Class: Aws::GameLift::Types::Script
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::Script
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Properties describing a Realtime script.
**Related actions**
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#creation_time ⇒ Time
A time stamp indicating when this data object was created.
-
#name ⇒ String
A descriptive label that is associated with a script.
-
#script_arn ⇒ String
The Amazon Resource Name ([ARN]) that is assigned to a Amazon GameLift Servers script resource and uniquely identifies it.
-
#script_id ⇒ String
A unique identifier for the Realtime script.
-
#size_on_disk ⇒ Integer
The file size of the uploaded Realtime script, expressed in bytes.
-
#storage_location ⇒ Types::S3Location
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.
-
#version ⇒ String
Version information that is associated with a build or script.
Instance Attribute Details
#creation_time ⇒ Time
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example ‘“1469498468.057”`).
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# File 'lib/aws-sdk-gamelift/types.rb', line 10260 class Script < Struct.new( :script_id, :script_arn, :name, :version, :size_on_disk, :creation_time, :storage_location) SENSITIVE = [] include Aws::Structure end |
#name ⇒ String
A descriptive label that is associated with a script. Script names do not need to be unique.
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# File 'lib/aws-sdk-gamelift/types.rb', line 10260 class Script < Struct.new( :script_id, :script_arn, :name, :version, :size_on_disk, :creation_time, :storage_location) SENSITIVE = [] include Aws::Structure end |
#script_arn ⇒ String
The Amazon Resource Name ([ARN]) that is assigned to a Amazon GameLift Servers script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
[1]: docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 10260 class Script < Struct.new( :script_id, :script_arn, :name, :version, :size_on_disk, :creation_time, :storage_location) SENSITIVE = [] include Aws::Structure end |
#script_id ⇒ String
A unique identifier for the Realtime script
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# File 'lib/aws-sdk-gamelift/types.rb', line 10260 class Script < Struct.new( :script_id, :script_arn, :name, :version, :size_on_disk, :creation_time, :storage_location) SENSITIVE = [] include Aws::Structure end |
#size_on_disk ⇒ Integer
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at “0”.
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# File 'lib/aws-sdk-gamelift/types.rb', line 10260 class Script < Struct.new( :script_id, :script_arn, :name, :version, :size_on_disk, :creation_time, :storage_location) SENSITIVE = [] include Aws::Structure end |
#storage_location ⇒ Types::S3Location
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the “key”), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ‘ObjectVersion` parameter to specify an earlier version.
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# File 'lib/aws-sdk-gamelift/types.rb', line 10260 class Script < Struct.new( :script_id, :script_arn, :name, :version, :size_on_disk, :creation_time, :storage_location) SENSITIVE = [] include Aws::Structure end |
#version ⇒ String
Version information that is associated with a build or script. Version strings do not need to be unique.
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# File 'lib/aws-sdk-gamelift/types.rb', line 10260 class Script < Struct.new( :script_id, :script_arn, :name, :version, :size_on_disk, :creation_time, :storage_location) SENSITIVE = [] include Aws::Structure end |