Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#title ⇒ Object
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(a_player) ⇒ Object
- #high_score_entry(player) ⇒ Object
- #high_scores {|"#{@title} High Scores:"| ... } ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(filename) ⇒ Object
- #play(rounds) ⇒ Object
- #print_name_and_health(player) ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(filename = 'high_scores.txt') ⇒ Object
- #total_points ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game/game.rb', line 11 def initialize(title) @title = title @players = [] end |
Instance Attribute Details
#title ⇒ Object
Returns the value of attribute title.
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# File 'lib/studio_game/game.rb', line 9 def title @title end |
Instance Method Details
#add_player(a_player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 16 def add_player(a_player) @players.push(a_player) end |
#high_score_entry(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 109 def high_score_entry(player) formatted_name = player.name.ljust(20, '.') "#{formatted_name} #{player.score}" end |
#high_scores {|"#{@title} High Scores:"| ... } ⇒ Object
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# File 'lib/studio_game/game.rb', line 102 def high_scores yield "#{@title} High Scores:" @players.sort.each do |player| yield high_score_entry(player) end end |
#load_players(filename) ⇒ Object
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# File 'lib/studio_game/game.rb', line 88 def load_players(filename) CSV.foreach(filename) do |player_data| add_player(Player.new(player_data[0], player_data[1].to_i)) end end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game/game.rb', line 20 def play(rounds) puts "There are #{@players.size} players in #{@title}: " @players.each do |player| puts player end treasures = TreasureTrove::TREASURES puts "\nThere are #{treasures.size} treasures to be found:" treasures.each do |treasure| puts "A #{treasure.name} is worth #{treasure.points}" end 1.upto(rounds) do |round| if block_given? then if yield then puts "Game over, dude" break end end puts "\nRound #{round}:" @players.each do |player| GameTurn.take_turn(player) puts player end end end |
#print_name_and_health(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 49 def print_name_and_health(player) puts "#{player.name} (#{player.health})" end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 53 def print_stats puts "\n#{@title} Statistics:" strong_players, wimpy_players = @players.partition { |player| player.strong? } puts "\n#{strong_players.size} strong players:" strong_players.each do |player| print_name_and_health(player) end puts "\n#{wimpy_players.size} wimpy players:" wimpy_players.each do |player| print_name_and_health(player) end high_scores do |line| puts line end @players.sort.each do |player| puts "\n#{player.name}'s total points:" player.each_found_treasure do |treasure| puts "#{treasure.points} total #{treasure.name} points" end puts "#{player.points} grand total points" end puts "\n#{total_points} total points from treasures found" end |
#save_high_scores(filename = 'high_scores.txt') ⇒ Object
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# File 'lib/studio_game/game.rb', line 94 def save_high_scores(filename = 'high_scores.txt') File.open(filename, 'w') do |file| high_scores do |line| file.puts(line) end end end |
#total_points ⇒ Object
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# File 'lib/studio_game/game.rb', line 84 def total_points @players.reduce(0) {|sum, player| sum + player.points} end |