Method: CDK::DIALOG#inject
- Defined in:
- lib/cdk/components/dialog.rb
#inject(input) ⇒ Object
This injects a single character into the dialog widget
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# File 'lib/cdk/components/dialog.rb', line 150 def inject(input) = 0 = - 1 pp_return = 1 ret = -1 @complete = false # Set the exit type. self.setExitType(0) # Check if there is a pre-process function to be called. unless @pre_process_func.nil? pp_return = @pre_process_func.call(:DIALOG, self, @pre_process_data, input) end # Should we continue? if pp_return != 0 # Check for a key binding. if self.checkBind(:DIALOG, input) @complete = true else case input when Ncurses::KEY_LEFT, Ncurses::KEY_BTAB, Ncurses::KEY_BACKSPACE if == = else -= 1 end when Ncurses::KEY_RIGHT, CDK::KEY_TAB, ' '.ord if == = else += 1 end when Ncurses::KEY_UP, Ncurses::KEY_DOWN CDK.Beep when CDK::REFRESH @screen.erase @screen.refresh when CDK::KEY_ESC self.setExitType(input) @complete = true when Ncurses::ERR self.setExitType(input) when Ncurses::KEY_ENTER, CDK::KEY_RETURN self.setExitType(input) ret = @complete = true end end # Should we call a post_process? if !@complete && !(@post_process_func.nil?) @post_process_func.call(:DIALOG, self, @post_process_data, input) end end unless @complete self.drawButtons wrefresh(@win) self.setExitType(0) end @result_data = ret return ret end |