Class: Aws::GameLift::Types::CreatePlayerSessionsInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::CreatePlayerSessionsInput
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[:player_ids]
Instance Attribute Summary collapse
-
#game_session_id ⇒ String
A unique identifier for the game session to add players to.
-
#player_data_map ⇒ Hash<String,String>
Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player.
-
#player_ids ⇒ Array<String>
List of unique identifiers for the players to be added.
Instance Attribute Details
#game_session_id ⇒ String
A unique identifier for the game session to add players to.
3014 3015 3016 3017 3018 3019 3020 |
# File 'lib/aws-sdk-gamelift/types.rb', line 3014 class CreatePlayerSessionsInput < Struct.new( :game_session_id, :player_ids, :player_data_map) SENSITIVE = [:player_ids] include Aws::Structure end |
#player_data_map ⇒ Hash<String,String>
Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the PlayerIds parameter are ignored.
3014 3015 3016 3017 3018 3019 3020 |
# File 'lib/aws-sdk-gamelift/types.rb', line 3014 class CreatePlayerSessionsInput < Struct.new( :game_session_id, :player_ids, :player_data_map) SENSITIVE = [:player_ids] include Aws::Structure end |
#player_ids ⇒ Array<String>
List of unique identifiers for the players to be added.
3014 3015 3016 3017 3018 3019 3020 |
# File 'lib/aws-sdk-gamelift/types.rb', line 3014 class CreatePlayerSessionsInput < Struct.new( :game_session_id, :player_ids, :player_data_map) SENSITIVE = [:player_ids] include Aws::Structure end |