Class: Aws::GameLift::Types::SupportContainerDefinitionInput

Inherits:
Struct
  • Object
show all
Includes:
Structure
Defined in:
lib/aws-sdk-gamelift/types.rb

Overview

Describes a support container in a container group. You can define a support container in either a game server container group or a per-instance container group. Support containers don’t run game server processes.

This definition includes container configuration, resources, and start instructions. Use this data type when creating or updating a container group definition. For properties of a deployed support container, see [SupportContainerDefinition].

Use with: [CreateContainerGroupDefinition],

UpdateContainerGroupDefinition][3

[1]: docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html [2]: docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html [3]: docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html

Constant Summary collapse

SENSITIVE =
[]

Instance Attribute Summary collapse

Instance Attribute Details

#container_nameString

A string that uniquely identifies the container definition within a container group.



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# File 'lib/aws-sdk-gamelift/types.rb', line 11064

class SupportContainerDefinitionInput < Struct.new(
  :container_name,
  :depends_on,
  :mount_points,
  :environment_override,
  :essential,
  :health_check,
  :image_uri,
  :memory_hard_limit_mebibytes,
  :port_configuration,
  :vcpu)
  SENSITIVE = []
  include Aws::Structure
end

#depends_onArray<Types::ContainerDependency>

Establishes dependencies between this container and the status of other containers in the same container group. A container can have dependencies on multiple different containers.

.

You can use dependencies to establish a startup/shutdown sequence across the container group. For example, you might specify that ContainerB has a ‘START` dependency on ContainerA. This dependency means that ContainerB can’t start until after ContainerA has started. This dependency is reversed on shutdown, which means that ContainerB must shut down before ContainerA can shut down.



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# File 'lib/aws-sdk-gamelift/types.rb', line 11064

class SupportContainerDefinitionInput < Struct.new(
  :container_name,
  :depends_on,
  :mount_points,
  :environment_override,
  :essential,
  :health_check,
  :image_uri,
  :memory_hard_limit_mebibytes,
  :port_configuration,
  :vcpu)
  SENSITIVE = []
  include Aws::Structure
end

#environment_overrideArray<Types::ContainerEnvironment>

A set of environment variables to pass to the container on startup. See the [ContainerDefinition::environment] parameter in the *Amazon Elastic Container Service API Reference*.

[1]: docs.aws.amazon.com/AmazonECS/latest/APIReference/API_ContainerDefinition.html#ECS-Type-ContainerDefinition-environment



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# File 'lib/aws-sdk-gamelift/types.rb', line 11064

class SupportContainerDefinitionInput < Struct.new(
  :container_name,
  :depends_on,
  :mount_points,
  :environment_override,
  :essential,
  :health_check,
  :image_uri,
  :memory_hard_limit_mebibytes,
  :port_configuration,
  :vcpu)
  SENSITIVE = []
  include Aws::Structure
end

#essentialBoolean

Flags the container as vital for the container group to function properly. If an essential container fails, the entire container group restarts. At least one support container in a per-instance container group must be essential. When flagging a container as essential, also configure a health check so that the container can signal that it’s healthy.



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# File 'lib/aws-sdk-gamelift/types.rb', line 11064

class SupportContainerDefinitionInput < Struct.new(
  :container_name,
  :depends_on,
  :mount_points,
  :environment_override,
  :essential,
  :health_check,
  :image_uri,
  :memory_hard_limit_mebibytes,
  :port_configuration,
  :vcpu)
  SENSITIVE = []
  include Aws::Structure
end

#health_checkTypes::ContainerHealthCheck

Configuration for a non-terminal health check. A container automatically restarts if it stops functioning. With a health check, you can define additional reasons to flag a container as unhealthy and restart it. If an essential container fails a health check, the entire container group restarts.



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# File 'lib/aws-sdk-gamelift/types.rb', line 11064

class SupportContainerDefinitionInput < Struct.new(
  :container_name,
  :depends_on,
  :mount_points,
  :environment_override,
  :essential,
  :health_check,
  :image_uri,
  :memory_hard_limit_mebibytes,
  :port_configuration,
  :vcpu)
  SENSITIVE = []
  include Aws::Structure
end

#image_uriString

The location of the container image to deploy to a container fleet. Provide an image in an Amazon Elastic Container Registry public or private repository. The repository must be in the same Amazon Web Services account and Amazon Web Services Region where you’re creating the container group definition. For limits on image size, see [Amazon GameLift Servers endpoints and quotas]. You can use any of the following image URI formats:

  • Image ID only: ‘[AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]`

  • Image ID and digest: ‘[AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]@`

  • Image ID and tag: ‘[AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository ID]:`

[1]: docs.aws.amazon.com/general/latest/gr/gamelift.html



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# File 'lib/aws-sdk-gamelift/types.rb', line 11064

class SupportContainerDefinitionInput < Struct.new(
  :container_name,
  :depends_on,
  :mount_points,
  :environment_override,
  :essential,
  :health_check,
  :image_uri,
  :memory_hard_limit_mebibytes,
  :port_configuration,
  :vcpu)
  SENSITIVE = []
  include Aws::Structure
end

#memory_hard_limit_mebibytesInteger

A specified amount of memory (in MiB) to reserve for this container. If you don’t specify a container-specific memory limit, the container shares the container group’s total memory allocation.

Related data type: [ContainerGroupDefinition]TotalMemoryLimitMebibytes“

[1]: docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html



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# File 'lib/aws-sdk-gamelift/types.rb', line 11064

class SupportContainerDefinitionInput < Struct.new(
  :container_name,
  :depends_on,
  :mount_points,
  :environment_override,
  :essential,
  :health_check,
  :image_uri,
  :memory_hard_limit_mebibytes,
  :port_configuration,
  :vcpu)
  SENSITIVE = []
  include Aws::Structure
end

#mount_pointsArray<Types::ContainerMountPoint>

A mount point that binds a path inside the container to a file or directory on the host system and lets it access the file or directory.



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# File 'lib/aws-sdk-gamelift/types.rb', line 11064

class SupportContainerDefinitionInput < Struct.new(
  :container_name,
  :depends_on,
  :mount_points,
  :environment_override,
  :essential,
  :health_check,
  :image_uri,
  :memory_hard_limit_mebibytes,
  :port_configuration,
  :vcpu)
  SENSITIVE = []
  include Aws::Structure
end

#port_configurationTypes::ContainerPortConfiguration

A set of ports that Amazon GameLift Servers can assign to processes in a container. The container port configuration must have enough ports for each container process that accepts inbound traffic connections. A container port configuration can have can have one or more container port ranges. Each range specifies starting and ending values as well as the supported network protocol.

Container ports aren’t directly accessed by inbound traffic. Amazon GameLift Servers maps each container port to an externally accessible connection port (see the container fleet property ‘ConnectionPortRange`).



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# File 'lib/aws-sdk-gamelift/types.rb', line 11064

class SupportContainerDefinitionInput < Struct.new(
  :container_name,
  :depends_on,
  :mount_points,
  :environment_override,
  :essential,
  :health_check,
  :image_uri,
  :memory_hard_limit_mebibytes,
  :port_configuration,
  :vcpu)
  SENSITIVE = []
  include Aws::Structure
end

#vcpuFloat

The number of vCPU units to reserve for this container. The container can use more resources when needed, if available. If you don’t reserve CPU units for this container, it shares the container group’s total vCPU limit.

Related data type: [ContainerGroupDefinition] TotalCpuLimit

[1]: docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html



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# File 'lib/aws-sdk-gamelift/types.rb', line 11064

class SupportContainerDefinitionInput < Struct.new(
  :container_name,
  :depends_on,
  :mount_points,
  :environment_override,
  :essential,
  :health_check,
  :image_uri,
  :memory_hard_limit_mebibytes,
  :port_configuration,
  :vcpu)
  SENSITIVE = []
  include Aws::Structure
end