Class: Aws::GameLift::Types::ServerProcess

Inherits:
Struct
  • Object
show all
Includes:
Structure
Defined in:
lib/aws-sdk-gamelift/types.rb

Overview

A set of instructions for launching server processes on fleet computes. Server processes run either an executable in a custom game build or a Amazon GameLift Servers Realtime script. Server process configurations are part of a fleet’s runtime configuration.

Constant Summary collapse

SENSITIVE =
[]

Instance Attribute Summary collapse

Instance Attribute Details

#concurrent_executionsInteger

The number of server processes using this configuration that run concurrently on each instance or compute.



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# File 'lib/aws-sdk-gamelift/types.rb', line 10426

class ServerProcess < Struct.new(
  :launch_path,
  :parameters,
  :concurrent_executions)
  SENSITIVE = []
  include Aws::Structure
end

#launch_pathString

The location of a game build executable or Realtime script. Game builds and Realtime scripts are installed on instances at the root:

  • Windows (custom game builds only): ‘C:game`. Example: “`C:gameMyGameserver.exe`”

  • Linux: ‘/local/game`. Examples: “`/local/game/MyGame/server.exe`” or “`/local/game/MyRealtimeScript.js`”

<note markdown=“1”> Amazon GameLift Servers doesn’t support the use of setup scripts that launch the game executable. For custom game builds, this parameter must indicate the executable that calls the server SDK operations ‘initSDK()` and `ProcessReady()`.

</note>


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# File 'lib/aws-sdk-gamelift/types.rb', line 10426

class ServerProcess < Struct.new(
  :launch_path,
  :parameters,
  :concurrent_executions)
  SENSITIVE = []
  include Aws::Structure
end

#parametersString

An optional list of parameters to pass to the server executable or Realtime script on launch.



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# File 'lib/aws-sdk-gamelift/types.rb', line 10426

class ServerProcess < Struct.new(
  :launch_path,
  :parameters,
  :concurrent_executions)
  SENSITIVE = []
  include Aws::Structure
end