Class: ICuke::SimulatorDriver
- Inherits:
-
Object
- Object
- ICuke::SimulatorDriver
- Includes:
- ICuke::Simulate::Gestures
- Defined in:
- lib/icuke/simulator_driver.rb
Constant Summary collapse
- DSL_METHODS =
[:launch, :quit, :suspend, :resume, :screen, :response, :record, :tap, :swipe, :drag, :drag_with_source, :drag_slider_to, :drag_slider_to_percentage, :type, :scroll_to, :scroll, :set_application_defaults]
Class Method Summary collapse
Instance Method Summary collapse
- #drag(source_x, source_y, dest_x, dest_y, options = {}) ⇒ Object
- #drag_slider_to(label, direction, distance) ⇒ Object
- #drag_slider_to_percentage(label, percentage) ⇒ Object
- #drag_with_source(source, destination) ⇒ Object
-
#initialize(simulator, configuration) ⇒ SimulatorDriver
constructor
A new instance of SimulatorDriver.
- #launch(application, options = {}) ⇒ Object
- #quit ⇒ Object
- #record ⇒ Object
- #refresh ⇒ Object
- #response ⇒ Object
- #resume ⇒ Object
- #screen ⇒ Object
- #scroll(direction) ⇒ Object
- #scroll_to(text, options = {}) ⇒ Object
- #set_application_defaults(defaults) ⇒ Object
- #suspend ⇒ Object
- #swipe(direction, options = {}) ⇒ Object
- #tap(label, options = {}) {|element| ... } ⇒ Object
- #type(textfield, text, options = {}) ⇒ Object
Constructor Details
#initialize(simulator, configuration) ⇒ SimulatorDriver
Returns a new instance of SimulatorDriver.
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# File 'lib/icuke/simulator_driver.rb', line 17 def initialize(simulator, configuration) @simulator = simulator @configuration = configuration end |
Class Method Details
.default_driver(configuration) ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 22 def self.default_driver(configuration) new(ICuke::Simulator.new, configuration) end |
Instance Method Details
#drag(source_x, source_y, dest_x, dest_y, options = {}) ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 80 def drag(source_x, source_y, dest_x, dest_y, = {}) @simulator.fire_event(Drag.new(source_x, source_y, dest_x, dest_y, 0.15, )) sleep(1) refresh end |
#drag_slider_to(label, direction, distance) ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 92 def (label, direction, distance) element = screen.(label) x, y = screen.(element) dest_x, dest_y = x, y modifier = direction_modifier(direction) if [:up, :down].include?(direction) dest_y += modifier * distance else dest_x += modifier * distance end drag(x, y, dest_x, dest_y) end |
#drag_slider_to_percentage(label, percentage) ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 108 def (label, percentage) element = screen.(label) x, y = screen.(element) dest_x, dest_y = screen.(element, percentage) drag(x, y, dest_x, dest_y) end |
#drag_with_source(source, destination) ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 86 def drag_with_source(source, destination) sources = source.split(',').collect {|val| val.strip.to_i} destinations = destination.split(',').collect {|val| val.strip.to_i} drag(sources[0], sources[1], destinations[0], destinations[1]) end |
#launch(application, options = {}) ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 26 def launch(application, = {}) = {:build_configuration => configuration[:build_configuration]} process = ICuke::Simulator::Process.new(application, .merge()) @simulator.launch(process) end |
#quit ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 32 def quit @simulator.quit end |
#record ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 52 def record @simulator.record end |
#refresh ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 181 def refresh @response = nil @screen = nil end |
#response ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 48 def response @response ||= @simulator.view end |
#resume ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 40 def resume @simulator.resume end |
#screen ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 44 def screen @screen ||= Screen.new(response) end |
#scroll(direction) ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 173 def scroll(direction) swipe(swipe_direction(direction)) end |
#scroll_to(text, options = {}) ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 163 def scroll_to(text, = {}) x, y, x2, y2 = screen.swipe_coordinates(swipe_direction([:direction])) previous_response = response.dup until screen.visible?(text) do @simulator.fire_event(Swipe.new(x, y, x2, y2, 0.15, )) refresh raise %Q{Content "#{text}" not found in: #{screen}} if response == previous_response end end |
#set_application_defaults(defaults) ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 177 def set_application_defaults(defaults) @simulator.set_defaults(defaults) end |
#suspend ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 36 def suspend @simulator.suspend end |
#swipe(direction, options = {}) ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 73 def swipe(direction, = {}) x, y, x2, y2 = screen.swipe_coordinates(direction) @simulator.fire_event(Swipe.new(x, y, x2, y2, 0.015, )) sleep(1) refresh end |
#tap(label, options = {}) {|element| ... } ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 56 def tap(label, = {}, &block) = { :pause => true }.merge() element = screen.first_tappable_element(label) x, y = screen.element_center(element) @simulator.fire_event(Tap.new(x, y, )) sleep([:pause] ? 2 : 0.2) refresh yield element if block_given? end |
#type(textfield, text, options = {}) ⇒ Object
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# File 'lib/icuke/simulator_driver.rb', line 115 def type(textfield, text, = {}) tap(textfield, :hold_for => 0.75) do |field| if field['value'] tap('Select All') tap('Delete') end end # Without this sleep fields which have auto-capitilisation/correction can # miss the first keystroke for some reason. sleep(0.5) text.split('').each do |c| begin tap(c == ' ' ? 'space' : c, :pause => false) rescue Exception => e try_keyboards = case c when /[a-zA-Z]/ ['more, letters', 'shift'] when /[0-9]/ ['more, numbers'] else ['more, numbers', 'more, symbols'] end until try_keyboards.empty? begin tap(try_keyboards.shift, :pause => false) retry rescue end end raise e end end # From UIReturnKeyType # Should probably sort these in rough order of likelyhood? return_keys = ['return', 'go', 'google', 'join', 'next', 'route', 'search', 'send', 'yahoo', 'done', 'emergency call'] return_keys.each do |key| begin tap(key) return rescue end end end |