Method: CDK::VIEWER#activate

Defined in:
lib/cdk/components/viewer.rb

#activate(actions) ⇒ Object

This function actually controls the viewer…



325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
# File 'lib/cdk/components/viewer.rb', line 325

def activate(actions)
  refresh = false
  # Create the information about the file stats.
  file_info = [
      '</5>      </U>File Statistics<!U>     <!5>',
      '</5>                          <!5>',
      '</5/R>Character Count:<!R> %-4d     <!5>' % @characters,
      '</5/R>Line Count     :<!R> %-4d     <!5>' % @list_size,
      '</5>                          <!5>',
      '<C></5>Press Any Key To Continue.<!5>'
  ]

  temp_info = ['<C></5>Press Any Key To Continue.<!5>']

  # Set the current button.
  @current_button = 0

  # Draw the widget list.
  self.draw(@box)

  # Do this until KEY_ENTER is hit.
  while true
    # Reset the refresh flag.
    refresh = false

    input = self.getch([])
    if !self.checkBind(:VIEWER, input)
      case input
      when CDK::KEY_TAB
        if @button_count > 1
          if @current_button == @button_count - 1
            @current_button = 0
          else
            @current_button += 1
          end

          # Redraw the buttons.
          self.drawButtons
        end
      when CDK::PREV
        if @button_count > 1
          if @current_button == 0
            @current_button = @button_count - 1
          else
            @current_button -= 1
          end

          # Redraw the buttons.
          self.drawButtons
        end
      when Ncurses::KEY_UP
        if @current_top > 0
          @current_top -= 1
          refresh = true
        else
          CDK.Beep
        end
      when Ncurses::KEY_DOWN
        if @current_top < @max_top_line
          @current_top += 1
          refresh = true
        else
          CDK.Beep
        end
      when Ncurses::KEY_RIGHT
        if @left_char < @max_left_char
          @left_char += 1
          refresh = true
        else
          CDK.Beep
        end
      when Ncurses::KEY_LEFT
        if @left_char > 0
          @left_char -= 1
          refresh = true
        else
          CDK.Beep
        end
      when Ncurses::KEY_PPAGE
        if @current_top > 0
          if @current_top - (@view_size - 1) > 0
            @current_top = @current_top - (@view_size - 1)
          else
            @current_top = 0
          end
          refresh = true
        else
          CDK.Beep
        end
      when Ncurses::KEY_NPAGE
        if @current_top < @max_top_line
          if @current_top + @view_size < @max_top_line
            @current_top = @current_top + (@view_size - 1)
          else
            @current_top = @max_top_line
          end
          refresh = true
        else
          CDK.Beep
        end
      when Ncurses::KEY_HOME
        @left_char = 0
        refresh = true
      when Ncurses::KEY_END
        @left_char = @max_left_char
        refresh = true
      when 'g'.ord, '1'.ord, '<'.ord
        @current_top = 0
        refresh = true
      when 'G'.ord, '>'.ord
        @current_top = @max_top_line
        refresh = true
      when 'L'.ord
        x = (@list_size + @current_top) / 2
        if x < @max_top_line
          @current_top = x
          refresh = true
        else
          CDK.Beep
        end
      when 'l'.ord
        x = @current_top / 2
        if x >= 0
          @current_top = x
          refresh = true
        else
          CDK.Beep
        end
      when '?'.ord
        @search_direction = CDK::VIEWER::UP
        self.getAndStorePattern(@screen)
        if !self.searchForWord(@search_pattern, @search_direction)
          self.PatternNotFound(@search_pattern)
        end
        refresh = true
      when '/'.ord
        @search_direction = CDK::VIEWER:DOWN
        self.getAndStorePattern(@screen)
        if !self.searchForWord(@search_pattern, @search_direction)
          self.PatternNotFound(@search_pattern)
        end
        refresh = true
      when 'N'.ord, 'n'.ord
        if @search_pattern == ''
          temp_info[0] = '</5>There is no pattern in the buffer.<!5>'
          self.popUpLabel(temp_info)
        elsif !self.searchForWord(@search_pattern,
            if input == 'n'.ord
            then @search_direction
            else 1 - @search_direction
            end)
          self.PatternNotFound(@search_pattern)
        end
        refresh = true
      when ':'.ord
        @current_top = self.jumpToLine
        refresh = true
      when 'i'.ord, 's'.ord, 'S'.ord
        self.popUpLabel(file_info)
        refresh = true
      when CDK::KEY_ESC
        self.setExitType(input)
        return -1
      when Ncurses::ERR
        self.setExitType(input)
        return -1
      when Ncurses::KEY_ENTER, CDK::KEY_RETURN
        self.setExitType(input)
        return @current_button
      when CDK::REFRESH
        @screen.erase
        @screen.refresh
      else
        CDK.Beep
      end
    end

    # Do we need to redraw the screen?
    if refresh
      self.drawInfo
    end
  end
end