Module: GL_ARB_shader_objects::Constants

Defined in:
lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb

Constant Summary collapse

NPROGRAM_OBJECT_ARB =
0x8B40
NSHADER_OBJECT_ARB =
0x8B48
NOBJECT_TYPE_ARB =
0x8B4E
NOBJECT_SUBTYPE_ARB =
0x8B4F
NFLOAT_VEC2_ARB =
0x8B50
NFLOAT_VEC3_ARB =
0x8B51
NFLOAT_VEC4_ARB =
0x8B52
NINT_VEC2_ARB =
0x8B53
NINT_VEC3_ARB =
0x8B54
NINT_VEC4_ARB =
0x8B55
NBOOL_ARB =
0x8B56
NBOOL_VEC2_ARB =
0x8B57
NBOOL_VEC3_ARB =
0x8B58
NBOOL_VEC4_ARB =
0x8B59
NFLOAT_MAT2_ARB =
0x8B5A
NFLOAT_MAT3_ARB =
0x8B5B
NFLOAT_MAT4_ARB =
0x8B5C
NSAMPLER_1D_ARB =
0x8B5D
NSAMPLER_2D_ARB =
0x8B5E
NSAMPLER_3D_ARB =
0x8B5F
NSAMPLER_CUBE_ARB =
0x8B60
NSAMPLER_1D_SHADOW_ARB =
0x8B61
NSAMPLER_2D_SHADOW_ARB =
0x8B62
NSAMPLER_2D_RECT_ARB =
0x8B63
NSAMPLER_2D_RECT_SHADOW_ARB =
0x8B64
NOBJECT_DELETE_STATUS_ARB =
0x8B80
NOBJECT_COMPILE_STATUS_ARB =
0x8B81
0x8B82
NOBJECT_VALIDATE_STATUS_ARB =
0x8B83
NOBJECT_INFO_LOG_LENGTH_ARB =
0x8B84
NOBJECT_ATTACHED_OBJECTS_ARB =
0x8B85
NOBJECT_ACTIVE_UNIFORMS_ARB =
0x8B86
NOBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB =
0x8B87
NOBJECT_SHADER_SOURCE_LENGTH_ARB =
0x8B88