Class: Aws::GameLift::Types::UpdateFleetAttributesInput

Inherits:
Struct
  • Object
show all
Includes:
Structure
Defined in:
lib/aws-sdk-gamelift/types.rb

Overview

Constant Summary collapse

SENSITIVE =
[]

Instance Attribute Summary collapse

Instance Attribute Details

#anywhere_configurationTypes::AnywhereConfiguration

Amazon GameLift Servers Anywhere configuration options.



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# File 'lib/aws-sdk-gamelift/types.rb', line 11759

class UpdateFleetAttributesInput < Struct.new(
  :fleet_id,
  :name,
  :description,
  :new_game_session_protection_policy,
  :resource_creation_limit_policy,
  :metric_groups,
  :anywhere_configuration)
  SENSITIVE = []
  include Aws::Structure
end

#descriptionString

A human-readable description of a fleet.

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11759

class UpdateFleetAttributesInput < Struct.new(
  :fleet_id,
  :name,
  :description,
  :new_game_session_protection_policy,
  :resource_creation_limit_policy,
  :metric_groups,
  :anywhere_configuration)
  SENSITIVE = []
  include Aws::Structure
end

#fleet_idString

A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11759

class UpdateFleetAttributesInput < Struct.new(
  :fleet_id,
  :name,
  :description,
  :new_game_session_protection_policy,
  :resource_creation_limit_policy,
  :metric_groups,
  :anywhere_configuration)
  SENSITIVE = []
  include Aws::Structure
end

#metric_groupsArray<String>

The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.

Returns:

  • (Array<String>)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11759

class UpdateFleetAttributesInput < Struct.new(
  :fleet_id,
  :name,
  :description,
  :new_game_session_protection_policy,
  :resource_creation_limit_policy,
  :metric_groups,
  :anywhere_configuration)
  SENSITIVE = []
  include Aws::Structure
end

#nameString

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11759

class UpdateFleetAttributesInput < Struct.new(
  :fleet_id,
  :name,
  :description,
  :new_game_session_protection_policy,
  :resource_creation_limit_policy,
  :metric_groups,
  :anywhere_configuration)
  SENSITIVE = []
  include Aws::Structure
end

#new_game_session_protection_policyString

The game session protection policy to apply to all new game sessions created in this fleet. Game sessions that already exist are not affected. You can set protection for individual game sessions using

UpdateGameSession][1

.

  • NoProtection – The game session can be terminated during a scale-down event.

  • FullProtection – If the game session is in an ‘ACTIVE` status, it cannot be terminated during a scale-down event.

[1]: docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11759

class UpdateFleetAttributesInput < Struct.new(
  :fleet_id,
  :name,
  :description,
  :new_game_session_protection_policy,
  :resource_creation_limit_policy,
  :metric_groups,
  :anywhere_configuration)
  SENSITIVE = []
  include Aws::Structure
end

#resource_creation_limit_policyTypes::ResourceCreationLimitPolicy

Policy settings that limit the number of game sessions an individual player can create over a span of time.



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# File 'lib/aws-sdk-gamelift/types.rb', line 11759

class UpdateFleetAttributesInput < Struct.new(
  :fleet_id,
  :name,
  :description,
  :new_game_session_protection_policy,
  :resource_creation_limit_policy,
  :metric_groups,
  :anywhere_configuration)
  SENSITIVE = []
  include Aws::Structure
end