Class: CDK::BUTTON
- Includes:
- Formattable
- Defined in:
- lib/cdk/components/button.rb
Instance Attribute Summary
Attributes included from Formattable
Attributes included from HasTitle
Attributes included from HasScreen
#is_visible, #screen, #screen_index
Attributes included from ExitConditions
Attributes included from Bindings
Attributes included from Focusable
Attributes included from Borders
#BXAttr, #HZChar, #LLChar, #LRChar, #ULChar, #URChar, #VTChar, #border_size, #box
Instance Method Summary collapse
-
#activate(actions) ⇒ Object
This was added for the builder.
-
#destroy ⇒ Object
This destroys the button object pointer.
-
#draw(box) ⇒ Object
This draws the button widget.
- #drawText ⇒ Object
-
#erase ⇒ Object
This erases the button widget.
- #focus ⇒ Object
- #getMessage ⇒ Object
-
#initialize(cdkscreen, xplace, yplace, text, callback, box, shadow) ⇒ BUTTON
constructor
A new instance of BUTTON.
-
#inject(input) ⇒ Object
This injects a single character into the widget.
-
#move(xplace, yplace, relative, refresh_flag) ⇒ Object
This moves the button field to the given location.
- #object_type ⇒ Object
-
#position ⇒ Object
This allows the user to use the cursor keys to adjust the position of the widget.
-
#set(mesg, box) ⇒ Object
This sets multiple attributes of the widget.
-
#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget.
-
#setMessage(info) ⇒ Object
This sets the information within the button.
- #skip_formatting=(b) ⇒ Object
- #unfocus ⇒ Object
Methods included from Formattable
Methods inherited from CDKOBJS
#setBackgroundColor, #timeout, #validCDKObject, #validObjType
Methods included from WindowHooks
Methods included from WindowInput
#getc, #getch, #setPostProcess, #setPreProcess
Methods included from HasTitle
#cleanTitle, #drawTitle, #init_title, #setTitle
Methods included from HasScreen
#SCREEN_XPOS, #SCREEN_YPOS, #init_screen, #wrefresh
Methods included from ExitConditions
#init_exit_conditions, #resetExitType, #setExitType
Methods included from Bindings
#bind, #bindableObject, #checkBind, #cleanBindings, #init_bindings, #isBind, #unbind
Methods included from Focusable
Methods included from Borders
#getBox, #init_borders, #setBXattr, #setBox, #setHZchar, #setLLchar, #setLRchar, #setULchar, #setURchar, #setVTchar
Methods included from Movement
Methods included from Converters
#char2Chtype, #charOf, #chtype2Char, #chtype2String, #decode_attribute, #encode_attribute
Methods included from Justifications
Methods included from Alignments
Constructor Details
#initialize(cdkscreen, xplace, yplace, text, callback, box, shadow) ⇒ BUTTON
Returns a new instance of BUTTON.
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# File 'lib/cdk/components/button.rb', line 7 def initialize(cdkscreen, xplace, yplace, text, callback, box, shadow) super() parent_width = cdkscreen.window.getmaxx parent_height = cdkscreen.window.getmaxy box_width = 0 xpos = xplace ypos = yplace self.setBox(box) box_height = 1 + 2 * @border_size # Translate the string to a chtype array. info_len = [] info_pos = [] if skip_formatting? @info = text @info_len = @info.size @info_pos = 0 else @orig_text = text @info = char2Chtype(text, info_len, info_pos) @info_len = info_len[0] @info_pos = info_pos[0] end box_width = [box_width, @info_len].max + 2 * @border_size # Create the string alignments. @info_pos = justify_string(box_width - 2 * @border_size, @info_len, @info_pos) # Make sure we didn't extend beyond the dimensions of the window. box_width = if box_width > parent_width then parent_width else box_width end box_height = if box_height > parent_height then parent_height else box_height end # Rejustify the x and y positions if we need to. xtmp = [xpos] ytmp = [ypos] alignxy(cdkscreen.window, xtmp, ytmp, box_width, box_height) xpos = xtmp[0] ypos = ytmp[0] # Create the button. @screen = cdkscreen # ObjOf (button)->fn = &my_funcs; @parent = cdkscreen.window @win = Ncurses::WINDOW.new(box_height, box_width, ypos, xpos) @shadow_win = nil @xpos = xpos @ypos = ypos @box_width = box_width @box_height = box_height @callback = callback @input_window = @win @accepts_focus = true @shadow = shadow if @win.nil? self.destroy return nil end @win.keypad(true) # If a shadow was requested, then create the shadow window. if shadow @shadow_win = Ncurses::WINDOW.new(box_height, box_width, ypos + 1, xpos + 1) end # Register this baby. cdkscreen.register(:BUTTON, self) end |
Instance Method Details
#activate(actions) ⇒ Object
This was added for the builder.
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# File 'lib/cdk/components/button.rb', line 100 def activate(actions) self.draw(@box) ret = -1 if actions.nil? || actions.size == 0 while true input = self.getch([]) # Inject the character into the widget. ret = self.inject(input) if @exit_type != :EARLY_EXIT return ret end end else # Inject each character one at a time. actions.each do |x| ret = self.inject(x) if @exit_type == :EARLY_EXIT return ret end end end # Set the exit type and exit self.setExitType(0) return -1 end |
#destroy ⇒ Object
This destroys the button object pointer.
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# File 'lib/cdk/components/button.rb', line 341 def destroy CDK.deleteCursesWindow(@shadow_win) CDK.deleteCursesWindow(@win) self.cleanBindings(:BUTTON) CDK::SCREEN.unregister(:BUTTON, self) end |
#draw(box) ⇒ Object
This draws the button widget
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# File 'lib/cdk/components/button.rb', line 193 def draw(box) # Is there a shadow? unless @shadow_win.nil? Draw.drawShadow(@shadow_win) end # Box the widget if asked. if @box Draw.drawObjBox(@win, self) end self.drawText wrefresh end |
#drawText ⇒ Object
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# File 'lib/cdk/components/button.rb', line 165 def drawText # XXX : so we can draw unicode if skip_formatting? @win.mvaddstr(@border_size, @border_size, @info) return end box_width = @box_width # Draw in the message. (0...(box_width - 2 * @border_size)).each do |i| pos = @info_pos len = @info_len if i >= pos && (i - pos) < len c = @info[i - pos] else c = ' ' end if @has_focus c = Ncurses::A_REVERSE | c end @win.mvwaddch(@border_size, i + @border_size, c) end end |
#erase ⇒ Object
This erases the button widget.
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# File 'lib/cdk/components/button.rb', line 208 def erase if self.validCDKObject CDK.eraseCursesWindow(@win) CDK.eraseCursesWindow(@shadow_win) end end |
#focus ⇒ Object
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# File 'lib/cdk/components/button.rb', line 391 def focus self.drawText wrefresh end |
#getMessage ⇒ Object
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# File 'lib/cdk/components/button.rb', line 156 def getMessage return @info end |
#inject(input) ⇒ Object
This injects a single character into the widget.
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# File 'lib/cdk/components/button.rb', line 351 def inject(input) ret = -1 @complete = false self.setExitType(0) # Check a predefined binding. if self.checkBind(:BUTTON, input) @complete = true else case input when CDK::KEY_ESC self.setExitType(input) @complete = true when Ncurses::ERR self.setExitType(input) @complete = true when ' '.ord, CDK::KEY_RETURN, Ncurses::KEY_ENTER unless @callback.nil? @callback.call(self) end self.setExitType(Ncurses::KEY_ENTER) ret = 0 @complete = true when CDK::REFRESH @screen.erase @screen.refresh else CDK.Beep end end unless @complete self.setExitType(0) end @result_data = ret return ret end |
#move(xplace, yplace, relative, refresh_flag) ⇒ Object
This moves the button field to the given location.
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# File 'lib/cdk/components/button.rb', line 216 def move(xplace, yplace, relative, refresh_flag) current_x = @win.getbegx current_y = @win.getbegy xpos = xplace ypos = yplace # If this is a relative move, then we will adjust where we want # to move to. if relative xpos = @win.getbegx + xplace ypos = @win.getbegy + yplace end # Adjust the window if we need to. xtmp = [xpos] ytmp = [ypos] alignxy(@screen.window, xtmp, ytmp, @box_width, @box_height) xpos = xtmp[0] ypos = ytmp[0] # Get the difference xdiff = current_x - xpos ydiff = current_y - ypos # Move the window to the new location. CDK.moveCursesWindow(@win, -xdiff, -ydiff) CDK.moveCursesWindow(@shadow_win, -xdiff, -ydiff) # Thouch the windows so they 'move'. CDK::SCREEN.refreshCDKWindow(@screen.window) # Redraw the window, if they asked for it. if refresh_flag self.draw(@box) end end |
#object_type ⇒ Object
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# File 'lib/cdk/components/button.rb', line 401 def object_type :BUTTON end |
#position ⇒ Object
This allows the user to use the cursor keys to adjust the position of the widget.
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# File 'lib/cdk/components/button.rb', line 255 def position # Declare some variables orig_x = @win.getbegx orig_y = @win.getbegy key = 0 # Let them move the widget around until they hit return while key != Ncurses::KEY_ENTER && key != CDK::KEY_RETURN key = self.getch([]) if key == Ncurses::KEY_UP || key == '8'.ord if @win.getbegy > 0 self.move(0, -1, true, true) else CDK.Beep end elsif key == Ncurses::KEY_DOWN || key == '2'.ord if @win.getbegy + @win.getmaxy < @screen.window.getmaxy - 1 self.move(0, 1, true, true) else CDK.Beep end elsif key == Ncurses::KEY_LEFT || key == '4'.ord if @win.getbegx > 0 self.move(-1, 0, true, true) else CDK.Beep end elsif key == Ncurses::KEY_RIGHT || key == '6'.ord if @win.getbegx + @win.getmaxx < @screen.window.getmaxx - 1 self.move(1, 0, true, true) else CDK.Beep end elsif key == '7'.ord if @win.getbegy > 0 && @win.getbegx > 0 self.move(-1, -1, true, true) else CDK.Beep end elsif key == '9'.ord if @win.getbegx + @win.getmaxx < @screen.window.getmaxx - 1 && @win.getbegy > 0 self.move(1, -1, true, true) else CDK.Beep end elsif key == '1'.ord if @win.getbegx > 0 && @win.getbegx + @win.getmaxx < @screen.window.getmaxx - 1 self.move(-1, 1, true, true) else CDK.Beep end elsif key == '3'.ord if @win.getbegx + @win.getmaxx < @screen.window.getmaxx - 1 && @win.getbegy + @win.getmaxy < @screen.window.getmaxy - 1 self.move(1, 1, true, true) else CDK.Beep end elsif key == '5'.ord self.move(CDK::CENTER, CDK::CENTER, false, true) elsif key == 't'.ord self.move(@win.getbegx, CDK::TOP, false, true) elsif key == 'b'.ord self.move(@win.getbegx, CDK::BOTTOM, false, true) elsif key == 'l'.ord self.move(CDK::LEFT, @win.getbegy, false, true) elsif key == 'r' self.move(CDK::RIGHT, @win.getbegy, false, true) elsif key == 'c' self.move(CDK::CENTER, @win.getbegy, false, true) elsif key == 'C' self.move(@win.getbegx, CDK::CENTER, false, true) elsif key == CDK::REFRESH @screen.erase @screen.refresh elsif key == CDK::KEY_ESC self.move(orig_x, orig_y, false, true) elsif key != CDK::KEY_RETURN && key != Ncurses::KEY_ENTER CDK.Beep end end end |
#set(mesg, box) ⇒ Object
This sets multiple attributes of the widget.
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# File 'lib/cdk/components/button.rb', line 130 def set(mesg, box) self.setMessage(mesg) self.setBox(box) end |
#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget.
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# File 'lib/cdk/components/button.rb', line 161 def setBKattr(attrib) @win.wbkgd(attrib) end |
#setMessage(info) ⇒ Object
This sets the information within the button.
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# File 'lib/cdk/components/button.rb', line 136 def setMessage(info) info_len = [] info_pos = [] if skip_formatting? @info = info @info_len = info.size @info_pos = 0 else @orig_text = info @info = char2Chtype(info, info_len, info_pos) @info_len = info_len[0] @info_pos = justify_string(@box_width - 2 * @border_size, @info_len, @info_pos) end # Redraw the button widget. self.erase self.draw(box) end |
#skip_formatting=(b) ⇒ Object
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# File 'lib/cdk/components/button.rb', line 89 def skip_formatting=(b) super if skip_formatting? @info = @orig_text @info_len = @info.size @info_pos = 0 end end |
#unfocus ⇒ Object
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# File 'lib/cdk/components/button.rb', line 396 def unfocus self.drawText wrefresh end |