Module: EasyCI::UnityExeHelper
- Defined in:
- lib/easyci/unity_exe_helper.rb
Overview
UnityExeHelper模块,用于查找和验证Unity可执行文件路径
Constant Summary collapse
- UNITY_MAC_PATHS =
Unity可执行文件的可能路径 (使用通配符)
[ "/Applications/Unity/Unity.app/Contents/MacOS/Unity", "/Applications/Unity/Hub/Editor/*/Unity.app/Contents/MacOS/Unity" ]
- UNITY_WINDOWS_PATHS =
[ "C:/Program Files/Unity/Editor/Unity.exe", "C:/Program Files/Unity/Hub/Editor/*/Editor/Unity.exe" ]
- UNITY_LINUX_PATHS =
[ "/opt/Unity/Editor/Unity", "/opt/unity/hub/editor/*/Editor/Unity" ]
Class Method Summary collapse
-
.extract_version_from_path(path) ⇒ String?
从路径中提取Unity版本号.
-
.find_unity_executable(project_path = nil, verbose = false) ⇒ String
查找Unity可执行文件路径.
-
.get_unity_version(unity_path) ⇒ String
获取Unity版本信息.
-
.valid_unity_path?(unity_path) ⇒ Boolean
验证Unity可执行文件路径是否有效.
Class Method Details
.extract_version_from_path(path) ⇒ String?
从路径中提取Unity版本号
23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 |
# File 'lib/easyci/unity_exe_helper.rb', line 23 def self.extract_version_from_path(path) # macOS路径格式: /Applications/Unity/Hub/Editor/2021.3.45f1/Unity.app/Contents/MacOS/Unity # macOS路径格式(变体): /Applications/Unity/Hub/Editor/2021.3.45f1c1/Unity.app/Contents/MacOS/Unity # Windows路径格式: C:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Unity.exe # Windows路径格式(变体): C:/Program Files/Unity/Hub/Editor/2021.3.45f1c1/Editor/Unity.exe # 尝试匹配 macOS 路径格式 if match = path.match(/Editor\/([\d.]+[a-zA-Z]\d+(?:c\d+)?)\//) return match[1] end # 尝试匹配 Windows 路径格式 if match = path.match(/([\d.]+[a-zA-Z]\d+(?:c\d+)?)\/Editor\//) return match[1] end nil end |
.find_unity_executable(project_path = nil, verbose = false) ⇒ String
查找Unity可执行文件路径
46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 |
# File 'lib/easyci/unity_exe_helper.rb', line 46 def self.find_unity_executable(project_path = nil, verbose = false) project_version = nil # 如果提供了项目路径,尝试从ProjectVersion.txt中读取版本 if project_path && !project_path.empty? version_file = File.join(project_path, 'ProjectSettings', 'ProjectVersion.txt') if File.exist?(version_file) content = File.read(version_file) if content =~ /m_EditorVersion:\s*([\d\.]+[a-zA-Z\d]*)/ project_version = $1 puts "项目Unity版本: #{project_version}" if verbose end end end if project_version.nil? puts "未找到项目Unity版本信息" if verbose end # 如果找到了项目版本,提取主要版本号(例如:2021.3) unity_major_version = nil if project_version unity_major_version = project_version.split('.')[0..1].join('.') puts "项目Unity主要版本: #{unity_major_version}" if verbose end # 获取所有可能的Unity版本及路径 unity_versions = [] # 获取当前平台的Unity路径集合 paths = case RUBY_PLATFORM when /darwin/ UNITY_MAC_PATHS when /mswin|mingw|cygwin/ UNITY_WINDOWS_PATHS when /linux/ UNITY_LINUX_PATHS else [] end # 查找所有可用的Unity版本 paths.each do |path| if path.include?("*") Dir.glob(path).each do || version = extract_version_from_path() if version major_version = version.split('.')[0..1].join('.') unity_versions << { path: , version: version, major_version: major_version } puts "找到Unity版本: #{version} 路径: #{expanded_path}" if verbose end end elsif File.exist?(path) version = extract_version_from_path(path) if version major_version = version.split('.')[0..1].join('.') unity_versions << { path: path, version: version, major_version: major_version } puts "找到Unity版本: #{version} 路径: #{path}" if verbose end end end if unity_versions.empty? puts "未找到任何Unity版本" if verbose raise "未找到任何Unity版本,请确保Unity已正确安装" end # 如果找到项目版本,尝试精确匹配 if project_version # 1. 精确匹配版本号 exact_matches = unity_versions.select { |v| v[:version] == project_version } if !exact_matches.empty? unity_path = exact_matches.first[:path] puts "找到精确匹配的Unity版本 #{project_version}: #{unity_path}" if verbose return unity_path end # 2. 如果没有精确匹配,尝试按主要版本号匹配(如2021.3.x) if unity_major_version major_matches = unity_versions.select { |v| v[:major_version] == unity_major_version } if !major_matches.empty? # 按版本号排序 sorted_versions = major_matches.sort_by do |v| # 解析版本号为数组,如 "2021.3.45f1" => [2021, 3, 45, 1] if v[:version] =~ /(\d+)\.(\d+)\.(\d+)f(\d+)/ [$1.to_i, $2.to_i, $3.to_i, $4.to_i] else [0, 0, 0, 0] end end # 标准版本(如2021.3.45f1)优先于特殊版本(如2021.3.45f1c1) standard_versions = sorted_versions.select { |v| v[:version] =~ /^[\d\.]+f\d+$/ } if !standard_versions.empty? unity_path = standard_versions.last[:path] # 取最新的标准版本 puts "找到主要版本号匹配的标准Unity版本 #{standard_versions.last[:version]}: #{unity_path}" if verbose return unity_path else unity_path = sorted_versions.last[:path] # 取最新版本 puts "找到主要版本号匹配的Unity版本 #{sorted_versions.last[:version]}: #{unity_path}" if verbose return unity_path end end end end # 3. 如果没有找到匹配的版本,使用最新版本 puts "未找到匹配项目版本的Unity,将使用最新可用版本" if verbose # 按版本号排序 sorted_all_versions = unity_versions.sort_by do |v| if v[:version] =~ /(\d+)\.(\d+)\.(\d+)f(\d+)/ [$1.to_i, $2.to_i, $3.to_i, $4.to_i] else [0, 0, 0, 0] end end # 标准版本优先 standard_versions = sorted_all_versions.select { |v| v[:version] =~ /^[\d\.]+f\d+$/ } if !standard_versions.empty? unity_path = standard_versions.last[:path] # 取最新的标准版本 puts "使用最新标准Unity版本 #{standard_versions.last[:version]}: #{unity_path}" if verbose return unity_path else unity_path = sorted_all_versions.last[:path] # 取最新版本 puts "使用最新可用Unity版本 #{sorted_all_versions.last[:version]}: #{unity_path}" if verbose return unity_path end end |
.get_unity_version(unity_path) ⇒ String
获取Unity版本信息
199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 |
# File 'lib/easyci/unity_exe_helper.rb', line 199 def self.get_unity_version(unity_path) return nil unless valid_unity_path?(unity_path) begin # 使用-version参数获取版本信息 version_output = `"#{unity_path}" -version 2>&1` if version_output =~ /([\d\.]+[a-zA-Z\d]*)/ return $1 end rescue => e puts "获取Unity版本信息失败: #{e.message}" end nil end |
.valid_unity_path?(unity_path) ⇒ Boolean
验证Unity可执行文件路径是否有效
191 192 193 194 |
# File 'lib/easyci/unity_exe_helper.rb', line 191 def self.valid_unity_path?(unity_path) return false if unity_path.nil? || unity_path.empty? File.exist?(unity_path) && File.executable?(unity_path) end |