Class: ActiveAssets::ActiveSprites::AbstractRunner
- Inherits:
-
Object
- Object
- ActiveAssets::ActiveSprites::AbstractRunner
- Defined in:
- lib/active_assets/active_sprites/runners/abstract_runner.rb
Direct Known Subclasses
Defined Under Namespace
Classes: AssetContext
Instance Method Summary collapse
- #generate! ⇒ Object
-
#initialize(railtie, sprites) ⇒ AbstractRunner
constructor
A new instance of AbstractRunner.
Constructor Details
#initialize(railtie, sprites) ⇒ AbstractRunner
Returns a new instance of AbstractRunner.
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# File 'lib/active_assets/active_sprites/runners/abstract_runner.rb', line 13 def initialize(railtie, sprites) @railtie = railtie @sprites = if ENV['SPRITE'] sprites.select do |name, sprite| ENV['SPRITE'].split(',').map(&:strip).any? do |sp| # were going to be very forgiving name == sp || name == sp.to_sym || name == ::Rack::Mount::Utils.normalize_path(sp) end end.map(&:last) else sprites.values end end |
Instance Method Details
#generate! ⇒ Object
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# File 'lib/active_assets/active_sprites/runners/abstract_runner.rb', line 29 def generate! verbose = ENV['VERBOSE'] == 'true' || ENV['DEBUG'] if verbose t = Time.now $stdout << "#{t}: Active Sprites: \"I'm starting my run using #{runner_name}.\"\n" $stdout << "\nSprites to create:\n\"#{@sprites.map(&:path).join('", "')}\"\n" end @sprites.each do |sprite| next if sprite.sprite_pieces.empty? if verbose t_sprite = Time.now $stdout << "\n=================================================\n" $stdout << "Starting Sprite, #{sprite.path}\n" end sprite_path = image_computed_path(sprite.path) sprite_stylesheet_path = stylesheet_computed_path(sprite.stylesheet_path) orientation = sprite.orientation.to_s sprite_pieces = sprite.sprite_pieces begin $stdout << "Gathering sprite details..." if verbose image_list, width, height = set_sprite_details_and_return_image_list(sprite, sprite_path, sprite_pieces, orientation) $stdout << "done.\n" if verbose if ENV['DEBUG'] $stdout << "|\tpath\t|\tselectors\t|\tx\t|\ty\t|\twidth\t|\theight\t|\n" $stdout << "#{sprite_pieces.map(&:to_s).join("\n")}\n" end stylesheet = SpriteStylesheet.new(sprite_pieces) stylesheet_file_path = File.join(@railtie.config.paths.public.to_a.first, sprite_stylesheet_path) $stdout << "Writing stylesheet to #{stylesheet_file_path} ... " if verbose stylesheet.write stylesheet_file_path $stdout << "done.\n" if verbose $stdout << "Beginning sprite generation using #{runner_name.humanize}.\n" if verbose create_sprite(sprite, sprite_path, sprite_pieces, image_list, width, height, orientation, verbose) $stdout << "Success!\n" if verbose sprite_file_path = File.join(@railtie.config.paths.public.to_a.first, sprite_path) $stdout << "Writing sprite to #{sprite_file_path} ... " if verbose write sprite_file_path, sprite.quality $stdout << "done.\n" if verbose $stdout << "Finished #{sprite.path} in #{Time.now - t_sprite} seconds.\n" if verbose $stdout << "=================================================\n\n" if verbose ensure finish end end $stdout << "#{Time.now}: ActiveSprites \"I finished my run in #{Time.now - t} seconds.\"\n" if verbose end |