Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(title) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 9

def initialize(title)
  @title = title
  @players = []
end

Instance Attribute Details

#titleObject (readonly)

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 7

def title
  @title
end

Instance Method Details

#add_player(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 14

def add_player(player)
  @players << player
end

#load_players(file_name) ⇒ Object



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# File 'lib/studio_game/game.rb', line 31

def load_players(file_name)
  File.readlines(file_name).each do |line|
    add_player(Player.from_csv(line))
  end
end

#play(rounds) ⇒ Object



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# File 'lib/studio_game/game.rb', line 37

def play(rounds)
  treasures = TreasureTrove::TREASURES
  puts "There are #{@players.size} players in #{title}:"
  puts "\nThere are #{treasures.count} treasure to be found:"
  treasures.each do |treasure|
    puts "A #{treasure.name} is worth #{treasure.points} points"
  end
  
  @players.each do |p|
    puts p
  end
  
  1.upto(rounds) do |round|
    puts "\nRound #{round}:"
    @players.each do |p|
      GameTurn.take_turn(p)
      puts p
    end
  end
end


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# File 'lib/studio_game/game.rb', line 58

def print_name_and_health(player)
  puts "#{player.name} (#{player.health})"
end


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# File 'lib/studio_game/game.rb', line 66

def print_stats
  strong, wimpy = @players.partition { |p| p.strong? }
  #another way to do this
  #strong_players = @players.select { |player| player.strong? }
  #wimpy_players = @players.reject { |player| player.strong? }

  puts "\n#{@title} Statistics:\n\n"
  print_strong_or_wimpy_count("strong", strong)
  strong.each do |p|
    print_name_and_health(p)
  end

  print_strong_or_wimpy_count("wimpy", wimpy)
  wimpy.each do |p|
    print_name_and_health(p)
  end

  puts "\n#{@title} High Scores:\n"
  @players.sort.each do |p|
    puts p.print_high_score
  end

  @players.each do |p|
    puts "#{p.name}'s point totals:"
    p.each_found_treasure do |treasure|
      puts "#{treasure.points} total #{treasure.name} points"
    end
    puts "#{p.points} grand total points\n"
  end

  puts "#{total_points} total points from treasures found."
end


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# File 'lib/studio_game/game.rb', line 62

def print_strong_or_wimpy_count(type, player_obj)
  puts "#{player_obj.count} #{type} players:\n"
end

#save_high_scores(file_name = "high_scores.txt") ⇒ Object



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# File 'lib/studio_game/game.rb', line 18

def save_high_scores(file_name="high_scores.txt")
  File.open(file_name, "w") do |file|
    file.puts "#{@title} High Scores:"
    @players.sort.each do |p|
     file.puts p.print_high_score
    end
  end
end

#total_pointsObject



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# File 'lib/studio_game/game.rb', line 27

def total_points
  @players.reduce(0) { |sum, player| sum + player.points }
end