Class: CDK::SCROLL
Instance Attribute Summary collapse
-
#current_item ⇒ Object
readonly
Returns the value of attribute current_item.
-
#highlight ⇒ Object
readonly
Returns the value of attribute highlight.
-
#item ⇒ Object
readonly
Returns the value of attribute item.
-
#list_size ⇒ Object
readonly
Returns the value of attribute list_size.
Attributes inherited from CDKOBJS
#BXAttr, #HZChar, #LLChar, #LRChar, #ULChar, #URChar, #VTChar, #accepts_focus, #binding_list, #border_size, #box, #exit_type, #has_focus, #is_visible, #screen, #screen_index
Instance Method Summary collapse
-
#activate(actions) ⇒ Object
This actually does all the ‘real’ work of managing the scrolling list.
-
#addItem(item) ⇒ Object
This adds a single item to a scrolling list, at the end of the list.
- #allocListArrays(old_size, new_size) ⇒ Object
- #allocListItem(which, work, used, number, value) ⇒ Object
- #AvailableWidth ⇒ Object
-
#createItemList(numbers, list, list_size) ⇒ Object
This function creates the scrolling list information and sets up the needed variables for the scrolling list to work correctly.
-
#deleteItem(position) ⇒ Object
This removes a single item from a scrolling list.
-
#destroy ⇒ Object
This function destroys.
-
#draw(box) ⇒ Object
This function draws the scrolling list widget.
- #drawCurrent ⇒ Object
- #drawList(box) ⇒ Object
-
#erase ⇒ Object
This function erases the scrolling list from the screen.
-
#fixCursorPosition ⇒ Object
Put the cursor on the currently-selected item’s row.
- #focus ⇒ Object
- #getCurrentTop ⇒ Object
- #getHighlight(highlight) ⇒ Object
- #getItems(list) ⇒ Object
-
#initialize(cdkscreen, xplace, yplace, splace, height, width, title, list, list_size, numbers, highlight, box, shadow) ⇒ SCROLL
constructor
A new instance of SCROLL.
-
#inject(input) ⇒ Object
This injects a single character into the widget.
-
#insertItem(item) ⇒ Object
This adds a single item to a scrolling list before the current item.
- #insertListItem(item) ⇒ Object
-
#move(xplace, yplace, relative, refresh_flag) ⇒ Object
This moves the scroll field to the given location.
- #object_type ⇒ Object
- #position ⇒ Object
-
#resequence ⇒ Object
Resequence the numbers after an insertion/deletion.
-
#set(list, list_size, numbers, highlight, box) ⇒ Object
This sets certain attributes of the scrolling list.
-
#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget.
- #setCurrentTop(item) ⇒ Object
-
#setHighlight(highlight) ⇒ Object
This sets the highlight of the scrolling list.
-
#setItems(list, list_size, numbers) ⇒ Object
This sets the scrolling list items.
- #unfocus ⇒ Object
- #updateViewWidth(widest) ⇒ Object
- #WidestItem ⇒ Object
Methods inherited from SCROLLER
#KEY_DOWN, #KEY_END, #KEY_HOME, #KEY_LEFT, #KEY_NPAGE, #KEY_PPAGE, #KEY_RIGHT, #KEY_UP, #getCurrentItem, #maxViewSize, #setCurrentItem, #setPosition, #setViewSize
Methods inherited from CDKOBJS
#SCREEN_XPOS, #SCREEN_YPOS, #bind, #bindableObject, #checkBind, #cleanBindings, #cleanTitle, #drawTitle, #getBox, #getc, #getch, #isBind, #move_specific, #refreshData, #saveData, #setBXattr, #setBackgroundColor, #setBox, #setExitType, #setHZchar, #setLLchar, #setLRchar, #setPostProcess, #setPreProcess, #setTitle, #setULchar, #setURchar, #setVTchar, #unbind, #validCDKObject, #validObjType
Constructor Details
#initialize(cdkscreen, xplace, yplace, splace, height, width, title, list, list_size, numbers, highlight, box, shadow) ⇒ SCROLL
Returns a new instance of SCROLL.
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# File 'lib/cdk/scroll.rb', line 7 def initialize (cdkscreen, xplace, yplace, splace, height, width, title, list, list_size, numbers, highlight, box, shadow) super() parent_width = cdkscreen.window.getmaxx parent_height = cdkscreen.window.getmaxy box_width = width box_height = height xpos = xplace ypos = yplace scroll_adjust = 0 bindings = { CDK::BACKCHAR => Ncurses::KEY_PPAGE, CDK::FORCHAR => Ncurses::KEY_NPAGE, 'g' => Ncurses::KEY_HOME, '1' => Ncurses::KEY_HOME, 'G' => Ncurses::KEY_END, '<' => Ncurses::KEY_HOME, '>' => Ncurses::KEY_END } self.setBox(box) # If the height is a negative value, the height will be ROWS-height, # otherwise the height will be the given height box_height = CDK.setWidgetDimension(parent_height, height, 0) # If the width is a negative value, the width will be COLS-width, # otherwise the width will be the given width box_width = CDK.setWidgetDimension(parent_width, width, 0) box_width = self.setTitle(title, box_width) # Set the box height. if @title_lines > box_height box_height = @title_lines + [list_size, 8].min + 2 * @border_size end # Adjust the box width if there is a scroll bar if splace == CDK::LEFT || splace == CDK::RIGHT @scrollbar = true box_width += 1 else @scrollbar = false end # Make sure we didn't extend beyond the dimensions of the window. @box_width = if box_width > parent_width then parent_width - scroll_adjust else box_width end @box_height = if box_height > parent_height then parent_height else box_height end self.setViewSize(list_size) # Rejustify the x and y positions if we need to. xtmp = [xpos] ytmp = [ypos] CDK.alignxy(cdkscreen.window, xtmp, ytmp, @box_width, @box_height) xpos = xtmp[0] ypos = ytmp[0] # Make the scrolling window @win = Ncurses::WINDOW.new(@box_height, @box_width, ypos, xpos) # Is the scrolling window null? if @win.nil? return nil end # Turn the keypad on for the window @win.keypad(true) # Create the scrollbar window. if splace == CDK::RIGHT @scrollbar_win = @win.subwin(self.maxViewSize, 1, self.SCREEN_YPOS(ypos), xpos + box_width - @border_size - 1) elsif splace == CDK::LEFT @scrollbar_win = @win.subwin(self.maxViewSize, 1, self.SCREEN_YPOS(ypos), self.SCREEN_XPOS(xpos)) else @scrollbar_win = nil end # create the list window @list_win = @win.subwin(self.maxViewSize, box_width - (2 * @border_size) - scroll_adjust, self.SCREEN_YPOS(ypos), self.SCREEN_XPOS(xpos) + (if splace == CDK::LEFT then 1 else 0 end)) # Set the rest of the variables @screen = cdkscreen @parent = cdkscreen.window @shadow_win = nil @scrollbar_placement = splace @max_left_char = 0 @left_char = 0 @highlight = highlight # initExitType (scrollp); @accepts_focus = true @input_window = @win @shadow = shadow self.setPosition(0); # Create the scrolling list item list and needed variables. if self.createItemList(numbers, list, list_size) <= 0 return nil end # Do we need to create a shadow? if shadow @shadow_win = Ncurses::WINDOW.new(@box_height, box_width, ypos + 1, xpos + 1) end # Set up the key bindings. bindings.each do |from, to| #self.bind(:SCROLL, from, getc_lambda, to) self.bind(:SCROLL, from, :getc, to) end cdkscreen.register(:SCROLL, self); return self end |
Instance Attribute Details
#current_item ⇒ Object (readonly)
Returns the value of attribute current_item.
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# File 'lib/cdk/scroll.rb', line 5 def current_item @current_item end |
#highlight ⇒ Object (readonly)
Returns the value of attribute highlight.
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# File 'lib/cdk/scroll.rb', line 5 def highlight @highlight end |
#item ⇒ Object (readonly)
Returns the value of attribute item.
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# File 'lib/cdk/scroll.rb', line 5 def item @item end |
#list_size ⇒ Object (readonly)
Returns the value of attribute list_size.
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# File 'lib/cdk/scroll.rb', line 5 def list_size @list_size end |
Instance Method Details
#activate(actions) ⇒ Object
This actually does all the ‘real’ work of managing the scrolling list.
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# File 'lib/cdk/scroll.rb', line 155 def activate(actions) # Draw the scrolling list self.draw(@box) if actions.nil? || actions.size == 0 while true self.fixCursorPosition input = self.getch([]) # Inject the character into the widget. ret = self.inject(input) if @exit_type != :EARLY_EXIT return ret end end else # Inject each character one at a time. actions.each do |action| ret = self.inject(action) if @exit_type != :EARLY_EXIT return ret end end end # Set the exit type for the widget and return self.setExitType(0) return -1 end |
#addItem(item) ⇒ Object
This adds a single item to a scrolling list, at the end of the list.
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# File 'lib/cdk/scroll.rb', line 541 def addItem(item) item_number = @list_size widest_item = self.WidestItem temp = '' have = 0 if self.allocListArrays(@list_size, @list_size + 1) && self.allocListItem(item_number, temp, have, if @numbers then item_number + 1 else 0 end, item) # Determine the size of the widest item. widest_item = [@item_len[item_number], widest_item].max self.updateViewWidth(widest_item) self.setViewSize(@list_size + 1) end end |
#allocListArrays(old_size, new_size) ⇒ Object
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# File 'lib/cdk/scroll.rb', line 399 def allocListArrays(old_size, new_size) result = true new_list = Array.new(new_size) new_len = Array.new(new_size) new_pos = Array.new(new_size) (0...old_size).each do |n| new_list[n] = @item[n] new_len[n] = @item_len[n] new_pos[n] = @item_pos[n] end @item = new_list @item_len = new_len @item_pos = new_pos return result end |
#allocListItem(which, work, used, number, value) ⇒ Object
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# File 'lib/cdk/scroll.rb', line 418 def allocListItem(which, work, used, number, value) if number > 0 value = "%4d. %s" % [number, value] end item_len = [] item_pos = [] @item[which] = CDK.char2Chtype(value, item_len, item_pos) @item_len[which] = item_len[0] @item_pos[which] = item_pos[0] @item_pos[which] = CDK.justifyString(@box_width, @item_len[which], @item_pos[which]) return true end |
#AvailableWidth ⇒ Object
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# File 'lib/cdk/scroll.rb', line 612 def AvailableWidth @box_width - (2 * @border_size) end |
#createItemList(numbers, list, list_size) ⇒ Object
This function creates the scrolling list information and sets up the needed variables for the scrolling list to work correctly.
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# File 'lib/cdk/scroll.rb', line 436 def createItemList(numbers, list, list_size) status = 0 if list_size > 0 widest_item = 0 x = 0 have = 0 temp = '' if allocListArrays(0, list_size) # Create the items in the scrolling list. status = 1 (0...list_size).each do |x| number = if numbers then x + 1 else 0 end if !self.allocListItem(x, temp, have, number, list[x]) status = 0 break end widest_item = [@item_len[x], widest_item].max end if status self.updateViewWidth(widest_item); # Keep the boolean flag 'numbers' @numbers = numbers end end else status = 1 # null list is ok - for a while end return status end |
#deleteItem(position) ⇒ Object
This removes a single item from a scrolling list.
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# File 'lib/cdk/scroll.rb', line 580 def deleteItem(position) if position >= 0 && position < @list_size # Adjust the list @item = @item[0...position] + @item[position+1..-1] @item_len = @item_len[0...position] + @item_len[position+1..-1] @item_pos = @item_pos[0...position] + @item_pos[position+1..-1] self.setViewSize(@list_size - 1) if @list_size > 0 self.resequence end if @list_size < self.maxViewSize @win.werase # force the next redraw to be complete end # do this to update the view size, etc self.setPosition(@current_item) end end |
#destroy ⇒ Object
This function destroys
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# File 'lib/cdk/scroll.rb', line 377 def destroy self.cleanTitle # Clean up the windows. CDK.deleteCursesWindow(@scrollbar_win) CDK.deleteCursesWindow(@shadow_win) CDK.deleteCursesWindow(@list_win) CDK.deleteCursesWindow(@win) # Clean the key bindings. self.cleanBindings(:SCROLL) # Unregister this object CDK::SCREEN.unregister(:SCROLL, self) end |
#draw(box) ⇒ Object
This function draws the scrolling list widget.
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# File 'lib/cdk/scroll.rb', line 287 def draw(box) # Draw in the shadow if we need to. unless @shadow_win.nil? Draw.drawShadow(@shadow_win) end self.drawTitle(@win) # Draw in the scrolling list items. self.drawList(box) end |
#drawCurrent ⇒ Object
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# File 'lib/cdk/scroll.rb', line 299 def drawCurrent # Rehighlight the current menu item. screen_pos = @item_pos[@current_item] - @left_char highlight = if self.has_focus then @highlight else Ncurses::A_NORMAL end Draw.writeChtypeAttrib(@list_win, if screen_pos >= 0 then screen_pos else 0 end, @current_high, @item[@current_item], highlight, CDK::HORIZONTAL, if screen_pos >= 0 then 0 else 1 - screen_pos end, @item_len[@current_item]) end |
#drawList(box) ⇒ Object
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# File 'lib/cdk/scroll.rb', line 314 def drawList(box) # If the list is empty, don't draw anything. if @list_size > 0 # Redraw the list (0...@view_size).each do |j| k = j + @current_top Draw.writeBlanks(@list_win, 0, j, CDK::HORIZONTAL, 0, @box_width - (2 * @border_size)) # Draw the elements in the scrolling list. if k < @list_size screen_pos = @item_pos[k] - @left_char ypos = j # Write in the correct line. Draw.writeChtype(@list_win, if screen_pos >= 0 then screen_pos else 1 end, ypos, @item[k], CDK::HORIZONTAL, if screen_pos >= 0 then 0 else 1 - screen_pos end, @item_len[k]) end end self.drawCurrent # Determine where the toggle is supposed to be. unless @scrollbar_win.nil? @toggle_pos = (@current_item * @step).floor # Make sure the toggle button doesn't go out of bounds. if @toggle_pos >= @scrollbar_win.getmaxy @toggle_pos = @scrollbar_win.getmaxy - 1 end # Draw the scrollbar @scrollbar_win.mvwvline(0, 0, Ncurses::ACS_CKBOARD, @scrollbar_win.getmaxy) @scrollbar_win.mvwvline(@toggle_pos, 0, ' '.ord | Ncurses::A_REVERSE, @toggle_size) end end # Box it if needed. if box Draw.drawObjBox(@win, self) end # Refresh the window @win.wrefresh end |
#erase ⇒ Object
This function erases the scrolling list from the screen.
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# File 'lib/cdk/scroll.rb', line 394 def erase CDK.eraseCursesWindow(@win) CDK.eraseCursesWindow(@shadow_win) end |
#fixCursorPosition ⇒ Object
Put the cursor on the currently-selected item’s row.
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# File 'lib/cdk/scroll.rb', line 145 def fixCursorPosition = if @scrollbar_placement == LEFT then 1 else 0 end ypos = self.SCREEN_YPOS(@current_item - @current_top) xpos = self.SCREEN_XPOS(0) + @input_window.wmove(ypos, xpos) @input_window.wrefresh end |
#focus ⇒ Object
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# File 'lib/cdk/scroll.rb', line 602 def focus self.drawCurrent @list_win.wrefresh end |
#getCurrentTop ⇒ Object
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# File 'lib/cdk/scroll.rb', line 264 def getCurrentTop return @current_top end |
#getHighlight(highlight) ⇒ Object
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# File 'lib/cdk/scroll.rb', line 506 def getHighlight(highlight) return @highlight end |
#getItems(list) ⇒ Object
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# File 'lib/cdk/scroll.rb', line 493 def getItems(list) (0...@list_size).each do |x| list << CDK.chtype2Char(@item[x]) end return @list_size end |
#inject(input) ⇒ Object
This injects a single character into the widget.
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# File 'lib/cdk/scroll.rb', line 186 def inject(input) pp_return = 1 ret = -1 complete = false # Set the exit type for the widget. self.setExitType(0) # Draw the scrolling list self.drawList(@box) #Check if there is a pre-process function to be called. unless @pre_process_func.nil? pp_return = @pre_process_func.call(:SCROLL, self, @pre_process_data, input) end # Should we continue? if pp_return != 0 # Check for a predefined key binding. if self.checkBind(:SCROLL, input) != false #self.checkEarlyExit complete = true else case input when Ncurses::KEY_UP self.KEY_UP when Ncurses::KEY_DOWN self.KEY_DOWN when Ncurses::KEY_RIGHT self.KEY_RIGHT when Ncurses::KEY_LEFT self.KEY_LEFT when Ncurses::KEY_PPAGE self.KEY_PPAGE when Ncurses::KEY_NPAGE self.KEY_NPAGE when Ncurses::KEY_HOME self.KEY_HOME when Ncurses::KEY_END self.KEY_END when '$' @left_char = @max_left_char when '|' @left_char = 0 when CDK::KEY_ESC self.setExitType(input) complete = true when Ncurses::ERR self.setExitType(input) complete = true when CDK::REFRESH @screen.erase @screen.refresh when CDK::KEY_TAB, Ncurses::KEY_ENTER, CDK::KEY_RETURN self.setExitType(input) ret = @current_item complete = true end end if !complete && !(@post_process_func.nil?) @post_process_func.call(:SCROLL, self, @post_process_data, input) end end if !complete self.drawList(@box) self.setExitType(0) end self.fixCursorPosition @result_data = ret #return ret != -1 return ret end |
#insertItem(item) ⇒ Object
This adds a single item to a scrolling list before the current item
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# File 'lib/cdk/scroll.rb', line 560 def insertItem(item) widest_item = self.WidestItem temp = '' have = 0 if self.allocListArrays(@list_size, @list_size + 1) && self.insertListItem(@current_item) && self.allocListItem(@current_item, temp, have, if @numbers then @current_item + 1 else 0 end, item) # Determine the size of the widest item. widest_item = [@item_len[@current_item], widest_item].max self.updateViewWidth(widest_item) self.setViewSize(@list_size + 1) self.resequence end end |
#insertListItem(item) ⇒ Object
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# File 'lib/cdk/scroll.rb', line 533 def insertListItem(item) @item = @item[0..item] + @item[item..-1] @item_len = @item_len[0..item] + @item_len[item..-1] @item_pos = @item_pos[0..item] + @item_pos[item..-1] return true end |
#move(xplace, yplace, relative, refresh_flag) ⇒ Object
This moves the scroll field to the given location.
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# File 'lib/cdk/scroll.rb', line 280 def move(xplace, yplace, relative, refresh_flag) windows = [@win, @list_win, @shadow_win, @scrollbar_win] self.move_specific(xplace, yplace, relative, refresh_flag, windows, []) end |
#object_type ⇒ Object
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# File 'lib/cdk/scroll.rb', line 136 def object_type :SCROLL end |
#position ⇒ Object
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# File 'lib/cdk/scroll.rb', line 140 def position super(@win) end |
#resequence ⇒ Object
Resequence the numbers after an insertion/deletion.
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# File 'lib/cdk/scroll.rb', line 511 def resequence if @numbers (0...@list_size).each do |j| target = @item[j] source = "%4d. %s" % [j + 1, ""] k = 0 while k < source.size # handle deletions that change the length of number if source[k] == "." && target[k] != "." source = source[0...k] + source[k+1..-1] end target[k] &= Ncurses::A_ATTRIBUTES target[k] |= source[k].ord k += 1 end end end end |
#set(list, list_size, numbers, highlight, box) ⇒ Object
This sets certain attributes of the scrolling list.
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# File 'lib/cdk/scroll.rb', line 471 def set(list, list_size, numbers, highlight, box) self.setItems(list, list_size, numbers) self.setHighlight(highlight) self.setBox(box) end |
#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget.
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# File 'lib/cdk/scroll.rb', line 368 def setBKattr(attrib) @win.wbkgd(attrib) @list_win.wbkgd(attrib) unless @scrollbar_win.nil? @scrollbar_win.wbkgd(attrib) end end |
#setCurrentTop(item) ⇒ Object
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# File 'lib/cdk/scroll.rb', line 268 def setCurrentTop(item) if item < 0 item = 0 elsif item > @max_top_item item = @max_top_item end @current_top = item self.setPosition(item); end |
#setHighlight(highlight) ⇒ Object
This sets the highlight of the scrolling list.
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# File 'lib/cdk/scroll.rb', line 502 def setHighlight(highlight) @highlight = highlight end |
#setItems(list, list_size, numbers) ⇒ Object
This sets the scrolling list items
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# File 'lib/cdk/scroll.rb', line 478 def setItems(list, list_size, numbers) if self.createItemList(numbers, list, list_size) <= 0 return end # Clean up the display. (0...@view_size).each do |x| Draw.writeBlanks(@win, 1, x, CDK::HORIZONTAL, 0, @box_width - 2); end self.setViewSize(list_size) self.setPosition(0) @left_char = 0 end |
#unfocus ⇒ Object
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# File 'lib/cdk/scroll.rb', line 607 def unfocus self.drawCurrent @list_win.wrefresh end |
#updateViewWidth(widest) ⇒ Object
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# File 'lib/cdk/scroll.rb', line 616 def updateViewWidth(widest) @max_left_char = if @box_width > widest then 0 else widest - self.AvailableWidth end end |
#WidestItem ⇒ Object
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# File 'lib/cdk/scroll.rb', line 623 def WidestItem @max_left_char + self.AvailableWidth end |