Class: Laser::Cutter::Notching::PathGenerator
- Inherits:
-
Object
- Object
- Laser::Cutter::Notching::PathGenerator
- Extended by:
- Forwardable
- Defined in:
- lib/laser-cutter/notching/path_generator.rb
Instance Attribute Summary collapse
-
#edge ⇒ Object
Returns the value of attribute edge.
Instance Method Summary collapse
- #add_boxes_when_in(dim_index, direction, k) ⇒ Object
- #add_corners_when_out(dim_index, direction, k) ⇒ Object
- #adjust_for_kerf(vertices, direction) ⇒ Object
- #corner_box_sides ⇒ Object
- #d_index_across ⇒ Object
-
#d_index_along ⇒ Object
0 = X, 1 = Y.
- #direction_across ⇒ Object
- #direction_along ⇒ Object
-
#generate ⇒ Object
Calculates a notched path that flows between the outer edge of the box (outside_line) and inner (inside_line).
-
#initialize(edge) ⇒ PathGenerator
constructor
This class generates lines that zigzag between two lines: the outside line, and the inside line of a single edge.
- #shift_vector(index, dim_shift = 0) ⇒ Object
- #starting_point ⇒ Object
Constructor Details
#initialize(edge) ⇒ PathGenerator
This class generates lines that zigzag between two lines: the outside line, and the inside line of a single edge. Edge class encapsulates both of them with additional properties.
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# File 'lib/laser-cutter/notching/path_generator.rb', line 47 def initialize(edge) @edge = edge end |
Instance Attribute Details
#edge ⇒ Object
Returns the value of attribute edge.
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# File 'lib/laser-cutter/notching/path_generator.rb', line 42 def edge @edge end |
Instance Method Details
#add_boxes_when_in(dim_index, direction, k) ⇒ Object
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# File 'lib/laser-cutter/notching/path_generator.rb', line 118 def add_boxes_when_in(dim_index, direction, k) v1 = k * direction * shift_vector(1, dim_index) v2 = k * direction * shift_vector(2, dim_index) p1 = edge.inside.p1.plus(v1) coords = [] coords[d_index_along] = edge.inside.p1[d_index_along] coords[d_index_across] = edge.outside.p1[d_index_across] p2 = Geometry::Point[*coords] r1 = Geometry::Rect[p1, p2] p1 = edge.inside.p2.plus(v2) coords = [] coords[d_index_along] = edge.inside.p2[d_index_along] coords[d_index_across] = edge.outside.p2[d_index_across] p2 = Geometry::Point[*coords] r2 = Geometry::Rect[p1, p2] lines = [r1, r2].map(&:sides).flatten lines << Geometry::Line[edge.inside.p1.plus(v1), edge.inside.p1.clone] lines << Geometry::Line[edge.inside.p2.plus(v2), edge.inside.p2.clone] lines end |
#add_corners_when_out(dim_index, direction, k) ⇒ Object
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# File 'lib/laser-cutter/notching/path_generator.rb', line 140 def add_corners_when_out(dim_index, direction, k) v1 = direction * k * shift_vector(1, dim_index) v2 = direction * k * shift_vector(2, dim_index) p1 = edge.inside.p1.plus(v1) coords = [] coords[d_index_along] = edge.outside.p1[d_index_along] coords[d_index_across] = edge.inside.p1[d_index_across] p2 = Geometry::Point[*coords] r1 = Geometry::Rect[p1, p2] p1 = edge.inside.p2.plus(v2) coords = [] coords[d_index_along] = edge.outside.p2[d_index_along] coords[d_index_across] = edge.inside.p2[d_index_across] p2 = Geometry::Point[*coords] r2 = Geometry::Rect[p1, p2] lines = [r1, r2].map(&:sides).flatten lines << Geometry::Line[edge.inside.p1.plus(v1), edge.inside.p1.clone] lines << Geometry::Line[edge.inside.p2.plus(v2), edge.inside.p2.clone] lines end |
#adjust_for_kerf(vertices, direction) ⇒ Object
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# File 'lib/laser-cutter/notching/path_generator.rb', line 79 def adjust_for_kerf(vertices, direction) if kerf? point = vertices.pop point = corners ? point.plus(2 * direction * shift_vector(1)) : point vertices << point end end |
#corner_box_sides ⇒ Object
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# File 'lib/laser-cutter/notching/path_generator.rb', line 87 def corner_box_sides boxes = [] extra_lines = [] sides = [] # These two boxes occupy the corners of the 3D box. They do not match # in width to our notches because they are usually merged with them. # It's just an aesthetic choice I guess. boxes << Geometry::Rect[edge.inside.p1.clone, edge.outside.p1.clone] boxes << Geometry::Rect[edge.inside.p2.clone, edge.outside.p2.clone] if kerf? if adjust_corners if first_notch_out? k = 2 direction = -1 dim_index = 1 extra_lines << add_corners_when_out(dim_index, direction, k) else k = -2 direction = 1 dim_index = 0 extra_lines << add_boxes_when_in(dim_index, direction, k) end end end sides = boxes.flatten.map(&:relocate!).map(&:sides) sides << extra_lines if !extra_lines.empty? sides.flatten end |
#d_index_across ⇒ Object
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# File 'lib/laser-cutter/notching/path_generator.rb', line 179 def d_index_across (d_index_along + 1) % 2 end |
#d_index_along ⇒ Object
0 = X, 1 = Y
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# File 'lib/laser-cutter/notching/path_generator.rb', line 175 def d_index_along (edge.inside.p1.x == edge.inside.p2.x) ? 1 : 0 end |
#direction_across ⇒ Object
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# File 'lib/laser-cutter/notching/path_generator.rb', line 187 def direction_across (edge.inside.p1.coords.[](d_index_across) < edge.outside.p1.coords.[](d_index_across)) ? 1 : -1 end |
#direction_along ⇒ Object
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# File 'lib/laser-cutter/notching/path_generator.rb', line 183 def direction_along (edge.inside.p1.coords.[](d_index_along) < edge.inside.p2.coords.[](d_index_along)) ? 1 : -1 end |
#generate ⇒ Object
Calculates a notched path that flows between the outer edge of the box (outside_line) and inner (inside_line). Relative location of these lines also defines the direction and orientation of the box, and hence the notches.
We always want to create a symmetric path that has a notch in the middle (for center_out = true) or dip in the middle (center_out = false)
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# File 'lib/laser-cutter/notching/path_generator.rb', line 57 def generate shifts = define_shifts vertices = [] lines = [] if corners lines << corner_box_sides end point = starting_point vertices << point adjust_for_kerf(vertices,-1) if adjust_corners && !first_notch_out? shifts.each do |shift| point = shift.next_point_after point vertices << point end adjust_for_kerf(vertices, 1) if adjust_corners && !first_notch_out? lines << create_lines(vertices) lines.flatten end |
#shift_vector(index, dim_shift = 0) ⇒ Object
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# File 'lib/laser-cutter/notching/path_generator.rb', line 162 def shift_vector(index, dim_shift = 0) shift = [] shift[(d_index_across + dim_shift) % 2] = 0 shift[(d_index_along + dim_shift) % 2] = kerf / 2.0 * edge.send("v#{index}".to_sym).[]((d_index_along + dim_shift) % 2) Vector.[](*shift) end |
#starting_point ⇒ Object
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# File 'lib/laser-cutter/notching/path_generator.rb', line 170 def starting_point edge.inside.p1.clone # start end |