Class: Aws::GameLift::Types::StartMatchmakingInput

Inherits:
Struct
  • Object
show all
Includes:
Structure
Defined in:
lib/aws-sdk-gamelift/types.rb

Overview

Constant Summary collapse

SENSITIVE =
[]

Instance Attribute Summary collapse

Instance Attribute Details

#configuration_nameString

Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.



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# File 'lib/aws-sdk-gamelift/types.rb', line 10744

class StartMatchmakingInput < Struct.new(
  :ticket_id,
  :configuration_name,
  :players)
  SENSITIVE = []
  include Aws::Structure
end

#playersArray<Types::Player>

Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player objects contain the name of the team the player is assigned to.

You can include up to 10 Players in a StartMatchmaking request.



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# File 'lib/aws-sdk-gamelift/types.rb', line 10744

class StartMatchmakingInput < Struct.new(
  :ticket_id,
  :configuration_name,
  :players)
  SENSITIVE = []
  include Aws::Structure
end

#ticket_idString

A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift Servers will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.



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# File 'lib/aws-sdk-gamelift/types.rb', line 10744

class StartMatchmakingInput < Struct.new(
  :ticket_id,
  :configuration_name,
  :players)
  SENSITIVE = []
  include Aws::Structure
end