Class: ChessRB::Position
- Inherits:
-
Object
- Object
- ChessRB::Position
- Defined in:
- lib/chess_rb/position.rb
Instance Attribute Summary collapse
-
#fen ⇒ Object
Returns the value of attribute fen.
Class Method Summary collapse
Instance Method Summary collapse
-
#check? ⇒ Boolean
Returns if the current position is check, false otherwise.
-
#initialize(fen) ⇒ Position
constructor
A new instance of Position.
- #make_move(move) ⇒ Object
-
#mate? ⇒ Boolean
Returns if the current position is checkmate, false otherwise.
-
#piece_on(square) ⇒ Object
Returns the piece code on the given square.
- #squares_with(pieces) ⇒ Object
- #to_s(dark_background = true) ⇒ Object
-
#turn ⇒ Object
Returns ‘w’ or ‘b’ if it is white or black’s move, respectively.
- #undo_move(move, piece) ⇒ Object
-
#valid? ⇒ Boolean
TODO.
Constructor Details
#initialize(fen) ⇒ Position
Returns a new instance of Position.
6 7 8 9 10 11 |
# File 'lib/chess_rb/position.rb', line 6 def initialize(fen) @fen = fen @fen_components = fen.split(' ') @board = fen_to_board(fen) @valid = valid? end |
Instance Attribute Details
#fen ⇒ Object
Returns the value of attribute fen.
4 5 6 |
# File 'lib/chess_rb/position.rb', line 4 def fen @fen end |
Class Method Details
.valid_square?(s) ⇒ Boolean
13 14 15 16 17 |
# File 'lib/chess_rb/position.rb', line 13 def self.valid_square?(s) i = s[0]; j = s[1] return i.is_a?(Integer) && j.is_a?(Integer) && i >= 0 && i < 8 && j >= 0 && j < 8 end |
Instance Method Details
#check? ⇒ Boolean
Returns if the current position is check, false otherwise
60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 |
# File 'lib/chess_rb/position.rb', line 60 def check? raise RuntimeError "Invalid Position" if !valid? t = turn().upcase not_t = t == 'W' ? 'B' : 'W' king_vector = Vector[*(squares_with([t + 'K'])[0])] # check pawn squares pawn_vectors = t == 'W' ? [[-1, -1], [1, -1]] : [[-1, 1], [1, 1]] pawn_vectors.each do |s| s = (king_vector + Vector[*s]).to_a next if !self.class.valid_square?(s) return true if piece_on(s).desc == (not_t + 'P') end # check knight squares knight_vectors = [[1,2], [-1,2], [1,-2], [-1,-2], [2,1], [-2,1], [2,-1], [-2,-1]] knight_vectors.each do |s| s = (king_vector + Vector[*s]).to_a next if !self.class.valid_square?(s) return true if piece_on(s).desc == (not_t + 'N') end # check bishop/queen squares diagonal_vectors = [[1, 1], [-1, 1], [1, -1], [-1, -1]] diagonal_vectors.each do |v| dist = 1 v = Vector[*v] while dist < 8 current_vector = v * dist current_square = (king_vector + current_vector).to_a break if !self.class.valid_square?(current_square) p = piece_on(current_square).desc return true if p == (not_t + 'B') || p == (not_t + 'Q') break if p != 'E' dist += 1 end end # check rook/queen squares straight_vectors = [[1, 0], [0, 1], [-1, 0], [0, -1]] straight_vectors.each do |v| dist = 1 v = Vector[*v] while dist < 8 current_vector = v * dist current_square = (king_vector + current_vector).to_a break if !self.class.valid_square?(current_square) p = piece_on(current_square).desc return true if p == (not_t + 'B') || p == (not_t + 'Q') break if p != 'E' dist += 1 end end return false end |
#make_move(move) ⇒ Object
155 156 157 158 159 160 |
# File 'lib/chess_rb/position.rb', line 155 def make_move(move) move([8 - move.from_rank, move.from_file - 1], [8 - move.to_rank, move.to_file - 1]) update_fen(move, true) end |
#mate? ⇒ Boolean
Returns if the current position is checkmate, false otherwise
126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 |
# File 'lib/chess_rb/position.rb', line 126 def mate? return false if !check? t = turn().upcase king_vector = Vector[*(squares_with([t + 'K'])[0])] around_vectors = [[1, 0], [0, 1], [-1, 0], [0, -1], [1, 1], [-1, 1], [1, -1], [-1, -1]] around_vectors.each do |v| v = Vector[*v] current_square = (king_vector + v).to_a if !self.class.valid_square?(current_square) || piece_on(current_square).color == t next else undo_code = piece_on(current_square).code move(king_vector.to_a, current_square) if !check? undo(king_vector.to_a, current_square, undo_code) return false end undo(king_vector.to_a, current_square, undo_code) end end return true end |
#piece_on(square) ⇒ Object
Returns the piece code on the given square
31 32 33 34 35 36 37 38 39 |
# File 'lib/chess_rb/position.rb', line 31 def piece_on(square) if square.is_a?(String) file = ChessRB::Move.file(square) rank = ChessRB::Move.rank(square) return ChessRB::Piece.new(@board[8 - rank][file - 1]) else return ChessRB::Piece.new(@board[square[0]][square[1]]) end end |
#squares_with(pieces) ⇒ Object
41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 |
# File 'lib/chess_rb/position.rb', line 41 def squares_with(pieces) squares = [] codes = [] pieces.each do |piece| codes << ChessRB::Piece.const_get(piece) end @board.each_with_index do |r , i| r.each_with_index do |p, j| if codes.include?(p) squares << [i, j] end end end return squares end |
#to_s(dark_background = true) ⇒ Object
169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 |
# File 'lib/chess_rb/position.rb', line 169 def to_s(dark_background = true) str = "" @board.each_with_index do |r, i| str += (8 - i).to_s + "║" r.each do |s| str += " " if s == 0 str += "…" else str += ChessRB::Piece.new(s).to_s(dark_background) end end str += "\n" end str += " ╚════════════════\n A B C D E F G H" return str end |
#turn ⇒ Object
Returns ‘w’ or ‘b’ if it is white or black’s move, respectively
26 27 28 |
# File 'lib/chess_rb/position.rb', line 26 def turn return @fen_components[1] end |
#undo_move(move, piece) ⇒ Object
162 163 164 165 166 167 |
# File 'lib/chess_rb/position.rb', line 162 def undo_move(move, piece) undo([8 - move.from_rank, move.from_file - 1], [8 - move.to_rank, move.to_file - 1], piece.code) update_fen(move, false) end |
#valid? ⇒ Boolean
TODO
20 21 22 23 |
# File 'lib/chess_rb/position.rb', line 20 def valid? return @valid if !@valid.nil? return true end |