Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#title ⇒ Object
readonly
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(*player) ⇒ Object
- #high_score_entry(player) ⇒ Object
- #high_scores(players) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(from_file) ⇒ Object
- #play(rounds) ⇒ Object
- #point_totals(players) ⇒ Object
- #print_name_and_health(player) ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(file_name = 'high_scores.txt') ⇒ Object
- #strong_players(strong_players) ⇒ Object
- #to_s ⇒ Object
- #wimpy_players(wimpy_players) ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game/game.rb', line 10 def initialize(title) @title = title @players = [] end |
Instance Attribute Details
#title ⇒ Object (readonly)
Returns the value of attribute title.
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# File 'lib/studio_game/game.rb', line 8 def title @title end |
Instance Method Details
#add_player(*player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 26 def add_player(*player) @players.push(*player) end |
#high_score_entry(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 48 def high_score_entry(player) "#{player.name.ljust(20, '.')}#{player.score}" end |
#high_scores(players) ⇒ Object
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# File 'lib/studio_game/game.rb', line 52 def high_scores(players) puts "\n#{@title} High Scores:" players.sort.each do |player| puts high_score_entry(player) end end |
#load_players(from_file) ⇒ Object
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# File 'lib/studio_game/game.rb', line 19 def load_players(from_file) File.readlines(from_file, chomp: true).each do |line| player, health = line.split(',') add_player(Player.from_csv(line)) end end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game/game.rb', line 86 def play(rounds) puts "There are #{@players.size} players in #{@title}: " @players.each do |player| puts player end treasures = TreasureTrove::TREASURES puts "\nThere are #{treasures.size} treasures to be found: " treasures.each do |treasure| puts "A #{treasure.name} is worth #{treasure.points} points" end 1.upto(rounds) do |round| puts "\nRound #{round}!" @players.each do |player| GameTurn.take_turn(player) randomtreasure = TreasureTrove.random player.found_treasure(randomtreasure) puts player end end end |
#point_totals(players) ⇒ Object
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# File 'lib/studio_game/game.rb', line 59 def point_totals(players) players.each do |player| puts "\n#{player.name}'s point totals:" player.each_found_treasure { |treasure| puts "#{treasure.points} total #{treasure.name} points" } puts "#{player.points} grand total points" end end |
#print_name_and_health(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 30 def print_name_and_health(player) puts "#{player.name} (#{player.health})" end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 67 def print_stats strong_players, wimpy_players = @players.partition(&:strong?) strong_players(strong_players) wimpy_players(wimpy_players) high_scores(@players) point_totals(@players) end |
#save_high_scores(file_name = 'high_scores.txt') ⇒ Object
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# File 'lib/studio_game/game.rb', line 77 def save_high_scores(file_name = 'high_scores.txt') File.open(file_name, 'w') do |file| file.puts "#{@title} High Scores:" @players.sort.each do |player| file.puts high_score_entry(player) end end end |
#strong_players(strong_players) ⇒ Object
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# File 'lib/studio_game/game.rb', line 34 def strong_players(strong_players) puts "\n#{strong_players.length} strong players:" strong_players.each do |player| print_name_and_health(player) end end |
#to_s ⇒ Object
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# File 'lib/studio_game/game.rb', line 15 def to_s "There are #{@players.length} players in team: #{@title}!" end |
#wimpy_players(wimpy_players) ⇒ Object
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# File 'lib/studio_game/game.rb', line 41 def wimpy_players(wimpy_players) puts "\n#{wimpy_players.length} wimpy players:" wimpy_players.each do |player| print_name_and_health(player) end end |