Class: Aws::GameLift::Types::PlayerSession

Inherits:
Struct
  • Object
show all
Includes:
Structure
Defined in:
lib/aws-sdk-gamelift/types.rb

Overview

Represents a player session. Player sessions are created either for a specific game session, or as part of a game session placement or matchmaking request. A player session can represents a reserved player slot in a game session (when status is RESERVED) or actual player activity in a game session (when status is ACTIVE). A player session object, including player data, is automatically passed to a game session when the player connects to the game session and is validated. After the game session ends, player sessions information is retained for 30 days and then removed.

**Related actions**

All APIs by task][1

[1]: docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets

Constant Summary collapse

SENSITIVE =
[:player_id, :ip_address, :port]

Instance Attribute Summary collapse

Instance Attribute Details

#creation_timeTime

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example ‘“1469498468.057”`).



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# File 'lib/aws-sdk-gamelift/types.rb', line 9417

class PlayerSession < Struct.new(
  :player_session_id,
  :player_id,
  :game_session_id,
  :fleet_id,
  :fleet_arn,
  :creation_time,
  :termination_time,
  :status,
  :ip_address,
  :dns_name,
  :port,
  :player_data)
  SENSITIVE = [:player_id, :ip_address, :port]
  include Aws::Structure
end

#dns_nameString

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

  • TLS-enabled fleets: ‘<unique identifier>.<region identifier>.amazongamelift.com`.

  • Non-TLS-enabled fleets: ‘ec2-<unique identifier>.compute.amazonaws.com`. (See [Amazon EC2 Instance IP Addressing].)

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

[1]: docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses



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# File 'lib/aws-sdk-gamelift/types.rb', line 9417

class PlayerSession < Struct.new(
  :player_session_id,
  :player_id,
  :game_session_id,
  :fleet_id,
  :fleet_arn,
  :creation_time,
  :termination_time,
  :status,
  :ip_address,
  :dns_name,
  :port,
  :player_data)
  SENSITIVE = [:player_id, :ip_address, :port]
  include Aws::Structure
end

#fleet_arnString

The Amazon Resource Name ([ARN]) associated with the GameLift fleet that the player’s game session is running on.

[1]: docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html



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# File 'lib/aws-sdk-gamelift/types.rb', line 9417

class PlayerSession < Struct.new(
  :player_session_id,
  :player_id,
  :game_session_id,
  :fleet_id,
  :fleet_arn,
  :creation_time,
  :termination_time,
  :status,
  :ip_address,
  :dns_name,
  :port,
  :player_data)
  SENSITIVE = [:player_id, :ip_address, :port]
  include Aws::Structure
end

#fleet_idString

A unique identifier for the fleet that the player’s game session is running on.



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# File 'lib/aws-sdk-gamelift/types.rb', line 9417

class PlayerSession < Struct.new(
  :player_session_id,
  :player_id,
  :game_session_id,
  :fleet_id,
  :fleet_arn,
  :creation_time,
  :termination_time,
  :status,
  :ip_address,
  :dns_name,
  :port,
  :player_data)
  SENSITIVE = [:player_id, :ip_address, :port]
  include Aws::Structure
end

#game_session_idString

A unique identifier for the game session that the player session is connected to.



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# File 'lib/aws-sdk-gamelift/types.rb', line 9417

class PlayerSession < Struct.new(
  :player_session_id,
  :player_id,
  :game_session_id,
  :fleet_id,
  :fleet_arn,
  :creation_time,
  :termination_time,
  :status,
  :ip_address,
  :dns_name,
  :port,
  :player_data)
  SENSITIVE = [:player_id, :ip_address, :port]
  include Aws::Structure
end

#ip_addressString

The IP address of the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.



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# File 'lib/aws-sdk-gamelift/types.rb', line 9417

class PlayerSession < Struct.new(
  :player_session_id,
  :player_id,
  :game_session_id,
  :fleet_id,
  :fleet_arn,
  :creation_time,
  :termination_time,
  :status,
  :ip_address,
  :dns_name,
  :port,
  :player_data)
  SENSITIVE = [:player_id, :ip_address, :port]
  include Aws::Structure
end

#player_dataString

Developer-defined information related to a player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game.



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# File 'lib/aws-sdk-gamelift/types.rb', line 9417

class PlayerSession < Struct.new(
  :player_session_id,
  :player_id,
  :game_session_id,
  :fleet_id,
  :fleet_arn,
  :creation_time,
  :termination_time,
  :status,
  :ip_address,
  :dns_name,
  :port,
  :player_data)
  SENSITIVE = [:player_id, :ip_address, :port]
  include Aws::Structure
end

#player_idString

A unique identifier for a player that is associated with this player session.



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# File 'lib/aws-sdk-gamelift/types.rb', line 9417

class PlayerSession < Struct.new(
  :player_session_id,
  :player_id,
  :game_session_id,
  :fleet_id,
  :fleet_arn,
  :creation_time,
  :termination_time,
  :status,
  :ip_address,
  :dns_name,
  :port,
  :player_data)
  SENSITIVE = [:player_id, :ip_address, :port]
  include Aws::Structure
end

#player_session_idString

A unique identifier for a player session.



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# File 'lib/aws-sdk-gamelift/types.rb', line 9417

class PlayerSession < Struct.new(
  :player_session_id,
  :player_id,
  :game_session_id,
  :fleet_id,
  :fleet_arn,
  :creation_time,
  :termination_time,
  :status,
  :ip_address,
  :dns_name,
  :port,
  :player_data)
  SENSITIVE = [:player_id, :ip_address, :port]
  include Aws::Structure
end

#portInteger

Port number for the game session. To connect to a Amazon GameLift Servers server process, an app needs both the IP address and port number.



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# File 'lib/aws-sdk-gamelift/types.rb', line 9417

class PlayerSession < Struct.new(
  :player_session_id,
  :player_id,
  :game_session_id,
  :fleet_id,
  :fleet_arn,
  :creation_time,
  :termination_time,
  :status,
  :ip_address,
  :dns_name,
  :port,
  :player_data)
  SENSITIVE = [:player_id, :ip_address, :port]
  include Aws::Structure
end

#statusString

Current status of the player session.

Possible player session statuses include the following:

  • RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.

  • ACTIVE – The player has been validated by the server process and is currently connected.

  • COMPLETED – The player connection has been dropped.

  • TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).



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# File 'lib/aws-sdk-gamelift/types.rb', line 9417

class PlayerSession < Struct.new(
  :player_session_id,
  :player_id,
  :game_session_id,
  :fleet_id,
  :fleet_arn,
  :creation_time,
  :termination_time,
  :status,
  :ip_address,
  :dns_name,
  :port,
  :player_data)
  SENSITIVE = [:player_id, :ip_address, :port]
  include Aws::Structure
end

#termination_timeTime

A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example ‘“1469498468.057”`).



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# File 'lib/aws-sdk-gamelift/types.rb', line 9417

class PlayerSession < Struct.new(
  :player_session_id,
  :player_id,
  :game_session_id,
  :fleet_id,
  :fleet_arn,
  :creation_time,
  :termination_time,
  :status,
  :ip_address,
  :dns_name,
  :port,
  :player_data)
  SENSITIVE = [:player_id, :ip_address, :port]
  include Aws::Structure
end