Class: Demigod

Inherits:
Object
  • Object
show all
Defined in:
lib/demigodGame/Demigod.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(world, resources = GameData::STARTING_RESOURCES) ⇒ Demigod

Starts a new game - each demigod has one world to rule accepts different starting resources as a parameter



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# File 'lib/demigodGame/Demigod.rb', line 21

def initialize (world, resources = GameData::STARTING_RESOURCES)
  @world = world
  @resources = resources
end

Instance Attribute Details

#resourcesObject (readonly)

Returns the value of attribute resources.



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# File 'lib/demigodGame/Demigod.rb', line 16

def resources
  @resources
end

Instance Method Details

#turnObject

Handles a turn, main function of the game



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# File 'lib/demigodGame/Demigod.rb', line 27

def turn

  # calculates new amount of resources using the production function

  # world.production accepts a resources hash and returns a newly

  # calculated resource hash based on production

  @resources = @world.production(@resources)
  p @resources

  #do_event # ========= TODO ========= #


  # part 2 of every turn

  UiHandler.print_world(@world)
  UiHandler.print_turn_message

  # Asks the user for a tile to do his action on

  decision = UiHandler.get_decision()

  until (@world.valid?(decision) || decision == '')
    UiHandler.print_error(UiHandler::NO_TILE)
    UiHandler.print_turn_message
    decision = UiHandler.get_decision()
  end

  unless decision == ''
    tile = @world.get_tile decision # returns the tile at decision


    # checks for legality of move on tiles using tile.accepts? and tile.check_cost

    until tile.accepts?(decision)
      break if decision == ''
      UiHandler.print_tile_options(tile)
      decision = UiHandler.get_decision()
      if (!tile.accepts?(decision))
        UiHandler.print_error(UiHandler::INVALID)
      elsif (!tile.check_cost(decision, @resources))
        decision = nil
        UiHandler.print_error(UiHandler::RESOURCES)
      end
    end

    if decision != ''
      price = GameData.get_price(decision)
      @resources = reduce(price)
      @world.advance(tile, decision)
    end
  end

  # Clears the screen

  UiHandler.clear_messages()
end