Class: Binary_Puzzle_Solver::Board
- Defined in:
- lib/binary_puzzle_solver/base.rb
Direct Known Subclasses
Instance Attribute Summary collapse
-
#iters_quota ⇒ Object
readonly
Returns the value of attribute iters_quota.
-
#num_iters_done ⇒ Object
readonly
Returns the value of attribute num_iters_done.
Instance Method Summary collapse
- #_get_cell(coord) ⇒ Object
- #_validate_method_list(methods_list) ⇒ Object
- #add_move(m) ⇒ Object
- #add_to_iters_quota(delta) ⇒ Object
- #as_string ⇒ Object
- #dim_range(dim) ⇒ Object
- #flush_moves ⇒ Object
- #get_cell_state(coord) ⇒ Object
- #get_complete_map(dir) ⇒ Object
- #get_moves ⇒ Object
- #get_new_move(idx) ⇒ Object
- #get_row_summary(params) ⇒ Object
-
#get_view(params) ⇒ Object
There is an equivalence between the dimensions, so a view allows us to view the board rotated.
-
#initialize(params) ⇒ Board
constructor
A new instance of Board.
- #limit(dim) ⇒ Object
- #list_views ⇒ Object
- #max_idx(dim) ⇒ Object
- #num_moves_done ⇒ Object
- #rotate_dir(dir) ⇒ Object
- #set_cell_state(coord, state) ⇒ Object
- #try_to_solve_using(params) ⇒ Object
- #validate ⇒ Object
Methods inherited from BaseClass
Constructor Details
#initialize(params) ⇒ Board
Returns a new instance of Board.
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# File 'lib/binary_puzzle_solver/base.rb', line 185 def initialize (params) @dim_limits = {:x => params[:x], :y => params[:y]} @cells = dim_range(:y).map { dim_range(:x).map{ Cell.new } } @row_summaries = { :x => dim_range(:x).map { RowSummary.new(limit(:y)); }, :y => dim_range(:y).map { RowSummary.new(limit(:x)); } } @complete_rows_map = { :x => Hash.new, :y => Hash.new } @old_moves = [] @new_moves = [] @iters_quota = 0 @num_iters_done = 0 @state = {:method_idx => 0, :view_idx => 0, :row_idx => 0, }; return end |
Instance Attribute Details
#iters_quota ⇒ Object (readonly)
Returns the value of attribute iters_quota.
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# File 'lib/binary_puzzle_solver/base.rb', line 183 def iters_quota @iters_quota end |
#num_iters_done ⇒ Object (readonly)
Returns the value of attribute num_iters_done.
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# File 'lib/binary_puzzle_solver/base.rb', line 183 def num_iters_done @num_iters_done end |
Instance Method Details
#_get_cell(coord) ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 258 def _get_cell(coord) x = coord.x y = coord.y if (y < 0) raise RuntimeError, "y cannot be lower than 0." end if (x < 0) raise RuntimeError, "x cannot be lower than 0." end if (y > max_idx(:y)) raise RuntimeError, "y cannot be higher than max_idx." end if (x > max_idx(:x)) raise RuntimeError, "x cannot be higher than max_idx." end return @cells[y][x] end |
#_validate_method_list(methods_list) ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 339 def _validate_method_list (methods_list) valid_methods_arr = [ :check_and_handle_sequences_in_row, :check_and_handle_known_unknown_sameknown_in_row, :check_and_handle_cells_of_one_value_in_row_were_all_found, :check_exceeded_numbers_while_accounting_for_two_unknown_gaps, :check_try_placing_last_of_certain_digit_in_row, :check_try_placing_last_of_certain_digit_in_row_to_avoid_dups, :check_remaining_gap_of_three_with_implicits, :check_exceeded_digits_taking_large_gaps_into_account, ] valid_mathods_hash = valid_methods_arr.inject({}) { |h,v| h[v] = true; h } methods_list.each do |m| if not valid_mathods_hash.has_key?(m) then raise RuntimeError, "Method #{m} is not valid to be used." end end end |
#add_move(m) ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 240 def add_move(m) @new_moves.push(m) return end |
#add_to_iters_quota(delta) ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 213 def add_to_iters_quota(delta) @iters_quota += delta end |
#as_string ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 402 def as_string() return dim_range(:y).map { |y| ['|'] + dim_range(:x).map { |x| s = get_cell_state( Coord.new(:y => y, :x => x) ) ((s == Cell::UNKNOWN) ? ' ' : s.to_s()) } + ["|\n"] }.inject([]) { |a,e| a+e }.join('') end |
#dim_range(dim) ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 209 def dim_range(dim) return (0 .. max_idx(dim)) end |
#flush_moves ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 229 def flush_moves() @old_moves += @new_moves @new_moves = [] return end |
#get_cell_state(coord) ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 316 def get_cell_state(coord) return _get_cell(coord).state end |
#get_complete_map(dir) ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 286 def get_complete_map(dir) return @complete_rows_map[dir] end |
#get_moves ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 236 def get_moves return @old_moves end |
#get_new_move(idx) ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 246 def get_new_move(idx) return @new_moves[idx] end |
#get_row_summary(params) ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 326 def get_row_summary(params) idx = params[:idx] dim = params[:dim] if (idx < 0) raise RuntimeError, "idx cannot be lower than 0." end if (idx > max_idx(dim)) raise RuntimeError, "idx cannot be higher than max_idx." end return @row_summaries[dim][idx] end |
#get_view(params) ⇒ Object
There is an equivalence between the dimensions, so a view allows us to view the board rotated.
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# File 'lib/binary_puzzle_solver/base.rb', line 322 def get_view(params) return Board_View.new(self, params[:rotate]) end |
#limit(dim) ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 250 def limit(dim) return @dim_limits[dim] end |
#list_views ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 282 def list_views return [false, true].map { |v| get_view(:rotate => v) } end |
#max_idx(dim) ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 254 def max_idx(dim) return limit(dim) - 1 end |
#num_moves_done ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 225 def num_moves_done() return @new_moves.length end |
#rotate_dir(dir) ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 217 def rotate_dir(dir) if dir == :x return :y else return :x end end |
#set_cell_state(coord, state) ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 290 def set_cell_state(coord, state) _get_cell(coord).set_state(state) mymap = @complete_rows_map list_views().each do |v| row_dim = v.row_dim() real_row_dim = v.mapped_row_dim() row_idx = coord.method(real_row_dim).call() summary = v.get_row_summary(:dim => row_dim, :idx => row_idx) # puts "Coord = (x=#{coord.x},y=#{coord.y}) row_dim = #{row_dim} RowIdx = #{row_idx} mapped_row_dim = #{v.mapped_row_dim}" summary.inc_count(state) if summary.are_both_full() then str = v.get_row_handle(row_idx).get_string() mymap[real_row_dim][str] ||= [] arr = mymap[real_row_dim][str] arr << row_idx if (arr.length > 1) then raise GameIntegrityException, "Duplicate rows at dim #{row_dim} #{arr.join(',')}" end end end return end |
#try_to_solve_using(params) ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 363 def try_to_solve_using (params) methods_list = params[:methods] _validate_method_list(methods_list) views = list_views() catch :out_of_iters do first_iter = true while first_iter or num_moves_done() > 0 first_iter = false flush_moves() while (@state[:method_idx] < methods_list.length) m = methods_list[@state[:method_idx]] while (@state[:view_idx] < views.length) v = views[@state[:view_idx]] while (@state[:row_idx] <= v.max_idx(v.row_dim())) row_idx = @state[:row_idx] @state[:row_idx] += 1 v.method(m).call(:idx => row_idx) @iters_quota -= 1 @num_iters_done += 1 if iters_quota == 0 throw :out_of_iters end end @state[:view_idx] += 1 @state[:row_idx] = 0 end @state[:method_idx] += 1 @state[:view_idx] = 0 end @state[:method_idx] = 0 end end return end |
#validate ⇒ Object
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# File 'lib/binary_puzzle_solver/base.rb', line 415 def validate() is_final = true list_views().each do |v| view_final = v.validate_rows() is_final &&= view_final end if is_final return :final else return :non_final end end |