Class: MazeGame

Inherits:
Object
  • Object
show all
Defined in:
lib/maze/game/maze_game.rb

Instance Method Summary collapse

Constructor Details

#initialize(clients) ⇒ MazeGame

Returns a new instance of MazeGame.



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# File 'lib/maze/game/maze_game.rb', line 6

def initialize(clients)
  @players = Hash.new
  @maze = Maze.new(30, 30)
  start_position = rand_start_position
  clients.each do |_, client|
    @players[client] = MazePlayer.new(start_position, client.name)
  end
end

Instance Method Details

#all_players_reached_exit?Boolean

Returns:

  • (Boolean)


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# File 'lib/maze/game/maze_game.rb', line 45

def all_players_reached_exit?
  @players.reject{|client, _| player_reached_exit? client }.empty?
end

#maze(client) ⇒ Object



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# File 'lib/maze/game/maze_game.rb', line 32

def maze(client)
  @maze.to_s_for_player(client.number, @players[client].current_position)
end

#move(client, orientation) ⇒ Object



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# File 'lib/maze/game/maze_game.rb', line 20

def move(client, orientation)
  @players[client].move(orientation)
end

#movesObject



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# File 'lib/maze/game/maze_game.rb', line 24

def moves
  player_moves = {}
  @players.each do |client, player|
    player_moves[client.name] = player.moves
  end
  player_moves
end

#player_reached_exit?(client) ⇒ Boolean

Returns:

  • (Boolean)


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# File 'lib/maze/game/maze_game.rb', line 41

def player_reached_exit?(client)
  @maze.exit?(@players[client].current_position)
end


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# File 'lib/maze/game/maze_game.rb', line 36

def print_current_maze
  puts 'Maze Field'
  puts @maze.to_s
end

#reached_player_exit?Boolean

Returns:

  • (Boolean)


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# File 'lib/maze/game/maze_game.rb', line 49

def reached_player_exit?
  !winning_players.empty?
end

#show_next_moves(client) ⇒ Object



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# File 'lib/maze/game/maze_game.rb', line 15

def show_next_moves(client)
  player_position = @players[client].current_position
  @maze.possible_directions player_position
end

#winning_playersObject



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# File 'lib/maze/game/maze_game.rb', line 53

def winning_players
  winning_players = []
  @players.each do |_, player|
    winning_players << player if @maze.exit?(player.current_position)
  end
  winning_players.map { |player| player.name }
end