Class: Honeybee::ShadeMesh

Inherits:
ModelObject show all
Defined in:
lib/honeybee/geometry/shademesh.rb,
lib/to_openstudio/geometry/shademesh.rb

Instance Attribute Summary

Attributes inherited from ModelObject

#errors, #openstudio_object, #warnings

Instance Method Summary collapse

Methods inherited from ModelObject

#allowable_types, clean_identifier, clean_name, #find_existing_openstudio_object, #initialize, #method_missing, read_from_disk, truncate

Constructor Details

This class inherits a constructor from Honeybee::ModelObject

Dynamic Method Handling

This class handles dynamic methods through the method_missing method in the class Honeybee::ModelObject

Instance Method Details

#defaultsObject



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# File 'lib/honeybee/geometry/shademesh.rb', line 37

def defaults
  @@schema[:components][:schemas][:ShadeMeshEnergyPropertiesAbridged][:properties]
end

#to_openstudio(openstudio_model) ⇒ Object



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# File 'lib/to_openstudio/geometry/shademesh.rb', line 39

def to_openstudio(openstudio_model)
  # get the vertices from the face
  hb_verts = @hash[:geometry][:vertices]
  hb_faces = @hash[:geometry][:faces]

  # loop through each mesh face and make it a shading surface
  os_shading_surfaces = []
  hb_faces.each_with_index do |face_indices, index|
    # ensure that vertices are correctly ordered with the upper-left corner
    os_vertices = OpenStudio::Point3dVector.new
    face_indices.each do |vertex_index|
      vertex = hb_verts[vertex_index]
      os_vertices << OpenStudio::Point3d.new(vertex[0], vertex[1], vertex[2])
    end
    os_vertices = OpenStudio.reorderULC(os_vertices)

    # create the openstudio shading surface
    os_shading_surface = OpenStudio::Model::ShadingSurface.new(os_vertices, openstudio_model)
    os_shading_surface.setName(@hash[:identifier] + "..#{index}")
    unless @hash[:display_name].nil?
      os_shading_surface.setDisplayName(@hash[:display_name])
    end

    if @hash[:properties].key?(:energy)
      # assign the construction if it exists
      if @hash[:properties][:energy][:construction]
        construction_identifier = @hash[:properties][:energy][:construction]
        construction = openstudio_model.getConstructionByName(construction_identifier)
        unless construction.empty?
          os_construction = construction.get
          os_shading_surface.setConstruction(os_construction)
        end
      end

      # assign the transmittance schedule if it exists
      if @hash[:properties][:energy][:transmittance_schedule]
        schedule_identifier = @hash[:properties][:energy][:transmittance_schedule]
        schedule = openstudio_model.getScheduleByName(schedule_identifier)
        unless schedule.empty?
          os_schedule = schedule.get
          os_shading_surface.setTransmittanceSchedule(os_schedule)
        end
      end
    end

    os_shading_surfaces << os_shading_surface
  end
  
  os_shading_surfaces
end