Module: GL_ARB_vertex_shader::Constants

Defined in:
lib/opengl-definitions/extensions/GL_ARB_vertex_shader.rb

Constant Summary collapse

NVERTEX_SHADER_ARB =
0x8B31
NMAX_VERTEX_UNIFORM_COMPONENTS_ARB =
0x8B4A
NMAX_VARYING_FLOATS_ARB =
0x8B4B
NMAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB =
0x8B4C
NMAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB =
0x8B4D
NOBJECT_ACTIVE_ATTRIBUTES_ARB =
0x8B89
NOBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB =
0x8B8A
NMAX_VERTEX_ATTRIBS_ARB =
0x8869
NMAX_TEXTURE_IMAGE_UNITS_ARB =
0x8872
NMAX_TEXTURE_COORDS_ARB =
0x8871
NVERTEX_PROGRAM_POINT_SIZE_ARB =
0x8642
NVERTEX_PROGRAM_TWO_SIDE_ARB =
0x8643
NVERTEX_ATTRIB_ARRAY_ENABLED_ARB =
0x8622
NVERTEX_ATTRIB_ARRAY_SIZE_ARB =
0x8623
NVERTEX_ATTRIB_ARRAY_STRIDE_ARB =
0x8624
NVERTEX_ATTRIB_ARRAY_TYPE_ARB =
0x8625
NVERTEX_ATTRIB_ARRAY_NORMALIZED_ARB =
0x886A
NCURRENT_VERTEX_ATTRIB_ARB =
0x8626
NVERTEX_ATTRIB_ARRAY_POINTER_ARB =
0x8645
NFLOAT =
0x1406
NFLOAT_VEC2_ARB =
0x8B50
NFLOAT_VEC3_ARB =
0x8B51
NFLOAT_VEC4_ARB =
0x8B52
NFLOAT_MAT2_ARB =
0x8B5A
NFLOAT_MAT3_ARB =
0x8B5B
NFLOAT_MAT4_ARB =
0x8B5C