Class: World
- Inherits:
-
Object
- Object
- World
- Defined in:
- lib/demigodGame/World.rb
Constant Summary collapse
- BUILDABLE =
{:wood_cutter => 'w', :sheep => 's', :mines => 'm', :chapel => 'c', :house => 'h', :dragon => 'd'}
- DECISIONS =
{:build => {:w => 'wood_cutter', :s => 'sheep', :m => 'mines', :c => 'chapel', :h => 'house', :d => 'dragon'}, :raise => {:r => 'ridge', :f => 'forest', :p => 'plains'}}
Instance Attribute Summary collapse
-
#buildings ⇒ Object
readonly
Returns the value of attribute buildings.
-
#size ⇒ Object
readonly
Returns the value of attribute size.
-
#tiles ⇒ Object
readonly
Returns the value of attribute tiles.
Instance Method Summary collapse
-
#advance(tile, order) ⇒ Object
Advances the world map based on given 1-letter instruction Assumes all given decisions were checked by tile.accept.
-
#get_tile(str) ⇒ Object
returns a specific tile from an str with a space.
-
#initialize(size = 5) ⇒ World
constructor
A new instance of World.
-
#production(resources) ⇒ Object
Adds to resources by number of buildings.
- #valid?(str) ⇒ Boolean
Constructor Details
#initialize(size = 5) ⇒ World
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# File 'lib/demigodGame/World.rb', line 15 def initialize(size = 5) @buildings = {:wood_cutter => 0, :sheep => 0, :mines => 0, :chapel => 0, :house => 0, :dragon => 0} @size = size generate_tiles(size) end |
Instance Attribute Details
#buildings ⇒ Object (readonly)
Returns the value of attribute buildings.
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# File 'lib/demigodGame/World.rb', line 13 def buildings @buildings end |
#size ⇒ Object (readonly)
Returns the value of attribute size.
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# File 'lib/demigodGame/World.rb', line 13 def size @size end |
#tiles ⇒ Object (readonly)
Returns the value of attribute tiles.
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# File 'lib/demigodGame/World.rb', line 13 def tiles @tiles end |
Instance Method Details
#advance(tile, order) ⇒ Object
Advances the world map based on given 1-letter instruction Assumes all given decisions were checked by tile.accept
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# File 'lib/demigodGame/World.rb', line 33 def advance(tile, order) if order.match(/\A[rfp]\Z/) # for raise of Ridge, Forest or Plain raise_tile(tile.x, tile.y, DECISIONS[:raise][order.to_sym]) elsif order.match(/\A[wsmchd]\Z/) # for build of any building build_on_tile(tile, DECISIONS[:build][order.to_sym]) else UiHandler.print_error() end end |
#get_tile(str) ⇒ Object
returns a specific tile from an str with a space
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# File 'lib/demigodGame/World.rb', line 23 def get_tile(str) str.strip! str = str.split(" ") x = str[0].to_i - 1 y = str[1].to_i - 1 @tiles[x][y] end |
#production(resources) ⇒ Object
Adds to resources by number of buildings. Also checks the only lose condition in the game
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# File 'lib/demigodGame/World.rb', line 45 def production(resources) resources[:wood] += @buildings[:wood_cutter] resources[:food] += @buildings[:sheep] -resources[:population] resources[:iron] += @buildings[:mines] resources[:favor] += @buildings[:chapel] * (resources[:population] / 10 + 1) resources[:favor] = (resources[:favor] * 0.9).to_i if resources[:population] < resources[:food] resources[:population] += @buildings[:house] else puts UiHandler::NOT_ENOUGH_FOOD resources[:population] -= resources[:population] - resources[:food] end UiHandler.print_status(resources, @buildings) resources.each do |name, value| # lose condition if value < 0 system "clear" or system "cls" UiHandler. exit end end resources end |
#valid?(str) ⇒ Boolean
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# File 'lib/demigodGame/World.rb', line 70 def valid? (str) str.strip! return false if !str.match(/\A\d+\s\d+\Z/) true end |