__(buf_, modeRGB_, modeAlpha_)
  GLSym.load_sym(:glBlendEquationSeparatei).call(buf_, modeRGB_, modeAlpha_)
end

#glBlendFunc__(sfactor_, dfactor_) ⇒ Object Also known as: glBlendFunc



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# File 'lib/opengl-core/gl-commands.rb', line 322

def glBlendFunc__(sfactor_, dfactor_)
  GLSym.load_sym(:glBlendFunc).call(sfactor_, dfactor_)
end

#glBlendFunci__(buf_, src_, dst_) ⇒ Object Also known as: glBlendFunci



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# File 'lib/opengl-core/gl-commands.rb', line 4546

def glBlendFunci__(buf_, src_, dst_)
  GLSym.load_sym(:glBlendFunci).call(buf_, src_, dst_)
end

#glBlendFuncSeparate__(sfactorRGB_, dfactorRGB_, sfactorAlpha_, dfactorAlpha_) ⇒ Object Also known as: glBlendFuncSeparate



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# File 'lib/opengl-core/gl-commands.rb', line 910

def glBlendFuncSeparate__(sfactorRGB_, dfactorRGB_, sfactorAlpha_, dfactorAlpha_)
  GLSym.load_sym(:glBlendFuncSeparate).call(sfactorRGB_, dfactorRGB_, sfactorAlpha_, dfactorAlpha_)
end

#glBlendFuncSeparatei__(buf_, srcRGB_, dstRGB_, srcAlpha_, dstAlpha_) ⇒ Object Also known as: glBlendFuncSeparatei



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# File 'lib/opengl-core/gl-commands.rb', line 4558

def glBlendFuncSeparatei__(buf_, srcRGB_, dstRGB_, srcAlpha_, dstAlpha_)
  GLSym.load_sym(:glBlendFuncSeparatei).call(buf_, srcRGB_, dstRGB_, srcAlpha_, dstAlpha_)
end

#glBlitFramebuffer__(srcX0_, srcY0_, srcX1_, srcY1_, dstX0_, dstY0_, dstX1_, dstY1_, mask_, filter_) ⇒ Object Also known as: glBlitFramebuffer



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# File 'lib/opengl-core/gl-commands.rb', line 3334

def glBlitFramebuffer__(srcX0_, srcY0_, srcX1_, srcY1_, dstX0_, dstY0_, dstX1_, dstY1_, mask_, filter_)
  GLSym.load_sym(:glBlitFramebuffer).call(srcX0_, srcY0_, srcX1_, srcY1_, dstX0_, dstY0_, dstX1_, dstY1_, mask_, filter_)
end

#glBufferData__(target_, size_, data_, usage_) ⇒ Object Also known as: glBufferData



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# File 'lib/opengl-core/gl-commands.rb', line 1162

def glBufferData__(target_, size_, data_, usage_)
  GLSym.load_sym(:glBufferData).call(target_, size_, data_, usage_)
end

#glBufferStorage__(target_, size_, data_, flags_) ⇒ Object Also known as: glBufferStorage



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# File 'lib/opengl-core/gl-commands.rb', line 6790

def glBufferStorage__(target_, size_, data_, flags_)
  GLSym.load_sym(:glBufferStorage).call(target_, size_, data_, flags_)
end

#glBufferSubData__(target_, offset_, size_, data_) ⇒ Object Also known as: glBufferSubData



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# File 'lib/opengl-core/gl-commands.rb', line 1174

def glBufferSubData__(target_, offset_, size_, data_)
  GLSym.load_sym(:glBufferSubData).call(target_, offset_, size_, data_)
end

#glCheckFramebufferStatus__(target_) ⇒ Object Also known as: glCheckFramebufferStatus



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# File 'lib/opengl-core/gl-commands.rb', line 3250

def glCheckFramebufferStatus__(target_)
  GLSym.load_sym(:glCheckFramebufferStatus).call(target_)
end

#glClampColor__(target_, clamp_) ⇒ Object Also known as: glClampColor



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# File 'lib/opengl-core/gl-commands.rb', line 2578

def glClampColor__(target_, clamp_)
  GLSym.load_sym(:glClampColor).call(target_, clamp_)
end

#glClear__(mask_) ⇒ Object Also known as: glClear



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# File 'lib/opengl-core/gl-commands.rb', line 190

def glClear__(mask_)
  GLSym.load_sym(:glClear).call(mask_)
end

#glClearBufferData__(target_, internalformat_, format_, type_, data_) ⇒ Object Also known as: glClearBufferData



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# File 'lib/opengl-core/gl-commands.rb', line 6262

def glClearBufferData__(target_, internalformat_, format_, type_, data_)
  GLSym.load_sym(:glClearBufferData).call(target_, internalformat_, format_, type_, data_)
end

#glClearBufferfi__(buffer_, drawbuffer_, depth_, stencil_) ⇒ Object Also known as: glClearBufferfi



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# File 'lib/opengl-core/gl-commands.rb', line 3106

def glClearBufferfi__(buffer_, drawbuffer_, depth_, stencil_)
  GLSym.load_sym(:glClearBufferfi).call(buffer_, drawbuffer_, depth_, stencil_)
end

#glClearBufferfv__(buffer_, drawbuffer_, value_) ⇒ Object Also known as: glClearBufferfv



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# File 'lib/opengl-core/gl-commands.rb', line 3094

def glClearBufferfv__(buffer_, drawbuffer_, value_)
  GLSym.load_sym(:glClearBufferfv).call(buffer_, drawbuffer_, value_)
end

#glClearBufferiv__(buffer_, drawbuffer_, value_) ⇒ Object Also known as: glClearBufferiv



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# File 'lib/opengl-core/gl-commands.rb', line 3070

def glClearBufferiv__(buffer_, drawbuffer_, value_)
  GLSym.load_sym(:glClearBufferiv).call(buffer_, drawbuffer_, value_)
end

#glClearBufferSubData__(target_, internalformat_, offset_, size_, format_, type_, data_) ⇒ Object Also known as: glClearBufferSubData



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# File 'lib/opengl-core/gl-commands.rb', line 6274

def glClearBufferSubData__(target_, internalformat_, offset_, size_, format_, type_, data_)
  GLSym.load_sym(:glClearBufferSubData).call(target_, internalformat_, offset_, size_, format_, type_, data_)
end

#glClearBufferuiv__(buffer_, drawbuffer_, value_) ⇒ Object Also known as: glClearBufferuiv



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# File 'lib/opengl-core/gl-commands.rb', line 3082

def glClearBufferuiv__(buffer_, drawbuffer_, value_)
  GLSym.load_sym(:glClearBufferuiv).call(buffer_, drawbuffer_, value_)
end

#glClearColor__(red_, green_, blue_, alpha_) ⇒ Object Also known as: glClearColor



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# File 'lib/opengl-core/gl-commands.rb', line 202

def glClearColor__(red_, green_, blue_, alpha_)
  GLSym.load_sym(:glClearColor).call(red_, green_, blue_, alpha_)
end

#glClearDepth__(depth_) ⇒ Object Also known as: glClearDepth



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# File 'lib/opengl-core/gl-commands.rb', line 226

def glClearDepth__(depth_)
  GLSym.load_sym(:glClearDepth).call(depth_)
end

#glClearDepthf__(d_) ⇒ Object Also known as: glClearDepthf



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# File 'lib/opengl-core/gl-commands.rb', line 5110

def glClearDepthf__(d_)
  GLSym.load_sym(:glClearDepthf).call(d_)
end

#glClearStencil__(s_) ⇒ Object Also known as: glClearStencil



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# File 'lib/opengl-core/gl-commands.rb', line 214

def glClearStencil__(s_)
  GLSym.load_sym(:glClearStencil).call(s_)
end

#glClearTexImage__(texture_, level_, format_, type_, data_) ⇒ Object Also known as: glClearTexImage



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# File 'lib/opengl-core/gl-commands.rb', line 6802

def glClearTexImage__(texture_, level_, format_, type_, data_)
  GLSym.load_sym(:glClearTexImage).call(texture_, level_, format_, type_, data_)
end

#glClearTexSubImage__(texture_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, type_, data_) ⇒ Object Also known as: glClearTexSubImage



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# File 'lib/opengl-core/gl-commands.rb', line 6814

def glClearTexSubImage__(texture_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, type_, data_)
  GLSym.load_sym(:glClearTexSubImage).call(texture_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, type_, data_)
end

#glClientWaitSync__(sync_, flags_, timeout_) ⇒ Object Also known as: glClientWaitSync



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# File 'lib/opengl-core/gl-commands.rb', line 3682

def glClientWaitSync__(sync_, flags_, timeout_)
  GLSym.load_sym(:glClientWaitSync).call(sync_, flags_, timeout_)
end

#glColorMask__(red_, green_, blue_, alpha_) ⇒ Object Also known as: glColorMask



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# File 'lib/opengl-core/gl-commands.rb', line 250

def glColorMask__(red_, green_, blue_, alpha_)
  GLSym.load_sym(:glColorMask).call(red_, green_, blue_, alpha_)
end

#glColorMaski__(index_, r_, g_, b_, a_) ⇒ Object Also known as: glColorMaski



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# File 'lib/opengl-core/gl-commands.rb', line 2434

def glColorMaski__(index_, r_, g_, b_, a_)
  GLSym.load_sym(:glColorMaski).call(index_, r_, g_, b_, a_)
end

#glColorP3ui__(type_, color_) ⇒ Object Also known as: glColorP3ui



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# File 'lib/opengl-core/gl-commands.rb', line 4438

def glColorP3ui__(type_, color_)
  GLSym.load_sym(:glColorP3ui).call(type_, color_)
end

#glColorP3uiv__(type_, color_) ⇒ Object Also known as: glColorP3uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4450

def glColorP3uiv__(type_, color_)
  GLSym.load_sym(:glColorP3uiv).call(type_, color_)
end

#glColorP4ui__(type_, color_) ⇒ Object Also known as: glColorP4ui



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# File 'lib/opengl-core/gl-commands.rb', line 4462

def glColorP4ui__(type_, color_)
  GLSym.load_sym(:glColorP4ui).call(type_, color_)
end

#glColorP4uiv__(type_, color_) ⇒ Object Also known as: glColorP4uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4474

def glColorP4uiv__(type_, color_)
  GLSym.load_sym(:glColorP4uiv).call(type_, color_)
end

#glCompileShader__(shader_) ⇒ Object Also known as: glCompileShader



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# File 'lib/opengl-core/gl-commands.rb', line 1330

def glCompileShader__(shader_)
  GLSym.load_sym(:glCompileShader).call(shader_)
end

#glCompressedTexImage1D__(target_, level_, internalformat_, width_, border_, imageSize_, data_) ⇒ Object Also known as: glCompressedTexImage1D



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# File 'lib/opengl-core/gl-commands.rb', line 850

def glCompressedTexImage1D__(target_, level_, internalformat_, width_, border_, imageSize_, data_)
  GLSym.load_sym(:glCompressedTexImage1D).call(target_, level_, internalformat_, width_, border_, imageSize_, data_)
end

#glCompressedTexImage2D__(target_, level_, internalformat_, width_, height_, border_, imageSize_, data_) ⇒ Object Also known as: glCompressedTexImage2D



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# File 'lib/opengl-core/gl-commands.rb', line 838

def glCompressedTexImage2D__(target_, level_, internalformat_, width_, height_, border_, imageSize_, data_)
  GLSym.load_sym(:glCompressedTexImage2D).call(target_, level_, internalformat_, width_, height_, border_, imageSize_, data_)
end

#glCompressedTexImage3D__(target_, level_, internalformat_, width_, height_, depth_, border_, imageSize_, data_) ⇒ Object Also known as: glCompressedTexImage3D



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# File 'lib/opengl-core/gl-commands.rb', line 826

def glCompressedTexImage3D__(target_, level_, internalformat_, width_, height_, depth_, border_, imageSize_, data_)
  GLSym.load_sym(:glCompressedTexImage3D).call(target_, level_, internalformat_, width_, height_, depth_, border_, imageSize_, data_)
end

#glCompressedTexSubImage1D__(target_, level_, xoffset_, width_, format_, imageSize_, data_) ⇒ Object Also known as: glCompressedTexSubImage1D



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# File 'lib/opengl-core/gl-commands.rb', line 886

def glCompressedTexSubImage1D__(target_, level_, xoffset_, width_, format_, imageSize_, data_)
  GLSym.load_sym(:glCompressedTexSubImage1D).call(target_, level_, xoffset_, width_, format_, imageSize_, data_)
end

#glCompressedTexSubImage2D__(target_, level_, xoffset_, yoffset_, width_, height_, format_, imageSize_, data_) ⇒ Object Also known as: glCompressedTexSubImage2D



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# File 'lib/opengl-core/gl-commands.rb', line 874

def glCompressedTexSubImage2D__(target_, level_, xoffset_, yoffset_, width_, height_, format_, imageSize_, data_)
  GLSym.load_sym(:glCompressedTexSubImage2D).call(target_, level_, xoffset_, yoffset_, width_, height_, format_, imageSize_, data_)
end

#glCompressedTexSubImage3D__(target_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, imageSize_, data_) ⇒ Object Also known as: glCompressedTexSubImage3D



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# File 'lib/opengl-core/gl-commands.rb', line 862

def glCompressedTexSubImage3D__(target_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, imageSize_, data_)
  GLSym.load_sym(:glCompressedTexSubImage3D).call(target_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, imageSize_, data_)
end

#glCopyBufferSubData__(readTarget_, writeTarget_, readOffset_, writeOffset_, size_) ⇒ Object Also known as: glCopyBufferSubData



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# File 'lib/opengl-core/gl-commands.rb', line 3490

def glCopyBufferSubData__(readTarget_, writeTarget_, readOffset_, writeOffset_, size_)
  GLSym.load_sym(:glCopyBufferSubData).call(readTarget_, writeTarget_, readOffset_, writeOffset_, size_)
end

#glCopyImageSubData__(srcName_, srcTarget_, srcLevel_, srcX_, srcY_, srcZ_, dstName_, dstTarget_, dstLevel_, dstX_, dstY_, dstZ_, srcWidth_, srcHeight_, srcDepth_) ⇒ Object Also known as: glCopyImageSubData



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# File 'lib/opengl-core/gl-commands.rb', line 6310

def glCopyImageSubData__(srcName_, srcTarget_, srcLevel_, srcX_, srcY_, srcZ_, dstName_, dstTarget_, dstLevel_, dstX_, dstY_, dstZ_, srcWidth_, srcHeight_, srcDepth_)
  GLSym.load_sym(:glCopyImageSubData).call(srcName_, srcTarget_, srcLevel_, srcX_, srcY_, srcZ_, dstName_, dstTarget_, dstLevel_, dstX_, dstY_, dstZ_, srcWidth_, srcHeight_, srcDepth_)
end

#glCopyTexImage1D__(target_, level_, internalformat_, x_, y_, width_, border_) ⇒ Object Also known as: glCopyTexImage1D



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# File 'lib/opengl-core/gl-commands.rb', line 634

def glCopyTexImage1D__(target_, level_, internalformat_, x_, y_, width_, border_)
  GLSym.load_sym(:glCopyTexImage1D).call(target_, level_, internalformat_, x_, y_, width_, border_)
end

#glCopyTexImage2D__(target_, level_, internalformat_, x_, y_, width_, height_, border_) ⇒ Object Also known as: glCopyTexImage2D



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# File 'lib/opengl-core/gl-commands.rb', line 646

def glCopyTexImage2D__(target_, level_, internalformat_, x_, y_, width_, height_, border_)
  GLSym.load_sym(:glCopyTexImage2D).call(target_, level_, internalformat_, x_, y_, width_, height_, border_)
end

#glCopyTexSubImage1D__(target_, level_, xoffset_, x_, y_, width_) ⇒ Object Also known as: glCopyTexSubImage1D



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# File 'lib/opengl-core/gl-commands.rb', line 658

def glCopyTexSubImage1D__(target_, level_, xoffset_, x_, y_, width_)
  GLSym.load_sym(:glCopyTexSubImage1D).call(target_, level_, xoffset_, x_, y_, width_)
end

#glCopyTexSubImage2D__(target_, level_, xoffset_, yoffset_, x_, y_, width_, height_) ⇒ Object Also known as: glCopyTexSubImage2D



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# File 'lib/opengl-core/gl-commands.rb', line 670

def glCopyTexSubImage2D__(target_, level_, xoffset_, yoffset_, x_, y_, width_, height_)
  GLSym.load_sym(:glCopyTexSubImage2D).call(target_, level_, xoffset_, yoffset_, x_, y_, width_, height_)
end

#glCopyTexSubImage3D__(target_, level_, xoffset_, yoffset_, zoffset_, x_, y_, width_, height_) ⇒ Object Also known as: glCopyTexSubImage3D



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# File 'lib/opengl-core/gl-commands.rb', line 790

def glCopyTexSubImage3D__(target_, level_, xoffset_, yoffset_, zoffset_, x_, y_, width_, height_)
  GLSym.load_sym(:glCopyTexSubImage3D).call(target_, level_, xoffset_, yoffset_, zoffset_, x_, y_, width_, height_)
end

#glCreateProgram__Object Also known as: glCreateProgram



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# File 'lib/opengl-core/gl-commands.rb', line 1342

def glCreateProgram__()
  GLSym.load_sym(:glCreateProgram).call()
end

#glCreateShader__(type_) ⇒ Object Also known as: glCreateShader



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# File 'lib/opengl-core/gl-commands.rb', line 1354

def glCreateShader__(type_)
  GLSym.load_sym(:glCreateShader).call(type_)
end

#glCreateShaderProgramv__(type_, count_, strings_) ⇒ Object Also known as: glCreateShaderProgramv



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# File 'lib/opengl-core/gl-commands.rb', line 5182

def glCreateShaderProgramv__(type_, count_, strings_)
  GLSym.load_sym(:glCreateShaderProgramv).call(type_, count_, strings_)
end

#glCullFace__(mode_) ⇒ Object Also known as: glCullFace



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# File 'lib/opengl-core/gl-commands.rb', line 22

def glCullFace__(mode_)
  GLSym.load_sym(:glCullFace).call(mode_)
end

#glDebugMessageCallback__(callback_, userParam_) ⇒ Object Also known as: glDebugMessageCallback



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# File 'lib/opengl-core/gl-commands.rb', line 6682

def glDebugMessageCallback__(callback_, userParam_)
  GLSym.load_sym(:glDebugMessageCallback).call(callback_, userParam_)
end

#glDebugMessageControl__(source_, type_, severity_, count_, ids_, enabled_) ⇒ Object Also known as: glDebugMessageControl



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# File 'lib/opengl-core/gl-commands.rb', line 6658

def glDebugMessageControl__(source_, type_, severity_, count_, ids_, enabled_)
  GLSym.load_sym(:glDebugMessageControl).call(source_, type_, severity_, count_, ids_, enabled_)
end

#glDebugMessageInsert__(source_, type_, id_, severity_, length_, buf_) ⇒ Object Also known as: glDebugMessageInsert



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# File 'lib/opengl-core/gl-commands.rb', line 6670

def glDebugMessageInsert__(source_, type_, id_, severity_, length_, buf_)
  GLSym.load_sym(:glDebugMessageInsert).call(source_, type_, id_, severity_, length_, buf_)
end

#glDeleteBuffers__(n_, buffers_) ⇒ Object Also known as: glDeleteBuffers



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# File 'lib/opengl-core/gl-commands.rb', line 1126

def glDeleteBuffers__(n_, buffers_)
  GLSym.load_sym(:glDeleteBuffers).call(n_, buffers_)
end

#glDeleteFramebuffers__(n_, framebuffers_) ⇒ Object Also known as: glDeleteFramebuffers



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# File 'lib/opengl-core/gl-commands.rb', line 3226

def glDeleteFramebuffers__(n_, framebuffers_)
  GLSym.load_sym(:glDeleteFramebuffers).call(n_, framebuffers_)
end

#glDeleteProgram__(program_) ⇒ Object Also known as: glDeleteProgram



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# File 'lib/opengl-core/gl-commands.rb', line 1366

def glDeleteProgram__(program_)
  GLSym.load_sym(:glDeleteProgram).call(program_)
end

#glDeleteProgramPipelines__(n_, pipelines_) ⇒ Object Also known as: glDeleteProgramPipelines



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# File 'lib/opengl-core/gl-commands.rb', line 5206

def glDeleteProgramPipelines__(n_, pipelines_)
  GLSym.load_sym(:glDeleteProgramPipelines).call(n_, pipelines_)
end

#glDeleteQueries__(n_, ids_) ⇒ Object Also known as: glDeleteQueries



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# File 'lib/opengl-core/gl-commands.rb', line 1030

def glDeleteQueries__(n_, ids_)
  GLSym.load_sym(:glDeleteQueries).call(n_, ids_)
end

#glDeleteRenderbuffers__(n_, renderbuffers_) ⇒ Object Also known as: glDeleteRenderbuffers



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# File 'lib/opengl-core/gl-commands.rb', line 3154

def glDeleteRenderbuffers__(n_, renderbuffers_)
  GLSym.load_sym(:glDeleteRenderbuffers).call(n_, renderbuffers_)
end

#glDeleteSamplers__(count_, samplers_) ⇒ Object Also known as: glDeleteSamplers



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# File 'lib/opengl-core/gl-commands.rb', line 3850

def glDeleteSamplers__(count_, samplers_)
  GLSym.load_sym(:glDeleteSamplers).call(count_, samplers_)
end

#glDeleteShader__(shader_) ⇒ Object Also known as: glDeleteShader



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# File 'lib/opengl-core/gl-commands.rb', line 1378

def glDeleteShader__(shader_)
  GLSym.load_sym(:glDeleteShader).call(shader_)
end

#glDeleteSync__(sync_) ⇒ Object Also known as: glDeleteSync



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# File 'lib/opengl-core/gl-commands.rb', line 3670

def glDeleteSync__(sync_)
  GLSym.load_sym(:glDeleteSync).call(sync_)
end

#glDeleteTextures__(n_, textures_) ⇒ Object Also known as: glDeleteTextures



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# File 'lib/opengl-core/gl-commands.rb', line 718

def glDeleteTextures__(n_, textures_)
  GLSym.load_sym(:glDeleteTextures).call(n_, textures_)
end

#glDeleteTransformFeedbacks__(n_, ids_) ⇒ Object Also known as: glDeleteTransformFeedbacks



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# File 'lib/opengl-core/gl-commands.rb', line 4942

def glDeleteTransformFeedbacks__(n_, ids_)
  GLSym.load_sym(:glDeleteTransformFeedbacks).call(n_, ids_)
end

#glDeleteVertexArrays__(n_, arrays_) ⇒ Object Also known as: glDeleteVertexArrays



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# File 'lib/opengl-core/gl-commands.rb', line 3406

def glDeleteVertexArrays__(n_, arrays_)
  GLSym.load_sym(:glDeleteVertexArrays).call(n_, arrays_)
end

#glDepthFunc__(func_) ⇒ Object Also known as: glDepthFunc



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# File 'lib/opengl-core/gl-commands.rb', line 370

def glDepthFunc__(func_)
  GLSym.load_sym(:glDepthFunc).call(func_)
end

#glDepthMask__(flag_) ⇒ Object Also known as: glDepthMask



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# File 'lib/opengl-core/gl-commands.rb', line 262

def glDepthMask__(flag_)
  GLSym.load_sym(:glDepthMask).call(flag_)
end

#glDepthRange__(near_, far_) ⇒ Object Also known as: glDepthRange



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# File 'lib/opengl-core/gl-commands.rb', line 574

def glDepthRange__(near_, far_)
  GLSym.load_sym(:glDepthRange).call(near_, far_)
end

#glDepthRangeArrayv__(first_, count_, v_) ⇒ Object Also known as: glDepthRangeArrayv



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# File 'lib/opengl-core/gl-commands.rb', line 6070

def glDepthRangeArrayv__(first_, count_, v_)
  GLSym.load_sym(:glDepthRangeArrayv).call(first_, count_, v_)
end

#glDepthRangef__(n_, f_) ⇒ Object Also known as: glDepthRangef



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# File 'lib/opengl-core/gl-commands.rb', line 5098

def glDepthRangef__(n_, f_)
  GLSym.load_sym(:glDepthRangef).call(n_, f_)
end

#glDepthRangeIndexed__(index_, n_, f_) ⇒ Object Also known as: glDepthRangeIndexed



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# File 'lib/opengl-core/gl-commands.rb', line 6082

def glDepthRangeIndexed__(index_, n_, f_)
  GLSym.load_sym(:glDepthRangeIndexed).call(index_, n_, f_)
end

#glDetachShader__(program_, shader_) ⇒ Object Also known as: glDetachShader



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# File 'lib/opengl-core/gl-commands.rb', line 1390

def glDetachShader__(program_, shader_)
  GLSym.load_sym(:glDetachShader).call(program_, shader_)
end

#glDisable__(cap_) ⇒ Object Also known as: glDisable



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# File 'lib/opengl-core/gl-commands.rb', line 274

def glDisable__(cap_)
  GLSym.load_sym(:glDisable).call(cap_)
end

#glDisablei__(target_, index_) ⇒ Object Also known as: glDisablei



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# File 'lib/opengl-core/gl-commands.rb', line 2482

def glDisablei__(target_, index_)
  GLSym.load_sym(:glDisablei).call(target_, index_)
end

#glDisableVertexAttribArray__(index_) ⇒ Object Also known as: glDisableVertexAttribArray



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# File 'lib/opengl-core/gl-commands.rb', line 1402

def glDisableVertexAttribArray__(index_)
  GLSym.load_sym(:glDisableVertexAttribArray).call(index_)
end

#glDispatchCompute__(num_groups_x_, num_groups_y_, num_groups_z_) ⇒ Object Also known as: glDispatchCompute



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# File 'lib/opengl-core/gl-commands.rb', line 6286

def glDispatchCompute__(num_groups_x_, num_groups_y_, num_groups_z_)
  GLSym.load_sym(:glDispatchCompute).call(num_groups_x_, num_groups_y_, num_groups_z_)
end

#glDispatchComputeIndirect__(indirect_) ⇒ Object Also known as: glDispatchComputeIndirect



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# File 'lib/opengl-core/gl-commands.rb', line 6298

def glDispatchComputeIndirect__(indirect_)
  GLSym.load_sym(:glDispatchComputeIndirect).call(indirect_)
end

#glDrawArrays__(mode_, first_, count_) ⇒ Object Also known as: glDrawArrays



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# File 'lib/opengl-core/gl-commands.rb', line 598

def glDrawArrays__(mode_, first_, count_)
  GLSym.load_sym(:glDrawArrays).call(mode_, first_, count_)
end

#glDrawArraysIndirect__(mode_, indirect_) ⇒ Object Also known as: glDrawArraysIndirect



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# File 'lib/opengl-core/gl-commands.rb', line 4570

def glDrawArraysIndirect__(mode_, indirect_)
  GLSym.load_sym(:glDrawArraysIndirect).call(mode_, indirect_)
end

#glDrawArraysInstanced__(mode_, first_, count_, instancecount_) ⇒ Object Also known as: glDrawArraysInstanced



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# File 'lib/opengl-core/gl-commands.rb', line 3442

def glDrawArraysInstanced__(mode_, first_, count_, instancecount_)
  GLSym.load_sym(:glDrawArraysInstanced).call(mode_, first_, count_, instancecount_)
end

#glDrawArraysInstancedBaseInstance__(mode_, first_, count_, instancecount_, baseinstance_) ⇒ Object Also known as: glDrawArraysInstancedBaseInstance



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# File 'lib/opengl-core/gl-commands.rb', line 6118

def glDrawArraysInstancedBaseInstance__(mode_, first_, count_, instancecount_, baseinstance_)
  GLSym.load_sym(:glDrawArraysInstancedBaseInstance).call(mode_, first_, count_, instancecount_, baseinstance_)
end

#glDrawBuffer__(mode_) ⇒ Object Also known as: glDrawBuffer



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# File 'lib/opengl-core/gl-commands.rb', line 178

def glDrawBuffer__(mode_)
  GLSym.load_sym(:glDrawBuffer).call(mode_)
end

#glDrawBuffers__(n_, bufs_) ⇒ Object Also known as: glDrawBuffers



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# File 'lib/opengl-core/gl-commands.rb', line 1258

def glDrawBuffers__(n_, bufs_)
  GLSym.load_sym(:glDrawBuffers).call(n_, bufs_)
end

#glDrawElements__(mode_, count_, type_, indices_) ⇒ Object Also known as: glDrawElements



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# File 'lib/opengl-core/gl-commands.rb', line 610

def glDrawElements__(mode_, count_, type_, indices_)
  GLSym.load_sym(:glDrawElements).call(mode_, count_, type_, indices_)
end

#glDrawElementsBaseVertex__(mode_, count_, type_, indices_, basevertex_) ⇒ Object Also known as: glDrawElementsBaseVertex



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# File 'lib/opengl-core/gl-commands.rb', line 3586

def glDrawElementsBaseVertex__(mode_, count_, type_, indices_, basevertex_)
  GLSym.load_sym(:glDrawElementsBaseVertex).call(mode_, count_, type_, indices_, basevertex_)
end

#glDrawElementsIndirect__(mode_, type_, indirect_) ⇒ Object Also known as: glDrawElementsIndirect



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# File 'lib/opengl-core/gl-commands.rb', line 4582

def glDrawElementsIndirect__(mode_, type_, indirect_)
  GLSym.load_sym(:glDrawElementsIndirect).call(mode_, type_, indirect_)
end

#glDrawElementsInstanced__(mode_, count_, type_, indices_, instancecount_) ⇒ Object Also known as: glDrawElementsInstanced



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# File 'lib/opengl-core/gl-commands.rb', line 3454

def glDrawElementsInstanced__(mode_, count_, type_, indices_, instancecount_)
  GLSym.load_sym(:glDrawElementsInstanced).call(mode_, count_, type_, indices_, instancecount_)
end

#glDrawElementsInstancedBaseInstance__(mode_, count_, type_, indices_, instancecount_, baseinstance_) ⇒ Object Also known as: glDrawElementsInstancedBaseInstance



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# File 'lib/opengl-core/gl-commands.rb', line 6130

def glDrawElementsInstancedBaseInstance__(mode_, count_, type_, indices_, instancecount_, baseinstance_)
  GLSym.load_sym(:glDrawElementsInstancedBaseInstance).call(mode_, count_, type_, indices_, instancecount_, baseinstance_)
end

#glDrawElementsInstancedBaseVertex__(mode_, count_, type_, indices_, instancecount_, basevertex_) ⇒ Object Also known as: glDrawElementsInstancedBaseVertex



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# File 'lib/opengl-core/gl-commands.rb', line 3610

def glDrawElementsInstancedBaseVertex__(mode_, count_, type_, indices_, instancecount_, basevertex_)
  GLSym.load_sym(:glDrawElementsInstancedBaseVertex).call(mode_, count_, type_, indices_, instancecount_, basevertex_)
end

#glDrawElementsInstancedBaseVertexBaseInstance__(mode_, count_, type_, indices_, instancecount_, basevertex_, baseinstance_) ⇒ Object Also known as: glDrawElementsInstancedBaseVertexBaseInstance



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# File 'lib/opengl-core/gl-commands.rb', line 6142

def glDrawElementsInstancedBaseVertexBaseInstance__(mode_, count_, type_, indices_, instancecount_, basevertex_, baseinstance_)
  GLSym.load_sym(:glDrawElementsInstancedBaseVertexBaseInstance).call(mode_, count_, type_, indices_, instancecount_, basevertex_, baseinstance_)
end

#glDrawRangeElements__(mode_, start_, end_, count_, type_, indices_) ⇒ Object Also known as: glDrawRangeElements



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# File 'lib/opengl-core/gl-commands.rb', line 754

def glDrawRangeElements__(mode_, start_, end_, count_, type_, indices_)
  GLSym.load_sym(:glDrawRangeElements).call(mode_, start_, end_, count_, type_, indices_)
end

#glDrawRangeElementsBaseVertex__(mode_, start_, end_, count_, type_, indices_, basevertex_) ⇒ Object Also known as: glDrawRangeElementsBaseVertex



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# File 'lib/opengl-core/gl-commands.rb', line 3598

def glDrawRangeElementsBaseVertex__(mode_, start_, end_, count_, type_, indices_, basevertex_)
  GLSym.load_sym(:glDrawRangeElementsBaseVertex).call(mode_, start_, end_, count_, type_, indices_, basevertex_)
end

#glDrawTransformFeedback__(mode_, id_) ⇒ Object Also known as: glDrawTransformFeedback



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# File 'lib/opengl-core/gl-commands.rb', line 5002

def glDrawTransformFeedback__(mode_, id_)
  GLSym.load_sym(:glDrawTransformFeedback).call(mode_, id_)
end

#glDrawTransformFeedbackInstanced__(mode_, id_, instancecount_) ⇒ Object Also known as: glDrawTransformFeedbackInstanced



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# File 'lib/opengl-core/gl-commands.rb', line 6238

def glDrawTransformFeedbackInstanced__(mode_, id_, instancecount_)
  GLSym.load_sym(:glDrawTransformFeedbackInstanced).call(mode_, id_, instancecount_)
end

#glDrawTransformFeedbackStream__(mode_, id_, stream_) ⇒ Object Also known as: glDrawTransformFeedbackStream



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# File 'lib/opengl-core/gl-commands.rb', line 5014

def glDrawTransformFeedbackStream__(mode_, id_, stream_)
  GLSym.load_sym(:glDrawTransformFeedbackStream).call(mode_, id_, stream_)
end

#glDrawTransformFeedbackStreamInstanced__(mode_, id_, stream_, instancecount_) ⇒ Object Also known as: glDrawTransformFeedbackStreamInstanced



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# File 'lib/opengl-core/gl-commands.rb', line 6250

def glDrawTransformFeedbackStreamInstanced__(mode_, id_, stream_, instancecount_)
  GLSym.load_sym(:glDrawTransformFeedbackStreamInstanced).call(mode_, id_, stream_, instancecount_)
end

#glEnable__(cap_) ⇒ Object Also known as: glEnable



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# File 'lib/opengl-core/gl-commands.rb', line 286

def glEnable__(cap_)
  GLSym.load_sym(:glEnable).call(cap_)
end

#glEnablei__(target_, index_) ⇒ Object Also known as: glEnablei



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# File 'lib/opengl-core/gl-commands.rb', line 2470

def glEnablei__(target_, index_)
  GLSym.load_sym(:glEnablei).call(target_, index_)
end

#glEnableVertexAttribArray__(index_) ⇒ Object Also known as: glEnableVertexAttribArray



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# File 'lib/opengl-core/gl-commands.rb', line 1414

def glEnableVertexAttribArray__(index_)
  GLSym.load_sym(:glEnableVertexAttribArray).call(index_)
end

#glEndConditionalRender__Object Also known as: glEndConditionalRender



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# File 'lib/opengl-core/gl-commands.rb', line 2602

def glEndConditionalRender__()
  GLSym.load_sym(:glEndConditionalRender).call()
end

#glEndQuery__(target_) ⇒ Object Also known as: glEndQuery



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# File 'lib/opengl-core/gl-commands.rb', line 1066

def glEndQuery__(target_)
  GLSym.load_sym(:glEndQuery).call(target_)
end

#glEndQueryIndexed__(target_, index_) ⇒ Object Also known as: glEndQueryIndexed



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# File 'lib/opengl-core/gl-commands.rb', line 5038

def glEndQueryIndexed__(target_, index_)
  GLSym.load_sym(:glEndQueryIndexed).call(target_, index_)
end

#glEndTransformFeedback__Object Also known as: glEndTransformFeedback



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# File 'lib/opengl-core/gl-commands.rb', line 2518

def glEndTransformFeedback__()
  GLSym.load_sym(:glEndTransformFeedback).call()
end

#glFenceSync__(condition_, flags_) ⇒ Object Also known as: glFenceSync



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# File 'lib/opengl-core/gl-commands.rb', line 3646

def glFenceSync__(condition_, flags_)
  GLSym.load_sym(:glFenceSync).call(condition_, flags_)
end

#glFinish__Object Also known as: glFinish



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# File 'lib/opengl-core/gl-commands.rb', line 298

def glFinish__()
  GLSym.load_sym(:glFinish).call()
end

#glFlush__Object Also known as: glFlush



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# File 'lib/opengl-core/gl-commands.rb', line 310

def glFlush__()
  GLSym.load_sym(:glFlush).call()
end

#glFlushMappedBufferRange__(target_, offset_, length_) ⇒ Object Also known as: glFlushMappedBufferRange



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# File 'lib/opengl-core/gl-commands.rb', line 3382

def glFlushMappedBufferRange__(target_, offset_, length_)
  GLSym.load_sym(:glFlushMappedBufferRange).call(target_, offset_, length_)
end

#glFramebufferParameteri__(target_, pname_, param_) ⇒ Object Also known as: glFramebufferParameteri



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# File 'lib/opengl-core/gl-commands.rb', line 6322

def glFramebufferParameteri__(target_, pname_, param_)
  GLSym.load_sym(:glFramebufferParameteri).call(target_, pname_, param_)
end

#glFramebufferRenderbuffer__(target_, attachment_, renderbuffertarget_, renderbuffer_) ⇒ Object Also known as: glFramebufferRenderbuffer



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# File 'lib/opengl-core/gl-commands.rb', line 3298

def glFramebufferRenderbuffer__(target_, attachment_, renderbuffertarget_, renderbuffer_)
  GLSym.load_sym(:glFramebufferRenderbuffer).call(target_, attachment_, renderbuffertarget_, renderbuffer_)
end

#glFramebufferTexture1D__(target_, attachment_, textarget_, texture_, level_) ⇒ Object Also known as: glFramebufferTexture1D



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# File 'lib/opengl-core/gl-commands.rb', line 3262

def glFramebufferTexture1D__(target_, attachment_, textarget_, texture_, level_)
  GLSym.load_sym(:glFramebufferTexture1D).call(target_, attachment_, textarget_, texture_, level_)
end

#glFramebufferTexture2D__(target_, attachment_, textarget_, texture_, level_) ⇒ Object Also known as: glFramebufferTexture2D



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# File 'lib/opengl-core/gl-commands.rb', line 3274

def glFramebufferTexture2D__(target_, attachment_, textarget_, texture_, level_)
  GLSym.load_sym(:glFramebufferTexture2D).call(target_, attachment_, textarget_, texture_, level_)
end

#glFramebufferTexture3D__(target_, attachment_, textarget_, texture_, level_, zoffset_) ⇒ Object Also known as: glFramebufferTexture3D



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# File 'lib/opengl-core/gl-commands.rb', line 3286

def glFramebufferTexture3D__(target_, attachment_, textarget_, texture_, level_, zoffset_)
  GLSym.load_sym(:glFramebufferTexture3D).call(target_, attachment_, textarget_, texture_, level_, zoffset_)
end

#glFramebufferTexture__(target_, attachment_, texture_, level_) ⇒ Object Also known as: glFramebufferTexture



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# File 'lib/opengl-core/gl-commands.rb', line 3754

def glFramebufferTexture__(target_, attachment_, texture_, level_)
  GLSym.load_sym(:glFramebufferTexture).call(target_, attachment_, texture_, level_)
end

#glFramebufferTextureLayer__(target_, attachment_, texture_, level_, layer_) ⇒ Object Also known as: glFramebufferTextureLayer



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# File 'lib/opengl-core/gl-commands.rb', line 3358

def glFramebufferTextureLayer__(target_, attachment_, texture_, level_, layer_)
  GLSym.load_sym(:glFramebufferTextureLayer).call(target_, attachment_, texture_, level_, layer_)
end

#glFrontFace__(mode_) ⇒ Object Also known as: glFrontFace



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# File 'lib/opengl-core/gl-commands.rb', line 34

def glFrontFace__(mode_)
  GLSym.load_sym(:glFrontFace).call(mode_)
end

#glGenBuffers__(n_, buffers_) ⇒ Object Also known as: glGenBuffers



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# File 'lib/opengl-core/gl-commands.rb', line 1138

def glGenBuffers__(n_, buffers_)
  GLSym.load_sym(:glGenBuffers).call(n_, buffers_)
end

#glGenerateMipmap__(target_) ⇒ Object Also known as: glGenerateMipmap



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# File 'lib/opengl-core/gl-commands.rb', line 3322

def glGenerateMipmap__(target_)
  GLSym.load_sym(:glGenerateMipmap).call(target_)
end

#glGenFramebuffers__(n_, framebuffers_) ⇒ Object Also known as: glGenFramebuffers



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# File 'lib/opengl-core/gl-commands.rb', line 3238

def glGenFramebuffers__(n_, framebuffers_)
  GLSym.load_sym(:glGenFramebuffers).call(n_, framebuffers_)
end

#glGenProgramPipelines__(n_, pipelines_) ⇒ Object Also known as: glGenProgramPipelines



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# File 'lib/opengl-core/gl-commands.rb', line 5218

def glGenProgramPipelines__(n_, pipelines_)
  GLSym.load_sym(:glGenProgramPipelines).call(n_, pipelines_)
end

#glGenQueries__(n_, ids_) ⇒ Object Also known as: glGenQueries



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# File 'lib/opengl-core/gl-commands.rb', line 1018

def glGenQueries__(n_, ids_)
  GLSym.load_sym(:glGenQueries).call(n_, ids_)
end

#glGenRenderbuffers__(n_, renderbuffers_) ⇒ Object Also known as: glGenRenderbuffers



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# File 'lib/opengl-core/gl-commands.rb', line 3166

def glGenRenderbuffers__(n_, renderbuffers_)
  GLSym.load_sym(:glGenRenderbuffers).call(n_, renderbuffers_)
end

#glGenSamplers__(count_, samplers_) ⇒ Object Also known as: glGenSamplers



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# File 'lib/opengl-core/gl-commands.rb', line 3838

def glGenSamplers__(count_, samplers_)
  GLSym.load_sym(:glGenSamplers).call(count_, samplers_)
end

#glGenTextures__(n_, textures_) ⇒ Object Also known as: glGenTextures



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# File 'lib/opengl-core/gl-commands.rb', line 730

def glGenTextures__(n_, textures_)
  GLSym.load_sym(:glGenTextures).call(n_, textures_)
end

#glGenTransformFeedbacks__(n_, ids_) ⇒ Object Also known as: glGenTransformFeedbacks



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# File 'lib/opengl-core/gl-commands.rb', line 4954

def glGenTransformFeedbacks__(n_, ids_)
  GLSym.load_sym(:glGenTransformFeedbacks).call(n_, ids_)
end

#glGenVertexArrays__(n_, arrays_) ⇒ Object Also known as: glGenVertexArrays



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# File 'lib/opengl-core/gl-commands.rb', line 3418

def glGenVertexArrays__(n_, arrays_)
  GLSym.load_sym(:glGenVertexArrays).call(n_, arrays_)
end

#glGetActiveAtomicCounterBufferiv__(program_, bufferIndex_, pname_, params_) ⇒ Object Also known as: glGetActiveAtomicCounterBufferiv



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# File 'lib/opengl-core/gl-commands.rb', line 6166

def glGetActiveAtomicCounterBufferiv__(program_, bufferIndex_, pname_, params_)
  GLSym.load_sym(:glGetActiveAtomicCounterBufferiv).call(program_, bufferIndex_, pname_, params_)
end

#glGetActiveAttrib__(program_, index_, bufSize_, length_, size_, type_, name_) ⇒ Object Also known as: glGetActiveAttrib



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# File 'lib/opengl-core/gl-commands.rb', line 1426

def glGetActiveAttrib__(program_, index_, bufSize_, length_, size_, type_, name_)
  GLSym.load_sym(:glGetActiveAttrib).call(program_, index_, bufSize_, length_, size_, type_, name_)
end

#glGetActiveSubroutineName__(program_, shadertype_, index_, bufsize_, length_, name_) ⇒ Object Also known as: glGetActiveSubroutineName



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# File 'lib/opengl-core/gl-commands.rb', line 4858

def glGetActiveSubroutineName__(program_, shadertype_, index_, bufsize_, length_, name_)
  GLSym.load_sym(:glGetActiveSubroutineName).call(program_, shadertype_, index_, bufsize_, length_, name_)
end

#glGetActiveSubroutineUniformiv__(program_, shadertype_, index_, pname_, values_) ⇒ Object Also known as: glGetActiveSubroutineUniformiv



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# File 'lib/opengl-core/gl-commands.rb', line 4834

def glGetActiveSubroutineUniformiv__(program_, shadertype_, index_, pname_, values_)
  GLSym.load_sym(:glGetActiveSubroutineUniformiv).call(program_, shadertype_, index_, pname_, values_)
end

#glGetActiveSubroutineUniformName__(program_, shadertype_, index_, bufsize_, length_, name_) ⇒ Object Also known as: glGetActiveSubroutineUniformName



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# File 'lib/opengl-core/gl-commands.rb', line 4846

def glGetActiveSubroutineUniformName__(program_, shadertype_, index_, bufsize_, length_, name_)
  GLSym.load_sym(:glGetActiveSubroutineUniformName).call(program_, shadertype_, index_, bufsize_, length_, name_)
end

#glGetActiveUniform__(program_, index_, bufSize_, length_, size_, type_, name_) ⇒ Object Also known as: glGetActiveUniform



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# File 'lib/opengl-core/gl-commands.rb', line 1438

def glGetActiveUniform__(program_, index_, bufSize_, length_, size_, type_, name_)
  GLSym.load_sym(:glGetActiveUniform).call(program_, index_, bufSize_, length_, size_, type_, name_)
end

#glGetActiveUniformBlockiv__(program_, uniformBlockIndex_, pname_, params_) ⇒ Object Also known as: glGetActiveUniformBlockiv



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# File 'lib/opengl-core/gl-commands.rb', line 3550

def glGetActiveUniformBlockiv__(program_, uniformBlockIndex_, pname_, params_)
  GLSym.load_sym(:glGetActiveUniformBlockiv).call(program_, uniformBlockIndex_, pname_, params_)
end

#glGetActiveUniformBlockName__(program_, uniformBlockIndex_, bufSize_, length_, uniformBlockName_) ⇒ Object Also known as: glGetActiveUniformBlockName



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# File 'lib/opengl-core/gl-commands.rb', line 3562

def glGetActiveUniformBlockName__(program_, uniformBlockIndex_, bufSize_, length_, uniformBlockName_)
  GLSym.load_sym(:glGetActiveUniformBlockName).call(program_, uniformBlockIndex_, bufSize_, length_, uniformBlockName_)
end

#glGetActiveUniformName__(program_, uniformIndex_, bufSize_, length_, uniformName_) ⇒ Object Also known as: glGetActiveUniformName



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# File 'lib/opengl-core/gl-commands.rb', line 3526

def glGetActiveUniformName__(program_, uniformIndex_, bufSize_, length_, uniformName_)
  GLSym.load_sym(:glGetActiveUniformName).call(program_, uniformIndex_, bufSize_, length_, uniformName_)
end

#glGetActiveUniformsiv__(program_, uniformCount_, uniformIndices_, pname_, params_) ⇒ Object Also known as: glGetActiveUniformsiv



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# File 'lib/opengl-core/gl-commands.rb', line 3514

def glGetActiveUniformsiv__(program_, uniformCount_, uniformIndices_, pname_, params_)
  GLSym.load_sym(:glGetActiveUniformsiv).call(program_, uniformCount_, uniformIndices_, pname_, params_)
end

#glGetAttachedShaders__(program_, maxCount_, count_, shaders_) ⇒ Object Also known as: glGetAttachedShaders



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# File 'lib/opengl-core/gl-commands.rb', line 1450

def glGetAttachedShaders__(program_, maxCount_, count_, shaders_)
  GLSym.load_sym(:glGetAttachedShaders).call(program_, maxCount_, count_, shaders_)
end

#glGetAttribLocation__(program_, name_) ⇒ Object Also known as: glGetAttribLocation



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# File 'lib/opengl-core/gl-commands.rb', line 1462

def glGetAttribLocation__(program_, name_)
  GLSym.load_sym(:glGetAttribLocation).call(program_, name_)
end

#glGetBooleani_v__(target_, index_, data_) ⇒ Object Also known as: glGetBooleani_v



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# File 'lib/opengl-core/gl-commands.rb', line 2446

def glGetBooleani_v__(target_, index_, data_)
  GLSym.load_sym(:glGetBooleani_v).call(target_, index_, data_)
end

#glGetBooleanv__(pname_, data_) ⇒ Object Also known as: glGetBooleanv



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# File 'lib/opengl-core/gl-commands.rb', line 430

def glGetBooleanv__(pname_, data_)
  GLSym.load_sym(:glGetBooleanv).call(pname_, data_)
end

#glGetBufferParameteri64v__(target_, pname_, params_) ⇒ Object Also known as: glGetBufferParameteri64v



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# File 'lib/opengl-core/gl-commands.rb', line 3742

def glGetBufferParameteri64v__(target_, pname_, params_)
  GLSym.load_sym(:glGetBufferParameteri64v).call(target_, pname_, params_)
end

#glGetBufferParameteriv__(target_, pname_, params_) ⇒ Object Also known as: glGetBufferParameteriv



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# File 'lib/opengl-core/gl-commands.rb', line 1222

def glGetBufferParameteriv__(target_, pname_, params_)
  GLSym.load_sym(:glGetBufferParameteriv).call(target_, pname_, params_)
end

#glGetBufferPointerv__(target_, pname_, params_) ⇒ Object Also known as: glGetBufferPointerv



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# File 'lib/opengl-core/gl-commands.rb', line 1234

def glGetBufferPointerv__(target_, pname_, params_)
  GLSym.load_sym(:glGetBufferPointerv).call(target_, pname_, params_)
end

#glGetBufferSubData__(target_, offset_, size_, data_) ⇒ Object Also known as: glGetBufferSubData



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# File 'lib/opengl-core/gl-commands.rb', line 1186

def glGetBufferSubData__(target_, offset_, size_, data_)
  GLSym.load_sym(:glGetBufferSubData).call(target_, offset_, size_, data_)
end

#glGetCompressedTexImage__(target_, level_, img_) ⇒ Object Also known as: glGetCompressedTexImage



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# File 'lib/opengl-core/gl-commands.rb', line 898

def glGetCompressedTexImage__(target_, level_, img_)
  GLSym.load_sym(:glGetCompressedTexImage).call(target_, level_, img_)
end

#glGetDebugMessageLog__(count_, bufSize_, sources_, types_, ids_, severities_, lengths_, messageLog_) ⇒ Object Also known as: glGetDebugMessageLog



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# File 'lib/opengl-core/gl-commands.rb', line 6694

def glGetDebugMessageLog__(count_, bufSize_, sources_, types_, ids_, severities_, lengths_, messageLog_)
  GLSym.load_sym(:glGetDebugMessageLog).call(count_, bufSize_, sources_, types_, ids_, severities_, lengths_, messageLog_)
end

#glGetDoublei_v__(target_, index_, data_) ⇒ Object Also known as: glGetDoublei_v



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# File 'lib/opengl-core/gl-commands.rb', line 6106

def glGetDoublei_v__(target_, index_, data_)
  GLSym.load_sym(:glGetDoublei_v).call(target_, index_, data_)
end

#glGetDoublev__(pname_, data_) ⇒ Object Also known as: glGetDoublev



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# File 'lib/opengl-core/gl-commands.rb', line 442

def glGetDoublev__(pname_, data_)
  GLSym.load_sym(:glGetDoublev).call(pname_, data_)
end

#glGetError__Object Also known as: glGetError



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# File 'lib/opengl-core/gl-commands.rb', line 454

def glGetError__()
  GLSym.load_sym(:glGetError).call()
end

#glGetFloati_v__(target_, index_, data_) ⇒ Object Also known as: glGetFloati_v



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# File 'lib/opengl-core/gl-commands.rb', line 6094

def glGetFloati_v__(target_, index_, data_)
  GLSym.load_sym(:glGetFloati_v).call(target_, index_, data_)
end

#glGetFloatv__(pname_, data_) ⇒ Object Also known as: glGetFloatv



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# File 'lib/opengl-core/gl-commands.rb', line 466

def glGetFloatv__(pname_, data_)
  GLSym.load_sym(:glGetFloatv).call(pname_, data_)
end

#glGetFragDataIndex__(program_, name_) ⇒ Object Also known as: glGetFragDataIndex



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# File 'lib/opengl-core/gl-commands.rb', line 3826

def glGetFragDataIndex__(program_, name_)
  GLSym.load_sym(:glGetFragDataIndex).call(program_, name_)
end

#glGetFragDataLocation__(program_, name_) ⇒ Object Also known as: glGetFragDataLocation



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# File 'lib/opengl-core/gl-commands.rb', line 2914

def glGetFragDataLocation__(program_, name_)
  GLSym.load_sym(:glGetFragDataLocation).call(program_, name_)
end

#glGetFramebufferAttachmentParameteriv__(target_, attachment_, pname_, params_) ⇒ Object Also known as: glGetFramebufferAttachmentParameteriv



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# File 'lib/opengl-core/gl-commands.rb', line 3310

def glGetFramebufferAttachmentParameteriv__(target_, attachment_, pname_, params_)
  GLSym.load_sym(:glGetFramebufferAttachmentParameteriv).call(target_, attachment_, pname_, params_)
end

#glGetFramebufferParameteriv__(target_, pname_, params_) ⇒ Object Also known as: glGetFramebufferParameteriv



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# File 'lib/opengl-core/gl-commands.rb', line 6334

def glGetFramebufferParameteriv__(target_, pname_, params_)
  GLSym.load_sym(:glGetFramebufferParameteriv).call(target_, pname_, params_)
end

#glGetInteger64i_v__(target_, index_, data_) ⇒ Object Also known as: glGetInteger64i_v



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# File 'lib/opengl-core/gl-commands.rb', line 3730

def glGetInteger64i_v__(target_, index_, data_)
  GLSym.load_sym(:glGetInteger64i_v).call(target_, index_, data_)
end

#glGetInteger64v__(pname_, data_) ⇒ Object Also known as: glGetInteger64v



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# File 'lib/opengl-core/gl-commands.rb', line 3706

def glGetInteger64v__(pname_, data_)
  GLSym.load_sym(:glGetInteger64v).call(pname_, data_)
end

#glGetIntegeri_v__(target_, index_, data_) ⇒ Object Also known as: glGetIntegeri_v



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# File 'lib/opengl-core/gl-commands.rb', line 2458

def glGetIntegeri_v__(target_, index_, data_)
  GLSym.load_sym(:glGetIntegeri_v).call(target_, index_, data_)
end

#glGetIntegerv__(pname_, data_) ⇒ Object Also known as: glGetIntegerv



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# File 'lib/opengl-core/gl-commands.rb', line 478

def glGetIntegerv__(pname_, data_)
  GLSym.load_sym(:glGetIntegerv).call(pname_, data_)
end

#glGetInternalformati64v__(target_, internalformat_, pname_, bufSize_, params_) ⇒ Object Also known as: glGetInternalformati64v



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# File 'lib/opengl-core/gl-commands.rb', line 6346

def glGetInternalformati64v__(target_, internalformat_, pname_, bufSize_, params_)
  GLSym.load_sym(:glGetInternalformati64v).call(target_, internalformat_, pname_, bufSize_, params_)
end

#glGetInternalformativ__(target_, internalformat_, pname_, bufSize_, params_) ⇒ Object Also known as: glGetInternalformativ



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# File 'lib/opengl-core/gl-commands.rb', line 6154

def glGetInternalformativ__(target_, internalformat_, pname_, bufSize_, params_)
  GLSym.load_sym(:glGetInternalformativ).call(target_, internalformat_, pname_, bufSize_, params_)
end

#glGetMultisamplefv__(pname_, index_, val_) ⇒ Object Also known as: glGetMultisamplefv



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# File 'lib/opengl-core/gl-commands.rb', line 3790

def glGetMultisamplefv__(pname_, index_, val_)
  GLSym.load_sym(:glGetMultisamplefv).call(pname_, index_, val_)
end

#glGetObjectLabel__(identifier_, name_, bufSize_, length_, label_) ⇒ Object Also known as: glGetObjectLabel



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# File 'lib/opengl-core/gl-commands.rb', line 6742

def glGetObjectLabel__(identifier_, name_, bufSize_, length_, label_)
  GLSym.load_sym(:glGetObjectLabel).call(identifier_, name_, bufSize_, length_, label_)
end

#glGetObjectPtrLabel__(ptr_, bufSize_, length_, label_) ⇒ Object Also known as: glGetObjectPtrLabel



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# File 'lib/opengl-core/gl-commands.rb', line 6766

def glGetObjectPtrLabel__(ptr_, bufSize_, length_, label_)
  GLSym.load_sym(:glGetObjectPtrLabel).call(ptr_, bufSize_, length_, label_)
end

#glGetPointerv__(pname_, params_) ⇒ Object Also known as: glGetPointerv



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# File 'lib/opengl-core/gl-commands.rb', line 6778

def glGetPointerv__(pname_, params_)
  GLSym.load_sym(:glGetPointerv).call(pname_, params_)
end

#glGetProgramBinary__(program_, bufSize_, length_, binaryFormat_, binary_) ⇒ Object Also known as: glGetProgramBinary



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# File 'lib/opengl-core/gl-commands.rb', line 5122

def glGetProgramBinary__(program_, bufSize_, length_, binaryFormat_, binary_)
  GLSym.load_sym(:glGetProgramBinary).call(program_, bufSize_, length_, binaryFormat_, binary_)
end

#glGetProgramInfoLog__(program_, bufSize_, length_, infoLog_) ⇒ Object Also known as: glGetProgramInfoLog



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# File 'lib/opengl-core/gl-commands.rb', line 1486

def glGetProgramInfoLog__(program_, bufSize_, length_, infoLog_)
  GLSym.load_sym(:glGetProgramInfoLog).call(program_, bufSize_, length_, infoLog_)
end

#glGetProgramInterfaceiv__(program_, programInterface_, pname_, params_) ⇒ Object Also known as: glGetProgramInterfaceiv



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# File 'lib/opengl-core/gl-commands.rb', line 6454

def glGetProgramInterfaceiv__(program_, programInterface_, pname_, params_)
  GLSym.load_sym(:glGetProgramInterfaceiv).call(program_, programInterface_, pname_, params_)
end

#glGetProgramiv__(program_, pname_, params_) ⇒ Object Also known as: glGetProgramiv



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# File 'lib/opengl-core/gl-commands.rb', line 1474

def glGetProgramiv__(program_, pname_, params_)
  GLSym.load_sym(:glGetProgramiv).call(program_, pname_, params_)
end

#glGetProgramPipelineInfoLog__(pipeline_, bufSize_, length_, infoLog_) ⇒ Object Also known as: glGetProgramPipelineInfoLog



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# File 'lib/opengl-core/gl-commands.rb', line 5866

def glGetProgramPipelineInfoLog__(pipeline_, bufSize_, length_, infoLog_)
  GLSym.load_sym(:glGetProgramPipelineInfoLog).call(pipeline_, bufSize_, length_, infoLog_)
end

#glGetProgramPipelineiv__(pipeline_, pname_, params_) ⇒ Object Also known as: glGetProgramPipelineiv



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# File 'lib/opengl-core/gl-commands.rb', line 5242

def glGetProgramPipelineiv__(pipeline_, pname_, params_)
  GLSym.load_sym(:glGetProgramPipelineiv).call(pipeline_, pname_, params_)
end

#glGetProgramResourceIndex__(program_, programInterface_, name_) ⇒ Object Also known as: glGetProgramResourceIndex



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# File 'lib/opengl-core/gl-commands.rb', line 6466

def glGetProgramResourceIndex__(program_, programInterface_, name_)
  GLSym.load_sym(:glGetProgramResourceIndex).call(program_, programInterface_, name_)
end

#glGetProgramResourceiv__(program_, programInterface_, index_, propCount_, props_, bufSize_, length_, params_) ⇒ Object Also known as: glGetProgramResourceiv



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# File 'lib/opengl-core/gl-commands.rb', line 6490

def glGetProgramResourceiv__(program_, programInterface_, index_, propCount_, props_, bufSize_, length_, params_)
  GLSym.load_sym(:glGetProgramResourceiv).call(program_, programInterface_, index_, propCount_, props_, bufSize_, length_, params_)
end

#glGetProgramResourceLocation__(program_, programInterface_, name_) ⇒ Object Also known as: glGetProgramResourceLocation



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# File 'lib/opengl-core/gl-commands.rb', line 6502

def glGetProgramResourceLocation__(program_, programInterface_, name_)
  GLSym.load_sym(:glGetProgramResourceLocation).call(program_, programInterface_, name_)
end

#glGetProgramResourceLocationIndex__(program_, programInterface_, name_) ⇒ Object Also known as: glGetProgramResourceLocationIndex



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# File 'lib/opengl-core/gl-commands.rb', line 6514

def glGetProgramResourceLocationIndex__(program_, programInterface_, name_)
  GLSym.load_sym(:glGetProgramResourceLocationIndex).call(program_, programInterface_, name_)
end

#glGetProgramResourceName__(program_, programInterface_, index_, bufSize_, length_, name_) ⇒ Object Also known as: glGetProgramResourceName



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# File 'lib/opengl-core/gl-commands.rb', line 6478

def glGetProgramResourceName__(program_, programInterface_, index_, bufSize_, length_, name_)
  GLSym.load_sym(:glGetProgramResourceName).call(program_, programInterface_, index_, bufSize_, length_, name_)
end

#glGetProgramStageiv__(program_, shadertype_, pname_, values_) ⇒ Object Also known as: glGetProgramStageiv



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# File 'lib/opengl-core/gl-commands.rb', line 4894

def glGetProgramStageiv__(program_, shadertype_, pname_, values_)
  GLSym.load_sym(:glGetProgramStageiv).call(program_, shadertype_, pname_, values_)
end

#glGetQueryIndexediv__(target_, index_, pname_, params_) ⇒ Object Also known as: glGetQueryIndexediv



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# File 'lib/opengl-core/gl-commands.rb', line 5050

def glGetQueryIndexediv__(target_, index_, pname_, params_)
  GLSym.load_sym(:glGetQueryIndexediv).call(target_, index_, pname_, params_)
end

#glGetQueryiv__(target_, pname_, params_) ⇒ Object Also known as: glGetQueryiv



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# File 'lib/opengl-core/gl-commands.rb', line 1078

def glGetQueryiv__(target_, pname_, params_)
  GLSym.load_sym(:glGetQueryiv).call(target_, pname_, params_)
end

#glGetQueryObjecti64v__(id_, pname_, params_) ⇒ Object Also known as: glGetQueryObjecti64v



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# File 'lib/opengl-core/gl-commands.rb', line 4018

def glGetQueryObjecti64v__(id_, pname_, params_)
  GLSym.load_sym(:glGetQueryObjecti64v).call(id_, pname_, params_)
end

#glGetQueryObjectiv__(id_, pname_, params_) ⇒ Object Also known as: glGetQueryObjectiv



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# File 'lib/opengl-core/gl-commands.rb', line 1090

def glGetQueryObjectiv__(id_, pname_, params_)
  GLSym.load_sym(:glGetQueryObjectiv).call(id_, pname_, params_)
end

#glGetQueryObjectui64v__(id_, pname_, params_) ⇒ Object Also known as: glGetQueryObjectui64v



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# File 'lib/opengl-core/gl-commands.rb', line 4030

def glGetQueryObjectui64v__(id_, pname_, params_)
  GLSym.load_sym(:glGetQueryObjectui64v).call(id_, pname_, params_)
end

#glGetQueryObjectuiv__(id_, pname_, params_) ⇒ Object Also known as: glGetQueryObjectuiv



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# File 'lib/opengl-core/gl-commands.rb', line 1102

def glGetQueryObjectuiv__(id_, pname_, params_)
  GLSym.load_sym(:glGetQueryObjectuiv).call(id_, pname_, params_)
end

#glGetRenderbufferParameteriv__(target_, pname_, params_) ⇒ Object Also known as: glGetRenderbufferParameteriv



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# File 'lib/opengl-core/gl-commands.rb', line 3190

def glGetRenderbufferParameteriv__(target_, pname_, params_)
  GLSym.load_sym(:glGetRenderbufferParameteriv).call(target_, pname_, params_)
end

#glGetSamplerParameterfv__(sampler_, pname_, params_) ⇒ Object Also known as: glGetSamplerParameterfv



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# File 'lib/opengl-core/gl-commands.rb', line 3982

def glGetSamplerParameterfv__(sampler_, pname_, params_)
  GLSym.load_sym(:glGetSamplerParameterfv).call(sampler_, pname_, params_)
end

#glGetSamplerParameterIiv__(sampler_, pname_, params_) ⇒ Object Also known as: glGetSamplerParameterIiv



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# File 'lib/opengl-core/gl-commands.rb', line 3970

def glGetSamplerParameterIiv__(sampler_, pname_, params_)
  GLSym.load_sym(:glGetSamplerParameterIiv).call(sampler_, pname_, params_)
end

#glGetSamplerParameterIuiv__(sampler_, pname_, params_) ⇒ Object Also known as: glGetSamplerParameterIuiv



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# File 'lib/opengl-core/gl-commands.rb', line 3994

def glGetSamplerParameterIuiv__(sampler_, pname_, params_)
  GLSym.load_sym(:glGetSamplerParameterIuiv).call(sampler_, pname_, params_)
end

#glGetSamplerParameteriv__(sampler_, pname_, params_) ⇒ Object Also known as: glGetSamplerParameteriv



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# File 'lib/opengl-core/gl-commands.rb', line 3958

def glGetSamplerParameteriv__(sampler_, pname_, params_)
  GLSym.load_sym(:glGetSamplerParameteriv).call(sampler_, pname_, params_)
end

#glGetShaderInfoLog__(shader_, bufSize_, length_, infoLog_) ⇒ Object Also known as: glGetShaderInfoLog



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# File 'lib/opengl-core/gl-commands.rb', line 1510

def glGetShaderInfoLog__(shader_, bufSize_, length_, infoLog_)
  GLSym.load_sym(:glGetShaderInfoLog).call(shader_, bufSize_, length_, infoLog_)
end

#glGetShaderiv__(shader_, pname_, params_) ⇒ Object Also known as: glGetShaderiv



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# File 'lib/opengl-core/gl-commands.rb', line 1498

def glGetShaderiv__(shader_, pname_, params_)
  GLSym.load_sym(:glGetShaderiv).call(shader_, pname_, params_)
end

#glGetShaderPrecisionFormat__(shadertype_, precisiontype_, range_, precision_) ⇒ Object Also known as: glGetShaderPrecisionFormat



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# File 'lib/opengl-core/gl-commands.rb', line 5086

def glGetShaderPrecisionFormat__(shadertype_, precisiontype_, range_, precision_)
  GLSym.load_sym(:glGetShaderPrecisionFormat).call(shadertype_, precisiontype_, range_, precision_)
end

#glGetShaderSource__(shader_, bufSize_, length_, source_) ⇒ Object Also known as: glGetShaderSource



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# File 'lib/opengl-core/gl-commands.rb', line 1522

def glGetShaderSource__(shader_, bufSize_, length_, source_)
  GLSym.load_sym(:glGetShaderSource).call(shader_, bufSize_, length_, source_)
end

#glGetString__(name_) ⇒ Object Also known as: glGetString



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# File 'lib/opengl-core/gl-commands.rb', line 490

def glGetString__(name_)
  GLSym.load_sym(:glGetString).call(name_)
end

#glGetStringi__(name_, index_) ⇒ Object Also known as: glGetStringi



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# File 'lib/opengl-core/gl-commands.rb', line 3118

def glGetStringi__(name_, index_)
  GLSym.load_sym(:glGetStringi).call(name_, index_)
end

#glGetSubroutineIndex__(program_, shadertype_, name_) ⇒ Object Also known as: glGetSubroutineIndex



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# File 'lib/opengl-core/gl-commands.rb', line 4822

def glGetSubroutineIndex__(program_, shadertype_, name_)
  GLSym.load_sym(:glGetSubroutineIndex).call(program_, shadertype_, name_)
end

#glGetSubroutineUniformLocation__(program_, shadertype_, name_) ⇒ Object Also known as: glGetSubroutineUniformLocation



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# File 'lib/opengl-core/gl-commands.rb', line 4810

def glGetSubroutineUniformLocation__(program_, shadertype_, name_)
  GLSym.load_sym(:glGetSubroutineUniformLocation).call(program_, shadertype_, name_)
end

#glGetSynciv__(sync_, pname_, bufSize_, length_, values_) ⇒ Object Also known as: glGetSynciv



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# File 'lib/opengl-core/gl-commands.rb', line 3718

def glGetSynciv__(sync_, pname_, bufSize_, length_, values_)
  GLSym.load_sym(:glGetSynciv).call(sync_, pname_, bufSize_, length_, values_)
end

#glGetTexImage__(target_, level_, format_, type_, pixels_) ⇒ Object Also known as: glGetTexImage



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# File 'lib/opengl-core/gl-commands.rb', line 502

def glGetTexImage__(target_, level_, format_, type_, pixels_)
  GLSym.load_sym(:glGetTexImage).call(target_, level_, format_, type_, pixels_)
end

#glGetTexLevelParameterfv__(target_, level_, pname_, params_) ⇒ Object Also known as: glGetTexLevelParameterfv



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# File 'lib/opengl-core/gl-commands.rb', line 538

def glGetTexLevelParameterfv__(target_, level_, pname_, params_)
  GLSym.load_sym(:glGetTexLevelParameterfv).call(target_, level_, pname_, params_)
end

#glGetTexLevelParameteriv__(target_, level_, pname_, params_) ⇒ Object Also known as: glGetTexLevelParameteriv



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# File 'lib/opengl-core/gl-commands.rb', line 550

def glGetTexLevelParameteriv__(target_, level_, pname_, params_)
  GLSym.load_sym(:glGetTexLevelParameteriv).call(target_, level_, pname_, params_)
end

#glGetTexParameterfv__(target_, pname_, params_) ⇒ Object Also known as: glGetTexParameterfv



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# File 'lib/opengl-core/gl-commands.rb', line 514

def glGetTexParameterfv__(target_, pname_, params_)
  GLSym.load_sym(:glGetTexParameterfv).call(target_, pname_, params_)
end

#glGetTexParameterIiv__(target_, pname_, params_) ⇒ Object Also known as: glGetTexParameterIiv



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# File 'lib/opengl-core/gl-commands.rb', line 3046

def glGetTexParameterIiv__(target_, pname_, params_)
  GLSym.load_sym(:glGetTexParameterIiv).call(target_, pname_, params_)
end

#glGetTexParameterIuiv__(target_, pname_, params_) ⇒ Object Also known as: glGetTexParameterIuiv



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# File 'lib/opengl-core/gl-commands.rb', line 3058

def glGetTexParameterIuiv__(target_, pname_, params_)
  GLSym.load_sym(:glGetTexParameterIuiv).call(target_, pname_, params_)
end

#glGetTexParameteriv__(target_, pname_, params_) ⇒ Object Also known as: glGetTexParameteriv



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# File 'lib/opengl-core/gl-commands.rb', line 526

def glGetTexParameteriv__(target_, pname_, params_)
  GLSym.load_sym(:glGetTexParameteriv).call(target_, pname_, params_)
end

#glGetTransformFeedbackVarying__(program_, index_, bufSize_, length_, size_, type_, name_) ⇒ Object Also known as: glGetTransformFeedbackVarying



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# File 'lib/opengl-core/gl-commands.rb', line 2566

def glGetTransformFeedbackVarying__(program_, index_, bufSize_, length_, size_, type_, name_)
  GLSym.load_sym(:glGetTransformFeedbackVarying).call(program_, index_, bufSize_, length_, size_, type_, name_)
end

#glGetUniformBlockIndex__(program_, uniformBlockName_) ⇒ Object Also known as: glGetUniformBlockIndex



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# File 'lib/opengl-core/gl-commands.rb', line 3538

def glGetUniformBlockIndex__(program_, uniformBlockName_)
  GLSym.load_sym(:glGetUniformBlockIndex).call(program_, uniformBlockName_)
end

#glGetUniformdv__(program_, location_, params_) ⇒ Object Also known as: glGetUniformdv



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# File 'lib/opengl-core/gl-commands.rb', line 4798

def glGetUniformdv__(program_, location_, params_)
  GLSym.load_sym(:glGetUniformdv).call(program_, location_, params_)
end

#glGetUniformfv__(program_, location_, params_) ⇒ Object Also known as: glGetUniformfv



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# File 'lib/opengl-core/gl-commands.rb', line 1546

def glGetUniformfv__(program_, location_, params_)
  GLSym.load_sym(:glGetUniformfv).call(program_, location_, params_)
end

#glGetUniformIndices__(program_, uniformCount_, uniformNames_, uniformIndices_) ⇒ Object Also known as: glGetUniformIndices



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# File 'lib/opengl-core/gl-commands.rb', line 3502

def glGetUniformIndices__(program_, uniformCount_, uniformNames_, uniformIndices_)
  GLSym.load_sym(:glGetUniformIndices).call(program_, uniformCount_, uniformNames_, uniformIndices_)
end

#glGetUniformiv__(program_, location_, params_) ⇒ Object Also known as: glGetUniformiv



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# File 'lib/opengl-core/gl-commands.rb', line 1558

def glGetUniformiv__(program_, location_, params_)
  GLSym.load_sym(:glGetUniformiv).call(program_, location_, params_)
end

#glGetUniformLocation__(program_, name_) ⇒ Object Also known as: glGetUniformLocation



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# File 'lib/opengl-core/gl-commands.rb', line 1534

def glGetUniformLocation__(program_, name_)
  GLSym.load_sym(:glGetUniformLocation).call(program_, name_)
end

#glGetUniformSubroutineuiv__(shadertype_, location_, params_) ⇒ Object Also known as: glGetUniformSubroutineuiv



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# File 'lib/opengl-core/gl-commands.rb', line 4882

def glGetUniformSubroutineuiv__(shadertype_, location_, params_)
  GLSym.load_sym(:glGetUniformSubroutineuiv).call(shadertype_, location_, params_)
end

#glGetUniformuiv__(program_, location_, params_) ⇒ Object Also known as: glGetUniformuiv



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# File 'lib/opengl-core/gl-commands.rb', line 2890

def glGetUniformuiv__(program_, location_, params_)
  GLSym.load_sym(:glGetUniformuiv).call(program_, location_, params_)
end

#glGetVertexAttribdv__(index_, pname_, params_) ⇒ Object Also known as: glGetVertexAttribdv



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# File 'lib/opengl-core/gl-commands.rb', line 1570

def glGetVertexAttribdv__(index_, pname_, params_)
  GLSym.load_sym(:glGetVertexAttribdv).call(index_, pname_, params_)
end

#glGetVertexAttribfv__(index_, pname_, params_) ⇒ Object Also known as: glGetVertexAttribfv



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# File 'lib/opengl-core/gl-commands.rb', line 1582

def glGetVertexAttribfv__(index_, pname_, params_)
  GLSym.load_sym(:glGetVertexAttribfv).call(index_, pname_, params_)
end

#glGetVertexAttribIiv__(index_, pname_, params_) ⇒ Object Also known as: glGetVertexAttribIiv



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# File 'lib/opengl-core/gl-commands.rb', line 2626

def glGetVertexAttribIiv__(index_, pname_, params_)
  GLSym.load_sym(:glGetVertexAttribIiv).call(index_, pname_, params_)
end

#glGetVertexAttribIuiv__(index_, pname_, params_) ⇒ Object Also known as: glGetVertexAttribIuiv



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# File 'lib/opengl-core/gl-commands.rb', line 2638

def glGetVertexAttribIuiv__(index_, pname_, params_)
  GLSym.load_sym(:glGetVertexAttribIuiv).call(index_, pname_, params_)
end

#glGetVertexAttribiv__(index_, pname_, params_) ⇒ Object Also known as: glGetVertexAttribiv



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# File 'lib/opengl-core/gl-commands.rb', line 1594

def glGetVertexAttribiv__(index_, pname_, params_)
  GLSym.load_sym(:glGetVertexAttribiv).call(index_, pname_, params_)
end

#glGetVertexAttribLdv__(index_, pname_, params_) ⇒ Object Also known as: glGetVertexAttribLdv



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# File 'lib/opengl-core/gl-commands.rb', line 5986

def glGetVertexAttribLdv__(index_, pname_, params_)
  GLSym.load_sym(:glGetVertexAttribLdv).call(index_, pname_, params_)
end

#glGetVertexAttribPointerv__(index_, pname_, pointer_) ⇒ Object Also known as: glGetVertexAttribPointerv



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# File 'lib/opengl-core/gl-commands.rb', line 1606

def glGetVertexAttribPointerv__(index_, pname_, pointer_)
  GLSym.load_sym(:glGetVertexAttribPointerv).call(index_, pname_, pointer_)
end

#glHint__(target_, mode_) ⇒ Object Also known as: glHint



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# File 'lib/opengl-core/gl-commands.rb', line 46

def glHint__(target_, mode_)
  GLSym.load_sym(:glHint).call(target_, mode_)
end

#glInvalidateBufferData__(buffer_) ⇒ Object Also known as: glInvalidateBufferData



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# File 'lib/opengl-core/gl-commands.rb', line 6394

def glInvalidateBufferData__(buffer_)
  GLSym.load_sym(:glInvalidateBufferData).call(buffer_)
end

#glInvalidateBufferSubData__(buffer_, offset_, length_) ⇒ Object Also known as: glInvalidateBufferSubData



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# File 'lib/opengl-core/gl-commands.rb', line 6382

def glInvalidateBufferSubData__(buffer_, offset_, length_)
  GLSym.load_sym(:glInvalidateBufferSubData).call(buffer_, offset_, length_)
end

#glInvalidateFramebuffer__(target_, numAttachments_, attachments_) ⇒ Object Also known as: glInvalidateFramebuffer



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# File 'lib/opengl-core/gl-commands.rb', line 6406

def glInvalidateFramebuffer__(target_, numAttachments_, attachments_)
  GLSym.load_sym(:glInvalidateFramebuffer).call(target_, numAttachments_, attachments_)
end

#glInvalidateSubFramebuffer__(target_, numAttachments_, attachments_, x_, y_, width_, height_) ⇒ Object Also known as: glInvalidateSubFramebuffer



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# File 'lib/opengl-core/gl-commands.rb', line 6418

def glInvalidateSubFramebuffer__(target_, numAttachments_, attachments_, x_, y_, width_, height_)
  GLSym.load_sym(:glInvalidateSubFramebuffer).call(target_, numAttachments_, attachments_, x_, y_, width_, height_)
end

#glInvalidateTexImage__(texture_, level_) ⇒ Object Also known as: glInvalidateTexImage



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# File 'lib/opengl-core/gl-commands.rb', line 6370

def glInvalidateTexImage__(texture_, level_)
  GLSym.load_sym(:glInvalidateTexImage).call(texture_, level_)
end

#glInvalidateTexSubImage__(texture_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_) ⇒ Object Also known as: glInvalidateTexSubImage



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# File 'lib/opengl-core/gl-commands.rb', line 6358

def glInvalidateTexSubImage__(texture_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_)
  GLSym.load_sym(:glInvalidateTexSubImage).call(texture_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_)
end

#glIsBuffer__(buffer_) ⇒ Object Also known as: glIsBuffer



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# File 'lib/opengl-core/gl-commands.rb', line 1150

def glIsBuffer__(buffer_)
  GLSym.load_sym(:glIsBuffer).call(buffer_)
end

#glIsEnabled__(cap_) ⇒ Object Also known as: glIsEnabled



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# File 'lib/opengl-core/gl-commands.rb', line 562

def glIsEnabled__(cap_)
  GLSym.load_sym(:glIsEnabled).call(cap_)
end

#glIsEnabledi__(target_, index_) ⇒ Object Also known as: glIsEnabledi



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# File 'lib/opengl-core/gl-commands.rb', line 2494

def glIsEnabledi__(target_, index_)
  GLSym.load_sym(:glIsEnabledi).call(target_, index_)
end

#glIsFramebuffer__(framebuffer_) ⇒ Object Also known as: glIsFramebuffer



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# File 'lib/opengl-core/gl-commands.rb', line 3202

def glIsFramebuffer__(framebuffer_)
  GLSym.load_sym(:glIsFramebuffer).call(framebuffer_)
end

#glIsProgram__(program_) ⇒ Object Also known as: glIsProgram



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# File 'lib/opengl-core/gl-commands.rb', line 1618

def glIsProgram__(program_)
  GLSym.load_sym(:glIsProgram).call(program_)
end

#glIsProgramPipeline__(pipeline_) ⇒ Object Also known as: glIsProgramPipeline



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# File 'lib/opengl-core/gl-commands.rb', line 5230

def glIsProgramPipeline__(pipeline_)
  GLSym.load_sym(:glIsProgramPipeline).call(pipeline_)
end

#glIsQuery__(id_) ⇒ Object Also known as: glIsQuery



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# File 'lib/opengl-core/gl-commands.rb', line 1042

def glIsQuery__(id_)
  GLSym.load_sym(:glIsQuery).call(id_)
end

#glIsRenderbuffer__(renderbuffer_) ⇒ Object Also known as: glIsRenderbuffer



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# File 'lib/opengl-core/gl-commands.rb', line 3130

def glIsRenderbuffer__(renderbuffer_)
  GLSym.load_sym(:glIsRenderbuffer).call(renderbuffer_)
end

#glIsSampler__(sampler_) ⇒ Object Also known as: glIsSampler



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# File 'lib/opengl-core/gl-commands.rb', line 3862

def glIsSampler__(sampler_)
  GLSym.load_sym(:glIsSampler).call(sampler_)
end

#glIsShader__(shader_) ⇒ Object Also known as: glIsShader



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# File 'lib/opengl-core/gl-commands.rb', line 1630

def glIsShader__(shader_)
  GLSym.load_sym(:glIsShader).call(shader_)
end

#glIsSync__(sync_) ⇒ Object Also known as: glIsSync



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# File 'lib/opengl-core/gl-commands.rb', line 3658

def glIsSync__(sync_)
  GLSym.load_sym(:glIsSync).call(sync_)
end

#glIsTexture__(texture_) ⇒ Object Also known as: glIsTexture



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# File 'lib/opengl-core/gl-commands.rb', line 742

def glIsTexture__(texture_)
  GLSym.load_sym(:glIsTexture).call(texture_)
end

#glIsTransformFeedback__(id_) ⇒ Object Also known as: glIsTransformFeedback



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# File 'lib/opengl-core/gl-commands.rb', line 4966

def glIsTransformFeedback__(id_)
  GLSym.load_sym(:glIsTransformFeedback).call(id_)
end

#glIsVertexArray__(array_) ⇒ Object Also known as: glIsVertexArray



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# File 'lib/opengl-core/gl-commands.rb', line 3430

def glIsVertexArray__(array_)
  GLSym.load_sym(:glIsVertexArray).call(array_)
end

#glLineWidth__(width_) ⇒ Object Also known as: glLineWidth



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# File 'lib/opengl-core/gl-commands.rb', line 58

def glLineWidth__(width_)
  GLSym.load_sym(:glLineWidth).call(width_)
end

#glLinkProgram__(program_) ⇒ Object Also known as: glLinkProgram



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# File 'lib/opengl-core/gl-commands.rb', line 1642

def glLinkProgram__(program_)
  GLSym.load_sym(:glLinkProgram).call(program_)
end

#glLogicOp__(opcode_) ⇒ Object Also known as: glLogicOp



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# File 'lib/opengl-core/gl-commands.rb', line 334

def glLogicOp__(opcode_)
  GLSym.load_sym(:glLogicOp).call(opcode_)
end

#glMapBuffer__(target_, access_) ⇒ Object Also known as: glMapBuffer



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# File 'lib/opengl-core/gl-commands.rb', line 1198

def glMapBuffer__(target_, access_)
  GLSym.load_sym(:glMapBuffer).call(target_, access_)
end

#glMapBufferRange__(target_, offset_, length_, access_) ⇒ Object Also known as: glMapBufferRange



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# File 'lib/opengl-core/gl-commands.rb', line 3370

def glMapBufferRange__(target_, offset_, length_, access_)
  GLSym.load_sym(:glMapBufferRange).call(target_, offset_, length_, access_)
end

#glMemoryBarrier__(barriers_) ⇒ Object Also known as: glMemoryBarrier



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# File 'lib/opengl-core/gl-commands.rb', line 6190

def glMemoryBarrier__(barriers_)
  GLSym.load_sym(:glMemoryBarrier).call(barriers_)
end

#glMinSampleShading__(value_) ⇒ Object Also known as: glMinSampleShading



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# File 'lib/opengl-core/gl-commands.rb', line 4510

def glMinSampleShading__(value_)
  GLSym.load_sym(:glMinSampleShading).call(value_)
end

#glMultiDrawArrays__(mode_, first_, count_, drawcount_) ⇒ Object Also known as: glMultiDrawArrays



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# File 'lib/opengl-core/gl-commands.rb', line 922

def glMultiDrawArrays__(mode_, first_, count_, drawcount_)
  GLSym.load_sym(:glMultiDrawArrays).call(mode_, first_, count_, drawcount_)
end

#glMultiDrawArraysIndirect__(mode_, indirect_, drawcount_, stride_) ⇒ Object Also known as: glMultiDrawArraysIndirect



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# File 'lib/opengl-core/gl-commands.rb', line 6430

def glMultiDrawArraysIndirect__(mode_, indirect_, drawcount_, stride_)
  GLSym.load_sym(:glMultiDrawArraysIndirect).call(mode_, indirect_, drawcount_, stride_)
end

#glMultiDrawElements__(mode_, count_, type_, indices_, drawcount_) ⇒ Object Also known as: glMultiDrawElements



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# File 'lib/opengl-core/gl-commands.rb', line 934

def glMultiDrawElements__(mode_, count_, type_, indices_, drawcount_)
  GLSym.load_sym(:glMultiDrawElements).call(mode_, count_, type_, indices_, drawcount_)
end

#glMultiDrawElementsBaseVertex__(mode_, count_, type_, indices_, drawcount_, basevertex_) ⇒ Object Also known as: glMultiDrawElementsBaseVertex



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# File 'lib/opengl-core/gl-commands.rb', line 3622

def glMultiDrawElementsBaseVertex__(mode_, count_, type_, indices_, drawcount_, basevertex_)
  GLSym.load_sym(:glMultiDrawElementsBaseVertex).call(mode_, count_, type_, indices_, drawcount_, basevertex_)
end

#glMultiDrawElementsIndirect__(mode_, type_, indirect_, drawcount_, stride_) ⇒ Object Also known as: glMultiDrawElementsIndirect



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# File 'lib/opengl-core/gl-commands.rb', line 6442

def glMultiDrawElementsIndirect__(mode_, type_, indirect_, drawcount_, stride_)
  GLSym.load_sym(:glMultiDrawElementsIndirect).call(mode_, type_, indirect_, drawcount_, stride_)
end

#glMultiTexCoordP1ui__(texture_, type_, coords_) ⇒ Object Also known as: glMultiTexCoordP1ui



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# File 'lib/opengl-core/gl-commands.rb', line 4318

def glMultiTexCoordP1ui__(texture_, type_, coords_)
  GLSym.load_sym(:glMultiTexCoordP1ui).call(texture_, type_, coords_)
end

#glMultiTexCoordP1uiv__(texture_, type_, coords_) ⇒ Object Also known as: glMultiTexCoordP1uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4330

def glMultiTexCoordP1uiv__(texture_, type_, coords_)
  GLSym.load_sym(:glMultiTexCoordP1uiv).call(texture_, type_, coords_)
end

#glMultiTexCoordP2ui__(texture_, type_, coords_) ⇒ Object Also known as: glMultiTexCoordP2ui



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# File 'lib/opengl-core/gl-commands.rb', line 4342

def glMultiTexCoordP2ui__(texture_, type_, coords_)
  GLSym.load_sym(:glMultiTexCoordP2ui).call(texture_, type_, coords_)
end

#glMultiTexCoordP2uiv__(texture_, type_, coords_) ⇒ Object Also known as: glMultiTexCoordP2uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4354

def glMultiTexCoordP2uiv__(texture_, type_, coords_)
  GLSym.load_sym(:glMultiTexCoordP2uiv).call(texture_, type_, coords_)
end

#glMultiTexCoordP3ui__(texture_, type_, coords_) ⇒ Object Also known as: glMultiTexCoordP3ui



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# File 'lib/opengl-core/gl-commands.rb', line 4366

def glMultiTexCoordP3ui__(texture_, type_, coords_)
  GLSym.load_sym(:glMultiTexCoordP3ui).call(texture_, type_, coords_)
end

#glMultiTexCoordP3uiv__(texture_, type_, coords_) ⇒ Object Also known as: glMultiTexCoordP3uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4378

def glMultiTexCoordP3uiv__(texture_, type_, coords_)
  GLSym.load_sym(:glMultiTexCoordP3uiv).call(texture_, type_, coords_)
end

#glMultiTexCoordP4ui__(texture_, type_, coords_) ⇒ Object Also known as: glMultiTexCoordP4ui



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# File 'lib/opengl-core/gl-commands.rb', line 4390

def glMultiTexCoordP4ui__(texture_, type_, coords_)
  GLSym.load_sym(:glMultiTexCoordP4ui).call(texture_, type_, coords_)
end

#glMultiTexCoordP4uiv__(texture_, type_, coords_) ⇒ Object Also known as: glMultiTexCoordP4uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4402

def glMultiTexCoordP4uiv__(texture_, type_, coords_)
  GLSym.load_sym(:glMultiTexCoordP4uiv).call(texture_, type_, coords_)
end

#glNormalP3ui__(type_, coords_) ⇒ Object Also known as: glNormalP3ui



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# File 'lib/opengl-core/gl-commands.rb', line 4414

def glNormalP3ui__(type_, coords_)
  GLSym.load_sym(:glNormalP3ui).call(type_, coords_)
end

#glNormalP3uiv__(type_, coords_) ⇒ Object Also known as: glNormalP3uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4426

def glNormalP3uiv__(type_, coords_)
  GLSym.load_sym(:glNormalP3uiv).call(type_, coords_)
end

#glObjectLabel__(identifier_, name_, length_, label_) ⇒ Object Also known as: glObjectLabel



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# File 'lib/opengl-core/gl-commands.rb', line 6730

def glObjectLabel__(identifier_, name_, length_, label_)
  GLSym.load_sym(:glObjectLabel).call(identifier_, name_, length_, label_)
end

#glObjectPtrLabel__(ptr_, length_, label_) ⇒ Object Also known as: glObjectPtrLabel



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# File 'lib/opengl-core/gl-commands.rb', line 6754

def glObjectPtrLabel__(ptr_, length_, label_)
  GLSym.load_sym(:glObjectPtrLabel).call(ptr_, length_, label_)
end

#glPatchParameterfv__(pname_, values_) ⇒ Object Also known as: glPatchParameterfv



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# File 'lib/opengl-core/gl-commands.rb', line 4918

def glPatchParameterfv__(pname_, values_)
  GLSym.load_sym(:glPatchParameterfv).call(pname_, values_)
end

#glPatchParameteri__(pname_, value_) ⇒ Object Also known as: glPatchParameteri



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# File 'lib/opengl-core/gl-commands.rb', line 4906

def glPatchParameteri__(pname_, value_)
  GLSym.load_sym(:glPatchParameteri).call(pname_, value_)
end

#glPauseTransformFeedback__Object Also known as: glPauseTransformFeedback



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# File 'lib/opengl-core/gl-commands.rb', line 4978

def glPauseTransformFeedback__()
  GLSym.load_sym(:glPauseTransformFeedback).call()
end

#glPixelStoref__(pname_, param_) ⇒ Object Also known as: glPixelStoref



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# File 'lib/opengl-core/gl-commands.rb', line 382

def glPixelStoref__(pname_, param_)
  GLSym.load_sym(:glPixelStoref).call(pname_, param_)
end

#glPixelStorei__(pname_, param_) ⇒ Object Also known as: glPixelStorei



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# File 'lib/opengl-core/gl-commands.rb', line 394

def glPixelStorei__(pname_, param_)
  GLSym.load_sym(:glPixelStorei).call(pname_, param_)
end

#glPointParameterf__(pname_, param_) ⇒ Object Also known as: glPointParameterf



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# File 'lib/opengl-core/gl-commands.rb', line 946

def glPointParameterf__(pname_, param_)
  GLSym.load_sym(:glPointParameterf).call(pname_, param_)
end

#glPointParameterfv__(pname_, params_) ⇒ Object Also known as: glPointParameterfv



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# File 'lib/opengl-core/gl-commands.rb', line 958

def glPointParameterfv__(pname_, params_)
  GLSym.load_sym(:glPointParameterfv).call(pname_, params_)
end

#glPointParameteri__(pname_, param_) ⇒ Object Also known as: glPointParameteri



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# File 'lib/opengl-core/gl-commands.rb', line 970

def glPointParameteri__(pname_, param_)
  GLSym.load_sym(:glPointParameteri).call(pname_, param_)
end

#glPointParameteriv__(pname_, params_) ⇒ Object Also known as: glPointParameteriv



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# File 'lib/opengl-core/gl-commands.rb', line 982

def glPointParameteriv__(pname_, params_)
  GLSym.load_sym(:glPointParameteriv).call(pname_, params_)
end

#glPointSize__(size_) ⇒ Object Also known as: glPointSize



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# File 'lib/opengl-core/gl-commands.rb', line 70

def glPointSize__(size_)
  GLSym.load_sym(:glPointSize).call(size_)
end

#glPolygonMode__(face_, mode_) ⇒ Object Also known as: glPolygonMode



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# File 'lib/opengl-core/gl-commands.rb', line 82

def glPolygonMode__(face_, mode_)
  GLSym.load_sym(:glPolygonMode).call(face_, mode_)
end

#glPolygonOffset__(factor_, units_) ⇒ Object Also known as: glPolygonOffset



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# File 'lib/opengl-core/gl-commands.rb', line 622

def glPolygonOffset__(factor_, units_)
  GLSym.load_sym(:glPolygonOffset).call(factor_, units_)
end

#glPopDebugGroup__Object Also known as: glPopDebugGroup



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# File 'lib/opengl-core/gl-commands.rb', line 6718

def glPopDebugGroup__()
  GLSym.load_sym(:glPopDebugGroup).call()
end

#glPrimitiveRestartIndex__(index_) ⇒ Object Also known as: glPrimitiveRestartIndex



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# File 'lib/opengl-core/gl-commands.rb', line 3478

def glPrimitiveRestartIndex__(index_)
  GLSym.load_sym(:glPrimitiveRestartIndex).call(index_)
end

#glProgramBinary__(program_, binaryFormat_, binary_, length_) ⇒ Object Also known as: glProgramBinary



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# File 'lib/opengl-core/gl-commands.rb', line 5134

def glProgramBinary__(program_, binaryFormat_, binary_, length_)
  GLSym.load_sym(:glProgramBinary).call(program_, binaryFormat_, binary_, length_)
end

#glProgramParameteri__(program_, pname_, value_) ⇒ Object Also known as: glProgramParameteri



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# File 'lib/opengl-core/gl-commands.rb', line 5146

def glProgramParameteri__(program_, pname_, value_)
  GLSym.load_sym(:glProgramParameteri).call(program_, pname_, value_)
end

#glProgramUniform1d__(program_, location_, v0_) ⇒ Object Also known as: glProgramUniform1d



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# File 'lib/opengl-core/gl-commands.rb', line 5302

def glProgramUniform1d__(program_, location_, v0_)
  GLSym.load_sym(:glProgramUniform1d).call(program_, location_, v0_)
end

#glProgramUniform1dv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform1dv



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# File 'lib/opengl-core/gl-commands.rb', line 5314

def glProgramUniform1dv__(program_, location_, count_, value_)
  GLSym.load_sym(:glProgramUniform1dv).call(program_, location_, count_, value_)
end

#glProgramUniform1f__(program_, location_, v0_) ⇒ Object Also known as: glProgramUniform1f



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# File 'lib/opengl-core/gl-commands.rb', line 5278

def glProgramUniform1f__(program_, location_, v0_)
  GLSym.load_sym(:glProgramUniform1f).call(program_, location_, v0_)
end

#glProgramUniform1fv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform1fv



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# File 'lib/opengl-core/gl-commands.rb', line 5290

def glProgramUniform1fv__(program_, location_, count_, value_)
  GLSym.load_sym(:glProgramUniform1fv).call(program_, location_, count_, value_)
end

#glProgramUniform1i__(program_, location_, v0_) ⇒ Object Also known as: glProgramUniform1i



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# File 'lib/opengl-core/gl-commands.rb', line 5254

def glProgramUniform1i__(program_, location_, v0_)
  GLSym.load_sym(:glProgramUniform1i).call(program_, location_, v0_)
end

#glProgramUniform1iv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform1iv



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# File 'lib/opengl-core/gl-commands.rb', line 5266

def glProgramUniform1iv__(program_, location_, count_, value_)
  GLSym.load_sym(:glProgramUniform1iv).call(program_, location_, count_, value_)
end

#glProgramUniform1ui__(program_, location_, v0_) ⇒ Object Also known as: glProgramUniform1ui



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# File 'lib/opengl-core/gl-commands.rb', line 5326

def glProgramUniform1ui__(program_, location_, v0_)
  GLSym.load_sym(:glProgramUniform1ui).call(program_, location_, v0_)
end

#glProgramUniform1uiv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform1uiv



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# File 'lib/opengl-core/gl-commands.rb', line 5338

def glProgramUniform1uiv__(program_, location_, count_, value_)
  GLSym.load_sym(:glProgramUniform1uiv).call(program_, location_, count_, value_)
end

#glProgramUniform2d__(program_, location_, v0_, v1_) ⇒ Object Also known as: glProgramUniform2d



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# File 'lib/opengl-core/gl-commands.rb', line 5398

def glProgramUniform2d__(program_, location_, v0_, v1_)
  GLSym.load_sym(:glProgramUniform2d).call(program_, location_, v0_, v1_)
end

#glProgramUniform2dv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform2dv



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# File 'lib/opengl-core/gl-commands.rb', line 5410

def glProgramUniform2dv__(program_, location_, count_, value_)
  GLSym.load_sym(:glProgramUniform2dv).call(program_, location_, count_, value_)
end

#glProgramUniform2f__(program_, location_, v0_, v1_) ⇒ Object Also known as: glProgramUniform2f



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# File 'lib/opengl-core/gl-commands.rb', line 5374

def glProgramUniform2f__(program_, location_, v0_, v1_)
  GLSym.load_sym(:glProgramUniform2f).call(program_, location_, v0_, v1_)
end

#glProgramUniform2fv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform2fv



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# File 'lib/opengl-core/gl-commands.rb', line 5386

def glProgramUniform2fv__(program_, location_, count_, value_)
  GLSym.load_sym(:glProgramUniform2fv).call(program_, location_, count_, value_)
end

#glProgramUniform2i__(program_, location_, v0_, v1_) ⇒ Object Also known as: glProgramUniform2i



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# File 'lib/opengl-core/gl-commands.rb', line 5350

def glProgramUniform2i__(program_, location_, v0_, v1_)
  GLSym.load_sym(:glProgramUniform2i).call(program_, location_, v0_, v1_)
end

#glProgramUniform2iv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform2iv



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# File 'lib/opengl-core/gl-commands.rb', line 5362

def glProgramUniform2iv__(program_, location_, count_, value_)
  GLSym.load_sym(:glProgramUniform2iv).call(program_, location_, count_, value_)
end

#glProgramUniform2ui__(program_, location_, v0_, v1_) ⇒ Object Also known as: glProgramUniform2ui



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# File 'lib/opengl-core/gl-commands.rb', line 5422

def glProgramUniform2ui__(program_, location_, v0_, v1_)
  GLSym.load_sym(:glProgramUniform2ui).call(program_, location_, v0_, v1_)
end

#glProgramUniform2uiv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform2uiv



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# File 'lib/opengl-core/gl-commands.rb', line 5434

def glProgramUniform2uiv__(program_, location_, count_, value_)
  GLSym.load_sym(:glProgramUniform2uiv).call(program_, location_, count_, value_)
end

#glProgramUniform3d__(program_, location_, v0_, v1_, v2_) ⇒ Object Also known as: glProgramUniform3d



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# File 'lib/opengl-core/gl-commands.rb', line 5494

def glProgramUniform3d__(program_, location_, v0_, v1_, v2_)
  GLSym.load_sym(:glProgramUniform3d).call(program_, location_, v0_, v1_, v2_)
end

#glProgramUniform3dv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform3dv



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# File 'lib/opengl-core/gl-commands.rb', line 5506

def glProgramUniform3dv__(program_, location_, count_, value_)
  GLSym.load_sym(:glProgramUniform3dv).call(program_, location_, count_, value_)
end

#glProgramUniform3f__(program_, location_, v0_, v1_, v2_) ⇒ Object Also known as: glProgramUniform3f



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# File 'lib/opengl-core/gl-commands.rb', line 5470

def glProgramUniform3f__(program_, location_, v0_, v1_, v2_)
  GLSym.load_sym(:glProgramUniform3f).call(program_, location_, v0_, v1_, v2_)
end

#glProgramUniform3fv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform3fv



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# File 'lib/opengl-core/gl-commands.rb', line 5482

def glProgramUniform3fv__(program_, location_, count_, value_)
  GLSym.load_sym(:glProgramUniform3fv).call(program_, location_, count_, value_)
end

#glProgramUniform3i__(program_, location_, v0_, v1_, v2_) ⇒ Object Also known as: glProgramUniform3i



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# File 'lib/opengl-core/gl-commands.rb', line 5446

def glProgramUniform3i__(program_, location_, v0_, v1_, v2_)
  GLSym.load_sym(:glProgramUniform3i).call(program_, location_, v0_, v1_, v2_)
end

#glProgramUniform3iv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform3iv



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# File 'lib/opengl-core/gl-commands.rb', line 5458

def glProgramUniform3iv__(program_, location_, count_, value_)
  GLSym.load_sym(:glProgramUniform3iv).call(program_, location_, count_, value_)
end

#glProgramUniform3ui__(program_, location_, v0_, v1_, v2_) ⇒ Object Also known as: glProgramUniform3ui



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# File 'lib/opengl-core/gl-commands.rb', line 5518

def glProgramUniform3ui__(program_, location_, v0_, v1_, v2_)
  GLSym.load_sym(:glProgramUniform3ui).call(program_, location_, v0_, v1_, v2_)
end

#glProgramUniform3uiv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform3uiv



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# File 'lib/opengl-core/gl-commands.rb', line 5530

def glProgramUniform3uiv__(program_, location_, count_, value_)
  GLSym.load_sym(:glProgramUniform3uiv).call(program_, location_, count_, value_)
end

#glProgramUniform4d__(program_, location_, v0_, v1_, v2_, v3_) ⇒ Object Also known as: glProgramUniform4d



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# File 'lib/opengl-core/gl-commands.rb', line 5590

def glProgramUniform4d__(program_, location_, v0_, v1_, v2_, v3_)
  GLSym.load_sym(:glProgramUniform4d).call(program_, location_, v0_, v1_, v2_, v3_)
end

#glProgramUniform4dv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform4dv



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# File 'lib/opengl-core/gl-commands.rb', line 5602

def glProgramUniform4dv__(program_, location_, count_, value_)
  GLSym.load_sym(:glProgramUniform4dv).call(program_, location_, count_, value_)
end

#glProgramUniform4f__(program_, location_, v0_, v1_, v2_, v3_) ⇒ Object Also known as: glProgramUniform4f



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# File 'lib/opengl-core/gl-commands.rb', line 5566

def glProgramUniform4f__(program_, location_, v0_, v1_, v2_, v3_)
  GLSym.load_sym(:glProgramUniform4f).call(program_, location_, v0_, v1_, v2_, v3_)
end

#glProgramUniform4fv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform4fv



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# File 'lib/opengl-core/gl-commands.rb', line 5578

def glProgramUniform4fv__(program_, location_, count_, value_)
  GLSym.load_sym(:glProgramUniform4fv).call(program_, location_, count_, value_)
end

#glProgramUniform4i__(program_, location_, v0_, v1_, v2_, v3_) ⇒ Object Also known as: glProgramUniform4i



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# File 'lib/opengl-core/gl-commands.rb', line 5542

def glProgramUniform4i__(program_, location_, v0_, v1_, v2_, v3_)
  GLSym.load_sym(:glProgramUniform4i).call(program_, location_, v0_, v1_, v2_, v3_)
end

#glProgramUniform4iv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform4iv



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# File 'lib/opengl-core/gl-commands.rb', line 5554

def glProgramUniform4iv__(program_, location_, count_, value_)
  GLSym.load_sym(:glProgramUniform4iv).call(program_, location_, count_, value_)
end

#glProgramUniform4ui__(program_, location_, v0_, v1_, v2_, v3_) ⇒ Object Also known as: glProgramUniform4ui



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# File 'lib/opengl-core/gl-commands.rb', line 5614

def glProgramUniform4ui__(program_, location_, v0_, v1_, v2_, v3_)
  GLSym.load_sym(:glProgramUniform4ui).call(program_, location_, v0_, v1_, v2_, v3_)
end

#glProgramUniform4uiv__(program_, location_, count_, value_) ⇒ Object Also known as: glProgramUniform4uiv



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# File 'lib/opengl-core/gl-commands.rb', line 5626

def glProgramUniform4uiv__(program_, location_, count_, value_)
  GLSym.load_sym(:glProgramUniform4uiv).call(program_, location_, count_, value_)
end

#glProgramUniformMatrix2dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix2dv



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# File 'lib/opengl-core/gl-commands.rb', line 5674

def glProgramUniformMatrix2dv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix2dv).call(program_, location_, count_, transpose_, value_)
end

#glProgramUniformMatrix2fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix2fv



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# File 'lib/opengl-core/gl-commands.rb', line 5638

def glProgramUniformMatrix2fv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix2fv).call(program_, location_, count_, transpose_, value_)
end

#glProgramUniformMatrix2x3dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix2x3dv



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# File 'lib/opengl-core/gl-commands.rb', line 5782

def glProgramUniformMatrix2x3dv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix2x3dv).call(program_, location_, count_, transpose_, value_)
end

#glProgramUniformMatrix2x3fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix2x3fv



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# File 'lib/opengl-core/gl-commands.rb', line 5710

def glProgramUniformMatrix2x3fv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix2x3fv).call(program_, location_, count_, transpose_, value_)
end

#glProgramUniformMatrix2x4dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix2x4dv



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# File 'lib/opengl-core/gl-commands.rb', line 5806

def glProgramUniformMatrix2x4dv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix2x4dv).call(program_, location_, count_, transpose_, value_)
end

#glProgramUniformMatrix2x4fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix2x4fv



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# File 'lib/opengl-core/gl-commands.rb', line 5734

def glProgramUniformMatrix2x4fv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix2x4fv).call(program_, location_, count_, transpose_, value_)
end

#glProgramUniformMatrix3dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix3dv



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# File 'lib/opengl-core/gl-commands.rb', line 5686

def glProgramUniformMatrix3dv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix3dv).call(program_, location_, count_, transpose_, value_)
end

#glProgramUniformMatrix3fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix3fv



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# File 'lib/opengl-core/gl-commands.rb', line 5650

def glProgramUniformMatrix3fv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix3fv).call(program_, location_, count_, transpose_, value_)
end

#glProgramUniformMatrix3x2dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix3x2dv



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# File 'lib/opengl-core/gl-commands.rb', line 5794

def glProgramUniformMatrix3x2dv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix3x2dv).call(program_, location_, count_, transpose_, value_)
end

#glProgramUniformMatrix3x2fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix3x2fv



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# File 'lib/opengl-core/gl-commands.rb', line 5722

def glProgramUniformMatrix3x2fv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix3x2fv).call(program_, location_, count_, transpose_, value_)
end

#glProgramUniformMatrix3x4dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix3x4dv



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# File 'lib/opengl-core/gl-commands.rb', line 5830

def glProgramUniformMatrix3x4dv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix3x4dv).call(program_, location_, count_, transpose_, value_)
end

#glProgramUniformMatrix3x4fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix3x4fv



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# File 'lib/opengl-core/gl-commands.rb', line 5758

def glProgramUniformMatrix3x4fv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix3x4fv).call(program_, location_, count_, transpose_, value_)
end

#glProgramUniformMatrix4dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix4dv



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# File 'lib/opengl-core/gl-commands.rb', line 5698

def glProgramUniformMatrix4dv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix4dv).call(program_, location_, count_, transpose_, value_)
end

#glProgramUniformMatrix4fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix4fv



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# File 'lib/opengl-core/gl-commands.rb', line 5662

def glProgramUniformMatrix4fv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix4fv).call(program_, location_, count_, transpose_, value_)
end

#glProgramUniformMatrix4x2dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix4x2dv



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# File 'lib/opengl-core/gl-commands.rb', line 5818

def glProgramUniformMatrix4x2dv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix4x2dv).call(program_, location_, count_, transpose_, value_)
end

#glProgramUniformMatrix4x2fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix4x2fv



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# File 'lib/opengl-core/gl-commands.rb', line 5746

def glProgramUniformMatrix4x2fv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix4x2fv).call(program_, location_, count_, transpose_, value_)
end

#glProgramUniformMatrix4x3dv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix4x3dv



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# File 'lib/opengl-core/gl-commands.rb', line 5842

def glProgramUniformMatrix4x3dv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix4x3dv).call(program_, location_, count_, transpose_, value_)
end

#glProgramUniformMatrix4x3fv__(program_, location_, count_, transpose_, value_) ⇒ Object Also known as: glProgramUniformMatrix4x3fv



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# File 'lib/opengl-core/gl-commands.rb', line 5770

def glProgramUniformMatrix4x3fv__(program_, location_, count_, transpose_, value_)
  GLSym.load_sym(:glProgramUniformMatrix4x3fv).call(program_, location_, count_, transpose_, value_)
end

#glProvokingVertex__(mode_) ⇒ Object Also known as: glProvokingVertex



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# File 'lib/opengl-core/gl-commands.rb', line 3634

def glProvokingVertex__(mode_)
  GLSym.load_sym(:glProvokingVertex).call(mode_)
end

#glPushDebugGroup__(source_, id_, length_, message_) ⇒ Object Also known as: glPushDebugGroup



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# File 'lib/opengl-core/gl-commands.rb', line 6706

def glPushDebugGroup__(source_, id_, length_, message_)
  GLSym.load_sym(:glPushDebugGroup).call(source_, id_, length_, message_)
end

#glQueryCounter__(id_, target_) ⇒ Object Also known as: glQueryCounter



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# File 'lib/opengl-core/gl-commands.rb', line 4006

def glQueryCounter__(id_, target_)
  GLSym.load_sym(:glQueryCounter).call(id_, target_)
end

#glReadBuffer__(mode_) ⇒ Object Also known as: glReadBuffer



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# File 'lib/opengl-core/gl-commands.rb', line 406

def glReadBuffer__(mode_)
  GLSym.load_sym(:glReadBuffer).call(mode_)
end

#glReadPixels__(x_, y_, width_, height_, format_, type_, pixels_) ⇒ Object Also known as: glReadPixels



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# File 'lib/opengl-core/gl-commands.rb', line 418

def glReadPixels__(x_, y_, width_, height_, format_, type_, pixels_)
  GLSym.load_sym(:glReadPixels).call(x_, y_, width_, height_, format_, type_, pixels_)
end

#glReleaseShaderCompiler__Object Also known as: glReleaseShaderCompiler



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# File 'lib/opengl-core/gl-commands.rb', line 5062

def glReleaseShaderCompiler__()
  GLSym.load_sym(:glReleaseShaderCompiler).call()
end

#glRenderbufferStorage__(target_, internalformat_, width_, height_) ⇒ Object Also known as: glRenderbufferStorage



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# File 'lib/opengl-core/gl-commands.rb', line 3178

def glRenderbufferStorage__(target_, internalformat_, width_, height_)
  GLSym.load_sym(:glRenderbufferStorage).call(target_, internalformat_, width_, height_)
end

#glRenderbufferStorageMultisample__(target_, samples_, internalformat_, width_, height_) ⇒ Object Also known as: glRenderbufferStorageMultisample



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# File 'lib/opengl-core/gl-commands.rb', line 3346

def glRenderbufferStorageMultisample__(target_, samples_, internalformat_, width_, height_)
  GLSym.load_sym(:glRenderbufferStorageMultisample).call(target_, samples_, internalformat_, width_, height_)
end

#glResumeTransformFeedback__Object Also known as: glResumeTransformFeedback



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# File 'lib/opengl-core/gl-commands.rb', line 4990

def glResumeTransformFeedback__()
  GLSym.load_sym(:glResumeTransformFeedback).call()
end

#glSampleCoverage__(value_, invert_) ⇒ Object Also known as: glSampleCoverage



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# File 'lib/opengl-core/gl-commands.rb', line 814

def glSampleCoverage__(value_, invert_)
  GLSym.load_sym(:glSampleCoverage).call(value_, invert_)
end

#glSampleMaski__(maskNumber_, mask_) ⇒ Object Also known as: glSampleMaski



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# File 'lib/opengl-core/gl-commands.rb', line 3802

def glSampleMaski__(maskNumber_, mask_)
  GLSym.load_sym(:glSampleMaski).call(maskNumber_, mask_)
end

#glSamplerParameterf__(sampler_, pname_, param_) ⇒ Object Also known as: glSamplerParameterf



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# File 'lib/opengl-core/gl-commands.rb', line 3910

def glSamplerParameterf__(sampler_, pname_, param_)
  GLSym.load_sym(:glSamplerParameterf).call(sampler_, pname_, param_)
end

#glSamplerParameterfv__(sampler_, pname_, param_) ⇒ Object Also known as: glSamplerParameterfv



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# File 'lib/opengl-core/gl-commands.rb', line 3922

def glSamplerParameterfv__(sampler_, pname_, param_)
  GLSym.load_sym(:glSamplerParameterfv).call(sampler_, pname_, param_)
end

#glSamplerParameteri__(sampler_, pname_, param_) ⇒ Object Also known as: glSamplerParameteri



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# File 'lib/opengl-core/gl-commands.rb', line 3886

def glSamplerParameteri__(sampler_, pname_, param_)
  GLSym.load_sym(:glSamplerParameteri).call(sampler_, pname_, param_)
end

#glSamplerParameterIiv__(sampler_, pname_, param_) ⇒ Object Also known as: glSamplerParameterIiv



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# File 'lib/opengl-core/gl-commands.rb', line 3934

def glSamplerParameterIiv__(sampler_, pname_, param_)
  GLSym.load_sym(:glSamplerParameterIiv).call(sampler_, pname_, param_)
end

#glSamplerParameterIuiv__(sampler_, pname_, param_) ⇒ Object Also known as: glSamplerParameterIuiv



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# File 'lib/opengl-core/gl-commands.rb', line 3946

def glSamplerParameterIuiv__(sampler_, pname_, param_)
  GLSym.load_sym(:glSamplerParameterIuiv).call(sampler_, pname_, param_)
end

#glSamplerParameteriv__(sampler_, pname_, param_) ⇒ Object Also known as: glSamplerParameteriv



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# File 'lib/opengl-core/gl-commands.rb', line 3898

def glSamplerParameteriv__(sampler_, pname_, param_)
  GLSym.load_sym(:glSamplerParameteriv).call(sampler_, pname_, param_)
end

#glScissor__(x_, y_, width_, height_) ⇒ Object Also known as: glScissor



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# File 'lib/opengl-core/gl-commands.rb', line 94

def glScissor__(x_, y_, width_, height_)
  GLSym.load_sym(:glScissor).call(x_, y_, width_, height_)
end

#glScissorArrayv__(first_, count_, v_) ⇒ Object Also known as: glScissorArrayv



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# File 'lib/opengl-core/gl-commands.rb', line 6034

def glScissorArrayv__(first_, count_, v_)
  GLSym.load_sym(:glScissorArrayv).call(first_, count_, v_)
end

#glScissorIndexed__(index_, left_, bottom_, width_, height_) ⇒ Object Also known as: glScissorIndexed



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# File 'lib/opengl-core/gl-commands.rb', line 6046

def glScissorIndexed__(index_, left_, bottom_, width_, height_)
  GLSym.load_sym(:glScissorIndexed).call(index_, left_, bottom_, width_, height_)
end

#glScissorIndexedv__(index_, v_) ⇒ Object Also known as: glScissorIndexedv



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# File 'lib/opengl-core/gl-commands.rb', line 6058

def glScissorIndexedv__(index_, v_)
  GLSym.load_sym(:glScissorIndexedv).call(index_, v_)
end

#glSecondaryColorP3ui__(type_, color_) ⇒ Object Also known as: glSecondaryColorP3ui



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# File 'lib/opengl-core/gl-commands.rb', line 4486

def glSecondaryColorP3ui__(type_, color_)
  GLSym.load_sym(:glSecondaryColorP3ui).call(type_, color_)
end

#glSecondaryColorP3uiv__(type_, color_) ⇒ Object Also known as: glSecondaryColorP3uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4498

def glSecondaryColorP3uiv__(type_, color_)
  GLSym.load_sym(:glSecondaryColorP3uiv).call(type_, color_)
end

#glShaderBinary__(count_, shaders_, binaryformat_, binary_, length_) ⇒ Object Also known as: glShaderBinary



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# File 'lib/opengl-core/gl-commands.rb', line 5074

def glShaderBinary__(count_, shaders_, binaryformat_, binary_, length_)
  GLSym.load_sym(:glShaderBinary).call(count_, shaders_, binaryformat_, binary_, length_)
end

#glShaderSource__(shader_, count_, string_, length_) ⇒ Object Also known as: glShaderSource



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# File 'lib/opengl-core/gl-commands.rb', line 1654

def glShaderSource__(shader_, count_, string_, length_)
  GLSym.load_sym(:glShaderSource).call(shader_, count_, string_, length_)
end

#glShaderStorageBlockBinding__(program_, storageBlockIndex_, storageBlockBinding_) ⇒ Object Also known as: glShaderStorageBlockBinding



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# File 'lib/opengl-core/gl-commands.rb', line 6526

def glShaderStorageBlockBinding__(program_, storageBlockIndex_, storageBlockBinding_)
  GLSym.load_sym(:glShaderStorageBlockBinding).call(program_, storageBlockIndex_, storageBlockBinding_)
end

#glStencilFunc__(func_, ref_, mask_) ⇒ Object Also known as: glStencilFunc



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# File 'lib/opengl-core/gl-commands.rb', line 346

def glStencilFunc__(func_, ref_, mask_)
  GLSym.load_sym(:glStencilFunc).call(func_, ref_, mask_)
end

#glStencilFuncSeparate__(face_, func_, ref_, mask_) ⇒ Object Also known as: glStencilFuncSeparate



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# File 'lib/opengl-core/gl-commands.rb', line 1282

def glStencilFuncSeparate__(face_, func_, ref_, mask_)
  GLSym.load_sym(:glStencilFuncSeparate).call(face_, func_, ref_, mask_)
end

#glStencilMask__(mask_) ⇒ Object Also known as: glStencilMask



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# File 'lib/opengl-core/gl-commands.rb', line 238

def glStencilMask__(mask_)
  GLSym.load_sym(:glStencilMask).call(mask_)
end

#glStencilMaskSeparate__(face_, mask_) ⇒ Object Also known as: glStencilMaskSeparate



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# File 'lib/opengl-core/gl-commands.rb', line 1294

def glStencilMaskSeparate__(face_, mask_)
  GLSym.load_sym(:glStencilMaskSeparate).call(face_, mask_)
end

#glStencilOp__(fail_, zfail_, zpass_) ⇒ Object Also known as: glStencilOp



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# File 'lib/opengl-core/gl-commands.rb', line 358

def glStencilOp__(fail_, zfail_, zpass_)
  GLSym.load_sym(:glStencilOp).call(fail_, zfail_, zpass_)
end

#glStencilOpSeparate__(face_, sfail_, dpfail_, dppass_) ⇒ Object Also known as: glStencilOpSeparate



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# File 'lib/opengl-core/gl-commands.rb', line 1270

def glStencilOpSeparate__(face_, sfail_, dpfail_, dppass_)
  GLSym.load_sym(:glStencilOpSeparate).call(face_, sfail_, dpfail_, dppass_)
end

#glTexBuffer__(target_, internalformat_, buffer_) ⇒ Object Also known as: glTexBuffer



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# File 'lib/opengl-core/gl-commands.rb', line 3466

def glTexBuffer__(target_, internalformat_, buffer_)
  GLSym.load_sym(:glTexBuffer).call(target_, internalformat_, buffer_)
end

#glTexBufferRange__(target_, internalformat_, buffer_, offset_, size_) ⇒ Object Also known as: glTexBufferRange



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# File 'lib/opengl-core/gl-commands.rb', line 6538

def glTexBufferRange__(target_, internalformat_, buffer_, offset_, size_)
  GLSym.load_sym(:glTexBufferRange).call(target_, internalformat_, buffer_, offset_, size_)
end

#glTexCoordP1ui__(type_, coords_) ⇒ Object Also known as: glTexCoordP1ui



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# File 'lib/opengl-core/gl-commands.rb', line 4222

def glTexCoordP1ui__(type_, coords_)
  GLSym.load_sym(:glTexCoordP1ui).call(type_, coords_)
end

#glTexCoordP1uiv__(type_, coords_) ⇒ Object Also known as: glTexCoordP1uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4234

def glTexCoordP1uiv__(type_, coords_)
  GLSym.load_sym(:glTexCoordP1uiv).call(type_, coords_)
end

#glTexCoordP2ui__(type_, coords_) ⇒ Object Also known as: glTexCoordP2ui



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# File 'lib/opengl-core/gl-commands.rb', line 4246

def glTexCoordP2ui__(type_, coords_)
  GLSym.load_sym(:glTexCoordP2ui).call(type_, coords_)
end

#glTexCoordP2uiv__(type_, coords_) ⇒ Object Also known as: glTexCoordP2uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4258

def glTexCoordP2uiv__(type_, coords_)
  GLSym.load_sym(:glTexCoordP2uiv).call(type_, coords_)
end

#glTexCoordP3ui__(type_, coords_) ⇒ Object Also known as: glTexCoordP3ui



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# File 'lib/opengl-core/gl-commands.rb', line 4270

def glTexCoordP3ui__(type_, coords_)
  GLSym.load_sym(:glTexCoordP3ui).call(type_, coords_)
end

#glTexCoordP3uiv__(type_, coords_) ⇒ Object Also known as: glTexCoordP3uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4282

def glTexCoordP3uiv__(type_, coords_)
  GLSym.load_sym(:glTexCoordP3uiv).call(type_, coords_)
end

#glTexCoordP4ui__(type_, coords_) ⇒ Object Also known as: glTexCoordP4ui



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# File 'lib/opengl-core/gl-commands.rb', line 4294

def glTexCoordP4ui__(type_, coords_)
  GLSym.load_sym(:glTexCoordP4ui).call(type_, coords_)
end

#glTexCoordP4uiv__(type_, coords_) ⇒ Object Also known as: glTexCoordP4uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4306

def glTexCoordP4uiv__(type_, coords_)
  GLSym.load_sym(:glTexCoordP4uiv).call(type_, coords_)
end

#glTexImage1D__(target_, level_, internalformat_, width_, border_, format_, type_, pixels_) ⇒ Object Also known as: glTexImage1D



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# File 'lib/opengl-core/gl-commands.rb', line 154

def glTexImage1D__(target_, level_, internalformat_, width_, border_, format_, type_, pixels_)
  GLSym.load_sym(:glTexImage1D).call(target_, level_, internalformat_, width_, border_, format_, type_, pixels_)
end

#glTexImage2D__(target_, level_, internalformat_, width_, height_, border_, format_, type_, pixels_) ⇒ Object Also known as: glTexImage2D



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# File 'lib/opengl-core/gl-commands.rb', line 166

def glTexImage2D__(target_, level_, internalformat_, width_, height_, border_, format_, type_, pixels_)
  GLSym.load_sym(:glTexImage2D).call(target_, level_, internalformat_, width_, height_, border_, format_, type_, pixels_)
end

#glTexImage2DMultisample__(target_, samples_, internalformat_, width_, height_, fixedsamplelocations_) ⇒ Object Also known as: glTexImage2DMultisample



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# File 'lib/opengl-core/gl-commands.rb', line 3766

def glTexImage2DMultisample__(target_, samples_, internalformat_, width_, height_, fixedsamplelocations_)
  GLSym.load_sym(:glTexImage2DMultisample).call(target_, samples_, internalformat_, width_, height_, fixedsamplelocations_)
end

#glTexImage3D__(target_, level_, internalformat_, width_, height_, depth_, border_, format_, type_, pixels_) ⇒ Object Also known as: glTexImage3D



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# File 'lib/opengl-core/gl-commands.rb', line 766

def glTexImage3D__(target_, level_, internalformat_, width_, height_, depth_, border_, format_, type_, pixels_)
  GLSym.load_sym(:glTexImage3D).call(target_, level_, internalformat_, width_, height_, depth_, border_, format_, type_, pixels_)
end

#glTexImage3DMultisample__(target_, samples_, internalformat_, width_, height_, depth_, fixedsamplelocations_) ⇒ Object Also known as: glTexImage3DMultisample



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# File 'lib/opengl-core/gl-commands.rb', line 3778

def glTexImage3DMultisample__(target_, samples_, internalformat_, width_, height_, depth_, fixedsamplelocations_)
  GLSym.load_sym(:glTexImage3DMultisample).call(target_, samples_, internalformat_, width_, height_, depth_, fixedsamplelocations_)
end

#glTexParameterf__(target_, pname_, param_) ⇒ Object Also known as: glTexParameterf



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# File 'lib/opengl-core/gl-commands.rb', line 106

def glTexParameterf__(target_, pname_, param_)
  GLSym.load_sym(:glTexParameterf).call(target_, pname_, param_)
end

#glTexParameterfv__(target_, pname_, params_) ⇒ Object Also known as: glTexParameterfv



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# File 'lib/opengl-core/gl-commands.rb', line 118

def glTexParameterfv__(target_, pname_, params_)
  GLSym.load_sym(:glTexParameterfv).call(target_, pname_, params_)
end

#glTexParameteri__(target_, pname_, param_) ⇒ Object Also known as: glTexParameteri



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# File 'lib/opengl-core/gl-commands.rb', line 130

def glTexParameteri__(target_, pname_, param_)
  GLSym.load_sym(:glTexParameteri).call(target_, pname_, param_)
end

#glTexParameterIiv__(target_, pname_, params_) ⇒ Object Also known as: glTexParameterIiv



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# File 'lib/opengl-core/gl-commands.rb', line 3022

def glTexParameterIiv__(target_, pname_, params_)
  GLSym.load_sym(:glTexParameterIiv).call(target_, pname_, params_)
end

#glTexParameterIuiv__(target_, pname_, params_) ⇒ Object Also known as: glTexParameterIuiv



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# File 'lib/opengl-core/gl-commands.rb', line 3034

def glTexParameterIuiv__(target_, pname_, params_)
  GLSym.load_sym(:glTexParameterIuiv).call(target_, pname_, params_)
end

#glTexParameteriv__(target_, pname_, params_) ⇒ Object Also known as: glTexParameteriv



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# File 'lib/opengl-core/gl-commands.rb', line 142

def glTexParameteriv__(target_, pname_, params_)
  GLSym.load_sym(:glTexParameteriv).call(target_, pname_, params_)
end

#glTexStorage1D__(target_, levels_, internalformat_, width_) ⇒ Object Also known as: glTexStorage1D



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# File 'lib/opengl-core/gl-commands.rb', line 6202

def glTexStorage1D__(target_, levels_, internalformat_, width_)
  GLSym.load_sym(:glTexStorage1D).call(target_, levels_, internalformat_, width_)
end

#glTexStorage2D__(target_, levels_, internalformat_, width_, height_) ⇒ Object Also known as: glTexStorage2D



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# File 'lib/opengl-core/gl-commands.rb', line 6214

def glTexStorage2D__(target_, levels_, internalformat_, width_, height_)
  GLSym.load_sym(:glTexStorage2D).call(target_, levels_, internalformat_, width_, height_)
end

#glTexStorage2DMultisample__(target_, samples_, internalformat_, width_, height_, fixedsamplelocations_) ⇒ Object Also known as: glTexStorage2DMultisample



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# File 'lib/opengl-core/gl-commands.rb', line 6550

def glTexStorage2DMultisample__(target_, samples_, internalformat_, width_, height_, fixedsamplelocations_)
  GLSym.load_sym(:glTexStorage2DMultisample).call(target_, samples_, internalformat_, width_, height_, fixedsamplelocations_)
end

#glTexStorage3D__(target_, levels_, internalformat_, width_, height_, depth_) ⇒ Object Also known as: glTexStorage3D



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# File 'lib/opengl-core/gl-commands.rb', line 6226

def glTexStorage3D__(target_, levels_, internalformat_, width_, height_, depth_)
  GLSym.load_sym(:glTexStorage3D).call(target_, levels_, internalformat_, width_, height_, depth_)
end

#glTexStorage3DMultisample__(target_, samples_, internalformat_, width_, height_, depth_, fixedsamplelocations_) ⇒ Object Also known as: glTexStorage3DMultisample



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# File 'lib/opengl-core/gl-commands.rb', line 6562

def glTexStorage3DMultisample__(target_, samples_, internalformat_, width_, height_, depth_, fixedsamplelocations_)
  GLSym.load_sym(:glTexStorage3DMultisample).call(target_, samples_, internalformat_, width_, height_, depth_, fixedsamplelocations_)
end

#glTexSubImage1D__(target_, level_, xoffset_, width_, format_, type_, pixels_) ⇒ Object Also known as: glTexSubImage1D



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# File 'lib/opengl-core/gl-commands.rb', line 682

def glTexSubImage1D__(target_, level_, xoffset_, width_, format_, type_, pixels_)
  GLSym.load_sym(:glTexSubImage1D).call(target_, level_, xoffset_, width_, format_, type_, pixels_)
end

#glTexSubImage2D__(target_, level_, xoffset_, yoffset_, width_, height_, format_, type_, pixels_) ⇒ Object Also known as: glTexSubImage2D



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# File 'lib/opengl-core/gl-commands.rb', line 694

def glTexSubImage2D__(target_, level_, xoffset_, yoffset_, width_, height_, format_, type_, pixels_)
  GLSym.load_sym(:glTexSubImage2D).call(target_, level_, xoffset_, yoffset_, width_, height_, format_, type_, pixels_)
end

#glTexSubImage3D__(target_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, type_, pixels_) ⇒ Object Also known as: glTexSubImage3D



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# File 'lib/opengl-core/gl-commands.rb', line 778

def glTexSubImage3D__(target_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, type_, pixels_)
  GLSym.load_sym(:glTexSubImage3D).call(target_, level_, xoffset_, yoffset_, zoffset_, width_, height_, depth_, format_, type_, pixels_)
end

#glTextureView__(texture_, target_, origtexture_, internalformat_, minlevel_, numlevels_, minlayer_, numlayers_) ⇒ Object Also known as: glTextureView



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# File 'lib/opengl-core/gl-commands.rb', line 6574

def glTextureView__(texture_, target_, origtexture_, internalformat_, minlevel_, numlevels_, minlayer_, numlayers_)
  GLSym.load_sym(:glTextureView).call(texture_, target_, origtexture_, internalformat_, minlevel_, numlevels_, minlayer_, numlayers_)
end

#glTransformFeedbackVaryings__(program_, count_, varyings_, bufferMode_) ⇒ Object Also known as: glTransformFeedbackVaryings



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# File 'lib/opengl-core/gl-commands.rb', line 2554

def glTransformFeedbackVaryings__(program_, count_, varyings_, bufferMode_)
  GLSym.load_sym(:glTransformFeedbackVaryings).call(program_, count_, varyings_, bufferMode_)
end

#glUniform1d__(location_, x_) ⇒ Object Also known as: glUniform1d



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# File 'lib/opengl-core/gl-commands.rb', line 4594

def glUniform1d__(location_, x_)
  GLSym.load_sym(:glUniform1d).call(location_, x_)
end

#glUniform1dv__(location_, count_, value_) ⇒ Object Also known as: glUniform1dv



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# File 'lib/opengl-core/gl-commands.rb', line 4642

def glUniform1dv__(location_, count_, value_)
  GLSym.load_sym(:glUniform1dv).call(location_, count_, value_)
end

#glUniform1f__(location_, v0_) ⇒ Object Also known as: glUniform1f



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# File 'lib/opengl-core/gl-commands.rb', line 1678

def glUniform1f__(location_, v0_)
  GLSym.load_sym(:glUniform1f).call(location_, v0_)
end

#glUniform1fv__(location_, count_, value_) ⇒ Object Also known as: glUniform1fv



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# File 'lib/opengl-core/gl-commands.rb', line 1774

def glUniform1fv__(location_, count_, value_)
  GLSym.load_sym(:glUniform1fv).call(location_, count_, value_)
end

#glUniform1i__(location_, v0_) ⇒ Object Also known as: glUniform1i



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# File 'lib/opengl-core/gl-commands.rb', line 1726

def glUniform1i__(location_, v0_)
  GLSym.load_sym(:glUniform1i).call(location_, v0_)
end

#glUniform1iv__(location_, count_, value_) ⇒ Object Also known as: glUniform1iv



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# File 'lib/opengl-core/gl-commands.rb', line 1822

def glUniform1iv__(location_, count_, value_)
  GLSym.load_sym(:glUniform1iv).call(location_, count_, value_)
end

#glUniform1ui__(location_, v0_) ⇒ Object Also known as: glUniform1ui



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# File 'lib/opengl-core/gl-commands.rb', line 2926

def glUniform1ui__(location_, v0_)
  GLSym.load_sym(:glUniform1ui).call(location_, v0_)
end

#glUniform1uiv__(location_, count_, value_) ⇒ Object Also known as: glUniform1uiv



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# File 'lib/opengl-core/gl-commands.rb', line 2974

def glUniform1uiv__(location_, count_, value_)
  GLSym.load_sym(:glUniform1uiv).call(location_, count_, value_)
end

#glUniform2d__(location_, x_, y_) ⇒ Object Also known as: glUniform2d



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# File 'lib/opengl-core/gl-commands.rb', line 4606

def glUniform2d__(location_, x_, y_)
  GLSym.load_sym(:glUniform2d).call(location_, x_, y_)
end

#glUniform2dv__(location_, count_, value_) ⇒ Object Also known as: glUniform2dv



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# File 'lib/opengl-core/gl-commands.rb', line 4654

def glUniform2dv__(location_, count_, value_)
  GLSym.load_sym(:glUniform2dv).call(location_, count_, value_)
end

#glUniform2f__(location_, v0_, v1_) ⇒ Object Also known as: glUniform2f



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# File 'lib/opengl-core/gl-commands.rb', line 1690

def glUniform2f__(location_, v0_, v1_)
  GLSym.load_sym(:glUniform2f).call(location_, v0_, v1_)
end

#glUniform2fv__(location_, count_, value_) ⇒ Object Also known as: glUniform2fv



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# File 'lib/opengl-core/gl-commands.rb', line 1786

def glUniform2fv__(location_, count_, value_)
  GLSym.load_sym(:glUniform2fv).call(location_, count_, value_)
end

#glUniform2i__(location_, v0_, v1_) ⇒ Object Also known as: glUniform2i



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# File 'lib/opengl-core/gl-commands.rb', line 1738

def glUniform2i__(location_, v0_, v1_)
  GLSym.load_sym(:glUniform2i).call(location_, v0_, v1_)
end

#glUniform2iv__(location_, count_, value_) ⇒ Object Also known as: glUniform2iv



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# File 'lib/opengl-core/gl-commands.rb', line 1834

def glUniform2iv__(location_, count_, value_)
  GLSym.load_sym(:glUniform2iv).call(location_, count_, value_)
end

#glUniform2ui__(location_, v0_, v1_) ⇒ Object Also known as: glUniform2ui



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# File 'lib/opengl-core/gl-commands.rb', line 2938

def glUniform2ui__(location_, v0_, v1_)
  GLSym.load_sym(:glUniform2ui).call(location_, v0_, v1_)
end

#glUniform2uiv__(location_, count_, value_) ⇒ Object Also known as: glUniform2uiv



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# File 'lib/opengl-core/gl-commands.rb', line 2986

def glUniform2uiv__(location_, count_, value_)
  GLSym.load_sym(:glUniform2uiv).call(location_, count_, value_)
end

#glUniform3d__(location_, x_, y_, z_) ⇒ Object Also known as: glUniform3d



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# File 'lib/opengl-core/gl-commands.rb', line 4618

def glUniform3d__(location_, x_, y_, z_)
  GLSym.load_sym(:glUniform3d).call(location_, x_, y_, z_)
end

#glUniform3dv__(location_, count_, value_) ⇒ Object Also known as: glUniform3dv



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# File 'lib/opengl-core/gl-commands.rb', line 4666

def glUniform3dv__(location_, count_, value_)
  GLSym.load_sym(:glUniform3dv).call(location_, count_, value_)
end

#glUniform3f__(location_, v0_, v1_, v2_) ⇒ Object Also known as: glUniform3f



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# File 'lib/opengl-core/gl-commands.rb', line 1702

def glUniform3f__(location_, v0_, v1_, v2_)
  GLSym.load_sym(:glUniform3f).call(location_, v0_, v1_, v2_)
end

#glUniform3fv__(location_, count_, value_) ⇒ Object Also known as: glUniform3fv



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# File 'lib/opengl-core/gl-commands.rb', line 1798

def glUniform3fv__(location_, count_, value_)
  GLSym.load_sym(:glUniform3fv).call(location_, count_, value_)
end

#glUniform3i__(location_, v0_, v1_, v2_) ⇒ Object Also known as: glUniform3i



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# File 'lib/opengl-core/gl-commands.rb', line 1750

def glUniform3i__(location_, v0_, v1_, v2_)
  GLSym.load_sym(:glUniform3i).call(location_, v0_, v1_, v2_)
end

#glUniform3iv__(location_, count_, value_) ⇒ Object Also known as: glUniform3iv



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# File 'lib/opengl-core/gl-commands.rb', line 1846

def glUniform3iv__(location_, count_, value_)
  GLSym.load_sym(:glUniform3iv).call(location_, count_, value_)
end

#glUniform3ui__(location_, v0_, v1_, v2_) ⇒ Object Also known as: glUniform3ui



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# File 'lib/opengl-core/gl-commands.rb', line 2950

def glUniform3ui__(location_, v0_, v1_, v2_)
  GLSym.load_sym(:glUniform3ui).call(location_, v0_, v1_, v2_)
end

#glUniform3uiv__(location_, count_, value_) ⇒ Object Also known as: glUniform3uiv



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# File 'lib/opengl-core/gl-commands.rb', line 2998

def glUniform3uiv__(location_, count_, value_)
  GLSym.load_sym(:glUniform3uiv).call(location_, count_, value_)
end

#glUniform4d__(location_, x_, y_, z_, w_) ⇒ Object Also known as: glUniform4d



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# File 'lib/opengl-core/gl-commands.rb', line 4630

def glUniform4d__(location_, x_, y_, z_, w_)
  GLSym.load_sym(:glUniform4d).call(location_, x_, y_, z_, w_)
end

#glUniform4dv__(location_, count_, value_) ⇒ Object Also known as: glUniform4dv



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# File 'lib/opengl-core/gl-commands.rb', line 4678

def glUniform4dv__(location_, count_, value_)
  GLSym.load_sym(:glUniform4dv).call(location_, count_, value_)
end

#glUniform4f__(location_, v0_, v1_, v2_, v3_) ⇒ Object Also known as: glUniform4f



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# File 'lib/opengl-core/gl-commands.rb', line 1714

def glUniform4f__(location_, v0_, v1_, v2_, v3_)
  GLSym.load_sym(:glUniform4f).call(location_, v0_, v1_, v2_, v3_)
end

#glUniform4fv__(location_, count_, value_) ⇒ Object Also known as: glUniform4fv



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# File 'lib/opengl-core/gl-commands.rb', line 1810

def glUniform4fv__(location_, count_, value_)
  GLSym.load_sym(:glUniform4fv).call(location_, count_, value_)
end

#glUniform4i__(location_, v0_, v1_, v2_, v3_) ⇒ Object Also known as: glUniform4i



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# File 'lib/opengl-core/gl-commands.rb', line 1762

def glUniform4i__(location_, v0_, v1_, v2_, v3_)
  GLSym.load_sym(:glUniform4i).call(location_, v0_, v1_, v2_, v3_)
end

#glUniform4iv__(location_, count_, value_) ⇒ Object Also known as: glUniform4iv



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# File 'lib/opengl-core/gl-commands.rb', line 1858

def glUniform4iv__(location_, count_, value_)
  GLSym.load_sym(:glUniform4iv).call(location_, count_, value_)
end

#glUniform4ui__(location_, v0_, v1_, v2_, v3_) ⇒ Object Also known as: glUniform4ui



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# File 'lib/opengl-core/gl-commands.rb', line 2962

def glUniform4ui__(location_, v0_, v1_, v2_, v3_)
  GLSym.load_sym(:glUniform4ui).call(location_, v0_, v1_, v2_, v3_)
end

#glUniform4uiv__(location_, count_, value_) ⇒ Object Also known as: glUniform4uiv



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# File 'lib/opengl-core/gl-commands.rb', line 3010

def glUniform4uiv__(location_, count_, value_)
  GLSym.load_sym(:glUniform4uiv).call(location_, count_, value_)
end

#glUniformBlockBinding__(program_, uniformBlockIndex_, uniformBlockBinding_) ⇒ Object Also known as: glUniformBlockBinding



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# File 'lib/opengl-core/gl-commands.rb', line 3574

def glUniformBlockBinding__(program_, uniformBlockIndex_, uniformBlockBinding_)
  GLSym.load_sym(:glUniformBlockBinding).call(program_, uniformBlockIndex_, uniformBlockBinding_)
end

#glUniformMatrix2dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix2dv



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# File 'lib/opengl-core/gl-commands.rb', line 4690

def glUniformMatrix2dv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix2dv).call(location_, count_, transpose_, value_)
end

#glUniformMatrix2fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix2fv



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# File 'lib/opengl-core/gl-commands.rb', line 1870

def glUniformMatrix2fv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix2fv).call(location_, count_, transpose_, value_)
end

#glUniformMatrix2x3dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix2x3dv



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# File 'lib/opengl-core/gl-commands.rb', line 4726

def glUniformMatrix2x3dv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix2x3dv).call(location_, count_, transpose_, value_)
end

#glUniformMatrix2x3fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix2x3fv



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# File 'lib/opengl-core/gl-commands.rb', line 2362

def glUniformMatrix2x3fv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix2x3fv).call(location_, count_, transpose_, value_)
end

#glUniformMatrix2x4dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix2x4dv



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# File 'lib/opengl-core/gl-commands.rb', line 4738

def glUniformMatrix2x4dv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix2x4dv).call(location_, count_, transpose_, value_)
end

#glUniformMatrix2x4fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix2x4fv



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# File 'lib/opengl-core/gl-commands.rb', line 2386

def glUniformMatrix2x4fv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix2x4fv).call(location_, count_, transpose_, value_)
end

#glUniformMatrix3dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix3dv



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# File 'lib/opengl-core/gl-commands.rb', line 4702

def glUniformMatrix3dv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix3dv).call(location_, count_, transpose_, value_)
end

#glUniformMatrix3fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix3fv



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# File 'lib/opengl-core/gl-commands.rb', line 1882

def glUniformMatrix3fv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix3fv).call(location_, count_, transpose_, value_)
end

#glUniformMatrix3x2dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix3x2dv



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# File 'lib/opengl-core/gl-commands.rb', line 4750

def glUniformMatrix3x2dv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix3x2dv).call(location_, count_, transpose_, value_)
end

#glUniformMatrix3x2fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix3x2fv



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# File 'lib/opengl-core/gl-commands.rb', line 2374

def glUniformMatrix3x2fv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix3x2fv).call(location_, count_, transpose_, value_)
end

#glUniformMatrix3x4dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix3x4dv



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# File 'lib/opengl-core/gl-commands.rb', line 4762

def glUniformMatrix3x4dv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix3x4dv).call(location_, count_, transpose_, value_)
end

#glUniformMatrix3x4fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix3x4fv



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# File 'lib/opengl-core/gl-commands.rb', line 2410

def glUniformMatrix3x4fv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix3x4fv).call(location_, count_, transpose_, value_)
end

#glUniformMatrix4dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix4dv



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# File 'lib/opengl-core/gl-commands.rb', line 4714

def glUniformMatrix4dv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix4dv).call(location_, count_, transpose_, value_)
end

#glUniformMatrix4fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix4fv



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# File 'lib/opengl-core/gl-commands.rb', line 1894

def glUniformMatrix4fv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix4fv).call(location_, count_, transpose_, value_)
end

#glUniformMatrix4x2dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix4x2dv



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# File 'lib/opengl-core/gl-commands.rb', line 4774

def glUniformMatrix4x2dv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix4x2dv).call(location_, count_, transpose_, value_)
end

#glUniformMatrix4x2fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix4x2fv



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# File 'lib/opengl-core/gl-commands.rb', line 2398

def glUniformMatrix4x2fv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix4x2fv).call(location_, count_, transpose_, value_)
end

#glUniformMatrix4x3dv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix4x3dv



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# File 'lib/opengl-core/gl-commands.rb', line 4786

def glUniformMatrix4x3dv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix4x3dv).call(location_, count_, transpose_, value_)
end

#glUniformMatrix4x3fv__(location_, count_, transpose_, value_) ⇒ Object Also known as: glUniformMatrix4x3fv



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# File 'lib/opengl-core/gl-commands.rb', line 2422

def glUniformMatrix4x3fv__(location_, count_, transpose_, value_)
  GLSym.load_sym(:glUniformMatrix4x3fv).call(location_, count_, transpose_, value_)
end

#glUniformSubroutinesuiv__(shadertype_, count_, indices_) ⇒ Object Also known as: glUniformSubroutinesuiv



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# File 'lib/opengl-core/gl-commands.rb', line 4870

def glUniformSubroutinesuiv__(shadertype_, count_, indices_)
  GLSym.load_sym(:glUniformSubroutinesuiv).call(shadertype_, count_, indices_)
end

#glUnmapBuffer__(target_) ⇒ Object Also known as: glUnmapBuffer



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# File 'lib/opengl-core/gl-commands.rb', line 1210

def glUnmapBuffer__(target_)
  GLSym.load_sym(:glUnmapBuffer).call(target_)
end

#glUseProgram__(program_) ⇒ Object Also known as: glUseProgram



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# File 'lib/opengl-core/gl-commands.rb', line 1666

def glUseProgram__(program_)
  GLSym.load_sym(:glUseProgram).call(program_)
end

#glUseProgramStages__(pipeline_, stages_, program_) ⇒ Object Also known as: glUseProgramStages



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# File 'lib/opengl-core/gl-commands.rb', line 5158

def glUseProgramStages__(pipeline_, stages_, program_)
  GLSym.load_sym(:glUseProgramStages).call(pipeline_, stages_, program_)
end

#glValidateProgram__(program_) ⇒ Object Also known as: glValidateProgram



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# File 'lib/opengl-core/gl-commands.rb', line 1906

def glValidateProgram__(program_)
  GLSym.load_sym(:glValidateProgram).call(program_)
end

#glValidateProgramPipeline__(pipeline_) ⇒ Object Also known as: glValidateProgramPipeline



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# File 'lib/opengl-core/gl-commands.rb', line 5854

def glValidateProgramPipeline__(pipeline_)
  GLSym.load_sym(:glValidateProgramPipeline).call(pipeline_)
end

#glVertexAttrib1d__(index_, x_) ⇒ Object Also known as: glVertexAttrib1d



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# File 'lib/opengl-core/gl-commands.rb', line 1918

def glVertexAttrib1d__(index_, x_)
  GLSym.load_sym(:glVertexAttrib1d).call(index_, x_)
end

#glVertexAttrib1dv__(index_, v_) ⇒ Object Also known as: glVertexAttrib1dv



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# File 'lib/opengl-core/gl-commands.rb', line 1930

def glVertexAttrib1dv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib1dv).call(index_, v_)
end

#glVertexAttrib1f__(index_, x_) ⇒ Object Also known as: glVertexAttrib1f



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# File 'lib/opengl-core/gl-commands.rb', line 1942

def glVertexAttrib1f__(index_, x_)
  GLSym.load_sym(:glVertexAttrib1f).call(index_, x_)
end

#glVertexAttrib1fv__(index_, v_) ⇒ Object Also known as: glVertexAttrib1fv



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# File 'lib/opengl-core/gl-commands.rb', line 1954

def glVertexAttrib1fv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib1fv).call(index_, v_)
end

#glVertexAttrib1s__(index_, x_) ⇒ Object Also known as: glVertexAttrib1s



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# File 'lib/opengl-core/gl-commands.rb', line 1966

def glVertexAttrib1s__(index_, x_)
  GLSym.load_sym(:glVertexAttrib1s).call(index_, x_)
end

#glVertexAttrib1sv__(index_, v_) ⇒ Object Also known as: glVertexAttrib1sv



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# File 'lib/opengl-core/gl-commands.rb', line 1978

def glVertexAttrib1sv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib1sv).call(index_, v_)
end

#glVertexAttrib2d__(index_, x_, y_) ⇒ Object Also known as: glVertexAttrib2d



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# File 'lib/opengl-core/gl-commands.rb', line 1990

def glVertexAttrib2d__(index_, x_, y_)
  GLSym.load_sym(:glVertexAttrib2d).call(index_, x_, y_)
end

#glVertexAttrib2dv__(index_, v_) ⇒ Object Also known as: glVertexAttrib2dv



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# File 'lib/opengl-core/gl-commands.rb', line 2002

def glVertexAttrib2dv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib2dv).call(index_, v_)
end

#glVertexAttrib2f__(index_, x_, y_) ⇒ Object Also known as: glVertexAttrib2f



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# File 'lib/opengl-core/gl-commands.rb', line 2014

def glVertexAttrib2f__(index_, x_, y_)
  GLSym.load_sym(:glVertexAttrib2f).call(index_, x_, y_)
end

#glVertexAttrib2fv__(index_, v_) ⇒ Object Also known as: glVertexAttrib2fv



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# File 'lib/opengl-core/gl-commands.rb', line 2026

def glVertexAttrib2fv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib2fv).call(index_, v_)
end

#glVertexAttrib2s__(index_, x_, y_) ⇒ Object Also known as: glVertexAttrib2s



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# File 'lib/opengl-core/gl-commands.rb', line 2038

def glVertexAttrib2s__(index_, x_, y_)
  GLSym.load_sym(:glVertexAttrib2s).call(index_, x_, y_)
end

#glVertexAttrib2sv__(index_, v_) ⇒ Object Also known as: glVertexAttrib2sv



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# File 'lib/opengl-core/gl-commands.rb', line 2050

def glVertexAttrib2sv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib2sv).call(index_, v_)
end

#glVertexAttrib3d__(index_, x_, y_, z_) ⇒ Object Also known as: glVertexAttrib3d



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# File 'lib/opengl-core/gl-commands.rb', line 2062

def glVertexAttrib3d__(index_, x_, y_, z_)
  GLSym.load_sym(:glVertexAttrib3d).call(index_, x_, y_, z_)
end

#glVertexAttrib3dv__(index_, v_) ⇒ Object Also known as: glVertexAttrib3dv



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# File 'lib/opengl-core/gl-commands.rb', line 2074

def glVertexAttrib3dv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib3dv).call(index_, v_)
end

#glVertexAttrib3f__(index_, x_, y_, z_) ⇒ Object Also known as: glVertexAttrib3f



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# File 'lib/opengl-core/gl-commands.rb', line 2086

def glVertexAttrib3f__(index_, x_, y_, z_)
  GLSym.load_sym(:glVertexAttrib3f).call(index_, x_, y_, z_)
end

#glVertexAttrib3fv__(index_, v_) ⇒ Object Also known as: glVertexAttrib3fv



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# File 'lib/opengl-core/gl-commands.rb', line 2098

def glVertexAttrib3fv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib3fv).call(index_, v_)
end

#glVertexAttrib3s__(index_, x_, y_, z_) ⇒ Object Also known as: glVertexAttrib3s



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# File 'lib/opengl-core/gl-commands.rb', line 2110

def glVertexAttrib3s__(index_, x_, y_, z_)
  GLSym.load_sym(:glVertexAttrib3s).call(index_, x_, y_, z_)
end

#glVertexAttrib3sv__(index_, v_) ⇒ Object Also known as: glVertexAttrib3sv



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# File 'lib/opengl-core/gl-commands.rb', line 2122

def glVertexAttrib3sv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib3sv).call(index_, v_)
end

#glVertexAttrib4bv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4bv



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# File 'lib/opengl-core/gl-commands.rb', line 2218

def glVertexAttrib4bv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib4bv).call(index_, v_)
end

#glVertexAttrib4d__(index_, x_, y_, z_, w_) ⇒ Object Also known as: glVertexAttrib4d



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# File 'lib/opengl-core/gl-commands.rb', line 2230

def glVertexAttrib4d__(index_, x_, y_, z_, w_)
  GLSym.load_sym(:glVertexAttrib4d).call(index_, x_, y_, z_, w_)
end

#glVertexAttrib4dv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4dv



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# File 'lib/opengl-core/gl-commands.rb', line 2242

def glVertexAttrib4dv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib4dv).call(index_, v_)
end

#glVertexAttrib4f__(index_, x_, y_, z_, w_) ⇒ Object Also known as: glVertexAttrib4f



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# File 'lib/opengl-core/gl-commands.rb', line 2254

def glVertexAttrib4f__(index_, x_, y_, z_, w_)
  GLSym.load_sym(:glVertexAttrib4f).call(index_, x_, y_, z_, w_)
end

#glVertexAttrib4fv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4fv



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# File 'lib/opengl-core/gl-commands.rb', line 2266

def glVertexAttrib4fv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib4fv).call(index_, v_)
end

#glVertexAttrib4iv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4iv



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# File 'lib/opengl-core/gl-commands.rb', line 2278

def glVertexAttrib4iv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib4iv).call(index_, v_)
end

#glVertexAttrib4Nbv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4Nbv



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# File 'lib/opengl-core/gl-commands.rb', line 2134

def glVertexAttrib4Nbv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib4Nbv).call(index_, v_)
end

#glVertexAttrib4Niv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4Niv



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# File 'lib/opengl-core/gl-commands.rb', line 2146

def glVertexAttrib4Niv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib4Niv).call(index_, v_)
end

#glVertexAttrib4Nsv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4Nsv



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# File 'lib/opengl-core/gl-commands.rb', line 2158

def glVertexAttrib4Nsv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib4Nsv).call(index_, v_)
end

#glVertexAttrib4Nub__(index_, x_, y_, z_, w_) ⇒ Object Also known as: glVertexAttrib4Nub



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# File 'lib/opengl-core/gl-commands.rb', line 2170

def glVertexAttrib4Nub__(index_, x_, y_, z_, w_)
  GLSym.load_sym(:glVertexAttrib4Nub).call(index_, x_, y_, z_, w_)
end

#glVertexAttrib4Nubv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4Nubv



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# File 'lib/opengl-core/gl-commands.rb', line 2182

def glVertexAttrib4Nubv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib4Nubv).call(index_, v_)
end

#glVertexAttrib4Nuiv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4Nuiv



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# File 'lib/opengl-core/gl-commands.rb', line 2194

def glVertexAttrib4Nuiv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib4Nuiv).call(index_, v_)
end

#glVertexAttrib4Nusv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4Nusv



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# File 'lib/opengl-core/gl-commands.rb', line 2206

def glVertexAttrib4Nusv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib4Nusv).call(index_, v_)
end

#glVertexAttrib4s__(index_, x_, y_, z_, w_) ⇒ Object Also known as: glVertexAttrib4s



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# File 'lib/opengl-core/gl-commands.rb', line 2290

def glVertexAttrib4s__(index_, x_, y_, z_, w_)
  GLSym.load_sym(:glVertexAttrib4s).call(index_, x_, y_, z_, w_)
end

#glVertexAttrib4sv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4sv



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# File 'lib/opengl-core/gl-commands.rb', line 2302

def glVertexAttrib4sv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib4sv).call(index_, v_)
end

#glVertexAttrib4ubv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4ubv



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# File 'lib/opengl-core/gl-commands.rb', line 2314

def glVertexAttrib4ubv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib4ubv).call(index_, v_)
end

#glVertexAttrib4uiv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4uiv



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# File 'lib/opengl-core/gl-commands.rb', line 2326

def glVertexAttrib4uiv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib4uiv).call(index_, v_)
end

#glVertexAttrib4usv__(index_, v_) ⇒ Object Also known as: glVertexAttrib4usv



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# File 'lib/opengl-core/gl-commands.rb', line 2338

def glVertexAttrib4usv__(index_, v_)
  GLSym.load_sym(:glVertexAttrib4usv).call(index_, v_)
end

#glVertexAttribBinding__(attribindex_, bindingindex_) ⇒ Object Also known as: glVertexAttribBinding



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# File 'lib/opengl-core/gl-commands.rb', line 6634

def glVertexAttribBinding__(attribindex_, bindingindex_)
  GLSym.load_sym(:glVertexAttribBinding).call(attribindex_, bindingindex_)
end

#glVertexAttribDivisor__(index_, divisor_) ⇒ Object Also known as: glVertexAttribDivisor



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# File 'lib/opengl-core/gl-commands.rb', line 4042

def glVertexAttribDivisor__(index_, divisor_)
  GLSym.load_sym(:glVertexAttribDivisor).call(index_, divisor_)
end

#glVertexAttribFormat__(attribindex_, size_, type_, normalized_, relativeoffset_) ⇒ Object Also known as: glVertexAttribFormat



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# File 'lib/opengl-core/gl-commands.rb', line 6598

def glVertexAttribFormat__(attribindex_, size_, type_, normalized_, relativeoffset_)
  GLSym.load_sym(:glVertexAttribFormat).call(attribindex_, size_, type_, normalized_, relativeoffset_)
end

#glVertexAttribI1i__(index_, x_) ⇒ Object Also known as: glVertexAttribI1i



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# File 'lib/opengl-core/gl-commands.rb', line 2650

def glVertexAttribI1i__(index_, x_)
  GLSym.load_sym(:glVertexAttribI1i).call(index_, x_)
end

#glVertexAttribI1iv__(index_, v_) ⇒ Object Also known as: glVertexAttribI1iv



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# File 'lib/opengl-core/gl-commands.rb', line 2746

def glVertexAttribI1iv__(index_, v_)
  GLSym.load_sym(:glVertexAttribI1iv).call(index_, v_)
end

#glVertexAttribI1ui__(index_, x_) ⇒ Object Also known as: glVertexAttribI1ui



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# File 'lib/opengl-core/gl-commands.rb', line 2698

def glVertexAttribI1ui__(index_, x_)
  GLSym.load_sym(:glVertexAttribI1ui).call(index_, x_)
end

#glVertexAttribI1uiv__(index_, v_) ⇒ Object Also known as: glVertexAttribI1uiv



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# File 'lib/opengl-core/gl-commands.rb', line 2794

def glVertexAttribI1uiv__(index_, v_)
  GLSym.load_sym(:glVertexAttribI1uiv).call(index_, v_)
end

#glVertexAttribI2i__(index_, x_, y_) ⇒ Object Also known as: glVertexAttribI2i



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# File 'lib/opengl-core/gl-commands.rb', line 2662

def glVertexAttribI2i__(index_, x_, y_)
  GLSym.load_sym(:glVertexAttribI2i).call(index_, x_, y_)
end

#glVertexAttribI2iv__(index_, v_) ⇒ Object Also known as: glVertexAttribI2iv



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# File 'lib/opengl-core/gl-commands.rb', line 2758

def glVertexAttribI2iv__(index_, v_)
  GLSym.load_sym(:glVertexAttribI2iv).call(index_, v_)
end

#glVertexAttribI2ui__(index_, x_, y_) ⇒ Object Also known as: glVertexAttribI2ui



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# File 'lib/opengl-core/gl-commands.rb', line 2710

def glVertexAttribI2ui__(index_, x_, y_)
  GLSym.load_sym(:glVertexAttribI2ui).call(index_, x_, y_)
end

#glVertexAttribI2uiv__(index_, v_) ⇒ Object Also known as: glVertexAttribI2uiv



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# File 'lib/opengl-core/gl-commands.rb', line 2806

def glVertexAttribI2uiv__(index_, v_)
  GLSym.load_sym(:glVertexAttribI2uiv).call(index_, v_)
end

#glVertexAttribI3i__(index_, x_, y_, z_) ⇒ Object Also known as: glVertexAttribI3i



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# File 'lib/opengl-core/gl-commands.rb', line 2674

def glVertexAttribI3i__(index_, x_, y_, z_)
  GLSym.load_sym(:glVertexAttribI3i).call(index_, x_, y_, z_)
end

#glVertexAttribI3iv__(index_, v_) ⇒ Object Also known as: glVertexAttribI3iv



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# File 'lib/opengl-core/gl-commands.rb', line 2770

def glVertexAttribI3iv__(index_, v_)
  GLSym.load_sym(:glVertexAttribI3iv).call(index_, v_)
end

#glVertexAttribI3ui__(index_, x_, y_, z_) ⇒ Object Also known as: glVertexAttribI3ui



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# File 'lib/opengl-core/gl-commands.rb', line 2722

def glVertexAttribI3ui__(index_, x_, y_, z_)
  GLSym.load_sym(:glVertexAttribI3ui).call(index_, x_, y_, z_)
end

#glVertexAttribI3uiv__(index_, v_) ⇒ Object Also known as: glVertexAttribI3uiv



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# File 'lib/opengl-core/gl-commands.rb', line 2818

def glVertexAttribI3uiv__(index_, v_)
  GLSym.load_sym(:glVertexAttribI3uiv).call(index_, v_)
end

#glVertexAttribI4bv__(index_, v_) ⇒ Object Also known as: glVertexAttribI4bv



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# File 'lib/opengl-core/gl-commands.rb', line 2842

def glVertexAttribI4bv__(index_, v_)
  GLSym.load_sym(:glVertexAttribI4bv).call(index_, v_)
end

#glVertexAttribI4i__(index_, x_, y_, z_, w_) ⇒ Object Also known as: glVertexAttribI4i



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# File 'lib/opengl-core/gl-commands.rb', line 2686

def glVertexAttribI4i__(index_, x_, y_, z_, w_)
  GLSym.load_sym(:glVertexAttribI4i).call(index_, x_, y_, z_, w_)
end

#glVertexAttribI4iv__(index_, v_) ⇒ Object Also known as: glVertexAttribI4iv



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# File 'lib/opengl-core/gl-commands.rb', line 2782

def glVertexAttribI4iv__(index_, v_)
  GLSym.load_sym(:glVertexAttribI4iv).call(index_, v_)
end

#glVertexAttribI4sv__(index_, v_) ⇒ Object Also known as: glVertexAttribI4sv



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# File 'lib/opengl-core/gl-commands.rb', line 2854

def glVertexAttribI4sv__(index_, v_)
  GLSym.load_sym(:glVertexAttribI4sv).call(index_, v_)
end

#glVertexAttribI4ubv__(index_, v_) ⇒ Object Also known as: glVertexAttribI4ubv



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# File 'lib/opengl-core/gl-commands.rb', line 2866

def glVertexAttribI4ubv__(index_, v_)
  GLSym.load_sym(:glVertexAttribI4ubv).call(index_, v_)
end

#glVertexAttribI4ui__(index_, x_, y_, z_, w_) ⇒ Object Also known as: glVertexAttribI4ui



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# File 'lib/opengl-core/gl-commands.rb', line 2734

def glVertexAttribI4ui__(index_, x_, y_, z_, w_)
  GLSym.load_sym(:glVertexAttribI4ui).call(index_, x_, y_, z_, w_)
end

#glVertexAttribI4uiv__(index_, v_) ⇒ Object Also known as: glVertexAttribI4uiv



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# File 'lib/opengl-core/gl-commands.rb', line 2830

def glVertexAttribI4uiv__(index_, v_)
  GLSym.load_sym(:glVertexAttribI4uiv).call(index_, v_)
end

#glVertexAttribI4usv__(index_, v_) ⇒ Object Also known as: glVertexAttribI4usv



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# File 'lib/opengl-core/gl-commands.rb', line 2878

def glVertexAttribI4usv__(index_, v_)
  GLSym.load_sym(:glVertexAttribI4usv).call(index_, v_)
end

#glVertexAttribIFormat__(attribindex_, size_, type_, relativeoffset_) ⇒ Object Also known as: glVertexAttribIFormat



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# File 'lib/opengl-core/gl-commands.rb', line 6610

def glVertexAttribIFormat__(attribindex_, size_, type_, relativeoffset_)
  GLSym.load_sym(:glVertexAttribIFormat).call(attribindex_, size_, type_, relativeoffset_)
end

#glVertexAttribIPointer__(index_, size_, type_, stride_, pointer_) ⇒ Object Also known as: glVertexAttribIPointer



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# File 'lib/opengl-core/gl-commands.rb', line 2614

def glVertexAttribIPointer__(index_, size_, type_, stride_, pointer_)
  GLSym.load_sym(:glVertexAttribIPointer).call(index_, size_, type_, stride_, pointer_)
end

#glVertexAttribL1d__(index_, x_) ⇒ Object Also known as: glVertexAttribL1d



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# File 'lib/opengl-core/gl-commands.rb', line 5878

def glVertexAttribL1d__(index_, x_)
  GLSym.load_sym(:glVertexAttribL1d).call(index_, x_)
end

#glVertexAttribL1dv__(index_, v_) ⇒ Object Also known as: glVertexAttribL1dv



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# File 'lib/opengl-core/gl-commands.rb', line 5926

def glVertexAttribL1dv__(index_, v_)
  GLSym.load_sym(:glVertexAttribL1dv).call(index_, v_)
end

#glVertexAttribL2d__(index_, x_, y_) ⇒ Object Also known as: glVertexAttribL2d



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# File 'lib/opengl-core/gl-commands.rb', line 5890

def glVertexAttribL2d__(index_, x_, y_)
  GLSym.load_sym(:glVertexAttribL2d).call(index_, x_, y_)
end

#glVertexAttribL2dv__(index_, v_) ⇒ Object Also known as: glVertexAttribL2dv



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# File 'lib/opengl-core/gl-commands.rb', line 5938

def glVertexAttribL2dv__(index_, v_)
  GLSym.load_sym(:glVertexAttribL2dv).call(index_, v_)
end

#glVertexAttribL3d__(index_, x_, y_, z_) ⇒ Object Also known as: glVertexAttribL3d



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# File 'lib/opengl-core/gl-commands.rb', line 5902

def glVertexAttribL3d__(index_, x_, y_, z_)
  GLSym.load_sym(:glVertexAttribL3d).call(index_, x_, y_, z_)
end

#glVertexAttribL3dv__(index_, v_) ⇒ Object Also known as: glVertexAttribL3dv



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# File 'lib/opengl-core/gl-commands.rb', line 5950

def glVertexAttribL3dv__(index_, v_)
  GLSym.load_sym(:glVertexAttribL3dv).call(index_, v_)
end

#glVertexAttribL4d__(index_, x_, y_, z_, w_) ⇒ Object Also known as: glVertexAttribL4d



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# File 'lib/opengl-core/gl-commands.rb', line 5914

def glVertexAttribL4d__(index_, x_, y_, z_, w_)
  GLSym.load_sym(:glVertexAttribL4d).call(index_, x_, y_, z_, w_)
end

#glVertexAttribL4dv__(index_, v_) ⇒ Object Also known as: glVertexAttribL4dv



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# File 'lib/opengl-core/gl-commands.rb', line 5962

def glVertexAttribL4dv__(index_, v_)
  GLSym.load_sym(:glVertexAttribL4dv).call(index_, v_)
end

#glVertexAttribLFormat__(attribindex_, size_, type_, relativeoffset_) ⇒ Object Also known as: glVertexAttribLFormat



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# File 'lib/opengl-core/gl-commands.rb', line 6622

def glVertexAttribLFormat__(attribindex_, size_, type_, relativeoffset_)
  GLSym.load_sym(:glVertexAttribLFormat).call(attribindex_, size_, type_, relativeoffset_)
end

#glVertexAttribLPointer__(index_, size_, type_, stride_, pointer_) ⇒ Object Also known as: glVertexAttribLPointer



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# File 'lib/opengl-core/gl-commands.rb', line 5974

def glVertexAttribLPointer__(index_, size_, type_, stride_, pointer_)
  GLSym.load_sym(:glVertexAttribLPointer).call(index_, size_, type_, stride_, pointer_)
end

#glVertexAttribP1ui__(index_, type_, normalized_, value_) ⇒ Object Also known as: glVertexAttribP1ui



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# File 'lib/opengl-core/gl-commands.rb', line 4054

def glVertexAttribP1ui__(index_, type_, normalized_, value_)
  GLSym.load_sym(:glVertexAttribP1ui).call(index_, type_, normalized_, value_)
end

#glVertexAttribP1uiv__(index_, type_, normalized_, value_) ⇒ Object Also known as: glVertexAttribP1uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4066

def glVertexAttribP1uiv__(index_, type_, normalized_, value_)
  GLSym.load_sym(:glVertexAttribP1uiv).call(index_, type_, normalized_, value_)
end

#glVertexAttribP2ui__(index_, type_, normalized_, value_) ⇒ Object Also known as: glVertexAttribP2ui



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# File 'lib/opengl-core/gl-commands.rb', line 4078

def glVertexAttribP2ui__(index_, type_, normalized_, value_)
  GLSym.load_sym(:glVertexAttribP2ui).call(index_, type_, normalized_, value_)
end

#glVertexAttribP2uiv__(index_, type_, normalized_, value_) ⇒ Object Also known as: glVertexAttribP2uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4090

def glVertexAttribP2uiv__(index_, type_, normalized_, value_)
  GLSym.load_sym(:glVertexAttribP2uiv).call(index_, type_, normalized_, value_)
end

#glVertexAttribP3ui__(index_, type_, normalized_, value_) ⇒ Object Also known as: glVertexAttribP3ui



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# File 'lib/opengl-core/gl-commands.rb', line 4102

def glVertexAttribP3ui__(index_, type_, normalized_, value_)
  GLSym.load_sym(:glVertexAttribP3ui).call(index_, type_, normalized_, value_)
end

#glVertexAttribP3uiv__(index_, type_, normalized_, value_) ⇒ Object Also known as: glVertexAttribP3uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4114

def glVertexAttribP3uiv__(index_, type_, normalized_, value_)
  GLSym.load_sym(:glVertexAttribP3uiv).call(index_, type_, normalized_, value_)
end

#glVertexAttribP4ui__(index_, type_, normalized_, value_) ⇒ Object Also known as: glVertexAttribP4ui



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# File 'lib/opengl-core/gl-commands.rb', line 4126

def glVertexAttribP4ui__(index_, type_, normalized_, value_)
  GLSym.load_sym(:glVertexAttribP4ui).call(index_, type_, normalized_, value_)
end

#glVertexAttribP4uiv__(index_, type_, normalized_, value_) ⇒ Object Also known as: glVertexAttribP4uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4138

def glVertexAttribP4uiv__(index_, type_, normalized_, value_)
  GLSym.load_sym(:glVertexAttribP4uiv).call(index_, type_, normalized_, value_)
end

#glVertexAttribPointer__(index_, size_, type_, normalized_, stride_, pointer_) ⇒ Object Also known as: glVertexAttribPointer



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# File 'lib/opengl-core/gl-commands.rb', line 2350

def glVertexAttribPointer__(index_, size_, type_, normalized_, stride_, pointer_)
  GLSym.load_sym(:glVertexAttribPointer).call(index_, size_, type_, normalized_, stride_, pointer_)
end

#glVertexBindingDivisor__(bindingindex_, divisor_) ⇒ Object Also known as: glVertexBindingDivisor



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# File 'lib/opengl-core/gl-commands.rb', line 6646

def glVertexBindingDivisor__(bindingindex_, divisor_)
  GLSym.load_sym(:glVertexBindingDivisor).call(bindingindex_, divisor_)
end

#glVertexP2ui__(type_, value_) ⇒ Object Also known as: glVertexP2ui



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# File 'lib/opengl-core/gl-commands.rb', line 4150

def glVertexP2ui__(type_, value_)
  GLSym.load_sym(:glVertexP2ui).call(type_, value_)
end

#glVertexP2uiv__(type_, value_) ⇒ Object Also known as: glVertexP2uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4162

def glVertexP2uiv__(type_, value_)
  GLSym.load_sym(:glVertexP2uiv).call(type_, value_)
end

#glVertexP3ui__(type_, value_) ⇒ Object Also known as: glVertexP3ui



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# File 'lib/opengl-core/gl-commands.rb', line 4174

def glVertexP3ui__(type_, value_)
  GLSym.load_sym(:glVertexP3ui).call(type_, value_)
end

#glVertexP3uiv__(type_, value_) ⇒ Object Also known as: glVertexP3uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4186

def glVertexP3uiv__(type_, value_)
  GLSym.load_sym(:glVertexP3uiv).call(type_, value_)
end

#glVertexP4ui__(type_, value_) ⇒ Object Also known as: glVertexP4ui



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# File 'lib/opengl-core/gl-commands.rb', line 4198

def glVertexP4ui__(type_, value_)
  GLSym.load_sym(:glVertexP4ui).call(type_, value_)
end

#glVertexP4uiv__(type_, value_) ⇒ Object Also known as: glVertexP4uiv



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# File 'lib/opengl-core/gl-commands.rb', line 4210

def glVertexP4uiv__(type_, value_)
  GLSym.load_sym(:glVertexP4uiv).call(type_, value_)
end

#glViewport__(x_, y_, width_, height_) ⇒ Object Also known as: glViewport



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# File 'lib/opengl-core/gl-commands.rb', line 586

def glViewport__(x_, y_, width_, height_)
  GLSym.load_sym(:glViewport).call(x_, y_, width_, height_)
end

#glViewportArrayv__(first_, count_, v_) ⇒ Object Also known as: glViewportArrayv



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# File 'lib/opengl-core/gl-commands.rb', line 5998

def glViewportArrayv__(first_, count_, v_)
  GLSym.load_sym(:glViewportArrayv).call(first_, count_, v_)
end

#glViewportIndexedf__(index_, x_, y_, w_, h_) ⇒ Object Also known as: glViewportIndexedf



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# File 'lib/opengl-core/gl-commands.rb', line 6010

def glViewportIndexedf__(index_, x_, y_, w_, h_)
  GLSym.load_sym(:glViewportIndexedf).call(index_, x_, y_, w_, h_)
end

#glViewportIndexedfv__(index_, v_) ⇒ Object Also known as: glViewportIndexedfv



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# File 'lib/opengl-core/gl-commands.rb', line 6022

def glViewportIndexedfv__(index_, v_)
  GLSym.load_sym(:glViewportIndexedfv).call(index_, v_)
end

#glWaitSync__(sync_, flags_, timeout_) ⇒ Object Also known as: glWaitSync



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# File 'lib/opengl-core/gl-commands.rb', line 3694

def glWaitSync__(sync_, flags_, timeout_)
  GLSym.load_sym(:glWaitSync).call(sync_, flags_, timeout_)
end

#have_gl_command?(command) ⇒ Boolean

Checks if a GL command is availalbe to use. This necessarily loads the command if it’s not yet loaded just to check if it exists, so do not call this from multiple threads when other Gl commands are being loaded. If you want to ensure this only reads, you can call load_all_gl_commands! ahead of time and query it afterward.

Returns:

  • (Boolean)


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# File 'lib/opengl-core.rb', line 23

def have_gl_command?(command)
  begin ; !!GLSym.load_sym(command.intern) ; rescue NoMethodError ; end
end

#load_all_gl_commands!Object

Does what it says on the tin. Should only be called once, preferably from the main thread, though I’m not aware of any thread requirements re: symbol loading. If you’re using Gl commands from multiple threads with multiple contexts, you should call this before using any Gl commands.



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# File 'lib/opengl-core.rb', line 31

def load_all_gl_commands!()
  GLSym::GL_COMMAND_TYPES.each_key do |fnsym|
    begin ; GLSym.load_sym(fnsym) ; rescue NoMethodError ; end
  end
  self
end