Class: ID3::Frame
- Inherits:
-
RestrictedOrderedHash
- Object
- ActiveSupport::OrderedHash
- RestrictedOrderedHash
- ID3::Frame
- Defined in:
- lib/id3/frame.rb
Overview
Class Frame ID3 Version 2.x.y Frame
parses ID3v2 frames from a binary array
dumps ID3v2 frames into a binary array
allows to modify frame's contents if the frame was decoded..
NOTE: right now the class Frame is derived from Hash, which is wrong..
It should really be derived from something like RestrictedOrderedHash
... a new class, which preserves the order of keys, and which does
strict checking that all keys are present and reference correct values!
e.g. frames["COMMENT"]
==> {"encoding"=>Byte, "language"=>Chars3, "text1"=>String, "text2"=>String}
e.g. user should be able to create a new frame , like:
tag2.frames["COMMENT"] = "right side"
and the following checks should be done:
1) if "COMMENT" is a correct key for tag2
2) if the "right side" contains the correct keys
3) if the "right side" contains the correct value for each key
In the simplest case, the "right side" might be just a string,
but for most FrameTypes, it's a complex datastructure.. and we need
to check it for correctness before doing the assignment..
NOTE2: the class Tag2 should have hash-like accessor functions to let the user
easily access frames and their contents..
e.g. tag2[framename] would really access tag2.frames[framename]
and if that works, we can make tag2.frames private and hidden!
This means, that when we generate the parse and dump routines dynamically,
we may want to create the corresponding accessor methods for Tag2 class
as well...? or are generic ones enough?
NOTE3:
The old way to pack / unpack frames to encode / decode them, is working,
but has the disadvantage that it's a little bit too close to the metal.
e.g. encoding and textcontent are both accessible, but ideally only
the textvalue should be accessible and settable, and the encoding should
automatically be set correctly / accordingly...
NOTE4:
for frames like TXXX , WXXX , which can occur multiple times in a ID3v2 frame,
we should manage those tags as an Array...
Instance Attribute Summary collapse
-
#dataEndX ⇒ Object
readonly
debugging only.
-
#dataStartX ⇒ Object
readonly
debugging only.
-
#headerStartX ⇒ Object
readonly
debugging only.
-
#name ⇒ Object
readonly
Returns the value of attribute name.
-
#rawdata ⇒ Object
readonly
debugging only.
-
#rawheader ⇒ Object
readonly
debugging only.
-
#version ⇒ Object
readonly
Returns the value of attribute version.
Attributes inherited from RestrictedOrderedHash
Instance Method Summary collapse
-
#initialize(name, version = '2.3.0', flags = 0, tag, headerStartX, dataStartX, dataEndX) ⇒ Frame
constructor
———————————————————————-.
-
#raw ⇒ Object
———————————————————————- return the complete raw frame.
Methods inherited from RestrictedOrderedHash
#[]=, #delete, #lock, #old_delete, #old_store
Constructor Details
#initialize(name, version = '2.3.0', flags = 0, tag, headerStartX, dataStartX, dataEndX) ⇒ Frame
67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 |
# File 'lib/id3/frame.rb', line 67 def initialize(name, version = '2.3.0', flags = 0, tag, headerStartX, dataStartX, dataEndX ) super @name = name @headerStartX = headerStartX if headerStartX @dataStartX = dataStartX if dataStartX @dataEndX = dataEndX if dataEndX if tag @rawdata = tag.raw[dataStartX..dataEndX] @rawheader = tag.raw[headerStartX..dataStartX-1] # parse the darn flags, if there are any.. @version = tag.version # caching.. else @rawdata = '' @rawheader= '' @version = version end case @version when /2\.2\.[0-9]/ # no flags, no extra attributes necessary when /2\.[34]\.0/ # dynamically create attributes and reader functions for flags in ID3-frames: # (not defined in earlier ID3 versions) instance_eval <<-EOB class << self attr_reader :rawflags, :flags end EOB @rawflags = flags.to_i # preserve the raw flags (for debugging only) if (flags.to_i & FRAME_HEADER_FLAG_MASK[@version] != 0) # in this case we need to skip parsing the frame... and skip to the next one... wrong = flags.to_i & FRAME_HEADER_FLAG_MASK[@version] error = printf "ID3 version %s frame header flags 0x%X contain invalid flags 0x%X !\n", @version, flags, wrong raise ArgumentError, error end @flags = Hash.new FRAME_HEADER_FLAGS[@version].each do |key,val| # only define the flags which are set.. @flags[key] = true if (flags.to_i & val == 1) end else raise ArgumentError, "ID3 version #{@version} not recognized when parsing frame header flags\n" end # parsing flags # generate methods for parsing data (low-level read support) and for dumping data out (low-level write-support) # # based on the particular ID3-version and the ID3-frame name, we basically obtain a string saying how to pack/unpack the data for that frame # then we use that packing-string to define a parser and dump method for this particular frame instance_eval <<-EOB class << self def parse # here we GENERATE the code to parse, dump and verify methods vars,packing = ID3::FRAME_PARSER[ ID3::FrameName2FrameType[ ID3::Framename2symbol[self.version][self.name]] ] values = self.rawdata.unpack(packing) vars.each do |key| self[key] = values.shift end self.lock # lock the OrderedHash end def dump vars,packing = ID3::FRAME_PARSER[ ID3::FrameName2FrameType[ ID3::Framename2symbol[self.version][self.name]] ] data = self.values.pack(packing) # we depend on an OrderedHash, so the values are in the correct order!!! header = self.name.dup # we want the value! not the reference!! len = data.length if self.version =~ /^2\.2\./ byte2,rest = len.divmod(256**2) byte1,byte0 = rest.divmod(256) header << byte2 << byte1 << byte0 elsif self.version =~ /^2\.[34]\./ # 10-byte header byte3,rest = len.divmod(256**3) byte2,rest = rest.divmod(256**2) byte1,byte0 = rest.divmod(256) flags1,flags0 = self.rawflags.divmod(256) header << byte3 << byte2 << byte1 << byte0 << flags1 << flags0 end header << data end end EOB self.parse # now we're using the just defined parsing routine return self end |
Instance Attribute Details
#dataEndX ⇒ Object (readonly)
debugging only
57 58 59 |
# File 'lib/id3/frame.rb', line 57 def dataEndX @dataEndX end |
#dataStartX ⇒ Object (readonly)
debugging only
57 58 59 |
# File 'lib/id3/frame.rb', line 57 def dataStartX @dataStartX end |
#headerStartX ⇒ Object (readonly)
debugging only
57 58 59 |
# File 'lib/id3/frame.rb', line 57 def headerStartX @headerStartX end |
#name ⇒ Object (readonly)
Returns the value of attribute name.
56 57 58 |
# File 'lib/id3/frame.rb', line 56 def name @name end |
#rawdata ⇒ Object (readonly)
debugging only
57 58 59 |
# File 'lib/id3/frame.rb', line 57 def rawdata @rawdata end |
#rawheader ⇒ Object (readonly)
debugging only
57 58 59 |
# File 'lib/id3/frame.rb', line 57 def rawheader @rawheader end |
#version ⇒ Object (readonly)
Returns the value of attribute version.
56 57 58 |
# File 'lib/id3/frame.rb', line 56 def version @version end |
Instance Method Details
#raw ⇒ Object
return the complete raw frame
62 63 64 |
# File 'lib/id3/frame.rb', line 62 def raw return @rawheader + @rawdata end |