Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(title) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 10

def initialize(title)
  @title = title
  @players = []
end

Instance Attribute Details

#titleObject (readonly)

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 8

def title
  @title
end

Instance Method Details

#add_player(*player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 26

def add_player(*player)
  @players.push(*player)
end

#high_score_entry(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 48

def high_score_entry(player)
  "#{player.name.ljust(20, '.')}#{player.score}"
end

#high_scores(players) ⇒ Object



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# File 'lib/studio_game/game.rb', line 52

def high_scores(players)
  puts "\n#{@title} High Scores:"
  players.sort.each do |player|
    puts high_score_entry(player)
  end
end

#load_players(from_file) ⇒ Object



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# File 'lib/studio_game/game.rb', line 19

def load_players(from_file)
  File.readlines(from_file, chomp: true).each do |line|
    player, health = line.split(',')
    add_player(Player.from_csv(line))
  end
end

#play(rounds) ⇒ Object



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# File 'lib/studio_game/game.rb', line 86

def play(rounds)
  puts "There are #{@players.size} players in #{@title}: "

  @players.each do |player|
    puts player
  end

  treasures = TreasureTrove::TREASURES

  puts "\nThere are #{treasures.size} treasures to be found: "
  treasures.each do |treasure|
    puts "A #{treasure.name} is worth #{treasure.points} points"
  end

  1.upto(rounds) do |round|
    puts "\nRound #{round}!"
    @players.each do |player|
      GameTurn.take_turn(player)
      randomtreasure = TreasureTrove.random
      player.found_treasure(randomtreasure)
      puts player
    end
  end
end

#point_totals(players) ⇒ Object



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# File 'lib/studio_game/game.rb', line 59

def point_totals(players)
  players.each do |player|
    puts "\n#{player.name}'s point totals:"
    player.each_found_treasure { |treasure| puts "#{treasure.points} total #{treasure.name} points" }
    puts "#{player.points} grand total points"
  end
end


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# File 'lib/studio_game/game.rb', line 30

def print_name_and_health(player)
  puts "#{player.name} (#{player.health})"
end


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# File 'lib/studio_game/game.rb', line 67

def print_stats
  strong_players, wimpy_players = @players.partition(&:strong?)

  strong_players(strong_players)
  wimpy_players(wimpy_players)
  high_scores(@players)

  point_totals(@players)
end

#save_high_scores(file_name = 'high_scores.txt') ⇒ Object



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# File 'lib/studio_game/game.rb', line 77

def save_high_scores(file_name = 'high_scores.txt')
  File.open(file_name, 'w') do |file|
    file.puts "#{@title} High Scores:"
    @players.sort.each do |player|
      file.puts high_score_entry(player)
    end
  end
end

#strong_players(strong_players) ⇒ Object



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# File 'lib/studio_game/game.rb', line 34

def strong_players(strong_players)
  puts "\n#{strong_players.length} strong players:"
  strong_players.each do |player|
    print_name_and_health(player)
  end
end

#to_sObject



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# File 'lib/studio_game/game.rb', line 15

def to_s
  "There are #{@players.length} players in team: #{@title}!"
end

#wimpy_players(wimpy_players) ⇒ Object



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# File 'lib/studio_game/game.rb', line 41

def wimpy_players(wimpy_players)
  puts "\n#{wimpy_players.length} wimpy players:"
  wimpy_players.each do |player|
    print_name_and_health(player)
  end
end