Class: Aws::GameLift::Types::MatchmakingTicket
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::MatchmakingTicket
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Ticket generated to track the progress of a matchmaking request. Each ticket is uniquely identified by a ticket ID, supplied by the requester, when creating a matchmaking request.
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#configuration_arn ⇒ String
The Amazon Resource Name ([ARN]) associated with the GameLift matchmaking configuration resource that is used with this ticket.
-
#configuration_name ⇒ String
Name of the matchmaking configuration that is used with this ticket.
-
#end_time ⇒ Time
Time stamp indicating when the matchmaking request stopped being processed due to successful completion, timeout, or cancellation.
-
#estimated_wait_time ⇒ Integer
Average amount of time (in seconds) that players are currently waiting for a match.
-
#game_session_connection_info ⇒ Types::GameSessionConnectionInfo
Connection information for a new game session.
-
#players ⇒ Array<Types::Player>
A set of
Playerobjects, each representing a player to find matches for. -
#start_time ⇒ Time
Time stamp indicating when this matchmaking request was received.
-
#status ⇒ String
Current status of the matchmaking request.
-
#status_message ⇒ String
Additional information about the current status.
-
#status_reason ⇒ String
Code to explain the current status.
-
#ticket_id ⇒ String
A unique identifier for a matchmaking ticket.
Instance Attribute Details
#configuration_arn ⇒ String
The Amazon Resource Name ([ARN]) associated with the GameLift matchmaking configuration resource that is used with this ticket.
[1]: docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
9090 9091 9092 9093 9094 9095 9096 9097 9098 9099 9100 9101 9102 9103 9104 |
# File 'lib/aws-sdk-gamelift/types.rb', line 9090 class MatchmakingTicket < Struct.new( :ticket_id, :configuration_name, :configuration_arn, :status, :status_reason, :status_message, :start_time, :end_time, :players, :game_session_connection_info, :estimated_wait_time) SENSITIVE = [] include Aws::Structure end |
#configuration_name ⇒ String
Name of the matchmaking configuration that is used with this ticket. Matchmaking configurations determine how players are grouped into a match and how a new game session is created for the match.
9090 9091 9092 9093 9094 9095 9096 9097 9098 9099 9100 9101 9102 9103 9104 |
# File 'lib/aws-sdk-gamelift/types.rb', line 9090 class MatchmakingTicket < Struct.new( :ticket_id, :configuration_name, :configuration_arn, :status, :status_reason, :status_message, :start_time, :end_time, :players, :game_session_connection_info, :estimated_wait_time) SENSITIVE = [] include Aws::Structure end |
#end_time ⇒ Time
Time stamp indicating when the matchmaking request stopped being processed due to successful completion, timeout, or cancellation. Format is a number expressed in Unix time as milliseconds (for example ‘“1469498468.057”`).
9090 9091 9092 9093 9094 9095 9096 9097 9098 9099 9100 9101 9102 9103 9104 |
# File 'lib/aws-sdk-gamelift/types.rb', line 9090 class MatchmakingTicket < Struct.new( :ticket_id, :configuration_name, :configuration_arn, :status, :status_reason, :status_message, :start_time, :end_time, :players, :game_session_connection_info, :estimated_wait_time) SENSITIVE = [] include Aws::Structure end |
#estimated_wait_time ⇒ Integer
Average amount of time (in seconds) that players are currently waiting for a match. If there is not enough recent data, this property may be empty.
9090 9091 9092 9093 9094 9095 9096 9097 9098 9099 9100 9101 9102 9103 9104 |
# File 'lib/aws-sdk-gamelift/types.rb', line 9090 class MatchmakingTicket < Struct.new( :ticket_id, :configuration_name, :configuration_arn, :status, :status_reason, :status_message, :start_time, :end_time, :players, :game_session_connection_info, :estimated_wait_time) SENSITIVE = [] include Aws::Structure end |
#game_session_connection_info ⇒ Types::GameSessionConnectionInfo
Connection information for a new game session. Once a match is made, the FlexMatch engine creates a new game session for it. This information is added to the matchmaking ticket, which you can be retrieve by calling [DescribeMatchmaking] .
[1]: docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeMatchmaking.html
9090 9091 9092 9093 9094 9095 9096 9097 9098 9099 9100 9101 9102 9103 9104 |
# File 'lib/aws-sdk-gamelift/types.rb', line 9090 class MatchmakingTicket < Struct.new( :ticket_id, :configuration_name, :configuration_arn, :status, :status_reason, :status_message, :start_time, :end_time, :players, :game_session_connection_info, :estimated_wait_time) SENSITIVE = [] include Aws::Structure end |
#players ⇒ Array<Types::Player>
A set of Player objects, each representing a player to find matches for. Players are identified by a unique player ID and may include latency data for use during matchmaking. If the ticket is in status COMPLETED, the Player objects include the team the players were assigned to in the resulting match.
9090 9091 9092 9093 9094 9095 9096 9097 9098 9099 9100 9101 9102 9103 9104 |
# File 'lib/aws-sdk-gamelift/types.rb', line 9090 class MatchmakingTicket < Struct.new( :ticket_id, :configuration_name, :configuration_arn, :status, :status_reason, :status_message, :start_time, :end_time, :players, :game_session_connection_info, :estimated_wait_time) SENSITIVE = [] include Aws::Structure end |
#start_time ⇒ Time
Time stamp indicating when this matchmaking request was received. Format is a number expressed in Unix time as milliseconds (for example ‘“1469498468.057”`).
9090 9091 9092 9093 9094 9095 9096 9097 9098 9099 9100 9101 9102 9103 9104 |
# File 'lib/aws-sdk-gamelift/types.rb', line 9090 class MatchmakingTicket < Struct.new( :ticket_id, :configuration_name, :configuration_arn, :status, :status_reason, :status_message, :start_time, :end_time, :players, :game_session_connection_info, :estimated_wait_time) SENSITIVE = [] include Aws::Structure end |
#status ⇒ String
Current status of the matchmaking request.
-
QUEUED – The matchmaking request has been received and is currently waiting to be processed.
-
SEARCHING – The matchmaking request is currently being processed.
-
REQUIRES_ACCEPTANCE – A match has been proposed and the players must accept the match. This status is used only with requests that use a matchmaking configuration with a player acceptance requirement.
-
PLACING – The FlexMatch engine has matched players and is in the process of placing a new game session for the match.
-
COMPLETED – Players have been matched and a game session is ready to host the players. A ticket in this state contains the necessary connection information for players.
-
FAILED – The matchmaking request was not completed.
-
CANCELLED – The matchmaking request was canceled. This may be the result of a
StopMatchmakingoperation or a proposed match that one or more players failed to accept. -
TIMED_OUT – The matchmaking request was not successful within the duration specified in the matchmaking configuration.
<note markdown=“1”> Matchmaking requests that fail to successfully complete (statuses FAILED, CANCELLED, TIMED_OUT) can be resubmitted as new requests with new ticket IDs.
</note>
9090 9091 9092 9093 9094 9095 9096 9097 9098 9099 9100 9101 9102 9103 9104 |
# File 'lib/aws-sdk-gamelift/types.rb', line 9090 class MatchmakingTicket < Struct.new( :ticket_id, :configuration_name, :configuration_arn, :status, :status_reason, :status_message, :start_time, :end_time, :players, :game_session_connection_info, :estimated_wait_time) SENSITIVE = [] include Aws::Structure end |
#status_message ⇒ String
Additional information about the current status.
9090 9091 9092 9093 9094 9095 9096 9097 9098 9099 9100 9101 9102 9103 9104 |
# File 'lib/aws-sdk-gamelift/types.rb', line 9090 class MatchmakingTicket < Struct.new( :ticket_id, :configuration_name, :configuration_arn, :status, :status_reason, :status_message, :start_time, :end_time, :players, :game_session_connection_info, :estimated_wait_time) SENSITIVE = [] include Aws::Structure end |
#status_reason ⇒ String
Code to explain the current status. For example, a status reason may indicate when a ticket has returned to SEARCHING status after a proposed match fails to receive player acceptances.
9090 9091 9092 9093 9094 9095 9096 9097 9098 9099 9100 9101 9102 9103 9104 |
# File 'lib/aws-sdk-gamelift/types.rb', line 9090 class MatchmakingTicket < Struct.new( :ticket_id, :configuration_name, :configuration_arn, :status, :status_reason, :status_message, :start_time, :end_time, :players, :game_session_connection_info, :estimated_wait_time) SENSITIVE = [] include Aws::Structure end |
#ticket_id ⇒ String
A unique identifier for a matchmaking ticket.
9090 9091 9092 9093 9094 9095 9096 9097 9098 9099 9100 9101 9102 9103 9104 |
# File 'lib/aws-sdk-gamelift/types.rb', line 9090 class MatchmakingTicket < Struct.new( :ticket_id, :configuration_name, :configuration_arn, :status, :status_reason, :status_message, :start_time, :end_time, :players, :game_session_connection_info, :estimated_wait_time) SENSITIVE = [] include Aws::Structure end |