Class: GoogleStaticMapsHelper::GMapPolylineEncoder

Inherits:
Object
  • Object
show all
Defined in:
lib/google_static_maps_helper/gmap_polyline_encoder.rb

Constant Summary collapse

@@dp_threshold =

The minimum distance from the line that a point must exceed to avoid elimination under the DP Algorithm.

0.00001

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(options = {}) ⇒ GMapPolylineEncoder

Returns a new instance of GMapPolylineEncoder.



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# File 'lib/google_static_maps_helper/gmap_polyline_encoder.rb', line 89

def initialize(options = {})
  # There are no required parameters

  # Nice defaults
  @numLevels  = options.has_key?(:numLevels)  ? options[:numLevels]  : 18
  @zoomFactor = options.has_key?(:zoomFactor) ? options[:zoomFactor] : 2
  
  # Calculate the distance thresholds for each zoom level
  calculate_zoom_breaks()
  
  # By default we'll simplify the polyline unless told otherwise
  @reduce = ! options.has_key?(:reduce) ? true : options[:reduce]
  
  # Escape by default; most people are using this in a web context
  @escape = ! options.has_key?(:escape) ? true : options[:escape]
  
end

Instance Attribute Details

#escapeObject

zoomFactor and numLevels need side effects



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# File 'lib/google_static_maps_helper/gmap_polyline_encoder.rb', line 82

def escape
  @escape
end

#numLevelsObject

Returns the value of attribute numLevels.



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# File 'lib/google_static_maps_helper/gmap_polyline_encoder.rb', line 83

def numLevels
  @numLevels
end

#reduceObject

zoomFactor and numLevels need side effects



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# File 'lib/google_static_maps_helper/gmap_polyline_encoder.rb', line 82

def reduce
  @reduce
end

#zoomFactorObject

Returns the value of attribute zoomFactor.



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# File 'lib/google_static_maps_helper/gmap_polyline_encoder.rb', line 83

def zoomFactor
  @zoomFactor
end

Instance Method Details

#encode(points) ⇒ Object



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# File 'lib/google_static_maps_helper/gmap_polyline_encoder.rb', line 119

def encode( points )

  #
  # This is an implementation of the Douglas-Peucker algorithm for simplifying
  # a line. You can thing of it as an elimination of points that do not
  # deviate enough from a vector. That threshold for point elimination is in
  # @@dp_threshold. See
  #
  #   http://everything2.com/index.pl?node_id=859282
  #
  # for an explanation of the algorithm
  #
  
  max_dist = 0  # Greatest distance we measured during the run
  stack = []
  distances = Array.new(points.size)

  if(points.length > 2)
    stack << [0, points.size-1]
    
    while(stack.length > 0) 
      current_line = stack.pop()
      p1_idx = current_line[0]
      pn_idx = current_line[1]
      pb_dist = 0
      pb_idx = nil
      
      x1 = points[p1_idx][0]
      y1 = points[p1_idx][1]
      x2 = points[pn_idx][0]
      y2 = points[pn_idx][1]
      
      # Caching the line's magnitude for performance
      magnitude = Math.sqrt((x2 - x1)**2 + (y2 - y1)**2)
      magnitude_squared = magnitude ** 2
      
      # Find the farthest point and its distance from the line between our pair
      for i in (p1_idx+1)..(pn_idx-1)
      
        # Refactoring distance computation inline for performance
        #current_distance = compute_distance(points[i], points[p1_idx], points[pn_idx])
        
        # 
        # This uses Euclidian geometry. It shouldn't be that big of a deal since
        # we're using it as a rough comparison for line elimination and zoom
        # calculation.
        #
        # TODO: Implement Haversine functions which would probably bring this to
        #       a snail's pace (ehhhh)
        #
  
        px = points[i][0]
        py = points[i][1]
       
        current_distance = nil
        
        if( magnitude == 0 )
          # The line is really just a point
          current_distance = Math.sqrt((x2-px)**2 + (y2-py)**2)
        else
       
          u = (((px - x1) * (x2 - x1)) + ((py - y1) * (y2 - y1))) / magnitude_squared
          
          if( u <= 0 || u > 1 )
              # The point is closest to an endpoint. Find out which one
              ix = Math.sqrt((x1 - px)**2 + (y1 - py)**2)
              iy = Math.sqrt((x2 - px)**2 + (y2 - py)**2)
              if( ix > iy )
                current_distance = iy
              else
                current_distance = ix
              end
          else
              # The perpendicular point intersects the line
              ix = x1 + u * (x2 - x1)
              iy = y1 + u * (y2 - y1)
              current_distance = Math.sqrt((ix - px)**2 + (iy - py)**2)
          end
        end
        
        # See if this distance is the greatest for this segment so far
        if(current_distance > pb_dist)
          pb_dist = current_distance
          pb_idx = i
        end
      end
      
      # See if this is the greatest distance for all points
      if(pb_dist > max_dist)
        max_dist = pb_dist
      end
      
      if(pb_dist > @@dp_threshold)
        # Our point, Pb, that had the greatest distance from the line, is also
        # greater than our threshold. Process again using Pb as a new 
        # start/end point. Record this distance - we'll use it later when
        # creating zoom values
        distances[pb_idx] = pb_dist
        stack << [p1_idx, pb_idx]
        stack << [pb_idx, pn_idx]
      end
      
    end
  end
  
  # Force line endpoints to be included (sloppy, but faster than checking for
  # endpoints in encode_points())
  distances[0] = max_dist
  distances[distances.length-1] = max_dist

  # Create Base64 encoded strings for our points and zoom levels
  points_enc = encode_points( points, distances)
  levels_enc = encode_levels( points, distances, max_dist)
  
  # Make points_enc an escaped string if desired.
  # We should escape the levels too, in case google pulls a switcheroo
  @escape && points_enc && points_enc.gsub!( /\\/, '\\\\\\\\' )
 
  
  # Returning a hash. Yes, I am a Perl programmer
  return {
    :points     => points_enc,
    :levels     => levels_enc,
    :zoomFactor => @zoomFactor,
    :numLevels  => @numLevels,
  }
  
end