Class: MazeGame

Inherits:
Object
  • Object
show all
Defined in:
lib/maze/game/maze_game.rb

Instance Method Summary collapse

Constructor Details

#initialize(clients) ⇒ MazeGame

Returns a new instance of MazeGame.



6
7
8
9
10
11
12
13
# File 'lib/maze/game/maze_game.rb', line 6

def initialize(clients)
  @players = Hash.new
  @maze = Maze.new(30, 30)
  start_position = rand_start_position
  clients.each do |_, client|
    @players[client] = MazePlayer.new(start_position, client.name)
  end
end

Instance Method Details

#maze(client) ⇒ Object



24
25
26
# File 'lib/maze/game/maze_game.rb', line 24

def maze(client)
  @maze.to_s_for_player(client.number, @players[client].current_position)
end

#move(client, orientation) ⇒ Object



20
21
22
# File 'lib/maze/game/maze_game.rb', line 20

def move(client, orientation)
  @players[client].move(orientation)
end


28
29
30
31
# File 'lib/maze/game/maze_game.rb', line 28

def print_current_maze
  puts 'Maze Field'
  puts @maze.to_s
end

#reached_player_exit?Boolean

Returns:

  • (Boolean)


33
34
35
# File 'lib/maze/game/maze_game.rb', line 33

def reached_player_exit?
  !winning_players.empty?
end

#show_next_moves(client) ⇒ Object



15
16
17
18
# File 'lib/maze/game/maze_game.rb', line 15

def show_next_moves(client)
  player_position = @players[client].current_position
  @maze.possible_directions player_position
end

#winning_playersObject



37
38
39
40
41
42
43
# File 'lib/maze/game/maze_game.rb', line 37

def winning_players
  winning_players = []
  @players.each do |_, player|
    winning_players << player if @maze.exit?(player.current_position)
  end
  winning_players.map { |player| player.name }
end